
Skaeren |
Likewise. Jeffrey Swank, how would I go submitting monsters to you for inclusion? I recently did all of the psionic dragons from the Psionic Bestiary (because my girlfriend and I are playing psionic dragons)
In my monster classes I simplified the attribute gains. After wyrmling, on the hit die in which you gain an age category (since it is 2hd per age category) all physical attribute adjustments are gained. On the other hit die all mental attribute and natural armour adjustments are gained.
It really does simplify the process that way, and makes it easy to reuse the same base table.
I also spread the psionic manifesting up a little. So manifesting isn't any greater at great wyrm, but starts younger. This is based on my own experience with your red dragon and being bored out of my nutter when breath weapon was on cool down. Breath weapon or claws is not really that fun.
It does, however, work quiet well :-)

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That would be awesome Animator. I have been really pouring over the document. Updating its look, format, adding in racial traits, new class features, archetypes, magic items and such. =)
With such a huge document and so many creatures it might still be awhile before I get it completed.
Like they say, you can't rush genius.

RHMG Animator |

That would be awesome Animator. I have been really pouring over the document. Updating its look, format, adding in racial traits, new class features, archetypes, magic items and such. =)
With such a huge document and so many creatures it might still be awhile before I get it completed.
Extra Nice.
I would not mind giving a hand on archetypes for classes, or ideas for alternate racial traits and feats.(Made my own racial substitution levels and feats for my own custom races)

Uhlar |
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Well we did get a game going with some of these in it, as I said in the previous post they were gestalt. We ended up with a leonal druid, astral deva fighter and a solar cleric. The main players were the druid and fighter and the cleric was there randomly. We started at 1 and got to level 3, with that time in I can say that its definitely better for a gish set up. It didn't feel like they would have had a lot of variation if we only played savage alone. Other then that the players really enjoyed the mixing, unfortunately(for me) the fighter got a new job and no longer is available to play. Anyways keep up the good work, I'm trying to get another group going with this as the set up. Decided to start them in a gladiator pit and see how it goes from there. Thanks again.

Mark Montgomery 980 |

Well me and my DM have figured to give these a try in his new evil campaign. Im going to be a red dragon familiar of a party wizard lol.
Anywho we had a question.
The feats given are those in addition to those regularly given every three levels to PC's or are those what the monsters get.
Thanks for your time and hard work!

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Well me and my DM have figured to give these a try in his new evil campaign. Im going to be a red dragon familiar of a party wizard lol.
Anywho we had a question.
The feats given are those in addition to those regularly given every three levels to PC's or are those what the monsters get.
Thanks for your time and hard work!
If it's a bonus feat, it's as per the 3 levels. If it's a named feat, it's what the monster gets.

Jeffrey Swank Contributor |

Hey Mark, thanks for the interest! I hope they work well with your campaign.
Kevin is correct--the feat listed in the monster class table is the feat that a normal character would be receiving every odd level. Monster PC's do not get an additional feat every other level, nor do they receive the bonus ability points.
So far this is the latest update Version24
It is the same as the link above--if you find any miss calculations, editing errors or odd things while playing, please let me know. Again, I have been working hard to update each and every entry. They will have all new art, clean new format, racial feats and stuff. =)

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So far this is the latest update Version24
It is the same as the link above--if you find any miss calculations, editing errors or odd things while playing, please let me know. Again, I have been working hard to update each and every entry. They will have all new art, clean new format, racial feats and stuff. =)
The link just takes me to my own Google Drive. And the previous link takes me to v23.

Jeffrey Swank Contributor |

Mark Montgomery 980 |
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Awesome thanks for the reply!
Were going to be a group led by a PC Cleric of Bane after Bane comes back.
We will have a Quickling Monk, me the Red Dragon, a human wizard and human cleric of bane and then another rogue, no idea what race.
This is just epic, cant wait to level up a few times as a freaking red dragon haha!

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Awesome thanks for the reply!
Were going to be a group led by a PC Cleric of Bane after Bane comes back.
We will have a Quickling Monk, me the Red Dragon, a human wizard and human cleric of bane and then another rogue, no idea what race.
This is just epic, cant wait to level up a few times as a freaking red dragon haha!
I'm actually extremely curious how you guys are getting this to work. In 3.5, to get a red dragon familiar, you had to be CL 12 and have the Draconic Familiar feat. Are you guys just doing a fluff version?

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Doh! My bad, it is version 23. I am WORKING on 24. lol
Is this Version23.2? Because the last link, on the previous page, was also called v23. Just curious.
I still protest that if you're doing odd number stats (ie. +3 Str), something's not being done right. They should always be in increments of 2. The Awakened Dire Ape is a perfect example. At 2 HD it only gets +2 Dex. Why? Because it gets +3 Str at 1 HD and 3 HD.

Jeffrey Swank Contributor |

Jeffrey Swank wrote:I still protest that if you're doing odd number stats (ie. +3 Str), something's not being done right. They should always be in increments of 2. The Awakened Dire Ape is a perfect example. At 2 HD it only gets +2 Dex. Why? Because it gets +3 Str at 1 HD and 3 HD.Doh! My bad, it is version 23. I am WORKING on 24. lol
Kevin! I was thinking in a situation where you have a +6 to a stat and only 2 levels to divide it between...+3 and +3, boom odd numbers. lol
Azten--not sure about adding those lil guys, but I'll take a look at them tonight. lol
Teiidae--I worked on a version of the half-fiend/celestial by levels a while ago and wasn't happy with the outcome. I will revisit them this weekend and see if I can noodle them until I feel they are correct...or just post them and see hwat you guys can suggest.
Skaeren--lol cracking me up, but I may just "bounce" one of those out.

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Kevin! I was thinking in a situation where you have a +6 to a stat and only 2 levels to divide it between...+3 and +3, boom odd numbers. lol
You show me a creature that only gets a +6 to one stat and absolutely nothing else, and I will concede. It's more likely that it's going to be +2 at level 1, with all of the other minute abilities the creature has, and +4 at 2nd level.

Elghinn Lightbringer |
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Jeffrey Swank wrote:Kevin! I was thinking in a situation where you have a +6 to a stat and only 2 levels to divide it between...+3 and +3, boom odd numbers. lolYou show me a creature that only gets a +6 to one stat and absolutely nothing else, and I will concede. It's more likely that it's going to be +2 at level 1, with all of the other minute abilities the creature has, and +4 at 2nd level.
Yes. Regardless of how many levels you have to break things up into, abilities should always be broken up into multiples of +2.
BTW, just wanted to say I like what you've done/are doing Jeff. I've always been of the mind that monsters should be allowed to be PCs, and their monster levels should be broken down into "racial class" levels if you will. While the old Savage Species had the right idea, I didn't like how they had levels without an increase to HD. Though, they do that with animal companions and eidolons, so there is precedence.
Back in 2E/3.5, we used various monsters as PCs. Minotaurs, Quicklings, and Derro (plus drow, but they've become more common now) were our favorites.
Good job!

Azten |

kevin_video wrote:Yes. Regardless of how many levels you have to break things up into, abilities should always be broken up into multiples of +2.Jeffrey Swank wrote:Kevin! I was thinking in a situation where you have a +6 to a stat and only 2 levels to divide it between...+3 and +3, boom odd numbers. lolYou show me a creature that only gets a +6 to one stat and absolutely nothing else, and I will concede. It's more likely that it's going to be +2 at level 1, with all of the other minute abilities the creature has, and +4 at 2nd level.
Why? Because it's always been that way?
@Jeffrey: thanks!

RHMG Animator |

thegreenteagamer |

Actually, the dragon stats confused me. The silver dragon entry, for example, has them start with a movement speed of 40...but never mentions even once their fly speed, when they get it, when it changes, etc. Same thing for the phenomenal dragon senses...do they just start with them at 1HD, or do they get it at wyrmling at HD7, or what?

Jeffrey Swank Contributor |

Hey thegreenteagamer,the dragons flight speed change with size category and referenced on the Dragons splash page before each types entry. So as the graph shows:Size Fly Speed
(maneuverability)
Tiny 100 ft. (average)
Small 150 ft. (average)
Medium 150 ft. (average)
Large 150 ft. (average)
and so on...