Creative uses (incl. feats, spells, etc.) for arcane familiars


Advice


With the release of the Eldritch Heritage feat and greater character access to the oft-unloved familiar through the arcane bloodline, it seemed an appropriate opportunity to ask: How the heck do you use that critter, anyway?

One of the most overlooked applications requires no additional prep, really -- familiars provide a second roll in several skills, notably knowledge areas and sense motive. Since the familiar gets to use the master's skill levels (using its own modifiers, naturally), you've basically given your character a another chance to know something.

>> For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. <<

Yes, I know the following exclusion limits the usefulness of such skill-sharing for, say, diplomacy or bluff or healing ...

>> Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. <<

... But it's still not a bad benefit, regardless.

"I don't entirely trust my gut about what you're telling us. Let's see how my little furry friend here feels about about you..."

Next?


I haven't bothered yet to collect a spell list that fits this criteria. Has anyone created a database of spells that includes a "target" item?

>> The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). <<

Shadow Lodge

Don't forget Aid Another. Instead of you both getting individual rolls, you can simply give the better one of the pair +2 on their roll.


You could send your monkey to the next room to get a torch. Of course if you forget that their is green slime in the next room and you're monkey is stupid enough to touch it you may need to get a new monkey. Yes, this happened to me.

So my familiars with this character are numbered. I'm n jack the second now. His little monkey vest has embroidery indicating numer.

Shadow Lodge

Tiny Coffee Golem wrote:

You could send your monkey to the next room to get a torch. Of course if you forget that their is green slime in the next room and you're monkey is stupid enough to touch it you may need to get a new monkey. Yes, this happened to me.

So my familiars with this character are numbered. I'm n jack the second now. His little monkey vest has embroidery indicating numer.

I could only think of Dinosaurs.

"We're going to need another Timmy!"


InVinoVeritas wrote:
Tiny Coffee Golem wrote:

You could send your monkey to the next room to get a torch. Of course if you forget that their is green slime in the next room and you're monkey is stupid enough to touch it you may need to get a new monkey. Yes, this happened to me.

So my familiars with this character are numbered. I'm n jack the second now. His little monkey vest has embroidery indicating numer.

I could only think of Dinosaurs.

"We're going to need another Timmy!"

I've already bought various colored numbered vests.


(much chortling over monkey images)

I'd never considered sharing menial tasks before this thread, either. Handle animal skill? : "Hey, Inkwell, round up the horses."

The new Unlimited book provides a an "evolution" feat to improve familiars which taps into eidolon list. That feat indirectly provides a +8 skill bonus.

The same list provides a +2 armor bonus as well, if you want to send your familiar scurrying into combat (usually not a good idea).


Bugaboo-X wrote:

(much chortling over monkey images)

I'd never considered sharing menial tasks before this thread, either. Handle animal skill? : "Hey, Inkwell, round up the horses."

The new Unlimited book provides a an "evolution" feat to improve familiars which taps into eidolon list. That feat indirectly provides a +8 skill bonus.

The same list provides a +2 armor bonus as well, if you want to send your familiar scurrying into combat (usually not a good idea).

This particular character is a arcane trickster in the making. When I get the UM book I have every intention of making my monkey familiar(s) exceptional pickpockets or use magic devicers. :-) probably the latter. Watch out monkey with a lightning bolt wand!

Grand Lodge

Best use of a Familiar I ever saw was when I was running Red Hand of Doom a few years ago.

Spoiler:
At the end, when the PCs are approaching that final lair where Tiamat's Aspect comes out, and the PCs are below some kind of ledge upon which, unknown to them, a baddd arss Blue Dragon stands guard, the PC wizard sends his Raven Familiar up to look at what's on that ledge.

The Blue Dragon, aware that the Raven is some kind of a magical creature but not knowing what exactly it is or who may be using it, hits it with its breath weapon, just like the book says the Blue Dragon's tactics are....

The Raven Familiar failed its Reflex Save, not that it mattered, and took all 84 points of Damage -- bringing it to, like, - 68 HP.

And the PCs wisely rolled initiative to see who could run away first!

Shadow Lodge

Back in 3.5, my weasel familiar had a body count.

Sure, it was mostly stuff like kobolds, but dang it, when you're fighting with a gnome rogue/illusionist, strange things happen.


Hat of Greater Disguise + Bracers of Lesser Archery = Win


Bugaboo-X wrote:

(much chortling over monkey images)

I'd never considered sharing menial tasks before this thread, either. Handle animal skill? : "Hey, Inkwell, round up the horses."

The new Unlimited book provides a an "evolution" feat to improve familiars which taps into eidolon list. That feat indirectly provides a +8 skill bonus.

The same list provides a +2 armor bonus as well, if you want to send your familiar scurrying into combat (usually not a good idea).

Flying monkey familiars?

Soulbound Scarecrows would know fear.


Ironicdisaster wrote:
Bugaboo-X wrote:

(much chortling over monkey images)

I'd never considered sharing menial tasks before this thread, either. Handle animal skill? : "Hey, Inkwell, round up the horses."

The new Unlimited book provides a an "evolution" feat to improve familiars which taps into eidolon list. That feat indirectly provides a +8 skill bonus.

The same list provides a +2 armor bonus as well, if you want to send your familiar scurrying into combat (usually not a good idea).

Flying monkey familiars?

Soulbound Scarecrows would know fear.

In the eidolon construction set, I think wings are worth 2 points. Outside the reach of this feat.

I like the "wing buffet" attack option for ravens and owls and other already-winged familiars.


Ironicdisaster wrote:
Bugaboo-X wrote:

(much chortling over monkey images)

I'd never considered sharing menial tasks before this thread, either. Handle animal skill? : "Hey, Inkwell, round up the horses."

The new Unlimited book provides a an "evolution" feat to improve familiars which taps into eidolon list. That feat indirectly provides a +8 skill bonus.

The same list provides a +2 armor bonus as well, if you want to send your familiar scurrying into combat (usually not a good idea).

Flying monkey familiars?

Soulbound Scarecrows would know fear.

I thought of that, but I'll need a magic item. Boo. I wish I could use the edilion feat thing.


Another basic tactic, with many improved familiar, is to share ranks in Use Magic Device and to have the familiar use wands and scrolls. It's a strong tactic since it's like being able to cast an extra secondary spell each turn in battle.


Wel, my favorite use was casting floating disk on my familiar and then riding the disk around. Occassionally whipping the familiar for flavor is great, too, but that's not really something Eldritch Heritage would help with.

ps on Aid Another: Its always (statistically) in your best interest to roll 2d20 instead of 1d20+2

Shadow Lodge

Varthanna wrote:
ps on Aid Another: Its always (statistically) in your best interest to roll 2d20 instead of 1d20+2

Not when you've got different bonuses.

As the base case, if, say, your Perception is +3, your familiar's is +9, and the DC is 25, you're automatically better off Aiding your Familiar's roll than rolling for yourself. Since your familiar uses its stats and your ranks, the bonuses can be quite different.


Ambrus wrote:
Another basic tactic, with many improved familiar, is to share ranks in Use Magic Device and to have the familiar use wands and scrolls. It's a strong tactic since it's like being able to cast an extra secondary spell each turn in battle.

Hadn't considered that. But you'd need a familiar that can legitimately manipulate the gear in question.

Birds with wands are a cool idea. Scrolls would be more problematic.


Ambrus wrote:
Another basic tactic, with many improved familiar, is to share ranks in Use Magic Device and to have the familiar use wands and scrolls. It's a strong tactic since it's like being able to cast an extra secondary spell each turn in battle.

Why would the familiar have to be improved?


Bugaboo-X wrote:
Ambrus wrote:
Another basic tactic, with many improved familiar, is to share ranks in Use Magic Device and to have the familiar use wands and scrolls. It's a strong tactic since it's like being able to cast an extra secondary spell each turn in battle.

Hadn't considered that. But you'd need a familiar that can legitimately manipulate the gear in question.

Birds with wands are a cool idea. Scrolls would be more problematic.

Monkey


I've been stymied by the Rules As Written, in that sharing spells is only approved for those with Target = You. Seems like that limitation is slightly off kilter when so many good spells can be cast on self via other targeting identifiers.


Tiny Coffee Golem wrote:
Why would the familiar have to be improved?

Some GMs insist that a familiar be able to grasp and speak to be able to use UMD, usually based on this phrase:

SRD wrote:
"You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate."

I'll admit, it seems unclear whether these requirements apply to all UMD checks or not.


I can't take credit for this because I read it here on the forums some time ago but one extremely funny way to use share spell is:

Burning Gaze on your familiar. Have it set enemies on fre while you still have all your actions.

As for familiars with wands, one of the best ways to use it is a wand of ill omen. Just have your familiar delay its initiative until right before you (or an allied caster) casts a save-or-suck on the enemy. Your foe must save twice and has not even time to spend a move action to negate the ill omen.


Blave wrote:
As for familiars with wands, one of the best ways to use it is a wand of ill omen. Just have your familiar delay its initiative until right before you (or an allied caster) casts a save-or-suck on the enemy. Your foe must save twice and has not even time to spend a move action to negate the ill omen.

That's rather elegant. Kudos.

I had the PCs in my group pitch in for a summoner's wand of haste (it's only a 2nd level spell for them). During the first round of combat I have my air elemental familiar cast haste on the party while I cast slow on the NPCs. The combination quickly skews combat in the party's favor.

Another tactic that's proven successful is having my familiar down a potion of true strike and then use her flyby attack feat to rush in, steal (via the combat maneuver) a key item from an NPC (such as a spell component pouch, wand or staff) and return with the item.

And, when she's got nothing better to do, my familiar simply flies around poking injured PCs with a wand of cure light wounds.

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