Hyper multi-classed


Gamer Life General Discussion


I know that PF has made multi-classing less common than it was in 3.5, which is fine with me, I rarely multi-class my builds. But I was just wondering, has anyone played or GMed a campaign where a character was massively multi-classed?

Let's say it's a level 6 campaign and someone wanted to play one of the below characters:

sorc 1/ wiz 1/ cleric 1/ witch 1/ druid 1/ summoner 1

or

fight 1/ barb 1/ ranger 1/ paladin 1/ rogue 1/ cavalier 1

I've always toyed with the idea of doing something like that, but since my characters are mostly concept-based and multiclassing beyond one extra class is usually not needed to achieve the concept, I've never done it.

But I've always wondered... would a character like that be viable at level 6? As a spellcaster they would have an ungodly number of spells to cast, and as a melee or ranged fighter their BAB would be right there with most sixth level characters...

Just wondering if anyone's done this.


I don't think I've ever seen someone go over 4 classes total in a build in Pathfinder. Even then, the only 4 class builds I've seen are all a very specific kind: Gish.

Fighter/Wizard/Eldritch Knight/Arcane Archer
Paladin/Sorcerer/Dragon Disciple/Eldritch Knight

those are really the limit of multiclass builds that I've ever seen around here or in actual play.


My search is weak but I remember some one posting a character with a single level in all classes...quite funny....

Scarab Sages

I tried something like this once, back in the early days of 3E. One level of every (base) class I could manage. (And with the occasional alignment shift, that meant most if not all. Helped that I was GM'ing. 8^) He seemed to be able to hold his own fairly well, but he did have a party's-worth of companions to help out. (My guy's name was Jack, for perhaps obvious reasons. 8^)

He did end up a bit weak in BAB, but awesome in Saves. (If I ever did this again, I'd definitely use the Fractional Bonuses variant rule from UA.)

Staying in combat-oriented classes, as you mention above, would probably work best, as you get 1 BAB at 1st-level of each. One level of each spellcasting class might be possible, but you'd fall behind on spell levels pretty quickly, which most people seem to consider a big problem.


brassbaboon wrote:

I know that PF has made multi-classing less common than it was in 3.5, which is fine with me, I rarely multi-class my builds. But I was just wondering, has anyone played or GMed a campaign where a character was massively multi-classed?

Let's say it's a level 6 campaign and someone wanted to play one of the below characters:

sorc 1/ wiz 1/ cleric 1/ witch 1/ druid 1/ summoner 1

or

fight 1/ barb 1/ ranger 1/ paladin 1/ rogue 1/ cavalier 1

I've always toyed with the idea of doing something like that, but since my characters are mostly concept-based and multiclassing beyond one extra class is usually not needed to achieve the concept, I've never done it.

But I've always wondered... would a character like that be viable at level 6? As a spellcaster they would have an ungodly number of spells to cast, and as a melee or ranged fighter their BAB would be right there with most sixth level characters...

Just wondering if anyone's done this.

The most multiclassed character I've had was a Wizard/cleric/undead sorcerer/Mystic Theurge.

He was really fun, and had A LOT of low level spells, but efficient? Not the least.

Especially spellcasters, compared to pure class spell caster, will miss out on a lot, when the lack behind in highest level spells.

Martial characters could more easily work, but they will lose out on more or less important stuff.

I think the group and campaign needs to be balanced for this sort of character. No use playing the hybrid-caster if another is playing an optimized wizard, and it might suck to play said caster, if every enemy makes the saving throws because your DCs are low.

Playable or not, the character is going to have insane saving throws:)

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

I've never gone beyond three classes, but I see no real problem with more.

I do have to wonder what the six-different-caster character would be able to do. Sure he has lots of 1st level spells, but he doesn't have ANY BAB at all.


Spacelard wrote:
My search is weak but I remember some one posting a character with a single level in all classes...quite funny....

The comic strip "Goblins" has a first level character in 3.5 rules with 1/12 level in all 12 levels then in 3.5, called "Senor Kickass-o". But that was just for comedy.

I am wondering if this approach is viable, even if a bit crazy, meaning if the character would be survivable and effective in combat with a party of level 6 characters.

The downside for a caster is obviously the lack of higher level spells, and the lower DC for the low level spells they cast. But if they focus on buffs and auto-hit spells, like magic missile, that can be alleviated somewhat. And they would have access to pretty much every level 0 spell.

My biggest concern as a player would be the complexity of playing that sort of spellcaster.

But the non-caster, combat oriented character would seem to have much less of a downside. Many of the class features of all of those different classes are comparable to feats, plus they would have feats every second level anyway, and their BAB would stack (I think only the rogue, of the classes I listed, has a 3/4 BAB) so you would gain most of the combat benefits of a single class character plus all those class features.

My gut tells me the all-caster multi-class would be a bit weak, but probably workable, but the all-combat multi-class could well be quite overpowered.


Paladin and Barbarian can't work in the same level grouping.


I've done a couple that are on the 3~4 classes before.

Fighter 3/Cavalier 2/ Bard 1/Battle Herald

Fighter 3/Monk 4/Rogue 4/ Ranger 3

Generally when I pick up a lot of classes it is a combination of full BAB and skill classes.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Lachlan_Macquarie wrote:
Paladin and Barbarian can't work in the same level grouping.

Well, they CAN, you just don't get both classes abilities.


Many of the most important 'everyday adventuring' spells in my experience are almost all level 1-5 spells, and spell levels 2 and 3 are actually the 'rock stars' of spell levels IMO. So if instead of going for 1-2 levels in every spellcasting class you sort of picked 3-5 caster classes and got 3rd level spells in at least 1 or 2 of them, you'd be okay for spell selection as a sort of utility infielder of a caster.

The problems that a very heavily multiclassed caster are going to face are going to be their attribute dependencies - you'd have to either pick divine or arcane for a 'specialization' to be able to overcome saves with your prime stat - and your caster level being low in everything will hurt your spell durations and make you dispelbait, if you have a GM who thinks to use dispelling.


Hmmm,
Wonder if you could go 3 wizard (2nd level spells), 3 cleric (2nd level spells), 1 level Oracle, 1 level Sorcerer, then go Mystic Theurge for 10 levels, splitting his +1 spell caster levels between his four casting classes in order to get 3rd and 4th level spells in all of them. It would seem to work, since MT says you can pick any arcane/divine class you had prior to taking MT (not just the ones that qualified you). So you'd end up with a MT at level 18 that was a CL 7/7/7/7 in all four classes, with access to 3rd and 4th level spells in each caster class. Now granted, they are very MAD, but they'd have a ton of spells in the 1st to 3rd level range, and a handful of 4ths.

EDIT : Or possibly witch instead of wizard, and gain access to a couple of hexes and a familiar to store spells in.


Spacelard wrote:
My search is weak but I remember some one posting a character with a single level in all classes...quite funny....

Yeah, I did that on the Enworld boards. Went through every 3.5 book I had, and built the toon up to around 300th level. Man, was I bored...


@mdt: Sounds like a cool idea. Also, "Dispel all you want, I've got dozens more from where that came from. MUAHAHAHA"

@Necroluth: Link? Or maybe post a copy? Looks like an interesting experiment.

The Exchange

mdt wrote:

Hmmm,

Wonder if you could go 3 wizard (2nd level spells), 3 cleric (2nd level spells), 1 level Oracle, 1 level Sorcerer, then go Mystic Theurge for 10 levels, splitting his +1 spell caster levels between his four casting classes in order to get 3rd and 4th level spells in all of them. It would seem to work, since MT says you can pick any arcane/divine class you had prior to taking MT (not just the ones that qualified you). So you'd end up with a MT at level 18 that was a CL 7/7/7/7 in all four classes, with access to 3rd and 4th level spells in each caster class. Now granted, they are very MAD, but they'd have a ton of spells in the 1st to 3rd level range, and a handful of 4ths.

EDIT : Or possibly witch instead of wizard, and gain access to a couple of hexes and a familiar to store spells in.

I'd go witch/wizard/druid/cleric, eliminating Charisma as a required stat and getting more 4th level spells. Still far from optimal, but it's an...interesting concept.


I like ranger/paladin......

Optimal? What's that?

I want one!


Abraham spalding wrote:


Fighter 3/Cavalier 2/ Bard 1/Battle Herald

I'm actually really curious on this build and how it plays since I've been wanting to make a Battle Herald for my next game.


The Cay wrote:
Abraham spalding wrote:


Fighter 3/Cavalier 2/ Bard 1/Battle Herald

I'm actually really curious on this build and how it plays since I've been wanting to make a Battle Herald for my next game.

Human Fighter(phalanx fighter) 3 Cavalier 2(order of the dragon)/Bard 1

Str 14 Dex 14 Con 10 Int 14 Wis 14 Cha 10
Trait -- Threatening Defender
H -- Combat Reflexes
1 -- Bodyguard
B -- Combat Expertise
B -- Power Attack
3 -- Gang up?
B -- Outflank
5 -- Tactician feat (the one that gives you another use of the tactician ability)
7 -- Swift Aid
9 -- Extra bardic music

Basically put he's a 'non-magical' buffer -- keeps the party near him, offers tactical advice provides flanking, and bonuses to everything he can. There are several other feats that allow you to pass on bonuses such as shield bonuses that are nice.


Thanks!!


In 3.5, I had an NPC in my game who was a sorceress/monk/bard/cleric/ranger, with one level in each. She was being groomed for entry into a prestige class, but in the meantime she was dabbling.

As an NPC, there was no pressure for her to keep up with the PCs. She was an NPC party member for a while, until I decided that her duties as a princess took up too much of her time for her to keep up adventuring. I think she held her own, though, although her BAB obviously suffered. In one battle though, she just happened to land the killing blow on a minotaur barbarian.

She was also a lawyer. (She had ranks in Profession (Lawyer), which was a prerequisite for the PrC she was being groomed for. So one of the things she did when not adventuring was to argue court cases.


Senor Vorpal Kickass'o!

Liberty's Edge

Shortly after the game's release, I played a cleric/druid/wizard/mystic theurge, which worked surprisingly well.


I tried a Cleric/Sorceror/Paladin/Monk/Abjurant Champion/Arcane Monk PrC (Can't remember the name).

Now, this was 3.5 and it was rough going at first. But, I did alright till I had a rash of deaths around 8-10th Lvls and had to retire him. But, all in all I had fun playing it.


The most class I had on one character was

Bard 1/ Ranger 1/ Fighter 2/ Cleric 6/ Sword Dancer 10. Though it was a result of a PrC being published after the character was made and going for it...other wise it probably would not have anything but Cleric....oh it worked out just fine...

Other high number of classes characters...

Rogue 2/ Fighter4/ Lasher10/ Dervish 4

And

Rogue 4/ Swashbuckler4/ Duelist 10/ Thief-Acrobat 2

and

Battledancer 1/ Cleric 5/ Sacred Fist 10(with the GM ruling that sacred fist can stack with Battledancer unarmed abilities)/ Mystic Wonderer 4

And all thru RPing

Rogue 3/ Wizard 3/ Ruthar 3( Elf friend)/ Arcene trickster 6/ And Ardent dillenate 2.

Other than those five I usualy stick to 1 or 2. I can't actualy think of a character with three classes that I play right now.. right now.

Dark Archive

rogue/scout/psy warrior gestalted with 10 levels of warlock


Spacelard wrote:
My search is weak but I remember some one posting a character with a single level in all classes...quite funny....

I did post one last week. Jack of Alltrades City was not meant to be played. I took it as a challenge to build a 20th level character with +0 BAB.

RPG Superstar 2013 Top 16

Senor Vorpal Kickass'o as I like to see him using his 1/11th Monk class


If I were inclined to play a multi-classer then I'd consider a Half-elf Fighter/Rogue/Wizard. He'd be lightly armored and would have high DEX and INT; middling STR, CON and WIS; and low CHA.

The reason I'd go with Wizard over Sorcerer is because of the INT overlap. Fighter and Rogue can work well together too.

For me, to make this really work, we'd have to be using the Fast column on the XP Progression chart.

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