#8-07 Tome of Righteous Repose - Lucky Number: 17 Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft
Dwarf Barbarian incoming! :-D
Dimak Doomhammer is a STR-frontliner with a +1 adamantine longhammer (reach!), a MW cold iron Nodachi, a MW silver earth breaker, a MW silver Dwarven Boulder Helmet (which is a weapon, too), Combat Reflexes and Power Attack who likes to be enlarged. If ranged attacks are necessary, he uses his sling. His best skills are physical (Acrobatics, Climb, Swim), he looks a bit intimidating (Intimidate) and he knows a few things about surviving outdoors, too (Handle Animal, Knowledge: Nature, Ride, Survival). Recently, the barbarian bought magical glasses (Eyes of the Eagle) to enhance his vision and an also magical clasp (Swarmbane Clasp) to be able to battle those pesky swarms with his weapons. He has no magic talent at all, but is quite curious about it and has no problem using it to his advantage (UMD) although it usually takes him a few tries to get one of his wands (CLW, Infernal Healing, Comprehend Languages, Enlarge Person, Bless, Lucky Number) to work.
He also loves to make crude jokes, mostly in the form of short rhymes.
(Gotta show his extremely low CHA somehow!)
Male N Half-Elf Wizard 7|Buffs:Heightened Awareness, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade), Bless. | HP 62/62 Temp HP 11/11|AC 19 (21 vs Evil) Incorp T 19(21) T 11(13) FF 18(20) |4 Images|CMB +3 CMD 14|F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 2/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 4/7, 2nd 5/6,3rd 3/4 4th 3/3
How about another caster and his sidekick familiar? :)
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9 (+1 vs fear)*|Init 0, Perc +4|CMB +6* CMD 15|Sulunai 1/1, Radiance 2/2, Fire Bolt 6/7, Channel 7/7, Bone* 40, #7
How about a goddess and Her sidekick priestess?
Old-Testament religion, reporting in. She can cauterize the odd wound, of course (in fact, she's pretty skilled in the finer points of medicine) - but Nemesis here has a one-line creed: "All is to Ash."
As a fallen Aasimar she's got all kinds of special tricks, including a gift for languages, and the Charisma to make the most of her Channeling - which is NOT for you. What *does* she have for you? Well, if any of you are capable of any sort of reroll goofiness, try to be within 30 feet of me when you make them. Also, she owns a +1 Adamantine Longsword she is happy to loan out to stronger swordarms if the circumstances call for it.
Color me interested as well, looks like the party is getting full. I have a level 3 monk if we play low and lvl 7 Dragon Discple if played high. I haven't played in a couple years now and was happy to see there is still life in pathfinder 1. If I'm unable to join I hope everyone has a blast and look forward to another opportunity in the future. Good luck and good gaming!
Nemesis, I had to move you back a little, you are too far into the map for when we start for reasons. It could be something that is set in stone on the map, or it could be where I placed things. Ie. Traps, Hazards, combats, difficult terrain, hidden or invisible things/items or something else. Everyone else is fine, your characters aren't actually on the map yet, but Dimak and whoever is next to him is where the room officially starts. The entrance is the 2 squares behind Igor.
Male N Half-Elf Wizard 7|Buffs:Heightened Awareness, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade), Bless. | HP 62/62 Temp HP 11/11|AC 19 (21 vs Evil) Incorp T 19(21) T 11(13) FF 18(20) |4 Images|CMB +3 CMD 14|F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 2/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 4/7, 2nd 5/6,3rd 3/4 4th 3/3
@DoubleGold - My character's familiar has tremorsense 60 feet so he will be able to detect movement or creatures simply standing on/under the ground. :)
@DoubleGold - My character's familiar has tremorsense 60 feet so he will be able to detect movement or creatures simply standing on/under the ground. :)
Does it work around/through walls or if they are on the other side of a door?
Male N Half-Elf Wizard 7|Buffs:Heightened Awareness, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade), Bless. | HP 62/62 Temp HP 11/11|AC 19 (21 vs Evil) Incorp T 19(21) T 11(13) FF 18(20) |4 Images|CMB +3 CMD 14|F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 2/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 4/7, 2nd 5/6,3rd 3/4 4th 3/3
@DoubleGold - Yes. It will not work against flying creatures but any creature touching the ground will be picked up by tremorsense regardless of doors or even a wall. Granted we expecting monsters in every room anyways so it is not that useful. :)
#8-07 Tome of Righteous Repose - Lucky Number: 17 Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft
@Party: As I wrote in gameplay - Dimak has a wand of Lucky Number. If you (and/or your familiar/animal companion) want this buff, just roll a D20, and I'll mark off the charges.
Male N Half-Elf Wizard 7|Buffs:Heightened Awareness, Mage Armor, Shield, Protection from Evil, Mirror Image, False Life, Blood Boiling Pill, Light (Dagger blade), Bless. | HP 62/62 Temp HP 11/11|AC 19 (21 vs Evil) Incorp T 19(21) T 11(13) FF 18(20) |4 Images|CMB +3 CMD 14|F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Evil/Fear/Confusion|INIT +14|PER +23 Low Light Vision SM+2|Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 2/6, Four Leaf Clover 3/3, Force Missiles: 9/9,+1 Knowledge 1/1|Spells 1st 4/7, 2nd 5/6,3rd 3/4 4th 3/3
Thanks for the Lucky Number buff for Igor and Tiny Pebble. :)
#8-07 Tome of Righteous Repose - Lucky Number: 17 Male CN Dwarf Barbarian (Invulnerable Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/Spell-like Abilities) | Init +5 | Perc +14 | SM +0 | Speed 30ft
You roll a d20 and record your lucky number (e.g. let's say you got a 3). Sometimes later you roll a 3 again. Now you can use the spell once to either reroll or add a +2 luck bonus to the result.