Kyrademon's Transnational PBP -- Discussion, Description, and Preparation


Play-by-Post Discussion

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Male Human Cleric 10
Kyrademon wrote:

In the interest of clarity, since the question has been asked, and the decision is being made on an OOC basis, meaning you should have complete information OOC as to the reasons rather than operating in a vacuum -

The reason it has been requested that Jorun be switched to Scout is to put him in a higher-paying job. The main reason he wants a higher paying job is because he is making arrangements to have all the money he earns sent back to Kalsgard to help support his fellow ex-slaves from Asvig's steading.

Good reason! Who are we going to screw over with a pay cut to make this happen? If there's a PC, that would make the most sense.

Alternately, if Jorun really wants to make serious scratch, he might want to consider striking out on his own. He's a 1st level Druid now. Might be time to send him to college.


Alaric Graff wrote:
Good reason! Who are we going to screw over with a pay cut to make this happen? If there's a PC, that would make the most sense.

Most likely Kelda, who has actually been working for you people for free anyway.


Male Human Cleric 10
Kyrademon wrote:
Most likely Kelda, who has actually been working for you people for free anyway.

Oh, I think Rhost pays her. Quite well.


Male Halfling Cavalier 10
Alaric Graff wrote:
Though not as charming as diplomacy juggernauts like Lio and Kalimac, Alaric will happily assist. I suppose when there's a meeting or something, I'll weigh in.

In the interest of fairness, I should point out that the true Diplomacy Juggernaut is Hrunndalf.


Male Human Cleric 10
Kalimac Proudfoot wrote:
In the interest of fairness, I should point out that the true Diplomacy Juggernaut is Hrunndalf.

How could I have forgotten?

One last thing about Jorun: in the last post, he comes under the heading of people who will die if they even see most of the stuff we have to fight. This supports the idea of releasing him to clear local areas of goblins and other low-level tasks.


Female Quarter-Orc Sorcerer

... Sadly ...

It doesn't matter how good we are at Diplomacy since the money is based off of a Resolve roll.


Alaric Graff wrote:
One last thing about Jorun: in the last post, he comes under the heading of people who will die if they even see most of the stuff we have to fight. This supports the idea of releasing him to clear local areas of goblins and other low-level tasks.

(He would indeed most likely need to be protected in the event of a "non-Caravan Combat" attack, but I wouldn't necessarily consider this a deal breaker. It's been true for him and a number of others since they joined, and none of them have died yet.)


Male Human Cleric 10
Kyrademon wrote:
(He would indeed most likely need to be protected in the event of a "non-Caravan Combat" attack, but I wouldn't necessarily consider this a deal breaker. It's been true for him and a number of others since they joined, and none of them have died yet.)

On its own, no. But low-level adventures is a safer way for him to earn more cash. Since cash is the ultimate goal, I'm merely suggesting that this particular way is not the most efficient and carries with it significant risk.


Alaric Graff wrote:
On its own, no. But low-level adventures is a safer way for him to earn more cash. Since cash is the ultimate goal, I'm merely suggesting that this particular way is not the most efficient and carries with it significant risk.

Got it. In that case, I would say that falls more into the realm of IC discussion with Jorun, unless the group OOC wishes to make the decision for him by having him be asked to leave. At present, when he was asked what he wanted to do upon reaching druidship, he said he wished to move into one of the higher paying Caravan jobs.

If people think that IC discussion is worth having, I can easily set it up to happen, as everyone would quickly become aware that Jorun wished to switch jobs.


Male Half-elf Barbarian

GM:
I might be AFK for 24 hours or more. Should something come up in the interim, feel free to do with Rhost as you like.

I am interested in donating to the Ameiko-in-one-piece fund, but I also need to figure out what I want to buy for Rhost.

Some magic items that I have been told of and which sound as though they might be useful are: belt for strength and/or con, mithral armor to reclaim the Barbarian Fast Movement, upgrading the Earth Breaker, upgrading either of Rhost's magical AC-boosting items.

If you have any suggestions (regardless of their local availability), I would love to hear them.

Clearly it is time to double whatever Rhost is giving Kelda.

Also, in favor of the ballistae + Bag of Holding suggestion.


Rhost:
All of those are excellent choices. If you decide to upgrade the Earthbreaker, you might want to consider adding the Furious quality to it; it's a remarkably good deal for you.

Since you use a two-handed weapon, increasing your strength also tends to be a good deal, since your damage can go up significantly with just a bit of increased strength. Mithral medium armor is always nice for a barbarian.

I'll try to think of anything else ... is there anything in particular you would like to be able to do or do better?


Female Quarter-Orc Sorcerer

Question 1: In order to lower our consumption (and because we are no longer in the wastes of the arctic and can restock on things like horses) would we like to sell a pair of horses, use the musk oxen to pull a wagon, and only have the rhinos as spare mounts?

Question 2: As I go through the caravan sheet, I just need to know which is more important: having the best caravan stats (attack, AC, Security, resolve) or keeping our consumption as low as possible so that Hrunndalf, Alaric, and Lio have as many of their spell open as possible.


Female Quarter-Orc Sorcerer

Question 3: Making Jorun a scout will increase the monthly wages from 70 gp to 160 gp ~ can I get a yes/no on that before I rejigger the sheet, please?


Female Elven Urban Druid 9, Brightness Seeker 1
Melinda Sorn wrote:
Question 3: Making Jorun a scout will increase the monthly wages from 70 gp to 160 gp ~ can I get a yes/no on that before I rejigger the sheet, please?

not including any in character discussion that may take place as to Joruns fate with the caravan... if the caravan doesn't want to pay Jorun, Lio will pay the difference between the money he was getting as a driver and the funds required for him to be a scout.


Human Ranger
Melinda Sorn wrote:
Question 1: In order to lower our consumption (and because we are no longer in the wastes of the arctic and can restock on things like horses) would we like to sell a pair of horses, use the musk oxen to pull a wagon, and only have the rhinos as spare mounts?

yes

Mel wrote:
Question 2: As I go through the caravan sheet, I just need to know which is more important: having the best caravan stats (attack, AC, Security, resolve) or keeping our consumption as low as possible so that Hrunndalf, Alaric, and Lio have as many of their spell open as possible.

I think we are more in danger of getting seriously hurt through caravan combat then by IC combat. I would personally be in favor of weighting it towards higher caravan stats...but Myri is not a spell caster. Whatever you guys decide is fine.

Mel wrote:
Question 3: Making Jorun a scout will increase the monthly wages from 70 gp to 160 gp ~ can I get a yes/no on that before I rejigger the sheet, please?

yes


Male Human Cleric 10
liothonae cromvathar wrote:
not including any in character discussion that may take place as to Joruns fate with the caravan... if the caravan doesn't want to pay Jorun, Lio will pay the difference between the money he was getting as a driver and the funds required for him to be a scout.

This is fine by me, since there's already a precedent. Alaric has been equipping Reta out of his own pocket.


Female Elven Urban Druid 9, Brightness Seeker 1
Alaric Graff wrote:
liothonae cromvathar wrote:
not including any in character discussion that may take place as to Joruns fate with the caravan... if the caravan doesn't want to pay Jorun, Lio will pay the difference between the money he was getting as a driver and the funds required for him to be a scout.
This is fine by me, since there's already a precedent. Alaric has been equipping Reta out of his own pocket.

Same for Lio equipping Jorun, in case that wasn't clear.


Male Halfling Cavalier 10

I'm happy with Jorun taking scouting duties, especially given the reason he wants the job. And I'm happy with him getting the salary bump that goes with it.


Male Human (Ulfen) Oracle of Battle 10

Question 1, 3: Consent.

Question 2: I rarely get to use all my spell slots anyway, and I just got a new spell level full of goodies (assuming I get the headband to make use of it). So I'm in favor of keeping Security boosted.

I'll share the cost of Ameiko's armor with whoever else wants to contribute.


Kalimac:
Hey - didn't occur to me to ask before, but I wanted to make sure you knew that the Trick Riding feat requires light or no armor. I'd assumed that you were planning to switch to mithral armor when you had the chance, which is an easy solution to the problem, but I thought I should double check.


Male Halfling Cavalier 10

Kyrademon:
Kyrademon wrote:
Hey - didn't occur to me to ask before, but I wanted to make sure you knew that the Trick Riding feat requires light or no armor. I'd assumed that you were planning to switch to mithral armor when you had the chance, which is an easy solution to the problem, but I thought I should double check.

I am aware. From my reading of it, the "light or no armor" applies to the not needing to make checks for tasks with a DC of 15 or less, and the no -5 to riding bareback. The ability to use Mounted Combat to negate an attack on Attatoq twice per round would seem to be unaffected by what armor Kalimac is wearing. I could be reading that wrong, of course.

Although, regardless, it hasn't come up for a while.

Anyhow, I am indeed planning on getting mithral armor as soon as it's available. And even if I wasn't, I need Trick Riding to get Mounted Skirmisher at level 11.


Kalimac:
The feat is ambiguously worded, so I'll rule in favor of your interpretation.


Male Halfling Cavalier 10

Kyrademon:
Kyrademon wrote:
The feat is ambiguously worded, so I'll rule in favor of your interpretation.

Which will come in handy next time someone succeeds twice in attacking Attatoq and his high AC as opposed to the hobbit with all the pointy bits riding on his back.

:)


So ... there's going to be a LOT of Tian from this point forward, I think.

Would people prefer to switch conventions and start using English for Tian? Or would you prefer to stick with the current system for it?


Male Halfling Cavalier 10
Kyrademon wrote:

So ... there's going to be a LOT of Tian from this point forward, I think.

Would people prefer to switch conventions and start using English for Tian? Or would you prefer to stick with the current system for it?

I do like the feel of swapping to a different language when we use a language that isn't the default. I'd be OK with calling Tien the default and using English for it, but only if we come up with a language to use when posting in Taldane. I don't want both Taldane and Tien using English at the same time.


Male Human (Ulfen) Oracle of Battle 10

How about we come up with a graphically distinct way of writing English when it means Tien?

|We could use pipes instead of quotation marks, for example.|

"Or maybe just color it blue. We usually don't use bold face and quotation marks in actual ooc comments."


Female Quarter-Orc Sorcerer

French or Spanish would be culturally appropriate for Taldane.

And neither of those is being used for any languages in game.


Male Human Cleric 10

Let's split the difference and say Esperanto.


Male Human (Ulfen) Oracle of Battle 10

Mi trovos esperanto tute malbela. Mi preferus Dothraki.


Female Quarter-Orc Sorcerer

Sadly Dothraki is not a language that is available in Google Translate, since some of use with a number of known language don't have that skill in real life.


I don't like the blue (too confusing). I wouldn't mind going with either:

1) |This is what we use for Tien,| and "This is what we use for Taldane."

or

2) "This is what we use for Tien," and "Jen kion ni uzas por Taldane."

Other suggestions still possible, of course.


Male Half-elf Barbarian
Kyrademon wrote:
1) |This is what we use for Tien,| and "This is what we use for Taldane."

Assuming that all PCs speak Tien, this is my preference.


Female Elven Urban Druid 9, Brightness Seeker 1
Rhost Mab-i-gof wrote:
Kyrademon wrote:
1) |This is what we use for Tien,| and "This is what we use for Taldane."
Assuming that all PCs speak Tien, this is my preference.

Sounds good. :)


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Current state of where things are:

1) Most people are waiting to see how much money they have left after shopping before they decide how much they wish to contribute to the keep-Ameiko-alive fund.

2) Don't forget to try to sell trade goods in town if you wish to do so.

3) Current votes suggest that |This will represent Tien moving forward.|

4) In terms of the rejiggered Caravan sheet being created, there have generally been votes in favor of:
- Selling the spare horses
- Buying 2 Ballistae and 1 Bag of Holding
- Having Kelda and Jorun switch jobs

In terms of switching Security Scouts to Food Gathering Scouts, it has been implied, at least to my mind, that:
- Alaric and Liothonae would like to get some spell slots back.
- Hrunndalf is OK with devoting spell slots to Caravan causes, as he tends to use fewer of his spells.

So, what I'm getting is, some spells OK, but hopefully fewer than are currently being cast.

Based in part on some offline discussions (including a lot of hard work on Melinda's part), the GM might suggest a possible set up of: 7 drivers/5 spellcaster scouts (food)/5 guards/2 Entertainers/2 scouts (security)/1 scout (food)/1 Guide/1 Cook/1 fortune teller/1 Passenger (Spivey, in order to get the Royal Wagon bonus without having to completely move everyone around), which I think would give you, including both the ballistae and your tenth level feat, and assuming a pair of horses are sold:

Attack: 13, Security: 15, Resolve: 16, Consumption Without Spells: 10

Now that you are out of the Crown of the World, that's a quite reasonable security. Consumption could be offset by 3 CF&D's and a goodberry divided among the three casters.


Male Human (Ulfen) Oracle of Battle 10

Hrunndalf is happy to act as a Trader for the purpose of selling goods.

He is looking for the following items on the market:

DM:
- A belt of +2 Str and Con (10 kgp)
- A headband of +2 Cha (4 kgp)
- A cloak of resistance +2 (4 kgp) or maybe +3 (9 kgp)
- some wands and scrolls and stuff (I'll have to think more about this part)


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Hrunndalf Jarlsson wrote:
Hrunndalf is happy to act as a Trader for the purpose of selling goods.

Cool. I will handle it this way -

Anyone who wishes can mention in an IC post that they are attempting to make a sale, and I will make the appropriate roll.


Female Elven Urban Druid 9, Brightness Seeker 1
Kyrademon wrote:
Hrunndalf Jarlsson wrote:
Hrunndalf is happy to act as a Trader for the purpose of selling goods.

Cool. I will handle it this way -

Anyone who wishes can mention in an IC post that they are attempting to make a sale, and I will make the appropriate roll.

Kyrademon:
I don't necessarily want to sell anything, but I want to arrange to have money sent back to the other slaves that Jorun is responsible for. So I had some ideas, the first being just sending money via a caravan. But then I thought, that might be easy for a crooked caravan guard to steal... and wouldn't it be interesting if I bought trade goods here, for the amount I was going to spend anyway, and then have those transported and sold on the other side for a profit, then the slaves could either...

A, become traders and learn a new living by selling cool stuff,

B. the stuff gets sold, and maybe the slaves get more money than I bought the stuff for, so they're even better off, or

C. someone robs the caravan the stuff is going on, and that's very disappointing, but I think I'll put some runes on the stuff, so it'll blow up on bad guys faces. though i'd need to send messages to the slaves letting them know there are runes on it. will need to figure out a password that they can easily figure out with a few hints, that no one else would know but them.

so... how can i virtually guarantee that the stuff i'm sending gets there? how much does sending by caravan cost? is it worth to invest in trade goods, rather than sending straight money?


Liothonae:
Interesting idea. Make a Profession (Trader) roll and I'll tell you what you think is the best way to do it based on your understanding of the how such things work. You can take 10 if you want, but not 20.


Male Human Cleric 10
Kyrademon wrote:
Now that you are out of the Crown of the World, that's a quite reasonable security. Consumption could be offset by 3 CF&D's and a goodberry divided among the three casters.

So, 2 CF&D from Hrunndalf, 1 from Alaric and a Goodberry from Lio?


Female Elven Urban Druid 9, Brightness Seeker 1
Alaric Graff wrote:
Kyrademon wrote:
Now that you are out of the Crown of the World, that's a quite reasonable security. Consumption could be offset by 3 CF&D's and a goodberry divided among the three casters.
So, 2 CF&D from Hrunndalf, 1 from Alaric and a Goodberry from Lio?

if that's ok with everyone, sounds good to me! we can hopefully re-adjust later if it turns out we need a higher security.


Female Elven Urban Druid 9, Brightness Seeker 1

Kyrademon:
ok, cool. taking a ten would give me a 16. in addition to a 16, i could prep for this and cast owl's wisdom before hand, (not sure if that stacks with the headband or not), as well as meditate for an hour if successful and use Discover Omen for an additional + 1 per lvl insight bonus (and i assume that's per Level of Brightness Seeker, not overall class level)


Liothonae:
Owl's Wisdom does not stack with the headband, so you only get another +1 from that, and then your +1 from the insight bonus (it is indeed per level of Brightness Seeker) gives you a total of 18.

You believe that the best thing to do would be, rather than send either money or trade goods (both of which would cost you a fee and risk rip-off), would be to actually invest the money as a financial backer in one of the Caravans organizing to start traveling from Ordu-Aganhei to Kalsgard this summer.

Ask around to find a reputable Caravan (Gather Information check) and present yourself as a member of a trading concern - which you are, the Vhiski Caravan - with partners in Kalsgard (the ex-thralls). Your Caravan and its physical assets are traveling south, but you wish to keep an interest in the Path of Aganhei route this year so that your Kalsgard partners can offload trade goods and possibly reinvest in a return journey. They will split the profits with the Caravan you hire on some equitable basis (one side for putting up the money, the other side for taking the risks).

The thirty gold Jorun has already made is too little for this, but if you add in the additional hundred he is about to receive for his eighth month advance pay, it's more realistic.

The ideal way to contact the ex-thralls would be to have Alaric cast Sending to contact one of the ones he remembers (such as the woman who caught fire.) If you don't want to deal with that, there may be other spells which would work (I'm not sure), but an alternate recourse would simply be to have Jorun write them a letter to be delivered upon reaching Kalsgard.

Your chances of being ripped off by the Caravan itself are very small, since ideally they will want to continue to do business with you for mutual benefit if you find a group that isn't outright thieves. The only danger would be the risks of the Path of Aganhei, but that's always the risk. It would be an in-season trip, which means the risks are considerably lower than when you went. The profit on the goods will also be much lower than what you are making on your goods because of that, but it still should be a tidy sum.


Male Human Cleric 10

The arrangement makes me happy because I get Searing Light back. Hope we're not done with undead!


Alaric Graff wrote:
The arrangement makes me happy because I get Searing Light back. Hope we're not done with undead!

They've been in every module so far. Statistical likelihood would seem to be on your side.

If further encounters with hordes of reanimated abominations that seek only the death of the living can truly be said to be "your side".


Male Human Cleric 10
Kyrademon wrote:

They've been in every module so far. Statistical likelihood would seem to be on your side.

If further encounters with hordes of reanimated abominations that seek only the death of the living can truly be said to be "your side".

I like to think of them as "creatures who take damage just from seeing Alaric," thank you. I am Godzilla. Undead are Japan.


Male Human Cleric 10

Shopping list:
The new ridiculously awesome armor.
The new magic shield
Kicking in on Reta's bow

There will be cash for Ameiko. What's this likely to cost?


Alaric Graff wrote:
There will be cash for Ameiko. What's this likely to cost?

Ameiko's armor could cost either 4030 gp for mithral kikko armor or 5030 gp for +1 mithral kikko armor.


Hrunndalf:
All of what you have specified would be available. Anything that costs more than 6,400 gp will take several days for them to prepare or obtain.


Male Human Cleric 10

Happy to kick in 1000 GP for that, and more if that becomes necessary.

GM:
And booze for Sandru, and it was 600 GP for a bowstring for the elf?


Alaric:
Yes, 600 for the bowstring.

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