Looking at Eldritch Heritage and not seeing much of a downside here


Pathfinder First Edition General Discussion


I have a fey sorcerer that's all about enchantment. Pretty typical.

For four feats, using Ultimate Magic, she could grab the following:

Skill Focus (knowledge: arcana) - A prerequisite and not a bad feat for a sorcerer that acts like a wizard when on the topic of arcane lore.

Eldritch Heritage (arcane bond) - A familiar! :D

Improved Eldritch Heritage (new arcana) - A new spell at levels 11, 15 and 17 if we count the -2 effective sorcerer level for this power. Not bad. A better deal than expanded arcana and it leads to...

Greater Eldritch Heritage (school power: enchantment) - +2 to all enchantment DCs that stacks with spell focus and the fey bloodline arcana.

To summarise, for four feats she gets:

+3/+6 to a knowledge skill, a familiar, three extra spells and a stacking +2 to her main school DCs.

Not a bad deal, eh?


Umbral Reaver wrote:

To summarise, for four feats she gets:

+3/+6 to a knowledge skill, a familiar, three extra spells and a stacking +2 to her main school DCs.

Not a bad deal, eh?

"I like enchantment!"

This could work prety well with other builds by drawing upon Arcane Bloodline Eldritch Heritge to gain extra spells and increased DC. Transmutation and offensive Necromancy with their dependency on saving throws almost as well as Enchantment.


Yeah, it is a good selection, especially since when you get Greater, the sorcerer level - 2 goes away, and it just becomes character level.

I was thinking of taking a Gnomish Oracle with this bloodline, before I realized that most of that stuff wouldn't apply, since he couldn't cast arcane spells.


Other than the feats spent (4 in total)?

Why should a feat have a downside?

Spell focus doesn't.... neither does toughness.

Heck the abilities in question don't even have a downside.

So why should the feat?


The point was it's loads better than existing feats that do the same things.


Umbral Reaver wrote:
The point was it's loads better than existing feats that do the same things.

How so? It takes two feats to gain a familiar, or a ray attack.

Not exactly a super option for most characters.


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Abraham spalding wrote:
Umbral Reaver wrote:
The point was it's loads better than existing feats that do the same things.

How so? It takes two feats to gain a familiar, or a ray attack.

Not exactly a super option for most characters.

Aye - for the investment of four feats, from a class that's not exactly wallowing in them, I'd hope for a little bang for my buck.

*shakes fist*


So here's a thought.

Suppose you are Half-Bard. You take perception as your skill focus. At 3rd level you take Eldrich Heritage(EH) for the Dragon Blood line gaining Claw usable 3 + Chr. At level 6 you decide to take the Dragon Disciple prestige class.

Now it says you can't take EH for blood line you already have. Not a problem at 3rd level bard. But now you have the DD and you gain Blood Of Dragons. It doesn't give you the blood line but it does stack with sorcerer levels to give you blood line powers. So that should work but how exactly?

I'm thinking you'd stack the DD level with you Bard levels -2. So level 5 bard and level 6 DD puts you at 9th level for blood line powers. EH doesn't give you anything more that claws but the DD will give you others. So you are 9th level for what the powers do but you only get what the 6 levels of DD give for powers. Basically claws and resistance. You wouldn't get the Breath Weapon but you resistance and claws would count as 9th level giving you Magic claw for 1D6 and resistance 10 with +2 natural armor. Or is just the claws and not the Resistance. If it's just the claws not much of gain here as you get the claws anyways, you just get to add 3 levels for what they do. But if adds to resistance then that seems worth a feat.

Liberty's Edge

Abraham spalding wrote:
Umbral Reaver wrote:
The point was it's loads better than existing feats that do the same things.

How so? It takes two feats to gain a familiar, or a ray attack.

Not exactly a super option for most characters.

I think the point is normally you'd have to spend 1.5 feats to get the extra spells (unless you take the highest level you can know, then its 3 feats), and 2 feats for the DC, not to mention getting a familiar was impossible through feats.


Something fun!

- Be a rogue

- Take Skill Focus (Knowledge: Dungeoneering)

- Take Eldritch Heritage to get a monkey familiar

- You now have a monkey that can pick locks almost as well as you do, in addition to being better at hiding (massive size bonus to Stealth, along with all your ranks) and being able to get into more tight spaces and such - all without risking your own skin.

TALK ABOUT A SKILL MONKEY, HURR


ShadowcatX wrote:
Abraham spalding wrote:
Umbral Reaver wrote:
The point was it's loads better than existing feats that do the same things.

How so? It takes two feats to gain a familiar, or a ray attack.

Not exactly a super option for most characters.

I think the point is normally you'd have to spend 1.5 feats to get the extra spells (unless you take the highest level you can know, then its 3 feats), and 2 feats for the DC, not to mention getting a familiar was impossible through feats.

It's three feats regardless.

1 skill focus
2 eldritch heritage
3 improved eldritch heritage

Now just because your race gave you one of those feats doesn't make it any less of a feat you take.

Also there is already a feat that gives you two spells of any spell level less than your highest. As such you are spending more than you need to for those two extra spells, and taking much longer to get them.

Even if you take the highest level spell you can cast it is still only two uses of expanded arcana as opposed to three feats and levels to get what improved eldritch heritage gives you.


I'm counting the +2 to spell DCs as better than spell focus, too. And it stacks with them! +6 to compulsion DCs if I have focus and greater focus enchantment! :P


Umbral Reaver wrote:
I'm counting the +2 to spell DCs as better than spell focus, too. And it stacks with them! +6 to compulsion DCs if I have focus and greater focus enchantment! :P

At the cost of 4 feats and 17 levels wait I don't mind at all. At least it isn't spell perfection in some ways.


'Rixx wrote:

Something fun!

- Be a rogue

- Take Skill Focus (Knowledge: Dungeoneering)

- Take Eldritch Heritage to get a monkey familiar

- You now have a monkey that can pick locks almost as well as you do, in addition to being better at hiding (massive size bonus to Stealth, along with all your ranks) and being able to get into more tight spaces and such - all without risking your own skin.

TALK ABOUT A SKILL MONKEY, HURR

+1

Yes.


'Rixx wrote:

Something fun!

- Be a rogue

- Take Skill Focus (Knowledge: Dungeoneering)

- Take Eldritch Heritage to get a monkey familiar

- You now have a monkey that can pick locks almost as well as you do, in addition to being better at hiding (massive size bonus to Stealth, along with all your ranks) and being able to get into more tight spaces and such - all without risking your own skin.

TALK ABOUT A SKILL MONKEY, HURR

Holy wizard balls. So there. The guys might meet a pirate at some point and that's an incredibly sick way to do it. Thanks, man!


I can see fighters dumping three feats to get bonuses to their strength score.

Abyssal bloodline gives a +6 inherent bonus to strength, by level 19 though, so its probably not too bad. PFS characters would only get a +2 to do it, so it won't affect things too much.


I can also see barbarians with a high constitution score getting the poison ability of the serpentine bloodline. Actually, I'm going to suggest it to our snake themed ranger...


Not to mention the whole EH for arcane bloodline doesn't kick in till 17. Pretty useless for enchantment by then since so many things will be immune.

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