Melinda Sorn |
Okay... right now... with our full complement of scouts (10) we are looking at +4 ish consumption.
So we may want to consider magic food options, or if people can get rings of sustenance for the non-scouts that would really help as well.
Esp since then we can reassign some of the spellcasting scouts to guard or entertainer... which would be very handy.
liothonae cromvathar |
Okay... right now... with our full complement of scouts (10) we are looking at +4 ish consumption.
So we may want to consider magic food options, or if people can get rings of sustenance for the non-scouts that would really help as well.
Esp since then we can reassign some of the spellcasting scouts to guard or entertainer... which would be very handy.
I will be taking care of some berry plants, and casting goodberry. which should help.
Hrunndalf Jarlsson |
How does Skygni feel about the concept of bearing a rider into battle? ;o)
Thanks for the information on short-hafting, BTW. I see Pathfinder doesn't want polearms to be any better than they currently are. Well, I'm seriously considering taking Quick Draw as my next feat, then. I will soon get a second attack per round, and rue having to use move actions to switch weapons. Also, dropping one weapon to draw the other can be quite impractical, not to mention dangerous.
I'm thinking of picking up a silvered greataxe as my new secondary weapon. I have cold iron and bludgeoning at close range already. Maybe mithril to avoid the damage penalty.
I was going to suggest we donate some of our private funds to the caravan to ensure we can buy as many armored wagons, watchtower-wagons, and royal carriages we can fit, but after the boots, there's not going to be that much maneuvering money left...
Rhost Mab-i-gof |
Let me take a moment to make these assumptions explicit.
Unless otherwise stated, Rhost will always choose to stabilize at negative HP.
Rhost fears no Attack of Opportunity.
Also, I noticed that Tollin wasn't on the list of people we found in the torture room. Accidental oversight? Or is he still missing?
I was considering picking up one of those Rings so that Rhost can pound metal while everyone is sleeping.
What?
Kyrademon |
I deal with numbers... I need to know how many a day, etc now that we know more what kind of consumption we are dealing with.
(Cause a lot sounds good and all... but I can't quantify that :) )
Max offered per day:
Alaric: Up to 3 Create Food and Water, Up to 5-6 Endure Elements
Hrunndalf: 2-3 Endure Elements, 1-2 Create Food and Water
Liothonae: Up to 4 spells in any combination of Goodberry or Endure Elements, but would prefer to cast less.
You probably want to use less than the maximum, but it leaves options such as:
Alaric: 2 Create F&W
Hrunndalf: 1 Create F&W, 1 Endure Elements
Liothonae: 2 Goodberry
Which drops consumption by 11 and is all the Endure Elements you need in the 14-boot plan, for example.
Melinda Sorn |
11 is good ~ that should exactly offset the consumption of the wagons.
Looking at switch arounds of scouts to entertainer/guard when I get back.
We do already have 4 guards (but spellcasters can make this higher). If people have preference for guard/entertainer/scout, please let me know?
Melinda Sorn |
One thing I did check on IC.... There is a phylactery of positive channeling avaliable in karlsgard. Since this is 11,000 gp obviously none of us can buy it on our own. But it would increase Alaric's channels by +2d6 (which at 7th level means 6d6 instead of 4d6).
Anyone interested in doing that? (1571.5 gp if we all went in on it....)
Yeah... I'm probably asking for a little much :)
Myriana Bayden |
One thing I did check on IC.... There is a phylactery of positive channeling avaliable in karlsgard. Since this is 11,000 gp obviously none of us can buy it on our own. But it would increase Alaric's channels by +2d6 (which at 7th level means 6d6 instead of 4d6).
Anyone interested in doing that? (1571.5 gp if we all went in on it....)
Yeah... I'm probably asking for a little much :)
6d6 instead of 4d6 x how many uses per day?
I'd say "heck yes", but let me see what kinda cash we got first.get back atcha
liothonae cromvathar |
Melinda Sorn wrote:One thing I did check on IC.... There is a phylactery of positive channeling avaliable in karlsgard. Since this is 11,000 gp obviously none of us can buy it on our own. But it would increase Alaric's channels by +2d6 (which at 7th level means 6d6 instead of 4d6).
Anyone interested in doing that? (1571.5 gp if we all went in on it....)
Yeah... I'm probably asking for a little much :)
6d6 instead of 4d6 x how many uses per day?
I'd say "heck yes", but let me see what kinda cash we got first.
get back atcha
At some point Mel mentioned chipping in for Rings of Sustenance...
We could get some rings of sustenance, or we could chip in and get the phylactery... but I don't think we can get both. What's better/more useful in the long run?Melinda Sorn |
I don't know what other people have... but Mel has just enough for her part of the boots, to chip in for the phylactery and buy a single ring of sustenance.
But I know other people may want to spend their money in other ways, which are probably just as important and useful as well. I just figured I should bring it up since the probability of being in a city large enough to have said phylactery won't happen again until we get across the ice.
Alaric Graff |
Alaric has 8 channels a day.
As for wearing it at all times... well, I can't promise that. I can promise he'll put it on first should the caravan be attacked in the dead of night. Granted, this might mean a naked Alaric running around in the snow with a ridiculous headband, but I'm good with that if you are.
Kalimac Proudfoot |
If we do the 14 Boots, then I think Kalimac has enough to get a Ring of Sustenance himself, plus chip in on the Phylactery of Alaricosity. If that's the way we want to go. Given how many times channeling has saved our bacon I'm totally for it.
6d6 instead of 4d6 x how many uses per day?
It looks like it would up every Channeling Alaric does while he's wearing it.
Alaric Graff |
At some point Mel mentioned chipping in for Rings of Sustenance...
We could get some rings of sustenance, or we could chip in and get the phylactery... but I don't think we can get both. What's better/more useful in the long run?
Seems to me that the rings are better in the short term and the phylactery is better in the long term.
liothonae cromvathar |
I don't know what other people have... but Mel has just enough for her part of the boots, to chip in for the phylactery and buy a single ring of sustenance.
But I know other people may want to spend their money in other ways, which are probably just as important and useful as well. I just figured I should bring it up since the probability of being in a city large enough to have said phylactery won't happen again until we get across the ice.
Ok, technically I have enough for both, but then I can't get diamonds for making runes to put on the wagons and use in spells.
edit: or gold for making scrolls...
liothonae cromvathar |
If we do the 14 Boots, then I think Kalimac has enough to get a Ring of Sustenance himself, plus chip in on the Phylactery of Alaricosity. If that's the way we want to go. Given how many times channeling has saved our bacon I'm totally for it.
Myri wrote:6d6 instead of 4d6 x how many uses per day?It looks like it would up every Channeling Alaric does while he's wearing it.
Wow, that's really useful! Well, I suppose if Alaric can channel that much, I wont need to make scrolls of cure light/moderate wounds. so i will need less gold. i can probably chip in, but i really need to sit down and do math first before committing.
liothonae cromvathar |
liothonae cromvathar wrote:How much do you need for diamonds?Ok, technically I have enough for both, but then I can't get diamonds for making runes to put on the wagons and use in spells.
edit: or gold for making scrolls...
It's 200 gp of diamond dust per glyph.
I have 1320 gp of diamonds or diamond dust right now, which is enough to make 6 more runes (800 gp worth of which was from the magic brinewall treasure we each got).
I have to make a new glyph each time the previous one is discharged. And I was hoping to be able to put at least one on each wagon. And maybe a few in some other places, such as something portable, that i can use to fill in the blanks between caltrops. So, really, I was going to put nearly everything I don't spend on the boots (and maybe 1000gp of gold for scroll making) into diamonds or diamond dust so I could have a large amount. Figure, 7 wagons, plus however many spaces are between the caltrops. Plus extra for when that gets discharged.... I think at a very minimum, just to do one round of glyphs, it's going to be 2000gp total.
Kalimac Proudfoot |
Re: Rings of Sustenance
If people are getting them, scouts already do not count toward the caravan's consumption, so that benefit of the rings is moot.
If a scout wants one so they can also craft a full 8 hours, that is of course a different matter entirely.
In my case, I was going to buy a Ring of Sustenance as a gift for an NPC. I've already got two rings on anyhow, and can't use three at a time.
Kyrademon |
Current suggestions for group purchases are:
14 Boots of the Winterlands: 3750 per PC (at discount, can count as gifts but not insults for all who go in on them)
Phylactery of positive channeling as party item: 1571.5 per PC
Unknown number of Rings of Sustenance: About 357.1 per PC per ring (doesn’t look like a lot, but would add up fast after a few rings)
Personally, I’d suggest that if people want or want to give people the Rings of Sustenance, perhaps they should buy them themselves rather than make it a party purchase. They do cut consumption by one, but a single additional casting of Create Food and Water daily is worth three of them if consumption is still a problem after purchases have been made. But that’s just a comment, not the GM saying “this is a bad idea” or anything. They are useful.
Kyrademon |
She continues to learn tricks the same way (although she can indeed learn a much greater number), but with an intelligence above 2, she gains the ability to perform tasks she has not been explicitly taught without being "pushed" by succeeding on an intelligence check of variable difficulty.
Hrunndalf Jarlsson |
I think the phylactery is a great idea. I'm happy to chip in there.
I still don't think the rings are a worthwhile investment if we're just worried about Consumption. Hrunndalf could just sacrifice another daily 3rd-level spell slot to obviate the need for 3 rings, which together can pay for another armored wagon.
That said, there are other benefits to those rings. In particular, it means highly perceptive characters can spend most of their night on watch rather than sleeping, and heavily armored characters are already wearing their armors when things go pear-shaped. I'm not sure how relevant that is for caravan-mode, though, since as far as I know, caravans can't surprise each other (though some monster may be able to surprise us?).
And do we need any more scroll supplies against disease, curses, poison etc? Hrunndalf now has Lesser Restoration as a known spell, so we probably don't need any of that.
One other thing: Is Melinda going to pick up Haste any time soon? Otherwise we might want to get a scroll or two. Hrunndalf might pick Blessing of Fervor at 8th level, though, which would make that redundant. (Haste is actually more powerful, though Fervor has some utility functions.)
liothonae cromvathar |
And do we need any more scroll supplies against disease, curses, poison etc? Hrunndalf now has Lesser Restoration as a known spell, so we probably don't need any of that.
Only if you want someone to be able to cast these things if you happen to be incapacitated... and while i can cast Lesser Restoration and Cures... I don't always have them prepped. So, I think scrolls are important.
Also, it is not like i was asking anyone to chip in. If you want a certain scroll, yes, you'll need to pay for it. But if I'm just making scrolls, and either giving them to people, or using them, then I'm paying for them from my funds.
Hrunndalf Jarlsson |
Good to hear Alaric will be going for Fervor. I'm no longer sure I should pick up Divine Power, then, because its effect is mostly just the "speed" effect and the effect of Divine Favor, which I already have, and will be casting quickened starting at 10th level.
Saw this one, though... I think it's pretty neat, and it just screams "Ka D'argo". Maybe I can reflavor the poison jet as a projectile tongue? ;)
http://www.d20pfsrd.com/magic/all-spells/s/spit-venom
I'm not sure the effect is powerful enough for a 4th level slot, but then the blindness does not have a save, and I should have good chances at landing the touch attack. It would have been useful against the flying oni, for example: Suppress AoOs for a round, and maybe make her miss on her active attack too. It's also verbal-only, so it could be used while restrained. Yep, very D'argo-like. :D
Kyrademon |
The plan:
So, sometime today, I will post a new thread that begins with your arrival in Kalsgard, and link to it here. Ongoing conversations preceding that may continue in the old thread until further notice, but please use the new thread for anything that starts after you get back.
And I will go ahead and say you are now 7th level. Please remember to:
1) Increase your Relationship score with ALL significant NPCS by +1
2) Increase your hit points by 1/2 die +1 (plus Con bonus and favored class bonus if it apples)
3) Take your 7th level feat
Hrunndalf Jarlsson |
DM, do we have access to the Tap Inner Beauty spell? I have a 1st-level known spell to waste, and it would help with the ever-increasing DCs of the relationship checks. ;)
Hrunndalf Jarlsson |
Alright, I'll just go for Deadeye's Lore, then. I'm supposed to take a scouting role with my spellcasting, after all; at least with this spell I have a plausible rationale for how that works. :P
As for feats and revelations, I'm converging on Quick Draw and Maneuver Mastery (Trip). I'm very tempted to use the Extra Revelation feat to pick Combat Healer as another revelation at this level, but (luckily) I run into weapon-switching problems a lot more often than into HP-managing problems.
Are we going through with the plan to get Alaric a philactery of positive channeling? I'm certainly in favor of it, and I'm willing to pay more than my share to make it happen in case someone can't or won't pay theirs (I don't think I can afford paying a full second share, though).
Rhost Mab-i-gof |
Since it came up (sort of) on the IC board, here's a link to my favorite vegetable-based ensemble
liothonae cromvathar |
I can now cast Reincarnate once per day, if I prep it (You have up to a week from point of death to be reincarnated, although we do need a piece of your body from when you died. It costs 1000gp each time. Please reserve 1000 gp if you think you might want me to reincarnate you, if you happen to die.
Kyrademon |
OK, people. There's a number of issues on the table. Vote, or you're going to get it decided for you:
Current tallies, as far as I can tell --
In favor of Increased Damage as 7th level feat: Hrunndalf, Myriana, Liothonae
In favor of Scavengers as 7th level feat: Alaric, Melinda, Kalimac(?)
In favor of 14-boot group purchase plan: Rhost, Melinda, Liothonae, Kalimac
Opposed: No vote
In favor of phylactery as party item: Rhost, Hrunndalf, Melinda, Myriana, Liothonae(?)
Opposed: No vote
In favor of spare horses: No vote
Opposed: No vote
In favor of group purchase of rings: No vote
Opposed: Hrunndalf, Liothonae(?)
In favor of purchasing Royal carriage, upgrading two covered wagons to armored wagons: No vote
In favor of purchasing Royal carriage, upgrading two covered wagons to armored wagon and prisoner wagon: No vote
In favor of reinforcing all wagons: No vote
Opposed: No vote
liothonae cromvathar |
Since it came up (sort of) on the IC board, here's a link to my favorite vegetable-based ensemble
that's kinda cool. :)