Edgar Lamoureux |
Edgar Lamoureux wrote:Did any of the new Alchemist Archetypes replace mutagen?Mindchemists get cognatogens instead of mutagens. (Cognatogens are basically mutagens that boost mental stats and decrease physical ones.) Preservationists give up higher-level mutagen stuff.
I kind of guessed that mindchemists would augment mental abilities. Also, what does the preservationist lose/gain?
Jadeite |
hida_jiremi wrote:Useless since outsiders don't breathe...The only new base form is Aquatic, which gives you a fishy-type eidolon, but they have a new thing called "models," which are packages your GM can use to simplify eidolon creation (or can restrict you to if he doesn't feel like juggling math). There are new evolutions for hooves, low-light vision, keen scent, a scary aura, an extra head, being like an undead, learning magic, seeing in total darkness (like a devil), sensing life, not breathing, and teleporting around.
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.
LazarX |
hida_jiremi wrote:The big one is Sage, which lets you switch out all Charisma-based stuff in the sorcerer class for Intelligence; you can finally make an Int-based spontaneous caster.Why, Paizo? Why would you do this? You don't fix sorcerer by obsoleting all the previous options.
Here begins an age of boring, homogenous sorcerers.
Making such a switch does have it's price. Among the things you sacrifice:
1. Your awesome UMD score,
2. Your inherent bonuses to bluff
3. Your enhanced chance of a date on Saturday night.
Quandary |
I´m worried about the Knowledge Pool thing...
That´s one of the things I didn´t like about the Playtest Version...
Ideally it´s worded in such a way that´s it´s not a prepared spell like other spell slots,
and so can´t be used to scribe into a scroll / spellbook...
Especially since exactly that issue was brought up in the Playtest AFAIK...
Does the Broad Study still allow access to ANY arcane spell, or is it just a broader list of spells?
That kind of irked me as well, essentially giving the Magus the full Wizard spell-list at high levels, in small dosages.
Maximized Calcific Touch via Scimitar spell-strike was a SCARY tactic in the Playtest Version.
(no save to do roughly 1/2 a typical DEX score in DEX dmg from one critical hit, only saving grace is that it is 1x per round only)
Or is Calcific Touch now just a Magus spell to begin with?
What GENRES or kind of spells do we see alot more of on the Magus list, compared to Playtest?
hida_jiremi |
I kind of guessed that mindchemists would augment mental abilities. Also, what does the preservationist lose/gain?
Preservationists are pokemon masters. They get summon nature's ally as a formula, and when they prepare an extract of SNA, they actually bottle up a teeny-tiny version of the creature. When they pop the bottle, the creature grows to normal size. "Bulette, I choose you!" They give up poison use, poison resistance, poison immunity, persistent mutagen, and their 18th-level discovery. In return, they get summon nature's ally I, II, IV, V, VII, and IX as formulae.
Edgar Lamoureux |
Edgar Lamoureux wrote:I kind of guessed that mindchemists would augment mental abilities. Also, what does the preservationist lose/gain?Preservationists are pokemon masters. They get summon nature's ally as a formula, and when they prepare an extract of SNA, they actually bottle up a teeny-tiny version of the creature. When they pop the bottle, the creature grows to normal size. "Bulette, I choose you!" They give up poison use, poison resistance, poison immunity, persistent mutagen, and their 18th-level discovery. In return, they get summon nature's ally I, II, IV, V, VII, and IX as formulae.
That sounds like a lot of fun. Now I want to hold a pokemon-themed tournament.
hida_jiremi |
What GENRES or kind of spells do we see alot more of on the Magus list, compared to Playtest?
Lots of new touch spells, a few ranged touch attack spells. They get a fair bit of buff magic now, and some terrain control stuff. They also have more shapeshifting magic than I recall from the playtest.
leo1925 |
hida_jiremi wrote:That sounds like a lot of fun. Now I want to hold a pokemon-themed tournament.Edgar Lamoureux wrote:I kind of guessed that mindchemists would augment mental abilities. Also, what does the preservationist lose/gain?Preservationists are pokemon masters. They get summon nature's ally as a formula, and when they prepare an extract of SNA, they actually bottle up a teeny-tiny version of the creature. When they pop the bottle, the creature grows to normal size. "Bulette, I choose you!" They give up poison use, poison resistance, poison immunity, persistent mutagen, and their 18th-level discovery. In return, they get summon nature's ally I, II, IV, V, VII, and IX as formulae.
Me too.
LauraBow |
I'd love to know more about spellblights... Even just some of their names!
I'm running a game tonight and one of the important NPC's is going to turn out to have one, but I don't think the eye bleeding is exactly the flavor I'm wanting to go with...(He was cursed by a witch of Irrisen, so something cold-y or paralysis or something...) Thank you!!
Vlad Koroboff |
I'd love to know more about spellblights... Even just some of their names!
I'm running a game tonight and one of the important NPC's is going to turn out to have one, but I don't think the eye bleeding is exactly the flavor I'm wanting to go with...(He was cursed by a witch of Irrisen, so something cold-y or paralysis or something...) Thank you!!
Phase Blight
After casting a spell,spellcaster begins to jump in and out OF REALITY for 1round/spell level.Mechanically almost the same as etherealness.
The Chort |
Anything interesting for Wizards? Arcane discoveries, new archetype, how does that look?
This is kind of a trickier question...? Diviner abilities are pretty sweet, except sometimes the spells can be lackluster. (Situational?) Any new Divination spells making the Diviner more feasible?
*shameless repost*
No one has any thoughts on how the most powerful class got even more powerful? ;)
The Chort |
Anything interesting for Wizards? Arcane discoveries, new archetype, how does that look?
This is kind of a trickier question...? Diviner abilities are pretty sweet, except sometimes the spells can be lackluster. (Situational?) Any new Divination spells making the Diviner more feasible?
*shameless repost*
No one has any thoughts on how the most powerful class got even more powerful? ;)
hida_jiremi |
I'd love to know more about spellblights... Even just some of their names!
I'm running a game tonight and one of the important NPC's is going to turn out to have one, but I don't think the eye bleeding is exactly the flavor I'm wanting to go with...(He was cursed by a witch of Irrisen, so something cold-y or paralysis or something...) Thank you!!
Minor spellblights include:
*Caster blank: You have trouble targeting the same creature more than once with magic.*Caster croak: You can only talk at all if you use a swift action to force your throat open, and your verbal spells have a failure chance.
*Confounded casting: You get your spells mixed up. When you cast, make a concentration check; if you fail, pick a different spell.
*Disassociation: You can't target yourself with spells.
*Ebon eyes: Your ability to see light and dark is reversed; lit areas seem dark, and dark areas seem lit.
*Eldritch ague: You're sickened until the blight is gone. Also, you shake uncontrollably when you cast.
*Hemoculysis: You bleed from the eyes when you cast.
*Lassitude: You take nonlethal damage when you cast a spell.
*Ritualistic Obsession: You need both hands free to cast and your spells take longer to cast.
*Spell addiction: You get bonuses for the round after you cast spells, but you're sickened if you don't cast.
Major ones:
*Eldritch cataracts: Casting slowly drives you blind.
*Nameless dread: The more you cast, the more scared you get.
*Negated: You have SR that can't be voluntarily lowered, and you have to check against it every time you cast.
*Obsessive fixation: You have to prepare duplicates of any spell you want to prepare, and if you cast a spell, you have to do it again; you keep casting the same spell until you've cast it three times, or you're out, whichever comes first.
*Phase blight: You blink in and out of existence.
*Spell burn: You feel like you're on fire when you cast; make a concentration check or be staggered.
*Spell sap: You make Fort saves when you cast or become dazed or unconscious.
*Transference block: Make a concentration check when you cast on an ally or lose the spell.
*Vertigo: Make a concentration check when you cast or fall prone; you have to make an Acrobatics check to stand up until it ends.
Vlad Koroboff |
I'm a trapaholic :-) Anything new on traps? New spells to handle magic traps, new abilities, more characters get some sort of trapfinding ability?
Still waiting for my hardcopy, it hasn't reached the Netherlands yet.
Ranger can exchange spellcasting for what i think is extremely weak traps.
Also there is a feat to learn same traps for other classes.LauraBow |
LauraBow wrote:I'd love to know more about spellblights... Even just some of their names!
I'm running a game tonight and one of the important NPC's is going to turn out to have one, but I don't think the eye bleeding is exactly the flavor I'm wanting to go with...(He was cursed by a witch of Irrisen, so something cold-y or paralysis or something...) Thank you!!Phase Blight
After casting a spell,spellcaster begins to jump in and out OF REALITY for 1round/spell level.
Mechanically almost the same as etherealness.
Wow, that's kind of cool! Thanks! Any others that might suit?
LauraBow |
LauraBow wrote:I'd love to know more about spellblights... Even just some of their names!
I'm running a game tonight and one of the important NPC's is going to turn out to have one, but I don't think the eye bleeding is exactly the flavor I'm wanting to go with...(He was cursed by a witch of Irrisen, so something cold-y or paralysis or something...) Thank you!!Minor spellblights include:
*Caster blank: You have trouble targeting the same creature more than once with magic.
*Caster croak: You can only talk at all if you use a swift action to force your throat open, and your verbal spells have a failure chance.
*Confounded casting: You get your spells mixed up. When you cast, make a concentration check; if you fail, pick a different spell.
*Disassociation: You can't target yourself with spells.
*Ebon eyes: Your ability to see light and dark is reversed; lit areas seem dark, and dark areas seem lit.
*Eldritch ague: You're sickened until the blight is gone. Also, you shake uncontrollably when you cast.
*Hemoculysis: You bleed from the eyes when you cast.
*Lassitude: You take nonlethal damage when you cast a spell.
*Ritualistic Obsession: You need both hands free to cast and your spells take longer to cast.
*Spell addiction: You get bonuses for the round after you cast spells, but you're sickened if you don't cast.Major ones:
*Eldritch cataracts: Casting slowly drives you blind.
*Nameless dread: The more you cast, the more scared you get.
*Negated: You have SR that can't be voluntarily lowered, and you have to check against it every time you cast.
*Obsessive fixation: You have to prepare duplicates of any spell you want to prepare, and if you cast a spell, you have to do it again; you keep casting the same spell until you've cast it three times, or you're out, whichever comes first.
*Phase blight: You blink in and out of existence.
*Spell burn: You feel like you're on fire when you cast; make a concentration check or be staggered.
*Spell sap: You make Fort saves when you cast or...
AWESOME!!! Thanks SO much! :)
The Chort |
The Chort wrote:Do you mean the cleric or the oracle?*shameless repost*
No one has any thoughts on how the most powerful class got even more powerful? ;)
*starts a flame war*
Nah. I'm just referring to how most people probably think the wizard doesn't need much help, as opposed to other classes. Wizards are already amazing at what they do. ...but we like new options too. >.>
Somehow an Oracle getting a more powerful option seems more fair than a Wizard getting a more powerful option. Maybe just a holdover from 3.5 sentiments?
Vlad Koroboff |
Abraham spalding wrote:The Chort wrote:Do you mean the cleric or the oracle?*shameless repost*
No one has any thoughts on how the most powerful class got even more powerful? ;)
*starts a flame war*
Nah. I'm just referring to how most people probably think the wizard doesn't need much help, as opposed to other classes. Wizards are already amazing at what they do. ...but we like new options too. >.>
Somehow an Oracle getting a more powerful option seems more fair than a Wizard getting a more powerful option. Maybe just a holdover from 3.5 sentiments?
Opposition research:Select one wizard opposition school; preparing
spells of this school now only requires one spell slot ofthe appropriate level instead of two, and you no longer
have the –4 Spellcraft penalty for crafting items from that
school.
Patryn of Elvenshae |
Does the Broad Study still allow access to ANY arcane spell, or is it just a broader list of spells?
That kind of irked me as well, essentially giving the Magus the full Wizard spell-list at high levels, in small dosages.
Broad Study doesn't* work like that.
Broad Study (Ex): A magus with this magus arcana must select one other class that grants the ability to cast spells. The magus can use his spellstrike and spell combat abilities while casting or using spells from the spell list of that class. This does not allow him to cast arcane spells from that class’s spell list without suffering the normal chances of arcane spell failure. The magus must be at least 6th level before selecting this arcana.
All it does is let a multiclassed Magus / Cleric or Magus / Wizard or Magus / Paladin cast their other class's spells while using Spell Combat or Spellstrike.
Normal: A Magus 6 / Cleric 4 can take the Spell Combat action and cast any Magus spell he has memorized.
With Broad Study: A Magus 6 / Cleric 4 can take the Spell Combat action and cast any Magus or Cleric spell he has memorized.
I'm not sure why this question keeps coming up.
* At least, not in the UM playtest. It might have been rewritten.
Vlad Koroboff |
What exactly does the Storm Druid give up, and what do they receive in compensation? I was hoping they would get better spells, like lightning bolt, and chain lightning, but I've already been told otherwise :[
A storm druid must choose the Air or
Weather domain, or the Cloud, Storm, or Wind subdomain,but eventually gets a second domain,and can cast domain spells spontaneously.Patryn of Elvenshae |
I´m mis-remembering the ability name then...
The playtest has been over for quite some time after all.
THere was some ability that let you cast off-list spells, I don´t know what it was/is called.
Spell Blending?
Spell Blending (Ex): When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell he can cast. A magus can select this magus arcana more than once.
mdt |
Ok,
Very happy with the sorcerer bloodlines.:)
Accursed - Descended from a Hag.
Djinni - Obvious.
Efreeti - Obvious.
Maestro - Lillend or Trumpet Archon ancestor, very cool bardish type.
Marid - Obvious.
Rakshasa - My favorite! :)
Shaitan - Obvious.
EDIT : I'm hoping for an Errata on the near-humans descended from the Djinni/Efreeti/Marid/Shaitan in B2 to allow their special ability to work with both elemental and their ancestral bloodlines. I'll be doing that in my homebrew at least.
Blave |
GAH!
Now I need to go through my homebrew gods and assign Inquisitions to them. :(
Oh well, more options are always good. :)
Speaking of inquisitions... can anyone give an example what those do? Are they worth giving up the domain powers? (Frankly, I'd like to know if either Caydan or Serenrae have inquisition that are better than Caydan's travel domain)
Detect Magic |
Detect Magic wrote:What exactly does the Storm Druid give up, and what do they receive in compensation? I was hoping they would get better spells, like lightning bolt, and chain lightning, but I've already been told otherwise :[A storm druid must choose the Air or
Weather domain, or the Cloud, Storm, or Wind subdomain,but eventually gets a second domain,and can cast domain spells spontaneously.
Thank you kindly, sah.
hida_jiremi |
Speaking of inquisitions... can anyone give an example what those do? Are they worth giving up the domain powers? (Frankly, I'd like to know if either Caydan or Serenrae have inquisition that are better than Caydan's travel domain)
They give you domain-like granted powers, and are basically like inquisitor-only domains. They don't have spells attached, since they're for inquisitors, so they're not meant for other domain-using classes.
Blave |
Blave wrote:Speaking of inquisitions... can anyone give an example what those do? Are they worth giving up the domain powers? (Frankly, I'd like to know if either Caydan or Serenrae have inquisition that are better than Caydan's travel domain)They give you domain-like granted powers, and are basically like inquisitor-only domains. They don't have spells attached, since they're for inquisitors, so they're not meant for other domain-using classes.
So I guess their overall power level and usefulness is just as varied as those of the normal domains.
In that case, it's "wait and see for myself" - again. ^^LazarX |
Quandary wrote:Does the Broad Study still allow access to ANY arcane spell, or is it just a broader list of spells?
That kind of irked me as well, essentially giving the Magus the full Wizard spell-list at high levels, in small dosages.Broad Study doesn't* work like that.
UM Playtest wrote:
Broad Study (Ex): A magus with this magus arcana must select one other class that grants the ability to cast spells. The magus can use his spellstrike and spell combat abilities while casting or using spells from the spell list of that class. This does not allow him to cast arcane spells from that class’s spell list without suffering the normal chances of arcane spell failure. The magus must be at least 6th level before selecting this arcana.All it does is let a multiclassed Magus / Cleric or Magus / Wizard or Magus / Paladin cast their other class's spells while using Spell Combat or Spellstrike.
Mind also that if the other class is Wizard they are STILL subject to arcane spell failure when casting spells from their wizard slots, even if it's the same spell they have in their magus slots.
mdt |
Scrollmaster (Wizard archetype)Scroll Blade (Su): A scrollmaster can wield any paper,
parchment, or cloth scroll as if it were a melee weapon. In
the hands of the wizard, the scroll acts as a short sword
with an enhancement bonus equal to 1/2 the level of the
highest-level wizard spell on the scroll; a scroll with only a
cantrip or 1st-level spell on it counts as a masterwork short
sword. The scrollmaster is proficient in this weapon, and
feats and abilities that affect short swords (such as Weapon
Focus) apply to this weapon. A scrollmaster cannot wield
two scrollblades at the same time.
Someone has been watching Read or Die while working up archetypes. :)
Not that that is a bad thing at all. :)
hogarth |
UM wrote:
Scrollmaster (Wizard archetype)Scroll Blade (Su): A scrollmaster can wield any paper,
parchment, or cloth scroll as if it were a melee weapon. In
the hands of the wizard, the scroll acts as a short sword
with an enhancement bonus equal to 1/2 the level of the
highest-level wizard spell on the scroll; a scroll with only a
cantrip or 1st-level spell on it counts as a masterwork short
sword. The scrollmaster is proficient in this weapon, and
feats and abilities that affect short swords (such as Weapon
Focus) apply to this weapon. A scrollmaster cannot wield
two scrollblades at the same time.
Someone has been watching Read or Die while working up archetypes. :)
Not that that is a bad thing at all. :)
Wait -- so if I take a level of wizard, I can get a +4 shortsword (8th level spell scroll) for 3,000 gp? That's kooky.