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Mike, I know it is a bit annoying to update the FAQ for just 3 Scenarios.. But I still see popping up a lot that PCs are not allowed to to Spend Prestige Points in the First Steps scenarios.
Do you mind updating the FAQ pointing out that it is allowed?
| OneSoulLegion |
| 3 people marked this as FAQ candidate. |
I haven't found any information on this while searching, so apologies if it has been answered/clarified somewhere and I'm just blind:
I'm considering making a character who uses sawtooth sabres, and in looking up the weapon I've noticed that it has two different sets of rules from two different sources - the Inner Sea World Guide and the Adventurer's Armory. Which of those (or which mix of them) is it that is used in PFS organized play? I'm thinking because which feats etc work with the weapon depends on the ruling - the Inner Sea version (IIRC) only counts the weapon as light for the purposes of two-weapon fighting, which would allow you to use it two-handed if you wanted (since it's not a light weapon), but wouldn't allow you to use weapon finesse. The Adventurer's Armory version states that the weapon is light if you have the EWP which would mean that you can Finesse it, but not use it as a two-hander (since you can't get the benefits of using a two-handed weapon with light weapons).
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The Inner Sea World Guide supersedes/replaces Adventurer's Armor (and other books like the old Campaign Guide) so any updated items will use the new material.
Didn't the reprint of the Adventurer's Armory come after the Inner Sea Guide?
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Dragnmoon wrote:Didn't the reprint of the Adventurer's Armory come after the Inner Sea Guide?Hmmm, interesting question. I forgot that the errata was added to the 2nd print. I would still think that the Inner Sea Guide would supersede the previous material.
The problem is The Errata Superseded books that came after and took into account stuff that came after.
| Enevhar Aldarion |
Bob Jonquet wrote:The problem is The Errata Superseded books that came after and took into account stuff that came after.Dragnmoon wrote:Didn't the reprint of the Adventurer's Armory come after the Inner Sea Guide?Hmmm, interesting question. I forgot that the errata was added to the 2nd print. I would still think that the Inner Sea Guide would supersede the previous material.
Was there a change to the weapon between the first and second printings of Adventurer's Armory? If not, then the ISWG would take precedence. If there was a change, was the change part of the AA errata from before ISWG was published or new errata that was added after?
Anyway, the question of which book is correct should probably be answered in the main rules forum, not the PFS forum.
| Stormfriend RPG Superstar 2012 Top 32 |
Was there a change to the weapon between the first and second printings of Adventurer's Armory? If not, then the ISWG would take precedence. If there was a change, was the change part of the AA errata from before ISWG was published or new errata that was added after
I'm getting flashbacks to LFR...
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I'll make sure the wording is added in Guide 4.1. I'm not sure why it doesn't appear in 4.0. I wish people didn't need to feel they had to "win" or game the system but I understand it is the nature of the beast. *sigh*
I know your pain Mike but gamers gunna game.
Never forget the Adopted trait the and madness spawned from it... never forget.
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I asked this in another thread, but I think it belongs here. In Version 3.0.3 of the organized play rules, the Raise Dead spell did not bestow negative levels.
PCs brought back from the dead in Pathfinder Society suffer no energy drain if brought back through raise dead.
I cannot find that text in the latest version of the Guide. Is this an error or an intentional change to the rules?
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Mike,
At one convention, I had a boy and his father sharing a character that is nominally in the father's name -- the child doesn't have a Paizo account or a PFS number -- but the boy makes decisions and rolls dice when at the table.
The father was also running his own character at the table. From the way they were talking, the father was ready to take over running the son's character if the scenario exceeded the kid's attention span.
I assume that it's fine for family members to share a character?
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If it is a parent helping a child learn, I don't have a problem with it. However, that should be the exception and not the rule. I'm not going to set an age limit either as I know children's maturity level are different for each child. Common sense should be used in this regard. What I don't want is an adult sitting their 6 year old at a table and playing two characters without involving the child whatsoever.
Wives and husbands, brothers and/or sisters, and any other combination of adult players should not be sharing characters. Adults should have their own characters.
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If you need to point to something in the Guide ...
All Pathfinder Society players must register themselves and their characters online at paizo.com/pathfindersociety.
This certainly implies characters may not be shared (bolding mine). Also ...
One Character at a Time
You may only play one character during a specific scenario session. You may have more than one active character in Pathfinder Society Organized Play, but playing more than one during a specific session is considered cheating. GMs are allowed to play one pregenerated character during a
session, but only to make a legal table.
Technically, each player should have their own PFS number and only be using characters registered under that number. A father helping his young son to play a character is certainly within the rules as long as they each have a PFS number and they are using their own characters.
Wouldn't the online reporting system have an issue when reporting two characters under the same person's number for the same table?
I haven't seen the final version of the Guide version 4.1, but the copy I have contains the same text.
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The youngster who plays in our group has a separate PFS number and his own characters. He's about 10 years old and generally does Ok. He did have a rough day once and wound up giving falling asleep at the table one time though. His character more or less bowed out of the game (though he made it far enough in to get a chronicle and his faction missions). We treated it as if he'd left the game early.
I don't care for the dad taking over the character, at some point it becomes just one person playing two characters. I guess whatever works for your group.
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In one of my groups, we have a 9 year old daughter of one of the couples that plays (at their house). She has her own number and does a really good job at playing her halfling rogue. She had started the second scenario for the day but had to go to bed before we could finish. I NPC'd her character the last couple of encounters. Don't know if that was proper, but it made more sense to me than she just wandered off.
Realizing she has a bedtime now, I'll try to make sure we start our second scenario earlier should she play again, hopefully she'll get to play the whole thing next time.
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Mike Brock, I guess I missed that on page 16. Thanks Don.
I wonder to be clear you should the following language in CAPS in this sentence
"You may have more than one active character in Pathfinder Society Organized Play, but playing more than one "OR A CHARACTER REGISTERED TO ANOTHER PLAYER" during a specific session is considered cheating"
I haven't seen it in PFS but I ran into it once in LG with the DM's gf playing their character.
Mike
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Mike Brock, I guess I missed that on page 16. Thanks Don.
I wonder to be clear you should the following language in CAPS in this sentence
"You may have more than one active character in Pathfinder Society Organized Play, but playing more than one "OR A CHARACTER REGISTERED TO ANOTHER PLAYER" during a specific session is considered cheating"
I haven't seen it in PFS but I ran into it once in LG with the DM's gf playing their character.
Mike
I have to admit I'm with Don Walker here. Other than the exception of an adult helping a child play their character, I think it's kind of a no brainer that you shouldn't be playing someone else's character.
Michael New
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I'll make sure the wording is added in Guide 4.1. I'm not sure why it doesn't appear in 4.0. I wish people didn't need to feel they had to "win" or game the system but I understand it is the nature of the beast. *sigh*
It will read as follows:
"Neither the craft feats nor the item creation section of the magic items chapter in the Pathfinder RPG Core Rulebook are legal for play. Additionally, except for day job rolls, the Craft skill is not legal for play and crafting of mundane items is not allowed in Pathfinder Society. One exception is alchemist are allowed to use the craft skill per the FAQ."
IMO crafting enhances role playing greatly. Why is it not allowed? I have on character who draws, one who carves wood, one who writes stories. Why is one character allowed to use his skill (Profession) to cook a meal, while another is not allowed to use a craft skill to paint a nice picture?
| OneSoulLegion |
Michael Brock wrote:IMO crafting enhances role playing greatly. Why is it not allowed? I have on character who draws, one who carves wood, one who writes stories. Why is one character allowed to use his skill (Profession) to cook a meal, while another is not allowed to use a craft skill to paint a nice picture?I'll make sure the wording is added in Guide 4.1. I'm not sure why it doesn't appear in 4.0. I wish people didn't need to feel they had to "win" or game the system but I understand it is the nature of the beast. *sigh*
It will read as follows:
"Neither the craft feats nor the item creation section of the magic items chapter in the Pathfinder RPG Core Rulebook are legal for play. Additionally, except for day job rolls, the Craft skill is not legal for play and crafting of mundane items is not allowed in Pathfinder Society. One exception is alchemist are allowed to use the craft skill per the FAQ."
At a wild guess, probably because with the unknown amounts of downtime you have in PFS (since every scenario tends to be stand-alone, making the "campaign" episodic in nature), it'd risk skewing the wealth curve considerably.
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IMO crafting enhances role playing greatly. Why is it not allowed? I have on character who draws, one who carves wood, one who writes stories. Why is one character allowed to use his skill (Profession) to cook a meal, while another is not allowed to use a craft skill to paint a nice picture?
What is the ultimate goal of your character painting a nice picture, carving wood or drawing? If its purely for roleplaying purposes to show a bit of colour in your character, simply describe how your character paints a picture, draws a picture or carves a little figurine - no need to spend skill points on Craft skills to allow that sort of roleplaying.
However if you're trying to gain some mechanical or financial benefit then it gets trickier - if you want to paint a picture to sell, then I would simply describe it and use the Craft skill as the day job roll. If you want to carve a wooden soldier to gain the favour of a young street urchin I would simple describe that and hope the GM gives a circumnstance bonus to your Diplomacy etc.
Having played 4e I know that a craft skill is not required to roleplay the colour of a character.
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IMO crafting enhances role playing greatly. Why is it not allowed? I have on character who draws, one who carves wood, one who writes stories. Why is one character allowed to use his skill (Profession) to cook a meal, while another is not allowed to use a craft skill to paint a nice picture?
You are allowed to do this in Pathfinder Society. A day job roll is to show how much you earned from your profession (or crafting skill) between sessions.
From a game mechanics perspective, there is nothing different from a meal cooked by a professional chef than a bunch of slops thrown in a pot. The only difference is role playing. We have a character in our group that is a painter. Whenever we discover a particularly interesting scene, he takes some time to capture it on canvas. At the end of the session, he does a day job roll to see how much he sold the paintings for.
In the interest of "rewarding creative solutions", I would also be inclined to allow something like profession: painter to be used for the odd faction mission that requires a copy to be made of some ancient fresco or something.
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OKay, quick question with the new rules about modules. I know that players can no longer create characters for say, Cult of the Riven Sky (level 10) But what about The Witchwar legacy (level 17) or Tomb of the Iron Medusa? (level 14) Are we allowed to create characters for ONLY these modules?
And even that, Academy of Secrets is level 13. So, does everybody have to have a level 12 or 13 now? And Would the Iron Medusa need a level 13 character? I suppose they COULD be 13, if they went through both the Retirement scenario, and then Academy of Secrets. However, it would be hard to rerun a scenario with a different character, since you'd have to have at least 4 characters that followed that EXACT path to get into that group.
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If you want to run those modules for PFS credit you have to play them with an appropriate level character.
At the moment I think there is only one retirement arc so they would have to play through the same retirement scenarios four times...
If you have two characters who are retirement age that's pretty impressive. Since I don't believe there are enough unique scenarios to get four characters up to 11th level that seems like an unlikely problem. I suspect by the time there are enough scenarios for people to have four retired characters they will release at least one more retirement scenario.
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If you want to run those modules for PFS credit you have to play them with an appropriate level character.
At the moment I think there is only one retirement arc so they would have to play through the same retirement scenarios four times...
If you have two characters who are retirement age that's pretty impressive. Since I don't believe there are enough unique scenarios to get four characters up to 11th level that seems like an unlikely problem. I suspect by the time there are enough scenarios for people to have four retired characters they will release at least one more retirement scenario.
I'm asking if they could create them from scratch BECAUSE of the rarity of retirement age PC's. I'm asking if these three scenarios are the EXCEPTION to the rule of "your character must exist before hand."
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If you want to run those modules for PFS credit you have to play them with an appropriate level character.
At the moment I think there is only one retirement arc so they would have to play through the same retirement scenarios four times...
If you have two characters who are retirement age that's pretty impressive. Since I don't believe there are enough unique scenarios to get four characters up to 11th level that seems like an unlikely problem. I suspect by the time there are enough scenarios for people to have four retired characters they will release at least one more retirement scenario.
Denis,
I think he meant 4 players not 'characters'.
But this brings up a good point: no where does it say that you must go through the retirement arc to play lvl 13+ mods. Yet it seems to be implied.
I mean couldnt an 11th lvl character play Riven Sky get to 12th lvl and then play Academy for 13th lvl then play Iron Medusa for 14th lvl?
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Denis,I think he meant 4 players not 'characters'.
But this brings up a good point: no where does it say that you must go through the retirement arc to play lvl 13+ mods. Yet it seems to be implied.
I mean couldnt an 11th lvl character play Riven Sky get to 12th lvl and then play Academy for 13th lvl then play Iron Medusa for 14th lvl?
Yes, they could, but there's, what, TWO ways to get to level 12? And after those are done, how is a small group of say, 20 people, supposed to run repeated plays of the high level modules? Even if it was say, once every 4 months?
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0gre wrote:I'm asking if they could create them from scratch BECAUSE of the rarity of retirement age PC's. I'm asking if these three scenarios are the EXCEPTION to the rule of "your character must exist before hand."If you want to run those modules for PFS credit you have to play them with an appropriate level character.
At the moment I think there is only one retirement arc so they would have to play through the same retirement scenarios four times...
If you have two characters who are retirement age that's pretty impressive. Since I don't believe there are enough unique scenarios to get four characters up to 11th level that seems like an unlikely problem. I suspect by the time there are enough scenarios for people to have four retired characters they will release at least one more retirement scenario.
The very first sentence of my reply: "If you want to run those modules for PFS credit you have to play them with an appropriate level character."
In other words they are not an exception. The rest of my message was responding to the rest of your post about how you would get there.
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SImRobert2001 wrote:I'm asking if they could create them from scratch BECAUSE of the rarity of retirement age PC's. I'm asking if these three scenarios are the EXCEPTION to the rule of "your character must exist before hand."
The very first sentence of my reply: "If you want to run those modules for PFS credit you have to play them with an appropriate level character."
In other words they are not an exception. The rest of my message was responding to the rest of your post about how you would get there.
At this point I would like to point out that my original question has not been answered. Thank you for trying ogre, but you have seemed to dodge the original question. Are we allowed to create, from scratch, for use in a single scenario, a single character for use in these mods: Tomb of the Iron Medusa (17). In theory, playing a character Through EYes of the 10 will bring you to level 13. Allright, that puts you into Academy of Secrets (13). At level 14 now, This will let you run Tomb of the Iron medusa (14) Now, are are the level 14's supposed to gain a level, and jump up into level 16? That is the MINIMUM they would have to be to end up in for Tomb of the Iron Medusa.
IN fact, I would say that at 16, they would be at a disadvantage. Every encounter would be more challenging to overcome. Any Epic level encounters (Which is +3 above APL) Become Nearly Impossible (+4 APL)
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0gre wrote:SImRobert2001 wrote:I'm asking if they could create them from scratch BECAUSE of the rarity of retirement age PC's. I'm asking if these three scenarios are the EXCEPTION to the rule of "your character must exist before hand."
The very first sentence of my reply: "If you want to run those modules for PFS credit you have to play them with an appropriate level character."
In other words they are not an exception. The rest of my message was responding to the rest of your post about how you would get there.
At this point I would like to point out that my original question has not been answered. Thank you for trying ogre, but you have seemed to dodge the original question. Are we allowed to create, from scratch, for use in a single scenario, a single character for use in these mods: Tomb of the Iron Medusa (17). In theory, playing a character Through EYes of the 10 will bring you to level 13. Allright, that puts you into Academy of Secrets (13). At level 14 now, This will let you run Tomb of the Iron medusa (14) Now, are are the level 14's supposed to gain a level, and jump up into level 16? That is the MINIMUM they would have to be to end up in for Tomb of the Iron Medusa.
IN fact, I would say that at 16, they would be at a disadvantage. Every encounter would be more challenging to overcome. Any Epic level encounters (Which is +3 above APL) Become Nearly Impossible (+4 APL)
No, the Level 14s, at the end of Tomb of the Iron Medusa, assuming all went okay, they will be level 15.
I guess that means that, at this time, no one will be able to play the Witchwar Legacy as a PFS sanctioned game, until there is a level 15 or 16 module sanctioned as a step-between.
Consider it as something to be looked forward to.
Hopefully, also, at some point in time, modules to cover the additional, higher levels (18-20) will get published and sanctioned.
Just checked, and a 16th level module, The Moonscar, is on the list to be pre-orderable in May of this year...
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"Are we allowed to create, from scratch, for use in a single scenario, a single character for use in these mods:...?"
The problem is you are asking the wrong question. As I've said twice now, IF YOU WANT PFS CREDIT, NO.
As for reaching the unattainable modules, Mike Brock said that there will be modules to bridge that gap in the future but at the moment there is essentially no way to play them legally. (I wish you'd just asked this to begin with).
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At this point I do not believe that one can play The Witchwar Legacy as a PFS character for exactly the reason you mentioned. That said, there is a module titled The Moonscar that is for level 16 characters, which would allow that last jump needed to qualify for Tier 17.
I'm sure that there will be a 15th level module down the line that will smooth out the progression. For now, I'm just pleased to have a chance to keep playing my retired alchemist.
EDIT: Yar, ninja'd, as they say
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No, the Level 14s, at the end of Tomb of the Iron Medusa, assuming all went okay, they will be level 15.I guess that means that, at this time, no one will be able to play the Witchwar Legacy as a PFS sanctioned game, until there is a level 15 or 16 module sanctioned as a step-between.
Consider it as something to be looked forward to.
Hopefully, also, at some point in time, modules to cover the additional, higher levels (18-20) will get published and sanctioned.
Just checked, and a 16th level module, The Moonscar, is on the...
This is to say, Rather disappointing. Why in the world would they make this change anyway?
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Mike Brock didn't like the module rules as a Venture Captain, and made it one of his goals when he became campaign coordinator to "fix" them. Sure, some of us didn't think they were broken (I was one), but some did, and he was in that group.
It does kind of make sense. You can't make high level versions of your chars to play scenarios, so why do it to play modules? The current way, you play them when you're the right level and it fits into the character's timeline right.
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But this brings up a good point: no where does it say that you must go through the retirement arc to play lvl 13+ mods. Yet it seems to be implied.
I mean couldnt an 11th lvl character play Riven Sky get to 12th lvl and then play Academy for 13th lvl then play Iron Medusa for 14th lvl?
The rules state that if you play a module that gets you past level 12, you automatically drop down to 33xp. This would leave you at exactly at the start of 12th level. At 33xp you can only gain XP through Tier 12 Scenarios/Events.
At this point we only have 1 Tier 12 series of scenarios. As for events they might mean special events held at Paizocon or Gencon would also be able to get you to 13th level. From 13 you would be able to play the high level modules for credit.
This change was made I think to bring module play inline with scenario play rules. While at the same time extending the retirement level of characters.
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The rules state that if you play a module that gets you past level 12, you automatically drop down to 33xp. This would leave you at exactly at the start of 12th level. At 33xp you can only gain XP through Tier 12 Scenarios/Events.
That was put into place so we didn't have people playing the end of Eyes of Ten at level 14. But, yes, you can skip Eyes of Ten entirely now. When you hit level 12, there are several options of modules out there to get you to 13. Or you can use that method to advance two different characters past 12th, one with Eyes of Ten and one with modules.
At this point we only have 1 Tier 12 series of scenarios. As for events they might mean special events held at Paizocon or Gencon would also be able to get you to 13th level. From 13 you would be able to play the high level modules for credit.
Or could mean special events at both ;-)
This change was made I think to bring module play inline with scenario play rules. While at the same time extending the retirement level of characters.
Exactly correct to include death and consumable use.
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Vinyc Kettlebek wrote:
The rules state that if you play a module that gets you past level 12, you automatically drop down to 33xp. This would leave you at exactly at the start of 12th level. At 33xp you can only gain XP through Tier 12 Scenarios/Events.
That was put into place so we didn't have people playing the end of Eyes of Ten at level 14. But, yes, you can skip Eyes of Ten entirely now. When you hit level 12, there are several options of modules out there to get you to 13. Or you can use that method to advance two different characters past 12th, one with Eyes of Ten and one with modules.
Vinyc Kettlebek wrote:
At this point we only have 1 Tier 12 series of scenarios. As for events they might mean special events held at Paizocon or Gencon would also be able to get you to 13th level. From 13 you would be able to play the high level modules for credit.Or could mean special events at both ;-)
Vinyc Kettlebek wrote:Exactly correct to include death and consumable use.
This change was made I think to bring module play inline with scenario play rules. While at the same time extending the retirement level of characters.
Finally! Thanks Mike for clearing this up this question keeps popping up on the boards.