brassbaboon |
I know that PF has made multi-classing less common than it was in 3.5, which is fine with me, I rarely multi-class my builds. But I was just wondering, has anyone played or GMed a campaign where a character was massively multi-classed?
Let's say it's a level 6 campaign and someone wanted to play one of the below characters:
sorc 1/ wiz 1/ cleric 1/ witch 1/ druid 1/ summoner 1
or
fight 1/ barb 1/ ranger 1/ paladin 1/ rogue 1/ cavalier 1
I've always toyed with the idea of doing something like that, but since my characters are mostly concept-based and multiclassing beyond one extra class is usually not needed to achieve the concept, I've never done it.
But I've always wondered... would a character like that be viable at level 6? As a spellcaster they would have an ungodly number of spells to cast, and as a melee or ranged fighter their BAB would be right there with most sixth level characters...
Just wondering if anyone's done this.
Sylvanite |
I don't think I've ever seen someone go over 4 classes total in a build in Pathfinder. Even then, the only 4 class builds I've seen are all a very specific kind: Gish.
Fighter/Wizard/Eldritch Knight/Arcane Archer
Paladin/Sorcerer/Dragon Disciple/Eldritch Knight
those are really the limit of multiclass builds that I've ever seen around here or in actual play.
Arazyr |
I tried something like this once, back in the early days of 3E. One level of every (base) class I could manage. (And with the occasional alignment shift, that meant most if not all. Helped that I was GM'ing. 8^) He seemed to be able to hold his own fairly well, but he did have a party's-worth of companions to help out. (My guy's name was Jack, for perhaps obvious reasons. 8^)
He did end up a bit weak in BAB, but awesome in Saves. (If I ever did this again, I'd definitely use the Fractional Bonuses variant rule from UA.)
Staying in combat-oriented classes, as you mention above, would probably work best, as you get 1 BAB at 1st-level of each. One level of each spellcasting class might be possible, but you'd fall behind on spell levels pretty quickly, which most people seem to consider a big problem.
HaraldKlak |
I know that PF has made multi-classing less common than it was in 3.5, which is fine with me, I rarely multi-class my builds. But I was just wondering, has anyone played or GMed a campaign where a character was massively multi-classed?
Let's say it's a level 6 campaign and someone wanted to play one of the below characters:
sorc 1/ wiz 1/ cleric 1/ witch 1/ druid 1/ summoner 1
or
fight 1/ barb 1/ ranger 1/ paladin 1/ rogue 1/ cavalier 1
I've always toyed with the idea of doing something like that, but since my characters are mostly concept-based and multiclassing beyond one extra class is usually not needed to achieve the concept, I've never done it.
But I've always wondered... would a character like that be viable at level 6? As a spellcaster they would have an ungodly number of spells to cast, and as a melee or ranged fighter their BAB would be right there with most sixth level characters...
Just wondering if anyone's done this.
The most multiclassed character I've had was a Wizard/cleric/undead sorcerer/Mystic Theurge.
He was really fun, and had A LOT of low level spells, but efficient? Not the least.Especially spellcasters, compared to pure class spell caster, will miss out on a lot, when the lack behind in highest level spells.
Martial characters could more easily work, but they will lose out on more or less important stuff.
I think the group and campaign needs to be balanced for this sort of character. No use playing the hybrid-caster if another is playing an optimized wizard, and it might suck to play said caster, if every enemy makes the saving throws because your DCs are low.
Playable or not, the character is going to have insane saving throws:)
brassbaboon |
My search is weak but I remember some one posting a character with a single level in all classes...quite funny....
The comic strip "Goblins" has a first level character in 3.5 rules with 1/12 level in all 12 levels then in 3.5, called "Senor Kickass-o". But that was just for comedy.
I am wondering if this approach is viable, even if a bit crazy, meaning if the character would be survivable and effective in combat with a party of level 6 characters.
The downside for a caster is obviously the lack of higher level spells, and the lower DC for the low level spells they cast. But if they focus on buffs and auto-hit spells, like magic missile, that can be alleviated somewhat. And they would have access to pretty much every level 0 spell.
My biggest concern as a player would be the complexity of playing that sort of spellcaster.
But the non-caster, combat oriented character would seem to have much less of a downside. Many of the class features of all of those different classes are comparable to feats, plus they would have feats every second level anyway, and their BAB would stack (I think only the rogue, of the classes I listed, has a 3/4 BAB) so you would gain most of the combat benefits of a single class character plus all those class features.
My gut tells me the all-caster multi-class would be a bit weak, but probably workable, but the all-combat multi-class could well be quite overpowered.
Flux Vector |
Many of the most important 'everyday adventuring' spells in my experience are almost all level 1-5 spells, and spell levels 2 and 3 are actually the 'rock stars' of spell levels IMO. So if instead of going for 1-2 levels in every spellcasting class you sort of picked 3-5 caster classes and got 3rd level spells in at least 1 or 2 of them, you'd be okay for spell selection as a sort of utility infielder of a caster.
The problems that a very heavily multiclassed caster are going to face are going to be their attribute dependencies - you'd have to either pick divine or arcane for a 'specialization' to be able to overcome saves with your prime stat - and your caster level being low in everything will hurt your spell durations and make you dispelbait, if you have a GM who thinks to use dispelling.
mdt |
Hmmm,
Wonder if you could go 3 wizard (2nd level spells), 3 cleric (2nd level spells), 1 level Oracle, 1 level Sorcerer, then go Mystic Theurge for 10 levels, splitting his +1 spell caster levels between his four casting classes in order to get 3rd and 4th level spells in all of them. It would seem to work, since MT says you can pick any arcane/divine class you had prior to taking MT (not just the ones that qualified you). So you'd end up with a MT at level 18 that was a CL 7/7/7/7 in all four classes, with access to 3rd and 4th level spells in each caster class. Now granted, they are very MAD, but they'd have a ton of spells in the 1st to 3rd level range, and a handful of 4ths.
EDIT : Or possibly witch instead of wizard, and gain access to a couple of hexes and a familiar to store spells in.
w0nkothesane |
Hmmm,
Wonder if you could go 3 wizard (2nd level spells), 3 cleric (2nd level spells), 1 level Oracle, 1 level Sorcerer, then go Mystic Theurge for 10 levels, splitting his +1 spell caster levels between his four casting classes in order to get 3rd and 4th level spells in all of them. It would seem to work, since MT says you can pick any arcane/divine class you had prior to taking MT (not just the ones that qualified you). So you'd end up with a MT at level 18 that was a CL 7/7/7/7 in all four classes, with access to 3rd and 4th level spells in each caster class. Now granted, they are very MAD, but they'd have a ton of spells in the 1st to 3rd level range, and a handful of 4ths.EDIT : Or possibly witch instead of wizard, and gain access to a couple of hexes and a familiar to store spells in.
I'd go witch/wizard/druid/cleric, eliminating Charisma as a required stat and getting more 4th level spells. Still far from optimal, but it's an...interesting concept.
Abraham spalding |
Abraham spalding wrote:I'm actually really curious on this build and how it plays since I've been wanting to make a Battle Herald for my next game.
Fighter 3/Cavalier 2/ Bard 1/Battle Herald
Human Fighter(phalanx fighter) 3 Cavalier 2(order of the dragon)/Bard 1
Str 14 Dex 14 Con 10 Int 14 Wis 14 Cha 10Trait -- Threatening Defender
H -- Combat Reflexes
1 -- Bodyguard
B -- Combat Expertise
B -- Power Attack
3 -- Gang up?
B -- Outflank
5 -- Tactician feat (the one that gives you another use of the tactician ability)
7 -- Swift Aid
9 -- Extra bardic music
Basically put he's a 'non-magical' buffer -- keeps the party near him, offers tactical advice provides flanking, and bonuses to everything he can. There are several other feats that allow you to pass on bonuses such as shield bonuses that are nice.
Utgardloki |
In 3.5, I had an NPC in my game who was a sorceress/monk/bard/cleric/ranger, with one level in each. She was being groomed for entry into a prestige class, but in the meantime she was dabbling.
As an NPC, there was no pressure for her to keep up with the PCs. She was an NPC party member for a while, until I decided that her duties as a princess took up too much of her time for her to keep up adventuring. I think she held her own, though, although her BAB obviously suffered. In one battle though, she just happened to land the killing blow on a minotaur barbarian.
She was also a lawyer. (She had ranks in Profession (Lawyer), which was a prerequisite for the PrC she was being groomed for. So one of the things she did when not adventuring was to argue court cases.
John Kretzer |
The most class I had on one character was
Bard 1/ Ranger 1/ Fighter 2/ Cleric 6/ Sword Dancer 10. Though it was a result of a PrC being published after the character was made and going for it...other wise it probably would not have anything but Cleric....oh it worked out just fine...
Other high number of classes characters...
Rogue 2/ Fighter4/ Lasher10/ Dervish 4
And
Rogue 4/ Swashbuckler4/ Duelist 10/ Thief-Acrobat 2
and
Battledancer 1/ Cleric 5/ Sacred Fist 10(with the GM ruling that sacred fist can stack with Battledancer unarmed abilities)/ Mystic Wonderer 4
And all thru RPing
Rogue 3/ Wizard 3/ Ruthar 3( Elf friend)/ Arcene trickster 6/ And Ardent dillenate 2.
Other than those five I usualy stick to 1 or 2. I can't actualy think of a character with three classes that I play right now.. right now.
Darkjoy RPG Superstar 2013 Top 16 |
Senor Vorpal Kickass'o as I like to see him using his 1/11th Monk class
loaba |
If I were inclined to play a multi-classer then I'd consider a Half-elf Fighter/Rogue/Wizard. He'd be lightly armored and would have high DEX and INT; middling STR, CON and WIS; and low CHA.
The reason I'd go with Wizard over Sorcerer is because of the INT overlap. Fighter and Rogue can work well together too.
For me, to make this really work, we'd have to be using the Fast column on the XP Progression chart.