Kyrademon's Transnational PBP -- Discussion, Description, and Preparation


Play-by-Post Discussion

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Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:

Noir, Elena, Mist, Lilith, and Jacquotte all say hi.

Well, Noir and Elena say hi. The rest probably light something on fire. FOR YOU.

How many of those are succubi? Oh, and Jacquotte is an awesome name. :)


My one succubus character, Drea, never even got to go on a date. Neither did my bard/cleric of Calistria, Pin, who was explicitly for hire as a prostitute. Kyra, on the other hand, the demon character I designed to be extraordinarily disturbing in appearance and physically incapable of even having sex, had a bizarrely active love life. Go figure.

Word on the street is that the first module has started shipping to subscribers. Since the PDF is available for download as soon as it ships, I should have it fairly soon. The Player's Guide isn't out yet, and estimates of when it will be out from Paizo people have ranged from "VERY soon" to "certainly by August 4th at the very latest".

Question -- if it ends up taking a while for the PDF to come out, would people like to start things off with a "Meet & Greet" style bit of roleplaying in a bar or some such (i.e. get-to-know-these-other-characters-you've-possibly-supposedly-known-for-mon ths-or-years)? Or would people prefer to wait until the Player's Guide comes out and backgrounds can be finalized before doing that sort of thing?

(By the way, since it's come up, a word about how Charisma works in my games. Charisma is explicitly stated to be a balance of several factors, such as appearance, likeability, and commanding presence. So, no matter what your charisma, your character can look as good or bad as you like, as long as the other factors are in keeping with this. So:

(Someone with average charisma could be gorgeous but annoying, or plain but sweet, and so on. A low charisma character might be both plain and a shy wallflower, or actually pretty but shockingly arrogant and rude, or totally hideous but nice when you get to know them. High charisma could be someone both pretty and charming, or the grizzled, scarred veteran with soldiers who'd follow them to hell, and so on. Oh, and if your 26-Charisma 12th level Paladin is a total ass, then congratulations, they probably look like a greek god.)

(And Liothonae, I'm considerably amused that you're fretting over the fact that your charisma is merely Above Average. ;) )


Just to be totally clear, in the rules Charisma for undead explicitly works along different principles than Charisma for the living. The lich does not necessarily have to have a winning personality.


Male Human Cleric 10

Hey everyone! The cleric has arrived.


Male Human (Ulfen) Oracle of Battle 10
Alaric Graff wrote:
Hey everyone! The cleric has arrived.

All hail the Cleric!

Will you be casting Bless a lot, or should I...?


Male Human Cleric 10
Hrunndalf Jarlsson wrote:
Alaric Graff wrote:
Hey everyone! The cleric has arrived.

All hail the Cleric!

Will you be casting Bless a lot, or should I...?

No man should hail another.

As for spells, I haven't selected mine yet. My build suggests more of a support role, though. I'd say hold off on changing anything about you for the time being.


A word about the cleric, for those of you who might not be familiar with some aspects of the world of Golarion ...

The concept of atheism does exist in Golarion and the Inner Sea Region in several forms, although it is generally not widespread outside the land of Rahadoum ("The Kingdom of Man") where divine magic is banned by law. Depending on how cosmopolitan an education you have had or how well-traveled you have been, you might or might not be familiar with the concept, but it is certainly not unknown.

An atheist cleric, however, is. In theory, in Golarion clerics are the one class, even among divine spellcasters, which by definition *cannot* hold this philosophy. It has been compared to the idea of a man with no arms trying to attack with a sword -- it simply makes no sense.

None of you have ever met an atheist cleric before. None of you has ever HEARD OF an atheist cleric before. If you want to know if anyone *anywhere* has ever heard of such a thing before, you can make a Knowledge History or Knowledge Religion check if you have ranks in those skills. You are ... let's call it, unlikely to successfully hit the difficulty of this check at first level.

Sandpoint, as it happens, is a famously tolerant town. The trend goes back to its founding -- the first real pact between the natives of Varisia and the newer settlers. As a result, the town has more than its fair share of oddballs and is usually somewhat protective of them (even if in some cases everyone else tries to argue them down.)

Outside of Sandpoint and other particularly progressive places, in the Inner Sea region, Alaric might, in all likelihood, be considered anything from a harmless madman to a dangerous lunatic to a heretic worthy only of death.


Male Human (Ulfen) Oracle of Battle 10
Alaric Graff wrote:
No man should hail another.

Huh? I think this one just splattered against the language barrier.

Quote:
As for spells, I haven't selected mine yet. My build suggests more of a support role, though. I'd say hold off on changing anything about you for the time being.

Fine by me. Bless sounds like it would fit a support Cleric in a party of ~8 weapon users well, though. ;o) Likewise, Divine Favor instead of Bless would fit my revel-in-the-fray Oracle well.


Male Human Cleric 10
Hrunndalf Jarlsson wrote:


Fine by me. Bless sounds like it would fit a support Cleric in a party of ~8 weapon users well, though. ;o) Likewise, Divine Favor instead of Bless would fit my revel-in-the-fray Oracle well.

Bless is an excellent choice. If you'd rather do Divine Favor, I'd be happy to be the designated Blesser.


Male Halfling Cavalier 10

I'd like everyone to meet my wolf companion, Attatoq. No, he doesn't bite. Well, of course he bites, but only when appropriate. Only enemies, and then only during battle.

<sigh> Yes, I'll be riding him into battle. That's what the saddle is for. He's well trained for that sort of thing.

GM Only:
I wasn't sure how you wanted to handle hit points for a companion animal. Average hit points would be 13 (2d8+4). Taking max HP at first level would be 20. Currently I have the 13 value written down.


Human Ranger
Kalimac Proudfoot wrote:

I'd like everyone to meet my wolf companion, Attatoq. No, he doesn't bite. Well, of course he bites, but only when appropriate. Only enemies, and then only during battle.

<sigh> Yes, I'll be riding him into battle. That's what the saddle is for. He's well trained for that sort of thing.

** spoiler omitted **

...but not housebroken I see.

Just kidding, don't bite me. ;)


Female Quarter-Orc Sorcerer

I might get in trouble for this ~ but I don't think too much.

Player's Guide

Everybody say thank you to Sara Marie from Paizo.


female human

Ry, I'm running a little behind, probably not gonna get the character sheet up until later tonight or maybe tomorrow. In other news, Daryn has made an account and is on the board ;)


Male Halfling Cavalier 10
Kyrademon wrote:
Question -- if it ends up taking a while for the PDF to come out, would people like to start things off with a "Meet & Greet" style bit of roleplaying in a bar or some such (i.e. get-to-know-these-other-characters-you've-possibly-supposedly-known-for-mon ths-or-years)? Or would people prefer to wait until the Player's Guide comes out and backgrounds can be finalized before doing that sort of thing?

I'd like to have a Meet & Greet if we have time to kill. I mean, Myriana obviously feels comfortable enough to tease Attatoq, which indicates to me a familiarity. Perhaps we've scouted the countryside together. Our skill sets mesh pretty well for that sort of thing.

By the way, Myriana, I'm pretty sure Attatoq likes you. He gets on well with rangers and other outdoorsy types.


Male Human (Ulfen) Oracle of Battle 10

Ooh, there's a romance-based trait? Dibs on Ameiko! :D

That said, I only played through half of the Rise of the Runelords. If some of you guys know Ameiko better than I do and feels they'd get more out of a potential relationship with her, I can be convinced otherwise. The DC is feasible. I could also imagine going for a competitive relationship with someone. Coming up with the perfect insult to deliver sounds like fun. >:) I assume such rivalries stay good-natured, as between Gimli and Legolas...?

@DM: Given how many players we are, do you intend to add one or two Trait-relevant NPCs to the mix? Also, I notice that Sense Motive checks play a role in starting a relationship. Hrunndalf is rather bad at that. Is it conceivable that one ask a confidante, who might be better at this, for their opinion about one's crush's feelings?


Male Human (Ulfen) Oracle of Battle 10

A meet & greet thread sounds like fun. However, my character and his allegiances might still change a bit, depending on what Traits and associated background I end up with. In the most extreme case, I might change Hrunndalf's name and race to become an NPC's younger sibling.

As for Attatoq, well, I do wear wolfskin, don't know if that a good or bad thing from his point of view. ;) As an Ulfen, I'm of course comfortable with wolf-hounds per se.


Hey, all. As has been noted, the Players' Guide is now out! Please download it and read it.

I have both the Players' Guide and the first book of the AP, and I will be reading them both today.

I will have notes on whether there will be any differences between my specific game and the description in the Players' Guide (one thing I noticed at a 5-second glance; it does mention your character should be "from Sandpoint"; I will make adjustments so that the characters with backgrounds explicitly not from Sandpoint will work as well -- although if you haven't decided that part of your backstory yet, being from Sandpoint would probably be a good choice.)

I'll also look over all the NPC stuff and make decisions about whether more NPC's should be added and how that all will work etc. Until I do, think about what you might like to do, but please don't, er, call "dibs" on anybody. :)


Have read the Players' Guide and have some comments.

1) You don't have to be from Sandpoint, but the trait you take must make sense. However, there are a number of nonobvious ways traits might make sense.

For example, Childhood Crush: Since Ameiko, Sandru, and Shalelu all traveled abroad as adventurers, someone from outside of Sandpoint could have encountered them as a child, never gotten over it, and traveled to Sandpoint as an adult in the hopes of seeing them.

So nothing is off the table if you can think of a good reason.

2) It's fine if more than one person takes the same trait. There are many ways that could make sense, for all traits.

For example, if Koya Mvashti Rescued 7 of you, well, maybe you were all caught in the same mining disaster.

3) We will be using both the relationship rules and the caravan rules. Relationship status should be kept track of on your character sheet.

4) I'd like at least two players to independently maintain the caravan sheet (so we can keep going if someone goes on vacation.) Volunteers would be welcome.

5) I will not be increasing the number of NPC's with relationship potential. However, a) bear in mind you will meet more of these as you adventure; it's not restricted to the ones in the Players' Guide, and b) a single NPC could easily have friendships or rivalries with all of you.

6) However, I will make one note on the rule that says an NPC may only be in a Romance with one PC at a time. If desired, a group of two or more PC's may cooperatively attempt to convince an NPC to join or form a stable multiple-partner Romance relationship with them.

And of course, multiple people (or groups) can all try for a Romantic relationship with the same NPC until someone (or some group) is successful.

7) I will shortly post a list of the remaining information I need from all players.

8) I will likely start the actual campaign thread within 24 hours -- possibly before. It with start with a Meet & Greet type scene. Once your character has been officially Approved by me on this thread, you may join the scene.

I am aware that some people may take longer to join than others. I'll start the actual post Meet & Greet campaign-startin' event at some reasonable time that I'll decide when I start the campaign thread.

Always post on the campaign thread using your character alias. Your first post should include a physical description and any general information about you that would be known to all of the PC's.

9) This thread will still be in use once the campaign thread starts. It can be used for ooc discussion, questions, comments, and issues such as loot division and caravan improvement.


Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:


1) You don't have to be from Sandpoint, but the trait you take must make sense. However, there are a number of nonobvious ways traits might make sense.

For example, Childhood Crush: Since Ameiko, Sandru, and Shalelu all traveled abroad as adventurers, someone from outside of Sandpoint could have encountered them as a child, never gotten over it, and traveled to Sandpoint as an adult in the hopes of seeing them.

Makes sense. How about this, then: Hrunndalf was a lad of 14 when Ameiko and her adventuring group passed through the Ulfen hinterlands in Varisia. He was impressed by the sense of purpose and destiny that they displayed, in stark contrast with the petty political squabbling of his rivaling parent houses. The devastating effect of Ameiko's exotic beauty did the rest. He left his home behind and tagged along with the group, making himself useful as a "face" among the locals, a man-at-arms, and a healer. The party soon split up, though, and Hrunndalf went his own way, roaming through Varisia in search of training, challenge, and enlightenment. For some reason or another, though, he finds his way always brings him back to Sandpoint sooner or later...

Quote:


4) I'd like at least two players to independently maintain the caravan sheet (so we can keep going if someone goes on vacation.) Volunteers would be welcome.

I'll have to pass on that one. While I'd have fun with the system, no doubt, the kingdom administration in Kingmaker is already quite a lot of work (as you well know!). Let someone else have the honor this time.

Quote:
5) I will not be increasing the number of NPC's with relationship potential. However, a) bear in mind you will meet more of these as you adventure; it's not restricted to the ones in the Players' Guide, and b) a single NPC could easily have friendships or rivalries with all of you.

I assume that likewise we can pursue relationships of various kinds with various NPCs? It would be fun to have some friendships and rivalries aside from the Grand Quest for Love.

Quote:
6) However, I will make one note on the rule that says an NPC may only be in a Romance with one PC at a time. If desired, a group of two or more PC's may cooperatively attempt to convince an NPC to join or form a stable multiple-partner Romance relationship with them.

That sounds like fun to roleplay... but I think Hrunndalf is a one-woman kind of person. ;)

Quote:
And of course, multiple people (or groups) can all try for a Romantic relationship with the same NPC until someone (or some group) is successful.

That might be fun as well, though I pale at the thought of having to vie against seasoned roleplayers who feel naked without an 18 in Charisma. ;)


Hrunndalf Jarlsson wrote:
Is it conceivable that one ask a confidante, who might be better at this, for their opinion about one's crush's feelings?

I'll have to think about that. My tentative answer would be yes, but with a higher DC (more difficult to gauge a reaction to someone who is not there). And perhaps be careful who you ask, Monsier de Bergerac ...

Hrunndalf Jarlsson wrote:
I assume that likewise we can pursue relationships of various kinds with various NPCs? It would be fun to have some friendships and rivalries aside from the Grand Quest for Love.

Yes, of course. You can pursue friendships, rivalries, and, as far as I can immediately tell, romances with as many NPC's as you like.


Male Human (Ulfen) Oracle of Battle 10

For the DM's eyes only:

So I've been thinking about the campaign traits a bit. Since I intend to woo Ameiko, is it more or less mandatory to take "Childhood Crush"? In terms of mechanical benefits, I prefer "Best Friend" -- I like the idea of a battle Oracle with a high Diplomacy check, who prefers to defuse battles he sees as unworthy of being fought, and makes a point of not being the barbarian many might take him for. I figure Ameiko, being a Bard, might have served as a role model for that.

Does it hurt my chances at winning Ameiko's heart if I put myself in the "friend drawer", as it were...?

I'm still on the fence as to my second trait. Dangerously Curious would help me get around my AC problems as a (sometimes enlarged) two-hander, with things like wands of Shield, and later of Mirror Image, but of course a +2 to tripping from Heirloom Weapon is also very nice.


Hrunndalf:
You do not need to take Childhood Crush to pursue a romance relationship with Ameriko, and taking Best Friend will not hurt your chances. In fact, you do not necessarily need to take a trait that has anything to do with Ameiko at all to pursue her romantically.

To clarify a point for everyone: You do not need to take a trait related to a particular NPC, or any particular trait at all, to pursue *any* kind of relationship with them, be it friendship, rivalry, or romance.

And off the top of my head, the only one I can think of that would make it more difficult would be the Sibling trait coupled with a Romance attempt. (But if you REALLY like a challenge ...)


Male Human (Ulfen) Oracle of Battle 10

DM:
Kyrademon wrote:
To clarify a point for everyone: You do not need to take a trait related to a particular NPC, or any particular trait at all, to pursue *any* kind of relationship with them, be it friendship, rivalry, or romance.

Well, I can't say no to a free +4 relationship score, and a notable bonus on the most essential wooing skill... Best Friend it is!

Quote:
And off the top of my head, the only one I can think of that would make it more difficult would be the Sibling trait coupled with a Romance attempt. (But if you REALLY like a challenge ...)

If you're a Targaryen, it might actually raise your chances.


OK, so as I find time to look at your character sheets, I'm going to post what I still need from you before your character is considered finalized.

FROM EVERYONE: I need you to pick your trait from the Player's Guide, and work why you have that trait into your background in a way that makes sense.

Other things I need, or need to have you correct (if you're not on this list, you're not off the hook -- I'll get to ya):

Kalimac:
- I believe your Fortitude save should be +4 (+1 Con, +1 Halfing, +2 class/level)
- Note down that damage for your lance is automatically doubled when used during a mounted charge. Also note down that it is a reach weapon (as you probably know, that means it can be used against foes 10’ away, but not against adjacent foes that are 5’ away)
- Please note down the abilities you currently have from Order of the Dragon, and the edicts, and also add that info onto appropriate places such as your Challenge ability
- Your mount’s AC looks too low, it should be 17; armor and natural armor stack with each other.
- Would suggest making a separate equipment list for your mount and moving the barding to it, just to prevent confusion
- The hit points on your mount are correct (max bonus at level 1 is for PC’s only.)
- The share spells ability is unlikely to come up, but there are circumstances where it could; you might want to jot it down just in case.
- Perception and Stealth are class skills for your mount, so if you’ve used your mount’s skill points in those, I believe Perception should be +5 (Wis + 1 rank + 3) and Stealth should be +6 (Dex + 1 rank + 3)
- Unless I am missing a special Cavalier ability or something else, the bonus trick for your mount can not be used for a “general purpose” ability such as Combat Training – it can only be used for individual tricks such as Attack or Fetch. You can, of course, teach Combat Training, or any other general purposes ability or single trick, to your mount over the course of the game by making the appropriate Handle Animal rolls, in addition to any bonus tricks you take

Hrunndalf:
Given the builds, I’m going to suggest that you take Divine Favor and the cleric take Bless. But it’s a suggestion, not a fiat.
That’s about my only comment really – other than that, just need to finalize your trait choices and explain how your Campaign Trait is worked into your background.

Melinda:
Just need your traits and how the campaign trait is worked into your background.


Quick note -- I'm not going to heavily push the recommended character builds listed in the Player's Guide (skill choices, etc.) They're suggestions, and I don't think anyone has a build or has made choices that won't work well. If there's something I see that *might* be particularly worth changing, I'll note it in my spoilered comments to you.

Myriana:
If you’re going with an archetype (or archetypes), I think I’d like that decided on now, as some of them change class abilities, etc.
Although I’m not heavily pushing the build choices recommended by the Players’ Guide, as a ranger you might be well served by looking at their recommended Favored Enemies.
Incidentally, if you want to pick a Shalelu-related trait, Younger Sibling is not the only one that works for you, although it does of course seem peculiarly appropriate – Student Survivalist would also be appropriate, and Rescued, Hero Worship, or Best Friend could also work. And you don’t have to pick a Shalelu-related trait at all, of course.

Alaric:
Other than your campaign trait and how it fits your background, I think we just need your spells typically prepared, right? I’d recommend Bless for you, actually, and I’ll recommend Divine Favor to Hrunndalf. Of your domain spells, I suspect Comprehend Languages will be more useful than Remove Fear, but I could be wrong. If you like those, that’s just orisons and one 1st level spell left to pick …
Incidentally, just to mention it so you know all the options -- Vudrani (“Indian”, when I looked into it more) might also be an appropriate second language for you, except that (1) they’re a lot more Hindi-ish than Buddist-ish there in this world, and (2) Tien is going to be a HECK of a lot more useful to you in this game. So I’d stick with Tien.


Liothonae:
Obviously, I still need your character sheet. I know you know that and said you’d get it to me, but I didn’t want you to feel left out. :)

Kunoichi:
Still need your character sheet, and revisions to your background.

Morgan:
Still need both your background and character sheet. If you need help building it, don’t hesitate to ask; heck, I’m local and everything. :)

Daryn:
Need background and character sheet. Happy to chat with you about it if we can find a good time.


Male Human (Ulfen) Oracle of Battle 10

Background updated. Ameiko and I are BFF until further notice. :) I also decided to stick with Dangerously Curious over Heirloom Weapon. I figure the ability to use wands of Shield and Mirror Image will do me more overall good than being better at tripping.

@DM, for later: Are you allowing the Sun Metal spell?

http://www.d20pfsrd.com/magic/all-spells/s/sun-metal

One more thing: Does Ameiko (or anyone else in the party) have a spare language slot that she could spend on Terran? It would be awesome if at least someone could understand me when I'm speaking in tongues!


Male Halfling Cavalier 10

Kyrademon:

Kyrademon wrote:
- I believe your Fortitude save should be +4 (+1 Con, +1 Halfing, +2 class/level)

Noted.

Quote:
Note down that damage for your lance is automatically doubled when used during a mounted charge. Also note down that it is a reach weapon (as you probably know, that means it can be used against foes 10' away, but not against adjacent foes that are 5' away)

I had forgot about the auto-doubling of lance damage during a mounted charge. I'll add these details to my CRS.

Quote:
Please note down the abilities you currently have from Order of the Dragon, and the edicts, and also add that info onto appropriate places such as your Challenge ability

My first ability from my Order doesn't kick in till 2nd level, so I haven't listed it yet. But I'll get the edicts in.

Quote:
Your mount's AC looks too low, it should be 17; armor and natural armor stack with each other.

Cool. I didn't realize they stacked.

Quote:
Would suggest making a separate equipment list for your mount and moving the barding to it, just to prevent confusion

Good point. I'll do that.

Quote:
Perception and Stealth are class skills for your mount, so if you've used your mount's skill points in those, I believe Perception should be +5 (Wis + 1 rank + 3) and Stealth should be +6 (Dex + 1 rank + 3)

I thought they looked low. I just couldn't figure out what I missed.

Quote:

- The share spells ability is unlikely to come up, but there are circumstances where it could; you might want to jot it down just in case.

- Unless I am missing a special Cavalier ability or something else, the bonus trick for your mount can not be used for a "general purpose" ability such as Combat Training -- it can only be used for individual tricks such as Attack or Fetch. You can, of course, teach Combat Training, or any other general purposes ability or single trick, to your mount over the course of the game by making the appropriate Handle Animal rolls, in addition to any bonus tricks you take

From the Cavalier description:

Quote:
The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability.

So no Share Spells for me. And it looks like I have a bonus trick yet to define. I looks like "Combat Training" sort of takes the place of Share Spells.


Hrunndalf -- I'll have to look at the Sun Metal spell further before deciding -- I'll let you know.

I'll be using Ameiko's build straight out of the book, which I doubt leaves room for Terran, alas.

Kalimac:
Noted about Combat Training -- thanks!

As far as I can tell, though, you should have the following two abilities from your Order already:

Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).


female human
Kyrademon wrote:

** spoiler omitted **

Never fear, I don't feel left out. The character sheet will be up after work today, the Mana is going to help me input it into the magic box, for she is a sorcerer, and as a druid, the only things i do with boxes is plant things in them. Or maybe use them as shelter. Or maybe...

I think I'd like to be the mentored of the outdoorsy chick (the one who hangs out in the woods and gives a bonus to survival).


Here’s some information about a few other Sandpoint NPC’s that may be useful to you in building your character’s background. There are many more than this (like 30 ... I was worried even this list was too much information, so only use it if you want to).

It sounds like the group is going to leave Sandpoint fairly early on, so these NPC’s may not show up much (or at all). Or they might. But anyway, I thought you might find it interesting, so if you like:

SCHOLARS:

Chask Haladan, bookstore owner, has maintained his love affair with books for nearly 70 years and shows no sign of giving it up any time soon. Brodert Quink, Veznutt Parooh Sabyl Sorn, and Ilsorai Gandethus can often be found in his shop, either chatting, arguing, or reading.

Brodert Quink, a balding expert on Varisian history and engineering. Brodert claims to have spent two decades of his youth studying with dwarven engineers at Janderhoff and three decades as a cataloger at the Great Library of Magnimar. Brodert has been studying ancient Thassilonian ruins for the past several years, but his theories on them are generally regarded as crackpot.

Veznutt Parooh, gnome mapmaker. When not crafting copies of old maps, Veznutt can usually be found arguing over history with his best friend Ilsoari Gandethus.

Ilsoari Gandethus, an ex-adventurer who runs Sandpoint’s school. The rooms below the Academy are almost a museum of the strange things and trophies Ilsoari has collected over his years.

CLERICS:

Abstalar Zantus, town priest. Himself a worshiper of Desna, Abstalar is very open about matters of faith and has slipped into the role of adviser for worshipers of other gods of Sandpoint with ease.

ENTERTAINERS:

Cyrdak Drokkus, bard and proprietor of the surprisingly excellent Sandpoint theater. Although Cyrdak enjoys flirting with all of Sandpoint’s young women, his romantic relationship with local paladin Jasper is one of the town’s worst-kept secrets.

Jesk “Cracktooth” Berinni, the half-orc owner of Cracktooth’s tavern might look like a thug, but he’s actually quite
well-read and possesses a scathing wit—nights when he takes the stage to deliver his observations on the political situations in Magnimar are quite popular.

Kaye Tesarani runs the town brothel (“The Pixie’s Kitten”) with class and distinguished grace. Kaye’s not-so-secret friendship
(and romance) with the town’s sheriff have stymied some attempts by the more conservative elements of the town to get rid of the place.

Sasha Ilarion, bard and twin sister of Ana Sorn. I'll let someone else describe her, if they would like.

MONKS:

Sabyl and Elena Sorn, a human monk, and her adopted half-orc monk sister; together they run the House of Blue Stones monastery.

WARRIORS:

Savah Bevaniky, ex-adventurer, proprietor of the local weapons shop, scary kick-ass woman.

Sheriff Belor Hemlock, native Shoanti, no-nonsense lawman.

Sir Jasper Korvaski In his younger years, Jasper was a paladin of Abadar, and although he’s long since given up the more dangerous lifestyle of a crusader, he remains loyal and devout.

CRIMINALS:

Jubrayl Vhiski (mentioned in the player’s guide) is rumored to be the leader of the local gang of Sczarni, an extended network of Varisian thieves, highwaymen, con artists, graverobbers, smugglers, and murderers.

ARCANE MAGICKY TYPES:

Ana Sorn (wife of Elena) and twin sister of Sasha Ilarion

Jal Mandrave

Again, possibly for the best if I left these two for others to describe, if they would prefer.


Male Halfling Cavalier 10

Background updated. It turns out that I have been friends with Sandru Vhiski since childhood.

Still need to add the trait effects to my sheet. That will be done soon.


Male Human (Ulfen) Oracle of Battle 10
Kyrademon wrote:


Abstalar Zantus, town priest. Himself a worshiper of Desna, Abstalar is very open about matters of faith and has slipped into the role of adviser for worshipers of other gods of Sandpoint with ease.

Ah, good old Zantus. I suspect he might feel a bit lonely since his disciple Sarabelle Zoari Scarnetti and her friends left for the southeast of Varisia, supposedly to save the world. I hear she got a baby recently, pointy-eared boy named Hêmael. ;)


Male Halfling Cavalier 10

OK, Kyrademon, my sheet has been updated/corrected as per your instructions.


Ack forgot damali and rana because I am stupid and rushed fill in as npcs if you like


Male Human Cleric 10

I'll be going with Bless.


Male Human (Ulfen) Oracle of Battle 10

And I with Divine Favor. And not just because the DM said so, but because it makes sense. ;o)

"Hû shorodlâk dakkro, hang dakkro shorodlâk nô!" >:)


Male Human
Kyrademon wrote:

4) I'd like at least two players to independently maintain the caravan sheet (so we can keep going if someone goes on vacation.) Volunteers would be welcome.

I volunteer to be one of the caravan record keepers.


Thanks, Geo3gh! I'll discuss with you in more detail the best way to make that work when it comes up in the campaign.


I will also volunteer to be a caravan keeper. Unless someone else wants to. Getting niggly about details is not my favorite part of playing... (It's what I do when I run)


Human Ranger

GM:
I shoulda bought a friggin lottery ticket, no? Anyway, planning on going w/ Trapper over Skirmisher, as far as I know they are exclusionary.
Favored Enemy:Giant in my opinion is pretty much never a good choice at first level. I used it merely because (I felt) it best fit the background (as the most hated enemy). If you don't mind, I will probably change to either undead or human. I think either could be explained (though not as vehemently) with current background.
Re: Players' Guide traits: Leaning toward Younger Sibling or Student Survivalist, though both already kinda are strengths of the character and Survival is already a class skill.

Anyway, that's where I'm leaning, I will repost corrected char later tonight after work on with Mana & Jess. Thanks for everything. I really should be mostly tied up with work today. *sighs*


Thanks chavamana, see my post to Geo3gh ... I'm *hoping* it will be along the lines of keeping a character sheet updated as with levels, not a daily task ...

The character Kalimac Proudfoot is APPROVED (official stamp sound). You may post on the campaign thread as soon as it is open.

Hrunndalf:
Please note your modifiers in the section they modify as well as under the special ability; e.g., add Modifiers: Weapon Focus (Guisarm) after your melee attacks, add a Modifiers section with your bonuses to Diplomacy and UMD after your skills.

Also, please change your background to reflect that you are from the Nolands.

Once you have done that, then Hrunndalf Jarlsson will be APPROVED (official stamp sound) and you may post on the campaign thread as soon as it is open.

Myriana:
Nothing wrong with a trait that plays to your strengths rather than shores up a weakness, so it's all good. Trapper is indeed exclusionary with Skirmisher, and I think it will be a fun choice for you. Changing your favored enemy is fine with me.


Note to all -- You should probably start a "Relationships" section on your character sheet. For now, you need only put down your relationship score with whatever NPC is related to your AP trait.


Alaric Graff is APPROVED (sound of stern silence to reflect that this approval was made using only the cold light of pure reason.) You may post in the campaign thread as soon as it exists.


Male Human Cleric 10
Kyrademon wrote:
Alaric Graff is APPROVED (sound of stern silence to reflect that this approval was made using only the cold light of pure reason.) You may post in the campaign thread as soon as it exists.

No man has the right to approve another.

...wait, this is why they nailed me to that tree, isn't it?


Melinda Sorn is APPROVED (faint, distant sound of a flute being played in another room.) You may post in the campaign thread as soon as it exists.


Female Quarter-Orc Sorcerer

Hi,

I was just wondering where everyone is from (currently) in real life, that way I can figure out the best time to lurk on the in-game thread.

:)

I am currently in Honolulu.


Human Ranger
Melinda Sorn wrote:

Hi,

I was just wondering where everyone is from (currently) in real life, that way I can figure out the best time to lurk on the in-game thread.

:)

I am currently in Honolulu.

ditto!


Human Ranger

accept I'm not ready yet. still supposed to be working. drat!


Male Human Cleric 10

Los Angeles.

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