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With all of the Lovecraftian goodness floating around, has anyone ever converted X2 to PF?
Huge fan of X2 and Aborgiene... curious what it has to do with the Lovecraftian goodness? Have I missed something in the module?
I don't think it would take to much to use it as is with some HP adjustments, some spells and Armour class

Jeff de luna |

I have some notes on Averoigne for a historical PF game. While very incomplete, I can share the hex map -- based on a real 18th century map of Auvergne.
I would replace much of the Limagne region with Averoigne.

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Huge fan of X2 and Aborgiene... curious what it has to do with the Lovecraftian goodness? Have I missed something in the module?
Clark Ashton Smith was a contemporary and friend of H.P. Lovecraft, I guess.
CAS created Tsathoggua (and his formless spawn), the spider god Atlach-Nacha, Ubbo-Sathla, Qachil Utthaus, Mordiggian, the Book of Eibon, and many others. He also used the serpent-folk a lot (almost as much as Howard).
See fansite here.Also, given the nature of the scenario intro, and the specialised victory conditions, I consider X2 to be a prototype Ravenloft adventure.

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+1
This sounds like fun.
I remember running this when I was 10.
You got my email.
Mrs Snorter recently got into Lovecraft and his circle (apart from August Derleth, who she says is crap). After being told for years that HPL was an awful writer, she read an excerpt of 'The Horror from Red Hook' in the description of some art, and found it awesome.
I got the books out the attic for her this weekend, as she prefers that to reading onscreen.
She's known of CAS for a long time, having read 'Rendezvous in Averoigne' in a horror compilation.
'The Beast of Averoigne' and 'The Colossus of Ylourgne' are two stories referenced in the adventure.

Kirth Gersen |

Lemme see if I can dig it out tonight and email the people who posted their addys. Note: I'd orginally made a high-level version using the Epic Level Handbook colossus for Ylourgne, with the ghost of the epic-level necromancer possessing it (like in the story), but the rest of it got so far out of whack that I abandoned that avenue and instead tried to balance everything around a mid-level party.

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Lemme see if I can dig it out tonight and email the people who posted their addys. Note: I'd orginally made a high-level version using the Epic Level Handbook colossus for Ylourgne, with the ghost of the epic-level necromancer possessing it (like in the story), but the rest of it got so far out of whack that I abandoned that avenue and instead tried to balance everything around a mid-level party.
Funny Player knowlege story about that.
Then the Colossus flicked his mage, doing like 50 points of damage. :-)

Maeljw |

OK, file sent to everyone who provided their email.
Bear in mind it's a pretty straightforward conversion, so a lot of it is insanely goofy, and like all earlier edition modules, it's incredibly encounter-heavy.
If you could send that to me as well? My email addy is maeljw@gmail.com. Sorry was kinda late to the party lol

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OK, file sent to everyone who provided their email.
Bear in mind it's a pretty straightforward conversion, so a lot of it is insanely goofy, and like all earlier edition modules, it's incredibly encounter-heavy.
taiwanmissionman@hotmail.com
Could I prevail upon you for a copy as well?

The 8th Dwarf |

And I was hoping that this is about Roger Zelaznys "Princes of Amber".
I knew Castle Amber was based off a book(s) but I didn't know who the Author was. About 6 months ago I saw a book called The Chronicles of Amber thinking it was the same as Castle Amber I bought it.
I wasn't disappointed Zelanznys stories are great but I am still looking for Clark Ashton Smiths books.... :-)

gigglestick |

Snorter wrote:Well, that file was a hoot.
I'd forgotten how crazy this was.Yeah, did I mention that I don't recommend actually trying to run this as an actual adventure?
For the most part, adventure writers have actually learned a lot in the last 30 years.
There is something fun to the adventure. With a little tweaking, it IS playable. It's the monster stats that worried me (too many Level 10+ NPCs in a module originally meant for PC levels 3-6)
I'm going to tweak it a little and run it for one of my groups...

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OK, file sent to everyone who provided their email.
Bear in mind it's a pretty straightforward conversion, so a lot of it is insanely goofy, and like all earlier edition modules, it's incredibly encounter-heavy.
Any chance one of the guys to get this can send a copy to taiwanmissionman 'at' hotmail.com ?

Kirth Gersen |

It's the monster stats that worried me (too many Level 10+ NPCs in a module originally meant for PC levels 3-6)
Per the XP tracker spreadsheet, the conversion spans levels 6-11. Level 10+ NPCs are therefore not outrageous.
Additionally, bear in mind the fact that, in the original adventure, the PCs aren't supposed to be able to fight with most of the d'Ambrevilles -- they're supposed to placate them and/or run from them.
gigglestick |

gigglestick wrote:It's the monster stats that worried me (too many Level 10+ NPCs in a module originally meant for PC levels 3-6)Per the XP tracker spreadsheet, the conversion spans levels 6-11. Level 10+ NPCs are therefore not outrageous.
Additionally, bear in mind the fact that, in the original adventure, the PCs aren't supposed to be able to fight with most of the d'Ambrevilles -- they're supposed to placate them and/or run from them.
That's what I meant, the original game was a little overpowered for the players (we did it at level back in the day and it was BRUTAL).

Rannald |

OK, file sent to everyone who provided their email.
Bear in mind it's a pretty straightforward conversion, so a lot of it is insanely goofy, and like all earlier edition modules, it's incredibly encounter-heavy.
I have many fond memories of these two modules, and ask also if I may have a copy of your work. Thank you in advance
reginald.little @ yahooDOTcom

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gigglestick wrote:With all of the Lovecraftian goodness floating around, has anyone ever converted X2 to PF?Huge fan of X2 and Aborgiene... curious what it has to do with the Lovecraftian goodness? Have I missed something in the module?
I don't think it would take to much to use it as is with some HP adjustments, some spells and Armour class
Tom Moldvay (writer) was a huge fan of everything Lovecraft. You could find in poking around in the corners of every game he ran.
@Kirth if you would send a copy to

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Helaman wrote:gigglestick wrote:With all of the Lovecraftian goodness floating around, has anyone ever converted X2 to PF?Huge fan of X2 and Aborgiene... curious what it has to do with the Lovecraftian goodness? Have I missed something in the module?
I don't think it would take to much to use it as is with some HP adjustments, some spells and Armour class
Tom Moldvay (writer) was a huge fan of everything Lovecraft. You could find in poking around in the corners of every game he ran.
@Kirth if you would send a copy to ** spoiler omitted ** I would love to see what you did with it.
just another repeat of a request to send to taiwanmissionman at hotmail.com - thanx.
I haven't received a copy - or a request for any of the lucky ones who DID get a copy, to send one my way.

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Yes, I stopped sending after the first round because I didn't want to have to do a new mailing every day as more people keep asking. Wait a bit, and when it seems like everyone who wants a copy has asked, then I'll do a second (and final) mailing.
Thanks Kirth, I appreciate it mate.

Kirth Gersen |

Was going to send it last night, decided to wait, and am glad I did -- looks like there are more takers. Hopefully this weekend I'll do the final mailing.
Be warned:
(a) This was a goofy adventure when it was published, and it's not any less goofy in 3.5 edition (as I mentioned upthread, I wouldn't necessarily advise actually trying to run it);
(b) Remember that 3.5 edition uses lightning-fast leveling, so you go from 6th to 11th in the space of a single adventure (I'll send out the xp progression and level tracking chart with the adventure);
(c) What I've got really isn't that exciting -- the monsters have 3.5 ed. stat blocks, and some encounters were smoothed out a bit, but it's mostly a straightforward conversion with little attempt made to make it more playable.