Kyrademon |
(This is an answer to a spoilered question but I'm making it public because it's useful for everyone to know.)
During Caravan Combat or Caravan Rolls, it is already presumed that you are casting all relevant spells and taking all relevant action (without needing to use up spells slots or daily uses.) Remember that the Caravan is "leveling up" to reflect your growing power and abilities that you are using on a daily basis, not because the Wagons themselves are gaining experience.
There are certain situations where specific spells or types of spells have an extra added benefit if you actually use up a spell slot to cast them during a Caravan activity. Which spells do this are highly specific based on the particular situation.
Even if it seems logical that another spell you have would also have a beneficial effect, remember that you are already considered to be casting it. It is HAVING its beneficial effect - it is simply not one of the ones that is considered by the AP to be "extra useful" and give special additional effects. (Even if you think it should. Caravan Combat works on its own set of rules.)
In this situation, the "extra benefits" are restricted to certain spells that enhance your defensive fortifications by blocking your enemy, slowing them down, or setting off traps. They provide these benefits because the fortifications are giving them a special boost by letting you channel foes towards them. If you have a spell that will increase everyone's character's AC by +50 for 70 rounds, that's great, you are using it, but it will have no "extra" effects here. It is already accounted for by the fact that your Caravan is 8th level, like you.
Kyrademon |
(We might want to free up all possible spell slots anyway, in case there's some personal-level showdown fight among the mass combat.)
And as a quick note, this one will be resolved as Caravan Combat. If it were being resolved as mixed Caravan and regular combat (which can and will happen), I would have said so. I don't have any interest in playing "you used up all your spells slots because the GM said it would be a good idea and now you're going to get punished for it" gotcha games.
Hrunndalf Jarlsson |
During Caravan Combat or Caravan Rolls, it is already presumed that you are casting all relevant spells and taking all relevant action (without needing to use up spells slots or daily uses.)
(Emphasis mine.)
So although it makes sense for our characters to dig into Stores to have more (personal-scale) spells at hands for our big battle, the caravan combat rules relieve us from having to worry about the expenditure of these resources? Nice!
Hrunndalf Jarlsson |
Holy crap, 8d8+4 damage per hit. Our piddly Increased Damage seems so futile next to that.
Then again, we shouldn't be comparing our damage to theirs, but to their hitpoints. If we did 3d6+9 rather than 2d6+9 damage, that would be a 22% increase in damage output, or an 18% reduction in battle duration (assuming we win) and thus damage taken. That sounds like a better deal than 20 extra hitpoints.
(Of course, the Increased Damage doesn't add to our survivability in cases like the chimera, where we just take damage and can't do much about it.)
At least our AC seems to be holding up for once. Yay fortifications! :)
Kyrademon |
The most dangerous Caravan encounter possible in this module is what you'd have met if I'd rolled the random encounter called "Death From Below" while you were in the Boreal Expanse. 10d8+5 damage, considered to be CR 11. (Not necessarily a "fight to the bitter end" like this one, however, as there are conditions under which it would have left.)
Kyrademon |
LOOT DIVISION POST
Claimable Items
Terra Cotta Warrior (8,000 gp)
Once per day, the possessor of this terra-cotta talisman can reroll a single attack roll as an immediate action, with a +1 luck bonus on the reroll, and keep the most favorable result. The talisman also contains a small vestige of the spirit of a warrior that can be called upon once per day as a standard action to manifest itself as the spell spiritual ally, caster level 7.
Kyrademon |
As for the Spiritual Ally, does it use my own BAB and Wisdom (or Charisma?) modifier? Or the minimal requirements for the spell, as if it were a wand?
The second -- a staff is the only exception to that rule for magic items.
That means it would have an attack of +7, and deal 1d10+2 force damage (bypassing DR). If you used it to flank it would, of course, get the flanking bonus too. It could also benefit from stuff like bless, bardic music, Tactician, Blessing of Fervor, etc.
The weapon it uses isn't specified, and I would let you pick the favored weapon of any appropriate god (any non-evil diety will probably be fine), so it might have a nice threat range or crit modifiers. Once you settled on a choice, that's the weapon it would be for all time, though; the magic item will not change its religion.
Kalimac Proudfoot |
A quick word about immediate actions -
We're getting into levels where immediate actions are becoming possible through various means. Obviously, this is a little tricky to handle in the Fog of War rules.
I'd like to start out by trying it this way - if you have an immediate action that is available to your character on a regular basis (a spell you can cast, a thing you can do daily, etc.), let me know if what circumstances you want it triggered.
For example, Kalimac has a magic item that lets him reroll an attack roll as an immediate action; normally he would do that himself during his action declaration, but since it's immediate, it could also happen during an Attack of Opportunity he didn't roll for. So he might tell me, re-roll if I ever get a natural one during an Attack of Opportunity and haven't used the ability yet.
As another example, Melinda has access to the immediate action spell Feather Fall. She might tell me, I would cast it whenever an ally is in danger of taking falling damage as long as I have spell slots of Xth level or lower left.
And so on.
Should I be declaring this sort of thing now, or when I make my first round action declarations with my initiative, etc.?
Kyrademon |
Should I be declaring this sort of thing now, or when I make my first round action declarations with my initiative, etc.?
Now, ideally. The idea is to get a general rule of thumb for when unanticipated situations come up outside of your declared turn.
Kalimac Proudfoot |
Kalimac Proudfoot wrote:Should I be declaring this sort of thing now, or when I make my first round action declarations with my initiative, etc.?Now, ideally. The idea is to get a general rule of thumb for when unanticipated situations come up outside of your declared turn.
OK. In that case, I like what you came up with. So mark me down as "please use the Horse Terra Cotta Talisman to re-roll if I ever get a natural one during an Attack of Opportunity and haven't used the ability yet."
liothonae cromvathar |
Kalimac Proudfoot wrote:Hey! The post count came back on the IC board!I am so very glad I asked for that. And I already went and thanked them for it :).
And proof that sometimes when you want something, you really just have to have the guts to ask for it....
Woot!
Kyrademon |
Notes:
1) The voting for the 9th level Caravan feat now leans slightly towards Increased Damage.
2) After Jaagiin (the last place in this module where you can realistically go shopping), I will temporarily no longer distribute any cash money with each loot distribution. Instead, I will keep a running tally of how much money is in the "pot" after magic item claims, and at the end of the module, I will divide the money up among you based on your loot claim totals and get things as evened up as I can. (So you will have the money by the time you reach Ordu-Anganhei and its sexy sexy 6,400 gp Base Value.)
Hrunndalf Jarlsson |
BTW, DM, what's your stance on retconning the content of conversations, such as Hrunndalf's reaction to Mel's speculation on the Lonely Maiden's "innocence" after he should have heard Lio's comment earlier...?
It bugs me to leave such continuity errors in-game as a result of out-of-game forgetfulness.
Hrunndalf Jarlsson |
Sounds good.
Or maybe I'm just overthinking this?
liothonae cromvathar |
Hrunndalf Jarlsson |
I'm fine of course fine with Lio being peeved when Hrunndalf does things (without evil intent) that across to Lio as rude or disrespectful. I'd rather not have him do things that are objectively rude and disrespectful, especially without my (the player's) intention...
I don't think we need to retcon the event explicitly on the game thread as long as it won't have any in-game consequences later.
liothonae cromvathar |
Coldest night in the Netherlands since 27 years. The collateral damage this game is causing is starting to get out of hand.
It's warm in Honolulu. Maybe Europe is just having a cold spell? You guys are pretty far up north. Brrr. Cold.
Hope spring comes soon for you guys!