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Pathfinder Adventure Subscriber
Tyinyk wrote:
True. Though, that is something to consider. Over all, I think i would say "Shocking grasp is a lot like the Emperor's lighting attack from return of the jedi. You are shooting lighting from your fingers, and its going to be impossible to control at range without the proper magical items. So, he's going to take half damage. He still gets a reflex save. " "As you shoot lightning along the wire, electricity arcs into the floor and walls, electricity shooting through the enemy. He tries to ground himself by touching the nearby wall, but is not (or is) Successful. The power of the electricity shattered the wire with a loud "POP!" It breaks in half, sending the metal wire off in random directions, pools of molten copper dotting the ground. ![]()
Pathfinder Adventure Subscriber
Charon's Little Helper wrote:
If i'm not mistaken, but wasn't Franklin's discovery that electricity and lighting were related? Instead of say, Space Magic. Ah, my mistake. Franklin wasn't the first person to experiment with lightning. He was the first one to discover that lighting is FLUID, and not solid. (http://mentalfloss.com/article/66551/true-story-behind-ben-franklins-light ning-experiment ) Though, as someone in the comments to the article noted, they were taught that the greeks were the first to discover that amber could produce an electric charge. (I know, I know, citation needed) ![]()
Pathfinder Adventure Subscriber
Allright, You have missed the point. Suppose that you rule that the bolt is stuck inside of him. Why doesn't the bad guy/monster sever the cord during his turn? You have the following Mage turn: Aim, and fire bolt, drop crossbow. Bad guy turn: Gets hit, draws dagger, severs cord. Not to mention, Copper WIRE is loose, but it still comes apart quite easily. (as I found out When I strip them for work. One sharp yank, and it comes apart.) ![]()
Pathfinder Adventure Subscriber
I asked about looking for quick and easy random generators for pathfinder, similar to: http://donjon.bin.sh/ There's an entire list on there, including weather, tavern names, and other completely random generators. What interested me the most was the magic shop generator, weather generator, and a tavern name generator. I asked on the reddit forums for advice, and I got this: Yurei2 wrote:
SO, my question is this: Where does it get the names from? Would The %n1% %n2%.txt Be replaced with a file name, with each word in its own line inside of the file itself? I have already found the following apps: treasure generator, Pathfinder RPG resource, RPG generator,Masterwork Tools: Pathfinder, D&D tools, Pathfinder monsters OGL, City Generator Pathfinder GM toolkit, Pathfinder npc Gallery, Dungeon Creator, and Pathfinder Grimore OGL. ![]()
Pathfinder Adventure Subscriber
Rynjin wrote:
Actually, He was livid. Remember, they were going to destroy the earth to hatch their brood. that would piss ANYONE off. ![]()
Pathfinder Adventure Subscriber
Aranna wrote:
Yes, in the Old series, The doctor has armed himself with guns, knives, and other weapons. IN fact, he's even killed people. OH, and the 9th Doctor armed himself against a Dalek in the 3rd episode. And "The Lonely God" Was from the face of Boe. I think it was in "Gridlock" If not, Google seems to indicate that it was one of his prophecies. ![]()
Pathfinder Adventure Subscriber
I'm collecting players for a Kingmaker Campaign AP. The players will choose to be Evil characters, with all classes allowed. Special Races are considered upon request. So far, there are two characters, a Scout Ranger, and a Warrior. I am looking for more people, up to 4 more. THe game itself has no offical start date, but will begin on the first Tuesday after Gamerz opens its new store. The time will be roughly 5, and end around 9:30. ![]()
Pathfinder Adventure Subscriber
Grick wrote:
I understand that, but a whip IS a melee weapon with reach. So it does take off the opponents head? its just.. .hard to imagine. I mean a weapon like a whip striking an opponents throat and taking off the head? ![]()
Pathfinder Adventure Subscriber
Allright, i heard about how a demon can have a Vorpal whip. So, what does it do? A vorpal Longblade will take off an enemy's head on a roll of nat 20, but Treasures revisited book mentions that Vorpal Whips exist. So, what do they do? I hardly see them taking off someone's head. ![]()
Pathfinder Adventure Subscriber
I read the rules for writing for Pathfinder Society, and it states that levels 1-7 are needed. However, no scenario covers 1-7. So, does this Mean that scenarios are needed for 1-5 and 3-7? Also, Are there any royalties involved or anything? or do you just get your name on the front shet? ![]()
Pathfinder Adventure Subscriber
I am not sure who to give this to, so here i am on the Customer Service forum:
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Pathfinder Adventure Subscriber
Kyonin wine: Brewed from forest grapes and fruit, this wine is brewed and aged in batches. Each year has a different assortment of fruit, depending on what is available. Certain years are incredibly rare, and can often cost of hundreds of thousands of gold pieces per cask. Often, They are left to age for hundreds of years, sometimes entire shipments of years are simply forgotten in caves. ![]()
Pathfinder Adventure Subscriber
I know this might be out of the area of the book, but i would like to see a list of furniture sometime in the future. NOt all of us heroes like to see our homes empty and bare. :) On that note, how about something along the lines of say, a magical scabbard that magically mends any sword/knife put into it? Or even then, an armor stand that repairs and mends all clothing/armor placed on it, or even gives a temporary boon, such as an enchantment that gives masterwork quality if the armor is left on it for 8 hours? THis could be expanded to include a +1 enchantment that lasts for say, 4 hours, though i'm not sure how powerful it would be. I would also love to see a Handy Haversack style belt for potions and scrolls. ![]()
Pathfinder Adventure Subscriber
Taldorian Gin: A clear liquid grown from wheat in the fertile plains of Taldor. It is rather cheaply made, but is rather expensive as it had made its way into the upper Echelons of Taldorian Society. It is usualy only served in upper class Social Clubs, where it is prized for its sharp taste once aired. Usually, the "Taldorian Gin" found in bars and taverns is a low quality imitation, Though it is rumored to be from the very same stills that produce the high quality Gin. ![]()
Pathfinder Adventure Subscriber
Dragon Water: A weak alcholholic Beverage brewed by the Sewer Dragons of Absalom, used mostly to combat the various amoutn of parasites and diseases infesting water. Calistra's Duty: Created from Yellow Jacket Honey, This wonderful, sweet brew is served in Calistrian Temples. It is served as a sacretment in Calistrian ceremonies. ![]()
Pathfinder Adventure Subscriber
Asmodeus's hellfire: A chelaxian whiskey known to be immensly harsh. It is brewed nearly eveyrwhere in cheliax, resulting in numerous variations. However, those brewed in Asmodian temples are often enchanted so that when the cork on a bottle is opened, an illusion of a demonic creature leaps out, sometimes with praises of Asmodeus. ![]()
Pathfinder Adventure Subscriber
Allright, i have a Half-ORc paladin of Iomeade that is going to carry around with him several different types of mead. However, i have no idea how to do so without having 20 different 5 gallon barrels, or a carrying 50 different jugs? Also, i need names of Different types of Rum, Ale, wine, beer, ect. as well as a basic description I"ve thought of a few: Kyonin Wheat Ale: Surprisingly dark and strong for an Elven brew. Dwarven Honey Mead: Light colored sweet tasting beer brewed on mountain tops. ![]()
Pathfinder Adventure Subscriber
spectrevk wrote: I thought Chelaxians were known for dealing with Devils, not Demons... True, but The "underworld" is essentially the same. Demons/devils torturing mortals. Its rather easy for me to see someone who controls an imp inspiring someone else to try and control ( or want to) a different breed of demon/devil. (in this case, succubi) ![]()
Pathfinder Adventure Subscriber
LurkingSooner wrote:
Thats not true anymore. It JUST changed with the latest PFS rules. Though, how does alchemy summoning work? ![]()
Pathfinder Adventure Subscriber
Beerwolf wrote: Magus would also be a great choice. Especially from a good RP perspective. The race fits well. YOu see, i thought of that, and that WOULD explain why he's going around collecting all this knowledge about all things, weapons and magic. But, Since he's interested in demonic control, the magus wouldn't fit because maguses can't summon. ![]()
Pathfinder Adventure Subscriber
Mergy wrote: Personally I'd go dhampir if I wanted to be a summoner. You have that boon available as well, right? I do not currently have a dhampir available. ThreeEyedSloth wrote:
Here's the thing, though. I'm quite accustomed to playing a spontaneous caster class, VS a planned caster class like a Wizard. I was also planning on making her a real pick. This would explain a Charisma as low as 14, since no one would like her. It will be a big change for me mechanics wise, so what feats would be good for him? I know summon monster, but how many, and how can i keep a steady supply of summon monster spells? Scrolls? ![]()
Pathfinder Adventure Subscriber
Allright, I got a Tiefling boon for PFS. Now, i can't think of what to do with it, so i'm exploring several options. I know i want this character to be my Chelaxian character. But, for the specific class, I'm torn between several options. 1) Summoner. I know that the -2 to charisma would affect my Spell's DC in a negative way, but I've always wanted a Chelaxian summoner whose Eidelon resembles a succubus. I was thinking about making the succubus a close combat expert. The Eidolon would have a Bite attack, Increased armor, and an undetermined Third Evolution. AS for the summoner Herself, i was thinking of someone very arrogant, and who would stay in the distance, supporting the battle from afar. Now, i'm not sure how to go about this. 2) Sorcerer: I already have one, but i could go for an aggressive abyssal bloodline. IT would also allow me to replay a few of the things I made the mistake of, like a few feats. However, it will be a basic repeate of a character that already exists. 3) Rogue/Ninja: I've always wanted to play these classes. Just something about using various items to help you get through the fights is simply... adorable. However, i don't' know where i would begin with item or talent selection. I prefer the idea of someone sneaking around, and backstabbing helpless/sleeping opponents. ![]()
Pathfinder Adventure Subscriber
Callarek wrote:
This is to say, Rather disappointing. Why in the world would they make this change anyway? ![]()
Pathfinder Adventure Subscriber
0gre wrote:
At this point I would like to point out that my original question has not been answered. Thank you for trying ogre, but you have seemed to dodge the original question. Are we allowed to create, from scratch, for use in a single scenario, a single character for use in these mods: Tomb of the Iron Medusa (17). In theory, playing a character Through EYes of the 10 will bring you to level 13. Allright, that puts you into Academy of Secrets (13). At level 14 now, This will let you run Tomb of the Iron medusa (14) Now, are are the level 14's supposed to gain a level, and jump up into level 16? That is the MINIMUM they would have to be to end up in for Tomb of the Iron Medusa. IN fact, I would say that at 16, they would be at a disadvantage. Every encounter would be more challenging to overcome. Any Epic level encounters (Which is +3 above APL) Become Nearly Impossible (+4 APL) ![]()
Pathfinder Adventure Subscriber
Shivok wrote:
Yes, they could, but there's, what, TWO ways to get to level 12? And after those are done, how is a small group of say, 20 people, supposed to run repeated plays of the high level modules? Even if it was say, once every 4 months? ![]()
Pathfinder Adventure Subscriber
0gre wrote:
I'm asking if they could create them from scratch BECAUSE of the rarity of retirement age PC's. I'm asking if these three scenarios are the EXCEPTION to the rule of "your character must exist before hand." ![]()
Pathfinder Adventure Subscriber
OKay, quick question with the new rules about modules. I know that players can no longer create characters for say, Cult of the Riven Sky (level 10) But what about The Witchwar legacy (level 17) or Tomb of the Iron Medusa? (level 14) Are we allowed to create characters for ONLY these modules? And even that, Academy of Secrets is level 13. So, does everybody have to have a level 12 or 13 now? And Would the Iron Medusa need a level 13 character? I suppose they COULD be 13, if they went through both the Retirement scenario, and then Academy of Secrets. However, it would be hard to rerun a scenario with a different character, since you'd have to have at least 4 characters that followed that EXACT path to get into that group. ![]()
Pathfinder Adventure Subscriber
Tels wrote:
The problem is that THAT many tests will be a REAL problem with originality. Its hard to come up with that many different tests while maintaining variety. I would simply suggest saying VERY clearly, that this test has to be role played out. At every moment, You would both need to keep what would be actual "feelings" in mind. ![]()
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My advice would be to ask yourself "Where do I want this character 75% of the time" and then put your effort into that. Just today, i helped a sorcerer build an abyssal bloodline so at level 3, he could get the freakishly long limes characteristic, and add 5 feet to his attack range. This way, he would be a melee combat caster. So, i had him drop his charisma down to 14, and bump his Constitution and strength up. This way, when he takes his levels in (i think) monk, he is all set o hit the ground running with high STR and CON. ![]()
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I would say go through the character list, and develop a test that works off of each of the six main stats, and some of the skills. Make each a failure point. Miss the "wisdom" based test and you don't know enough to be a god. Enter a room, and begin helping an old woman work, and you pass a "good" test. However, if you were to help, you begin to become addicted to helping people, and eventually, you end up as a willing slave in Geb, or Cheliax. You've failed your will save. If you pass on the woman, you've passed an evil alignment check, but you become more and more in love with the idea of seeing her suffer. You want to continuously mess with this poor woman and her family. You've failed another will save. You no longer want to be an actual god, but you're now a conqueror. Here's a fancy, magical sword, fancy, magical adamantium armor, and a list of people who are willing to join your army. Go conquer. ![]()
Pathfinder Adventure Subscriber
Alright, quick question with the mists template? Question About the Mists:
Do the stats of the monsters and humans in the adventure path include the effects of the mists itself? Clearly the ones borrowed from the bestiary do not, but would the mists effects apply to undead as well? Or even then, what about the regular monsters like the snake and crocodile, or a familiar? Osirion Faction Mission:
As for the Osirion faction mission, the players need to find the last will and testament. DO they just grab the bird token? End Mission:
ARe the apes visible from the players point of view? Do the monkeys just sit there along the walls and the floor, not interacting with the players? This would seem awfully tempting for the players to start shooting them. Or is it better to leave them off the map, saying there's monkeys around And where does the tik tak first pop up at? The Mists Themselves: What should the players know of the mists themselves, is there a heal check they make to determine the proper course of action to cure themselves? (counter spell or remove disese, i think it was? Or even, is there a check that can be made to determine if the mists themselves were magic, or that they could protect themselves with a cloth over their face? ![]()
Pathfinder Adventure Subscriber
Laithoron wrote:
It is "charming" in the APG. IT also adds a +1 trait bonus to any language-dependant spell that you cast. It affects people who are/could be attracted to you. Its under the social traits. ![]()
Pathfinder Adventure Subscriber
It depends on how i'm feeling. If i'm not up for a fight, i'll just have the characters treated as "normal" race. If i built a town up from scratch, with its own history, then i'll look at the following: 1) What is the town's history with the race in question? Hobgoblin players would likely find alot of racism and hatred if the town in question had issues with Hobgoblin raids. However, in a town like Absalom, Hobgoblin characters would see a great deal more tolerance simply because of the massive amounts of other races that trade in the town. Simply consider the history of the npc, town, and country in question. A cleric of Iomede would let the PC's actions speak for themselves wherever they were, while a random person in the Hold of Belkzan might treat a half-orc with suspicion and hatred, even to the point of not wanting to deal with them. A gnome in Cheliax would be treated as property, while in Andoran, the NPC's might treat the gnome in the exact opposite manner. Perhaps even asking if the gnome was an escaped slave. FOr me, they haven't been game changers. I've given a bit of different flavor text, though. Such as: *There is a bit of hatred in the store clerks eyes as steve the hobgoblin enters his store. It is clear that Money is welcome here, but Steve is not. There seems to be a silent curse emanating from his lips. * "your appraise check did well, resulting in a total of 15. However, you find that the kobold race is not welcome here, and all you cold find was a shopkeeper who charges triple for the Masterwork sword." There are ways around these of course, since the kobold/hobgoblin player could give his money to his companions. ![]()
Pathfinder Adventure Subscriber
Allright, i'm looking for a random treasure generator that will produce all items in the pathfinder ruleset, including those of mundane quality. What would be the best treasure generator for this? To be specific, i'm looking for one that is kept up to date with the most recent pathfinder items. Or, failing that, what is the best way i can ensure a constant assortment of interesting and random items that include mundane items? (Like, say, a cabinet, that i could cover in jewels for a higher end campaign) I'm also looking for spreadsheets that feature a list of all known pathfinder items. ![]()
Pathfinder Adventure Subscriber
Gailbraithe wrote:
Thats only because very few people add herbivores to descriptions of areas. It would be different if more adventures added more flavor like goblins gathered around a fire eating deer, or descriptions of animal tracks on trails that are only there for fluff.
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