Kyrademon |
I was going to say it's somewhat refreshing that you're in an actual underground dungeon, but then I realized it's like the fifth one: Cave in Brinestump Marsh, caverns under Brinewall Castle, basement level of Ravenenscraeg Keep, tunnels in the ice at Tunuak's bore. And there would have been one more if you'd gone into Vegsundvaag's Crevasse. D&D likes to get people underground.
This one kind of has a more classic dungeony feel to it somehow, though.
Melinda Sorn |
Rhost Mab-i-gof |
Once he has incorporated or double-checked the matters noted on the bottom of his character sheet, Rhost will be APPROVED.
This is done now. It's amazing what procrastination will gain you.
Dungeon Crawl Mode Stuff
1) Traps - Sounds good.
2) Marching Order - Closer to the front.
3) Advance/Rear guard - Also reasonable.
Kyrademon |
1) You forget Silmemir, and added a couple of NPCs who are not present; I think you were using an old template.
2) Giving yourself an attack bonus for one round doesn't make a lot of sense; by the time your next turn comes around, the round will be up and you won't be able to use it.
Hrunndalf Jarlsson |
Nothing says "your DM wants to kill you" like everyone having to roll half a dozen saves against paralysis. :P
I assume Alaric's incredibly powerful ability was Freedom's Call from the Liberation domain? Shouldn't that take a standard action to activate, though? Since it's a (Su) and there's no overriding text.
Alaric Graff |
Nothing says "your DM wants to kill you" like everyone having to roll half a dozen saves against paralysis. :P
I assume Alaric's incredibly powerful ability was Freedom's Call from the Liberation domain? Shouldn't that take a standard action to activate, though? Since it's a (Su) and there's no overriding text.
You mean the ability that was so completely game-imbalancing that no one knew he even had it until now? That ability?
Kalimac Proudfoot |
Quick minor comments on your assignment of bonuses, since it's still a relatively new ability:
1) You forget Silmemir, and added a couple of NPCs who are not present; I think you were using an old template.
Oops. Yeah, I copied and pasted from the "Fake Hrunndalf" battle. I thought I'd fixed all the changes from that battle to this one, though.
I think I should use the list of combatants that is at the bottom of each Battle Map you send.
2) Giving yourself an attack bonus for one round doesn't make a lot of sense; by the time your next turn comes around, the round will be up and you won't be able to use it.
Given that they specifically state that the cavalier can use the Strategy ability on himself, I figured that the only way that makes sense is if the round starts ticking down after he uses it. So the +2 to hit also encompasses his next round that has attacks in it. Otherwise it's a pointless bonus.
Kyrademon |
Given that they specifically state that the cavalier can use the Strategy ability on himself, I figured that the only way that makes sense is if the round starts ticking down after he uses it. So the +2 to hit also encompasses his next round that has attacks in it. Otherwise it's a pointless bonus.
That makes sense. OK, let's go with that.
Melinda Sorn |
http://paizo.com/campaigns/TheStoryOfTheStoneKyrademonsJadeRegentPBPPartIII /gameplay&page=160#7981
Kalimac Proudfoot |
I don't know if you missed it (or are just busy which is all good) but Mel did respond to you. :)
http://paizo.com/campaigns/TheStoryOfTheStoneKyrademonsJadeRegentPBPPartIII /gameplay&page=160#7981
Huh. I could have sworn I responded to that. Maybe it was just in my head. I remember composing a response.... Must be the Arizona heat getting to me. And I did get busy, so maybe I forgot to hit Submit.
I'll get something out tonight.
Kyrademon |
LOOT DIVISION POST
Claimable items:
The Nine-Fold Spirit Sword: This +1 ghost touch nine-ring broadsword is crafted of silverygray steel, with nine golden rings threaded through its spine that glow with magical power. Streamers of blue and purple silk hang from the sword’s pommel. The nine-fold spirit sword has 9 charges, represented by its nine rings. As a swift action, the wielder can discharge the energy in these rings to create one of three effects. By expending 1 charge, the wielder can add the undead bane special ability to the sword for 1 minute. By expending 2 charges, the wielder can attempt to banish a creature possessing another creature (such as a ghost possessing a creature with its malevolence ability) with a successful hit on the possessed creature. The possessing creature must succeed at a DC 17 Will save or be driven out of the body of the creature it is possessing. By expending 3 charges, the wielder can add the "undead slaying" quality to the sword's next successful hit. The undead creature must succeed at a DC 20 Fort save or take 50 extra hit points of damage, even if the creature is normally immune to similar effect requiring a Fortitude save. Spell resistance does not apply against either the banishing or slaying effect. Each ring holds 1 charge; when a charge is expended, one ring stops glowing. The sword recharges 1 charge per week. A nine-ring broadsword is a one-handed martial weapon that does 1d8 damage with a x3 critical. It can be used in a monk's flurry of blows ability. (14,400 gp)
Ghost Mirror Armor: A suit of ancient +1 ghost touch four-mirror armor. The wearer of ghost mirror armor can cast deathwatch (caster level 1st) three times per day. In addition, when the wearer is attacked by an incorporeal undead creature, the armor automatically casts protection from evil on the wearer as an immediate action up to once per day. +1 four mirror armor is medium armor providing a +7 armor bonus with a -4 armor check penalty and a max Dex bonus of 2. (11,337.5 gp)
+1 rapier (1160 gp)
Cloak of elvenkind +5 competence bonus to stealth (1250 gp)
Goggles of Minute seeing +5 competence bonus to disable device (1250 gp)
Masterwork thieves tools (50 gp)
Various funerary goods - bracelets, rings, masks, fetishes, etc.; none are worth less than 20 gp or more than 200 gp apiece (32796 gp)
8 amethysts (8000) gp
4 topaz crystals (7200 gp)
65 diamonds (6500 gp)
21 hematites (2100 gp)
Golden mask with eyes of jade (2000 gp)
8 matching bracelets (1600 gp)
8 matching rings (1600 gp)
8 emeralds (800 gp)
Scraped gold inlay (500 gp)
Not claimable:
940 gp
liothonae cromvathar |
Hrunndalf Jarlsson wrote:So what are those resolve checks about? Keeping Sandru and his boys from stealing the treasure?Umm... We are traveling with Varisians, not Sczarni. I know we all look the same to you northerners, but really...
it's not just Varizians looking like Sczarni... you humans all look alike ;)
Hrunndalf Jarlsson |
I don't think there's a visual way to tell a Sczarni from a Varisian, especially considering that Sczarni generally are Varisians. But yeah, I did read Sandru's part in the Player's Guide.
I assume it's because some people might find graverobbery objectionable?
Kyrademon |
It'd be nice if we could get this particular loot claim sorted out relatively quickly (as it'd be nice to know, for example, if someone takes the armor and therefore has a different AC before we get to the next encounter, etc.) I won't change the deadline, but I would like to encourage prompt decision making on it.
Myriana Bayden |
LOOT DIVISION POST
Claimable items:
claim Goggles of Minute seeing +5 competence bonus to disable device (1250 gp)
also, Myri is more than willing to try to destroy the demon faces at range if that is decided on. Kyra feel free to roll for her if that is decided on and you want to move things on. Have to go to work now. Bye