
Umbral Reaver |

I have a fey sorcerer that's all about enchantment. Pretty typical.
For four feats, using Ultimate Magic, she could grab the following:
Skill Focus (knowledge: arcana) - A prerequisite and not a bad feat for a sorcerer that acts like a wizard when on the topic of arcane lore.
Eldritch Heritage (arcane bond) - A familiar! :D
Improved Eldritch Heritage (new arcana) - A new spell at levels 11, 15 and 17 if we count the -2 effective sorcerer level for this power. Not bad. A better deal than expanded arcana and it leads to...
Greater Eldritch Heritage (school power: enchantment) - +2 to all enchantment DCs that stacks with spell focus and the fey bloodline arcana.
To summarise, for four feats she gets:
+3/+6 to a knowledge skill, a familiar, three extra spells and a stacking +2 to her main school DCs.
Not a bad deal, eh?

Drejk |

To summarise, for four feats she gets:
+3/+6 to a knowledge skill, a familiar, three extra spells and a stacking +2 to her main school DCs.
Not a bad deal, eh?
"I like enchantment!"
This could work prety well with other builds by drawing upon Arcane Bloodline Eldritch Heritge to gain extra spells and increased DC. Transmutation and offensive Necromancy with their dependency on saving throws almost as well as Enchantment.

BenignFacist |

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Umbral Reaver wrote:The point was it's loads better than existing feats that do the same things.How so? It takes two feats to gain a familiar, or a ray attack.
Not exactly a super option for most characters.
Aye - for the investment of four feats, from a class that's not exactly wallowing in them, I'd hope for a little bang for my buck.
*shakes fist*

voska66 |

So here's a thought.
Suppose you are Half-Bard. You take perception as your skill focus. At 3rd level you take Eldrich Heritage(EH) for the Dragon Blood line gaining Claw usable 3 + Chr. At level 6 you decide to take the Dragon Disciple prestige class.
Now it says you can't take EH for blood line you already have. Not a problem at 3rd level bard. But now you have the DD and you gain Blood Of Dragons. It doesn't give you the blood line but it does stack with sorcerer levels to give you blood line powers. So that should work but how exactly?
I'm thinking you'd stack the DD level with you Bard levels -2. So level 5 bard and level 6 DD puts you at 9th level for blood line powers. EH doesn't give you anything more that claws but the DD will give you others. So you are 9th level for what the powers do but you only get what the 6 levels of DD give for powers. Basically claws and resistance. You wouldn't get the Breath Weapon but you resistance and claws would count as 9th level giving you Magic claw for 1D6 and resistance 10 with +2 natural armor. Or is just the claws and not the Resistance. If it's just the claws not much of gain here as you get the claws anyways, you just get to add 3 levels for what they do. But if adds to resistance then that seems worth a feat.

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Umbral Reaver wrote:The point was it's loads better than existing feats that do the same things.How so? It takes two feats to gain a familiar, or a ray attack.
Not exactly a super option for most characters.
I think the point is normally you'd have to spend 1.5 feats to get the extra spells (unless you take the highest level you can know, then its 3 feats), and 2 feats for the DC, not to mention getting a familiar was impossible through feats.

'Rixx |

Something fun!
- Be a rogue
- Take Skill Focus (Knowledge: Dungeoneering)
- Take Eldritch Heritage to get a monkey familiar
- You now have a monkey that can pick locks almost as well as you do, in addition to being better at hiding (massive size bonus to Stealth, along with all your ranks) and being able to get into more tight spaces and such - all without risking your own skin.
TALK ABOUT A SKILL MONKEY, HURR

Abraham spalding |

Abraham spalding wrote:I think the point is normally you'd have to spend 1.5 feats to get the extra spells (unless you take the highest level you can know, then its 3 feats), and 2 feats for the DC, not to mention getting a familiar was impossible through feats.Umbral Reaver wrote:The point was it's loads better than existing feats that do the same things.How so? It takes two feats to gain a familiar, or a ray attack.
Not exactly a super option for most characters.
It's three feats regardless.
1 skill focus
2 eldritch heritage
3 improved eldritch heritage
Now just because your race gave you one of those feats doesn't make it any less of a feat you take.
Also there is already a feat that gives you two spells of any spell level less than your highest. As such you are spending more than you need to for those two extra spells, and taking much longer to get them.
Even if you take the highest level spell you can cast it is still only two uses of expanded arcana as opposed to three feats and levels to get what improved eldritch heritage gives you.

Qik |

Something fun!
- Be a rogue
- Take Skill Focus (Knowledge: Dungeoneering)
- Take Eldritch Heritage to get a monkey familiar
- You now have a monkey that can pick locks almost as well as you do, in addition to being better at hiding (massive size bonus to Stealth, along with all your ranks) and being able to get into more tight spaces and such - all without risking your own skin.
TALK ABOUT A SKILL MONKEY, HURR
+1
Yes.

Cowjuicer |

Something fun!
- Be a rogue
- Take Skill Focus (Knowledge: Dungeoneering)
- Take Eldritch Heritage to get a monkey familiar
- You now have a monkey that can pick locks almost as well as you do, in addition to being better at hiding (massive size bonus to Stealth, along with all your ranks) and being able to get into more tight spaces and such - all without risking your own skin.
TALK ABOUT A SKILL MONKEY, HURR
Holy wizard balls. So there. The guys might meet a pirate at some point and that's an incredibly sick way to do it. Thanks, man!