How much for a magic item that gives you extra spells known?


Homebrew and House Rules


I am trying to come up with a magic item which would give my bard more spells known.

It might be modeled after the expanded arcana feat which gives one spell of your highest level or two of a lower level.

Or it could function more like a pearl of power which gives you extra castings each day, with a price that is dependent on the level of the spell recalled.

What would a fair way to price this as a magic item?

Prawn

RPG Superstar 2012 Top 16

Knowstones from 3E gave you a SPECIFIC spell known, and were priced the same as a Pearl of Power of equal level.

i.e. it was not a 'flexible' slot. be careful with that part of it.

Really, the human trait for Favored Class gives you +2 spells known per level. Not enough?

==Aelryinth


Aelryinth wrote:

Knowstones from 3E gave you a SPECIFIC spell known, and were priced the same as a Pearl of Power of equal level.

i.e. it was not a 'flexible' slot. be careful with that part of it.

Really, the human trait for Favored Class gives you +2 spells known per level. Not enough?

==Aelryinth

My bard isn't human, although he should have been. So know stones went up in price for higher level spells?


Searching for knowstones led me to runestaffs,
(http://www.wizards.com/default.asp?x=dnd/ps/20070216a)
which give the caster three to five spells they can cast for one price.

For example there's one that lets you cast
greater invisibility
obscuring mist
pass without trace
poison
twice each using one of your spontaneous slots for 10K. That's cheaper than know stones. I don't want it as a staff however, so I will probably end up paying more to have it as a headband or necklace.


using the item creation rules it would actually cost half if you want it to go from a staff to a headband or necklace because now it takes up a slot, rather then being slot less. on the other hand it is up to your dm to allow such a thing to be changed anyway.


The staff, headband or necklace all use a slot. Know stones and pearls of power don't use a slot though, so as Pavaan mentions, there's a reason it's cheaper.

If you had a know stone/pearl of power equivalent in a headband or necklace, I'd let it be made cheaper (as a DM). You are giving up the option for another cheap item (headband of intellect, etc).


But the staff lets you do 3-5 spells, whereas a know stone only lets you do one. Wouldn't that make it more expensive as a belt or necklace or whatever since it does more than one thing?


Staves need to be held in hand to get any benefit. Since you are wielding the staff, you can't, say, wield a different staff or something else.

3-5 spells just means it costs more overall. But still half price for each spell.


Kaisoku wrote:

Staves need to be held in hand to get any benefit. Since you are wielding the staff, you can't, say, wield a different staff or something else.

3-5 spells just means it costs more overall. But still half price for each spell.

What would be a fair price to put this ability into something else like a necklace or headband?


Aelryinth wrote:
Really, the human trait for Favored Class gives you +2 spells known per level. Not enough?

Advanced Human Favored Class: Bard - "Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast."

Is there something else that increases it, or confusion with the feat's option of 1 spell or 2 lower-level spells?


Grick wrote:
Aelryinth wrote:
Really, the human trait for Favored Class gives you +2 spells known per level. Not enough?

Advanced Human Favored Class: Bard - "Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast."

Is there something else that increases it, or confusion with the feat's option of 1 spell or 2 lower-level spells?

I think he meant per spell level. Since most caster spends two levels in a given spell level.

RPG Superstar 2012 Top 16

Gignere wrote:
Grick wrote:
Aelryinth wrote:
Really, the human trait for Favored Class gives you +2 spells known per level. Not enough?

Advanced Human Favored Class: Bard - "Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast."

Is there something else that increases it, or confusion with the feat's option of 1 spell or 2 lower-level spells?

I think he meant per spell level. Since most caster spends two levels in a given spell level.

Correct.

I would have mentioned runestaves, but they aren't quite the same...you MUST buy the extra spells, and you are limited in how many times you can use any specific spell. You also must have the runestaff on you.

Runestaves are great for utility spells that you might not need to use repeatedly, or for 'special instance' spells you'd stick on a scroll. For frequent combat magic, you should avoid them, as you'll exhaust their uses rapidly.

Make sure you buy a Quiver of Ehlonna (or whatever they call it now) to put them in. It holds 6.

==Aelryinth


What would be really fitting in the nature of a Bard is a musical instrument that allowed the Bard using it to use spells that were "encoded" into the item. I haven't figured out the pricing options yet, but if my GM allows me to create an item like this as a wondrous item, I might consider it.

(Unfortunately, my Bard never learned how to play any musical instruments. She sings a capella.)

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