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Hmm...
So play a Halfling Magus, dump Strength (down to 5), Dex goes to 20 and end up getting +5 to hit and damage with the scimitar. Not bad... small size helps compensate for medium BAB. Then add in all the magical stuff and that seems worthwhile. The only real drawback is that you have to wait till 3rd level... blasphemous!
With 20 point buy you could do:
Str 7 (5)
Dex 18 (20)
Con 12
Int 16
Wis 9
Cha 7 (9)
At 4th level just stabilize Wisdom and you should be good to go.
I'd kind of written the Magus off, but this might make it worth while to play. Thanks!
Ahh... and you could dip into Alchemist to get the mutagen and have 10 minute intervals of another +4 to Dex, and it would cross over well with the Magus Int spellcasting. Noice!

Anburaid |

Indeed. This thread also makes me think that bladed gauntlet from 3.5 might do well, but I can't remember if it had a great crit threat range, and a x2 mod, or if it had a 19-20 range and a x3 mod. In either case the upside of the gauntlet is the "hands free" aspect. Anyone know if there is a PF analog TP the bladed gauntlet?

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Hmm...
So play a Halfling Magus, dump Strength (down to 5), Dex goes to 20 and end up getting +5 to hit and damage with the scimitar. Not bad... small size helps compensate for medium BAB. Then add in all the magical stuff and that seems worthwhile. The only real drawback is that you have to wait till 3rd level... blasphemous!
With 20 point buy you could do:
Str 7 (5)
Dex 18 (20)
Con 12
Int 16
Wis 9
Cha 7 (9)At 4th level just stabilize Wisdom and you should be good to go.
I'd kind of written the Magus off, but this might make it worth while to play. Thanks!
Ahh... and you could dip into Alchemist to get the mutagen and have 10 minute intervals of another +4 to Dex, and it would cross over well with the Magus Int spellcasting. Noice!
You might be better off playing an elf with permanent reduce person.

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The GM might not allow spell combat to be used with the dervish dance feat. While it can be interpreted that it should not, attacking with the off hand (or using it to cast spells) can be seen as going against the spirit of the rule.
Or not : see SKR's post in this thread
I like the whip's reach, but
1) It is Exotic
2) It does not threaten
3) It provokes as if it was a ranged weapon
I see ways to go around 1) (Heirloom Weapon trait, for example) and 2) (armor spikes), but no easy way around 3).
In fact I am pretty sure that in PFS Point-Blank Master would not apply as the whip is not a true ranged weapon. Does anyone know it there is a trait/feat/racial variant/whatever which helps with the 3) point ?

Adam Ormond |
jakebacon wrote:Ironicdisaster wrote:Muleback Cords? Ant Haul?Cheapy wrote:Mok, good luck carrying any gear with a strength of 5 :)Big Dumb Fighter?Pathfinder pouch? Handy Haversack? Bag of Holding type 1&2.
Oh also don't forget, gear sized for a small character weighs less as well.
Don't forget, a small character carries less for the same strength score.
A 5 STR Halfling has a Light Load cap at 12 lbs, and a Medium Load at 24 lbs.
A Mithral Chain Shirt for this character weighs 6 lbs. A Small Handy Haversack weighs approximately 8 lbs, assuming you can even find a Small Handy Haversack, and you're into the Medium Load category! And we don't have a weapon! Max DEX bonus is +3.
I think a 7 STR is about as low as you can go and still have a realistic melee combatant.

Grey Lensman |
Or not : see SKR's post in this thread
Keep in mind SKR's response is for standard, unarmed attacks, not the complex somatic gestures associated with spellcasting. Also, his post was from 2009, predating the magus class (and any balance issues that might come up). The only GM I play with who might allow it is also our resident powergamer, all the others would say no.
I'm not saying your reasoning (or end conclusion, for that matter) is wrong, but the person behind the screen has the final say. This sounds like a good question to pose the devs, though.

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Yeah, the Mule Chords are only 1000gp and would end up giving a 13 Strength for encumbrance. As a small character that's 37.5 lbs for a light load, and all the gear weighs only half as much. Done!
For the first two levels just run around with the halfling sling staff and then at 3rd level become "Hit Girl" with a whirling scimitar stabacadabra routine.

Ironicdisaster |
jakebacon wrote:Ironicdisaster wrote:Muleback Cords? Ant Haul?Cheapy wrote:Mok, good luck carrying any gear with a strength of 5 :)Big Dumb Fighter?Pathfinder pouch? Handy Haversack? Bag of Holding type 1&2.
Oh also don't forget, gear sized for a small character weighs less as well.
A donkey is only 8 gp.

Buba HoTep |
I agree with the whole "why take any weapon but scimitar" for RAW (still don't know what that acronym is, but i get the concept) and to tighten up where your good ability stats go, but since I HATE the flavor of having to take a scimitar, I created a house rule feat to compensate;
Improved Dervish Dance
PREREQS: Dervish Dance, Dex 16, Weapon Focus (one-handed slashing weapon), Perform 6 ranks.
BENEFITS: Basically everything Dervish Dance does but can be applied to any one-handed slashing weapon.
As it requires Dervish Dance first and has it's own requirements besides this as well as a feat slot, I believe it balances itself pretty well.
I started my magus with bastard sword, then switched to scimitar, then falcata, but now I'm thinking Aldori Dueling sword. Damn these options!

Remco Sommeling |

Just wanted to say, I dislike how paizo boosts the importance of weapons with a wide crit range beyond the basic damage output which is already superior on average with the exception of a few rare creatures ; oozes, elementals and incorporeal creatures mainly.
I am considering banning/changing the 18-20 range weapons or rewriting the feats abilities introduced in pathfinder that favor weapons with better crit ranges. Would you guys consider it a nerve on the magus specifically if your GM disallowed 18-20 crit weapons ? If it is considered weakening the class too much, I could consider changing the ability to cast a spell as a free action 1/round on a crit instead so at least it can be combined with Eldritch Strike feat or any other swift action in the same round.

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Just wanted to say, I dislike how paizo boosts the importance of weapons with a wide crit range beyond the basic damage output which is already superior on average with the exception of a few rare creatures ; oozes, elementals and incorporeal creatures mainly.
I am considering banning/changing the 18-20 range weapons or rewriting the feats abilities introduced in pathfinder that favor weapons with better crit ranges. Would you guys consider it a nerve on the magus specifically if your GM disallowed 18-20 crit weapons ? If it is considered weakening the class too much, I could consider changing the ability to cast a spell as a free action 1/round on a crit instead so at least it can be combined with Eldritch Strike feat or any other swift action in the same round.
No. I would also consider it a nerf on TWF characters and every martial character not using a falcata.

Remco Sommeling |

Remco Sommeling wrote:No. I would also consider it a nerf on TWF characters and every martial character not using a falcata.Just wanted to say, I dislike how paizo boosts the importance of weapons with a wide crit range beyond the basic damage output which is already superior on average with the exception of a few rare creatures ; oozes, elementals and incorporeal creatures mainly.
I am considering banning/changing the 18-20 range weapons or rewriting the feats abilities introduced in pathfinder that favor weapons with better crit ranges. Would you guys consider it a nerve on the magus specifically if your GM disallowed 18-20 crit weapons ? If it is considered weakening the class too much, I could consider changing the ability to cast a spell as a free action 1/round on a crit instead so at least it can be combined with Eldritch Strike feat or any other swift action in the same round.
Would it hurt the playability of the magus compared to other martial/melee characters or would it be fairly insignificant in comparison ?
I do not want to specifically hurt a building block of the class while adjusting the impact of crits in the game, I havent played a magus yet and it is hard to tell how much it would affect the magus.

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Would it hurt the playability of the magus compared to other martial/melee characters or would it be fairly insignificant in comparison ?
I do not want to specifically hurt a building block of the class while adjusting the impact of crits in the game, I havent played a magus yet and it is hard to tell how much it would affect the magus.
I'd say it hurts other styles more than the magus. It also hurts dexterity based magi, compared to strength based ones.
There are abilties that benefit more from high threat weapons. But there are also abilities that benefit more from high multiplier weapons (like Devastating Blow) or benefit from combining both (like Butterfly's Sting).
As written, weapons with a high threat range or a high multiplier are probably better than other weapons (with the exception of the falcata). But if you remove these, the mediocre weapons become superior. What's the point of a falchion if a greatsword does more damage?