The final word on Synthesist Summoner healing


Rules Questions


So, from what I can see from other threads, the ONLY way to heal a synthesists Eidolon is with the "Rejuventate Eidolon" series of spells.

1. No natural healing

2. The Heal skill does not work

3. Effects that grant "fast healing" do not work.

4. Effect that cure hit points, such the "cure wounds" series of spells do not work.

5. Channeling energy does not work.

Is this correct? Have I forgotten anything?

Dark Archive RPG Superstar 2013 Top 32

Wraithcannon wrote:

So, from what I can see from other threads, the ONLY way to heal a synthesists Eidolon is with the "Rejuventate Eidolon" series of spells.

1. No natural healing

2. The Heal skill does not work

3. Effects that grant "fast healing" do not work.

4. Effect that cure hit points, such the "cure wounds" series of spells do not work.

5. Channeling energy does not work.

Is this correct? Have I forgotten anything?

I believe that is correct. Such is the price of wearing the Gundam suit.


Why #2-#5 not work?

Dark Archive RPG Superstar 2013 Top 32

Tiny Coffee Golem wrote:
Why #2-#5 not work?

Because the eidolon is not so much a separate creature as a "meat suit" of temporary HP that the summoner wears. Just like you can't target a synthesist summoner's eidolon with spells directly, you can't heal it directly either. It doesn't function as a separate entity.


Shouldn't the Eidolon's own Fast Healing evolution work? That's the one other thing I'd have thought would function.


Tiny Coffee Golem wrote:
Why #2-#5 not work?

Because 2-5 does not heal temporary hp, they heal regular hp. Technically even rejuvenate eidolon doesn't heal temp hps, but the devs via FAQ made an exception.


Fatespinner wrote:
Tiny Coffee Golem wrote:
Why #2-#5 not work?
Because the eidolon is not so much a separate creature as a "meat suit" of temporary HP that the summoner wears. Just like you can't target a synthesist summoner's eidolon with spells directly, you can't heal it directly either. It doesn't function as a separate entity.

Ahh. That's inconvinient.

Basically it's temporary HP which you can't restore temp HP except with the spell designed specifically for it. gotcha.


Fatespinner wrote:
I believe that is correct. Such is the price of wearing the Gundam suit.

You mean Guyver suit.

.

And yes, the eidolons HP become temporary HP when you wear it as a suit, so 2-5 do not restore temp HP.

I would think the Eidolons fast healing evolution would work, but as of right now RAW it does not.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yes it does, you just have to be clever.

You get all the Eidolon's powers when wearing the suit. You can transfer your HP to the Eidolon's temporary HP. You transfer your HP to his Temp HP, and then let the cure spells and fast healing work on yours, which arent in danger until its go away. I think....


Saleem Halabi wrote:

Yes it does, you just have to be clever.

You get all the Eidolon's powers when wearing the suit. You can transfer your HP to the Eidolon's temporary HP. You transfer your HP to his Temp HP, and then let the cure spells and fast healing work on yours, which arent in danger until its go away. I think....

I believe Fused Link only allows you to transfer HP to the Eidolon if it would reduce it to 0 or fewer. You can't constantly transfer HPs to it until it is full.

Also since the FAQ states that Rejuvenate Eidolon works because "spells designed to affect the Eidolon specifically should still work" I think the Life Conduit line of spells should work as well.


1 person marked this as FAQ candidate.

Actually it was said by the Paizo crew that the fast healing does work on the eid but not the summoner. Probably in the 'one thread to rule them all' synth thread from a bit ago.


Remember you can only transfer hp to the eidolon to offset damage that would destroy the eidolon. Not just whenever you feel like it.

Unless you have the life conduit spell, which is (for that reason) very useful for a synthesist. Cast it after a fight, shift damage from temporary hit points to real hit points, then benefit from wand of cure light wounds or party cleric. Generally, that's more efficient than rejuvenate eidolon.


Skylancer4 wrote:
Actually it was said by the Paizo crew that the fast healing does work on the eid but not the summoner. Probably in the 'one thread to rule them all' synth thread from a bit ago.

Do you happen to have a link to that thread? I'm just going by the official FAQ on the matter.

Quote:

Summoner: How does a synthesist (page 80) heal damage to his eidolon?

Because the eidolon gives the synthesist temporary hit points rather than having a separate pool of normal hit points, effects that cure hit points don't restore the eidolon's temporary hit points. This technically leaves you unable to heal the eidolon. To remedy this, effects that specifically restore hp to an eidolon (such as rejuvenate eidolon) restore temporary hit points to a synthesist's eidolon. This does mean those spells end up as a sort of must-have "spell tax" for synthesists, but the advantage of being a synthesist is your eidolon's hp are a buffer between you and damage, unlike a normal summoner who can be targeted separately from his eidolon.

Even the Fast Healing evolution, or other fast healing or regeneration effects, restore hit points rather than temporary hit points, so they heal the summoner, not the eidolon's temporary hit points.

—Sean K Reynolds, 08/02/11


using the abilty to use your own point to prevent the eidolon from being destroyed could you not let the eidolons temp points stay very low and merely heal yourself somehow each time you spend a signifiacnt amount of points maitaining it or does the armor prevent you from healing yourself


I_Myself wrote:
using the abilty to use your own point to prevent the eidolon from being destroyed could you not let the eidolons temp points stay very low and merely heal yourself somehow each time you spend a signifiacnt amount of points maitaining it or does the armor prevent you from healing yourself

You could keep the Eidolon at 1 HP and just take the hits yourself by all means. It just kind of negates one of the benefits of the Eidolon in that you don't have a buffer of Temp HPs anymore.


@Canthin that is in regards to fast healing from a sources other than the eid. If someone cast infernal healing on the summoner, it wouldn't heal the eid. At least when I paid attention to what was going on the the synth before all the rulings made it worthless.

Obviously they changed minds on it like many of the other issues with the archtype.

Regardless, welcome to the mess that Paizo made of the synth and why it is banned in PFS now.


Skylancer4 wrote:

@Canthin that is in regards to fast healing from a sources other than the eid. If someone cast infernal healing on the summoner, it wouldn't heal the eid. At least when I paid attention to what was going on the the synth before all the rulings made it worthless.

Obviously they changed minds on it like many of the other issues with the archtype.

Regardless, welcome to the mess that Paizo made of the synth and why it is banned in PFS now.

No, the words Even the Fast Healing evolution directly address the fast healing evolution, so that's pretty clear.

Honestly, aside from a few cheesy applications of the archetype with certain I don't see how that's a problem.

Since when have they been banned? :/


Darth Grall wrote:
Skylancer4 wrote:

@Canthin that is in regards to fast healing from a sources other than the eid. If someone cast infernal healing on the summoner, it wouldn't heal the eid. At least when I paid attention to what was going on the the synth before all the rulings made it worthless.

Obviously they changed minds on it like many of the other issues with the archtype.

Regardless, welcome to the mess that Paizo made of the synth and why it is banned in PFS now.

No, the words Even the Fast Healing evolution directly address the fast healing evolution, so that's pretty clear.

Honestly, aside from a few cheesy applications of the archetype with certain I don't see how that's a problem.

Since when have they been banned? :/

How about you actually read what I said instead of skimming it?

Granted that decision is actually better for the synth than making it heal the eid hp, but in general they made a mess of the poor archtype...

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / The final word on Synthesist Summoner healing All Messageboards

Want to post a reply? Sign in.