Kinetic blade


Rules Questions

The Exchange

I am considering taking kinetic blade. Questions I have been wondering.
A. Can I put it on a weapon or it is it just a blast shaped like a blade. If it is the latter what benefit does it have blast are only consider weapons when calculating damage. Using a kinetic blade would still provoke even if it is a part of an attack because you would not be considered armed. Thus being pointless.
B.If I can put it on a weapon it says that the blast eliminates magical effects, understandable a flame burst great ax the does an additonal 3d6+15 cold damage would be overpowering. BUt does it eliminate material effect such as silver, cold steal ect. Because a that would be a great way to overcome creatures that have Multiple DR Requirements.

Silver Crusade

Half Orc Tengu wrote:

I am considering taking kinetic blade. Questions I have been wondering.

A. Can I put it on a weapon or it is it just a blast shaped like a blade. If it is the latter what benefit does it have blast are only consider weapons when calculating damage. Using a kinetic blade would still provoke even if it is a part of an attack because you would not be considered armed. Thus being pointless.
B.If I can put it on a weapon it says that the blast eliminates magical effects, understandable a flame burst great ax the does an additonal 3d6+15 cold damage would be overpowering. BUt does it eliminate material effect such as silver, cold steal ect. Because a that would be a great way to overcome creatures that have Multiple DR Requirements.

A. It's just a blade shaped kinetic blast with the option of landing multiple attacks. And you're considered armed with it thankfully, so it's not provoking just for attacking with it.

B. Doesn't really apply since there's no way of putting it onto a weapon. The main reason is to keep the damage from getting too high, as kinetic blade damage plus weapon damage would be beyond what most other characters could do.

The Exchange

How many attacks?


You can't put Kinetic Blade on a weapon, but you can use a blast through a Conductive weapon. If that were the case, your victim would suffer the un-mitigated effects of your blast.


Assuming it's not a telekinetic blade, you make your own weapon from whatever element you're modifying kinetic blast with.

e.g., cold blast = weapon made of ice.

For telekinetic blades, you'd wrap whatever object in aether. You'd get no benefit from whatever special materials, weapon properties, magic enhancements, or feats specific to that weapon/object wrapped in aether.
The crit ranges of all kinetic blades is 20/x2. No special weapon properties.

You calculate the damage as the same as the blast. BUT for elemental overflow, you only add the bonus to attack rolls, not damage rolls.

Kinetic blade is a form of kinetic blast, so feats like Weapon Focus (kinetic blast) would apply to kinetic blade.

Using kinetic blade doesn't provoke. "You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity."

You get to use it for as many attacks as you can make with a weapon normally.

Silver Crusade

Half Orc Tengu wrote:
How many attacks?

It scales with your BAB, although you can get an additional attack through haste effects.

Johnnycat93 wrote:
You can't put Kinetic Blade on a weapon, but you can use a blast through a Conductive weapon. If that were the case, your victim would suffer the un-mitigated effects of your blast.

This can only be done with a ranged weapon, I asked about it a while back while making the guide. But yeah, you can add a blast into a ranged weapon as long as that blast is energy due to conductive's requirements.

The Exchange

Define conductive weapon. Metal conducts electricity and heat. What conducts water air and earth wood void or eather.


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Conductive Weapon.


Please explain to me the advantage of the kinetic blade. It costs one burn and only last one round, right? Is it just that if you have multiple attacks through BAB or haste you can get what is effectively multiple blasts off in a round? But you can't use gather energy as a move action to reduce the burn cost because you only get the multiple attacks if you are doing full attack. So, it seems a pretty expensive that will pretty rapidly burn through your burn if you try to do it a few rounds in a row.

Silver Crusade Contributor

Voomer wrote:
Please explain to me the advantage of the kinetic blade. It costs one burn and only last one round, right? Is it just that if you have multiple attacks through BAB or haste you can get what is effectively multiple blasts off in a round? But you can't use gather energy as a move action to reduce the burn cost because you only get the multiple attacks if you are doing full attack. So, it seems a pretty expensive that will pretty rapidly burn through your burn if you try to do it a few rounds in a row.

It's good if you find yourself in melee situations that you can't escape a lot. By the time you have multiple attacks, infusion specialization should be bringing the cost of blading down to zero.


Thanks, that helps!


Voomer wrote:
Please explain to me the advantage of the kinetic blade. It costs one burn and only last one round, right? Is it just that if you have multiple attacks through BAB or haste you can get what is effectively multiple blasts off in a round? But you can't use gather energy as a move action to reduce the burn cost because you only get the multiple attacks if you are doing full attack. So, it seems a pretty expensive that will pretty rapidly burn through your burn if you try to do it a few rounds in a row.

By the time you have multiple attacks, you reduce the cost by at least one even before gathering energy.


Voomer wrote:
Thanks, that helps!

I have a level 17 Telekineticist in my group, who when hasted, and at 5 burn, can maximize and empower (burn cost 3) adding disintegrate substance infusion and kinetic blade form infusion (which the infusion specialist removes the 5 point burn cost) can use the kinetic blade to do four attacks with a DC27 Fort save vs. disintegrate. Each hit, if the victim makes all their saves, will inflict only 45 damage, and if they fail each one will inflict 180 damage. Potentially, they could deal 720 points of damage in a round, for the cost of 3 burn. If at any point the damage is more then the victim's hp, they are disintegrated.

Kinetic Blade has some advantages. I did have a lower level fire kineticist in my game (without any magic enhancing items) that was using Kinetic Blade and Maximize to hit foes for only 75 damage per hit; though in that case it was against touch AC (and victims that had no spell resistance); with critical doing 150 damage; and the victims only had 80hp on average.


Going melee is also easier on feats. A human can get point blank shot and precise shot at first level. But everyone else might be better off to just take weapon finesse and move to melee after the opening blast.

Grand Lodge

An additional benefit of Kinetic Blade, as that it's the prerequisite of Kinetic Whip. The Whip is better than the Blade in that it has a reach of 15', and it stays up until the beginning of your next turn. This leads to performing Attacks of Opportunity, particularly if you have Combat Reflexes and sufficent Dex for multiple swings.

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