Rayfa |
So you say a lot in there that the strength is switching and that you shouldn't pick a main spirit or something like that. But you never go into why you feel this way and how it'll work out? Why is swapping around a lot better then focusing in on one and having the others there as back-up when you feel like it?
I will give more details on that.
After having played using several spirits, I have found myself being very useful very often:
- The champion provides very good damage.
- The hierophant keeps my party alive, and saves money on healing items. It is excellent against the undead, and there are days when we know that we will fight undead creatures. I really appreciate having selective channeling during those days.
- The marshal provides very good damage and magical spirit surges on high stakes rolls.
- Occasionally, the archmage shines in combat and it is much more comfortable to be able to keep my armor.
I am proficient with the weapon I use, even without a champion spirit.
The cost of being efficient with all spirits does not seem very high :
- 1 point of influence for legendary influence, this is something
- a focus on charisma, but that is useful anyway for your spellcasting
- no specialised gear but you can still use medium armor, heavy shield, and some weapon for which you have proficiency (racial proficiency or natural attacks for example)
So, even if you completely ignore the fun aspect and the favored location limitation, it still seems quite good to keep the versatility, or at least viable.