Golem magic items


Advice


How would you deal with crafting a magical item that deals constant elemental damage to boost a constructs hp and then to temp hp (if at max hp) for as long as the item is worn? Example: Flesh Golem with a magical item made to deal constant electricity damage. I would think that it would since Flesh golems do not get saves against electricity spells? The item would be along the lines of a cantrip like spark or more powerful spell that deals electricity if needed. The damage would be average so there would not have to roll each round and have less upkeep.

I plan on using it (if it works and is allowed etc) with Draconic Resevoir to absorb the damage while using the Construct armor as a balancing factor since I would think that I would be taking the damage while inside the construct being under the effect of the item.

If the golem wearing the item does not work what about casting spark many times to charge up my golem? How long do the temporary hit points stay?


Just cage a shock lizard to its back and call it a night


Pathfinder Rulebook Subscriber
Gerrard Dixon wrote:

How would you deal with crafting a magical item that deals constant elemental damage to boost a constructs hp and then to temp hp (if at max hp) for as long as the item is worn? Example: Flesh Golem with a magical item made to deal constant electricity damage. I would think that it would since Flesh golems do not get saves against electricity spells? The item would be along the lines of a cantrip like spark or more powerful spell that deals electricity if needed. The damage would be average so there would not have to roll each round and have less upkeep.

I plan on using it (if it works and is allowed etc) with Draconic Resevoir to absorb the damage while using the Construct armor as a balancing factor since I would think that I would be taking the damage while inside the construct being under the effect of the item.

If the golem wearing the item does not work what about casting spark many times to charge up my golem? How long do the temporary hit points stay?

Temporary hit points stay for an hour IIRC, but spark won't be enough to keep healing him. I don't see why strapping a cursed headband or w/e onto a golem and having it shock the s$!! out of it forever won't work.

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