Which spells to use as inquisitor in a 5 man party?


Advice


I play a dwarf inquisitor and I don't know which spells to use because I am new to pathfinder. My party consists of 1) half-elf sword and shield paladin healing deity, 2) half orc 2 handed fighter/barbarian, 3) halfling rogue, 4) human bow and arrow ranger 5) (me) dwarf inquisitor healing deity.
Our GM chooses our enemies rather randomly. I tend to fight in the frontline but that isn't healthy. Everybody in the party is new to pathfinder including the GM. We used to play warhammer roleplay. Help is much appreciated.

(I do know that my english is rubbish and I am proud of it)


What level are you guys at? An inquisitor can be a very effective front line melee type guy but knowing what level you are at can help us with what spells you have access to

Also what kinds of things do you want to be able to do with your spells?

Heal.

Make the party and yourself tougher.

Information gathering/ super senses.


Dragonsong wrote:

What level are you guys at? An inquisitor can be a very effective front line melee type guy but knowing what level you are at can help us with what spells you have access to

Also what kinds of things do you want to be able to do with your spells?

Heal.

Make the party and yourself tougher.

Information gathering/ super senses.

almost level 5 and making the party tougher.


We have had some combat and are now level 5

The Exchange

Well I'm an avid anti-optimizer so my advice may not be the best.

My inquisitor is a melee bruiser and my current known spells look like this (at level 7).

1st

Cure Light Wounds
Divine Favor
Command
True Strike
Shield of Faith

2nd

Bloodhound
Shield Other
Castigate

3rd

Blood Biography
Daylight


Thanks for the advice. My biggest problem for the moment is that my partymembers like to dive head on in combat. I am the only one that can properly heal. They use my deity to force me to Heal them. (sarenray) so I just run around invisible while healing. And that is what I want to avoid by using other spells.


GB_Be wrote:
Thanks for the advice. My biggest problem for the moment is that my partymembers like to dive head on in combat. I am the only one that can properly heal. They use my deity to force me to Heal them. (sarenray) so I just run around invisible while healing. And that is what I want to avoid by using other spells.

Well you have a paladin in the party, who has been argued many times as possibly rivaling a cleric with healing, if not being better at it when they get up in level.

Is the Paladin just healing itself?

Sarenrae isn't necessarily a "healing" god. She has alot of domains, what domain did you choose?

How exactly do they use your own deity against you to force you to do things?

By 5th level you have bane and judgement 2/day so you are just as effective as the pally in combat.

Personally, I'd start preparing 1 first level heal and 1 2nd level heal per day and that's it. There is no reason why the paladin can't pick up the slack on heals.
They can buy potions too ya know?

Shadow Lodge

GB_Be wrote:
Thanks for the advice. My biggest problem for the moment is that my partymembers like to dive head on in combat. I am the only one that can properly heal. They use my deity to force me to Heal them. (sarenray) so I just run around invisible while healing. And that is what I want to avoid by using other spells.

Grrrr.. Inquisitors can do awesome in battle and your party is almost certainly better off if you pick up a bow or a sword and use your bane and judgments to seriously kick butt. They can self heal or buy a wand and you can patch them up later.

I have nothing against people who WANT to be a healer but telling someone else they need to is seriously selfish play.

My (current) level 5 inquisitor spells:
1st:
Bless
Cure light wounds
Divine favor
Protection from Evil

Decent but situational 1st level spells
Disguise Self
Alarm
True Strike

2nd:
Invisibility
Flames of the Faithful (though I'm not really happy with this so far
Silence (cast it on the sword, charge in and silence enemy casters)

Decent but situational 2nd level spells
Bloodhound (nice for knowing invisible creatures are around and finding them)
Ghostbane dirge
Honeyed Tongue - Diplomacy
Tongues


inquisitors are NOT meant to be healing.

they are meant to be in the front lines killing stuff

and Sarenrae is not the mindless goddess of healing allies.

Sarenrae is the goddess of Holy Bloodshed (Jihad), the goddess of Cleansing by Fire (Immolation), the Goddess of redemption through bloodshed (slaughter in the name of the holy light), this does not sound like a healing goddess to me.

Sarenrae is just as much a warrior as either Iomedae, Gorum, Shelyn, Irori, or Zon-Kuthon.

there is a reason her clerics carry scimitars.

an inquisitor of the dawnflower should not sit back and heal when the enemy is loose, she should take the reins and join the massacre. a death inflicted by a dawnflower dervish's scimitar is just as good as redemption.

Shadow Lodge

GB_Be wrote:

I play a dwarf inquisitor and I don't know which spells to use because I am new to pathfinder. My party consists of 1) half-elf sword and shield paladin healing deity, 2) half orc 2 handed fighter/barbarian, 3) halfling rogue, 4) human bow and arrow ranger 5) (me) dwarf inquisitor healing deity.

Our GM chooses our enemies rather randomly. I tend to fight in the frontline but that isn't healthy. Everybody in the party is new to pathfinder including the GM. We used to play warhammer roleplay. Help is much appreciated.

(I do know that my english is rubbish and I am proud of it)

Some other suggestions.

Switch your teamwork feat to Precise Strike (if it isn't already) and flank with the rogue for an extra 1d6 damage. Your rogue will love a dedicated flank partner and an extra d6 damage is great.

If your god is Sarenrae as the above poster suggested Flames of the Faithful is a great thematic spell, and Sarenrae is very much a kick-butt first take names later type god.


here is the spell list of my 8th level tian inquisitor of Zon-Kuthon

CL8th

1st level spells

cure light wounds
magic weapon
divine favor
bless

2nd level spells
weapon of awe
cure moderate wounds
lesser restoration
see invisibility

3rd level spells
heroism
cure serious wounds
invisibility purge.

3 judgements a day

with weekly william's merging of multiple encounters into fewer bigger encounters. i rarely run out of spells, but the sorcerer and psionicist easily run out spells/power points and the DM just enforced this. by merging the encounters together.

instead of fighting 4 CR approriate encounters seperately. we fight the equivalent to 3-5 merged CR appropriate encounters. and get convenient rest time. and these encounters are balanced against 8 players, not 4, (we have an 8 person party). and most of the party is highly undergeared, or at least doesn't have the best wealth disribution. the least geared PC is the Tian Cleric of Irori who still has the same equipment he had at 1st level. i have the least gear of the 'martials' but 2nd least wealth in the entire party. and i fight better than the dwarven fighter with a +7 weapon. despite only having a +1 abberration bane spiked chain. the fighter has excessive defenses, but they don't really matter. it ends up never making a difference, weekly william can't roll with any luck at all. so he plays less 'luck depandant' monsters. like giants, who will hit a level appropriate pc on a 2 or better, no matter what, even defensively minmaxed dwarves. which Mr fighter has a high defensive focus, and a simplistic hack and slash lifestyle, he actually gets upset his minor alchemical items are worthless.


Pendagast wrote:
GB_Be wrote:
Thanks for the advice. My biggest problem for the moment is that my partymembers like to dive head on in combat. I am the only one that can properly heal. They use my deity to force me to Heal them. (sarenray) so I just run around invisible while healing. And that is what I want to avoid by using other spells.

Well you have a paladin in the party, who has been argued many times as possibly rivaling a cleric with healing, if not being better at it when they get up in level.

Is the Paladin just healing itself?

Sarenrae isn't necessarily a "healing" god. She has alot of domains, what domain did you choose?

How exactly do they use your own deity against you to force you to do things?

By 5th level you have bane and judgement 2/day so you are just as effective as the pally in combat.

Personally, I'd start preparing 1 first level heal and 1 2nd level heal per day and that's it. There is no reason why the paladin can't pick up the slack on heals.
They can buy potions too ya know?

The GM chose healing for me to counter the selfish paladin. The book about gods said that I cannot refuse to heal somebody except when the wounds won't heal naturally. They think it means: when I go down the inquisitor is gonna patch me up.

The paladin is only healing himself. Except when everybody except him is unconscious that is the moment when he heals me so I can heal the rest
--'.Our party is as poor as hell because the paladin (he's in charge) gives it away to the owner of the mine we explored, the village we saved...

Wands, alchemy, crossbows, wizards, etc aren't avaible because of a revised time setting.

the paladin isn't a good commander, I asked for some kind of strategy he said charge! It was the 2nd battle of the day so everybody was a little bit wounded. 25 bandits vs 5 PC's and 2 NPC's result fighter dead and rogue dead and I almost. GM said that it was really stupid to split up while charging.(paladin runs of to the other side with the NPC's.)

Liberty's Edge

keep silence up on the pallys weapon. Not only will it eliminate enemy casters he goes after but it will keep the paladins mouth shut. Put the rogue in charge of talking. :)

Never let a pally be in charge.. EVER! or he just gives away your loot. If you can't just get rid of him like that state that you earned your share fairly and so by rights (law) your part is yours to do with as you wish, and you don't want to give it away!

He will have to respect your say in this and you get your gold or he falls


Sigil87 wrote:

keep silence up on the pallys weapon. Not only will it eliminate enemy casters he goes after but it will keep the paladins mouth shut. Put the rogue in charge of talking. :)

Never let a pally be in charge.. EVER! or he just gives away your loot. If you can't just get rid of him like that state that you earned your share fairly and so by rights (law) your part is yours to do with as you wish, and you don't want to give it away!

He will have to respect your say in this and you get your gold or he falls

Tried that and failed. The territory is ruled by a half-elf, he is a half-elf and knows the ruler so I as dwarf can't go and say to him that he cant do things like that and that the money is ours.

Silver Crusade

In the great long list of healing characters Inquisitors rank as good but not great. Paladins/Clerics/Life Oracles are best followed by standard Oracles, Witches, Inquistors, Alchemists, Bards and Rangers in that rough order.

That however is irrelevant. You shouldn't be forced to play a healer if you don't want to. The next time he says "stay at the back and heal" ignore him and plow into combat (you are a Dwarf after all). If he gets shirty about it remind him that if he needs a healer so much he should do it himself, he's better at it after all.

As for stealing your money to pay the poor, that's theft which is pretty much a chaotic act. He stole your money for his own ends. No matter what the purpose, that is not a lawful act and he should currently be enjoying his new role as a fighter without feats.

That is of course unless you said to your Paladin that he has free rein to spend all the money as he sees fit, in which case you deserve to lose it.

Silver Crusade

GB_Be wrote:
Sigil87 wrote:

keep silence up on the pallys weapon. Not only will it eliminate enemy casters he goes after but it will keep the paladins mouth shut. Put the rogue in charge of talking. :)

Never let a pally be in charge.. EVER! or he just gives away your loot. If you can't just get rid of him like that state that you earned your share fairly and so by rights (law) your part is yours to do with as you wish, and you don't want to give it away!

He will have to respect your say in this and you get your gold or he falls

Tried that and failed. The territory is ruled by a half-elf, he is a half-elf and knows the ruler so I as dwarf can't go and say to him that he cant do things like that and that the money is ours.

How is this guy a paladin exactly?

Call his bluff. Say that all of you earned that money and it's not just his to spend. What's he going to do? Say "No this is my money?" Again that's theft.

Also, refuse to continue under his leadership. Point out that his recklessness has got 2 people killed and his stealing has seriously impacted the effectiveness of the group. Say that if the fighter and the rogue had been able to get better equipment from the money he stole then they might still be alive. Their deaths are on his head.

If that fails tell the Paladin that you are not going to wait around for his stupid actions to get you killed and then walk away IC.

Before you do this voice your concerns to the GM and tell him what you are going to do. Your GM should be made aware of your concerns so he can better prepare for this eventuality.


FallofCamelot wrote:
GB_Be wrote:
Sigil87 wrote:

keep silence up on the pallys weapon. Not only will it eliminate enemy casters he goes after but it will keep the paladins mouth shut. Put the rogue in charge of talking. :)

Never let a pally be in charge.. EVER! or he just gives away your loot. If you can't just get rid of him like that state that you earned your share fairly and so by rights (law) your part is yours to do with as you wish, and you don't want to give it away!

He will have to respect your say in this and you get your gold or he falls

Tried that and failed. The territory is ruled by a half-elf, he is a half-elf and knows the ruler so I as dwarf can't go and say to him that he cant do things like that and that the money is ours.

How is this guy a paladin exactly?

Call his bluff. Say that all of you earned that money and it's not just his to spend. What's he going to do? Say "No this is my money?" Again that's theft.

Also, refuse to continue under his leadership. Point out that his recklessness has got 2 people killed and his stealing has seriously impacted the effectiveness of the group. Say that if the fighter and the rogue had been able to get better equipment from the money he stole then they might still be alive. Their deaths are on his head.

If that fails tell the Paladin that you are not going to wait around for his stupid actions to get you killed and then walk away IC.

Before you do this voice your concerns to the GM and tell him what you are going to do. Your GM should be made aware of your concerns so he can better prepare for this eventuality.

He is just a paladin, I don't know his background or anything.

Completely true, hav to talk to the GM about that matter and I might point him on the facts ingame. He just charged without checking alignment on wat the GM described as "they kinda look like highwaymen or people living in the forest" He checked late in combat and they were evil. He didnt use his smite or any other ability to get them down more quickly he just kept fighting like a fighter would do. He abuses his social status to make me listen. And I need to atone because I let people die.

Grand Lodge

It doesn't matter how in with the king the paladin is, he can't decide for THE ENTIRE GROUP to give reward money/money found/loot found to a village. He can give his share back, but not everyone's. And if he's abusing his social status to make you listen/do stuff, he's not being very good and would be on his way to being a fallen pally.

Also, you don't need to atone for anything (or wouldn't need to if I was the DM). You didn't let people die, the died due to stupid tactics. Don't let ANYONE make choices for your character, he's YOUR's. Your DM choosing healing for your domain really makes me wary, as does your group's idea that you can't refuse to heal someone. No where in Sarenae's description does it say that. Well, assuming the pathfinder wiki (I'm away from books right now) didn't leave that part out, though that seems a pretty important thing to leave out.

RPG Superstar 2011 Top 8

Regarding your problems with the Paladin...

Well, you said the whole group is new to Pathfinder. Getting religions and alignments to work out well in play can take a bit of practice. Paladins unfortunately really crank up the level of system mastery you need to make them work.

Detect evil is especially easy to adjudicate incorrectly at lower levels. If your opponent isn't undead, an outsider (aka demon/daemon/devil), an evil Cleric or Paladin, or has six or more HD/class levels detect evil finds nothing. Chances are those highwaymen you fought wouldn't actually detect as evil the way the rules work (I'm assuming here you didn't fight 25 level 6 highwaymen as a group of level 5 characters).

Then if you really start getting in to alignments... are all highwaymen even necessarily evil? Depending on the situation you could have Neutral aligned highwaymen who were forced to choose between starving and robbing other people. Depending on who they steal from you can even start to get in to Robin Hood-esque situations where Good aligned highwaymen exist. Without detect evil and Smite Evil abilities at the table, this becomes less of an issue as Paladins are are the class most strongly tied to the actual mechanics of alignment.

And then you hit the Paladins other difficult to adjudicate class feature: the Code of Conduct. I'm betting your GM didn't actually discuss what the Paladins Code actually was going to be before you started playing. This REALLY needs to be defined, and probably written out, since they can really change how the Paladin player acts. As people have previously noted, if he is distributing the parties loot without permission, he is probably stealing and definitely acting Chaotic. He is no longer a Paladin.

On a related note, you shouldn't have to perform any atonement for when party members die. I'm assuming you did your best to save as many as you could, and so you are fine. It is much more difficult for an Inquisitor to lose his abilities. You have to specifically 1) Slip in to corruption or 2) shift your alignment too far away from your deity. The whole point of Inquisitors is that they are the worshipers of a deity that CAN do the dirty work Clerics and Paladins cannot. As such, they get a lot more slack.

Oh, and if your GM tries to shift your alignment because party members died... he needs a smack to the back of the head. Alignment is what actions you choose to take, not what dice rolls don't go in your favor. Unless you specifically chose to let someone die, not getting there in time isn't your fault and so doesn't effect your alignment.


GB_Be wrote:
Pendagast wrote:
GB_Be wrote:
Thanks for the advice. My biggest problem for the moment is that my partymembers like to dive head on in combat. I am the only one that can properly heal. They use my deity to force me to Heal them. (sarenray) so I just run around invisible while healing. And that is what I want to avoid by using other spells.

Well you have a paladin in the party, who has been argued many times as possibly rivaling a cleric with healing, if not being better at it when they get up in level.

Is the Paladin just healing itself?

Sarenrae isn't necessarily a "healing" god. She has alot of domains, what domain did you choose?

How exactly do they use your own deity against you to force you to do things?

By 5th level you have bane and judgement 2/day so you are just as effective as the pally in combat.

Personally, I'd start preparing 1 first level heal and 1 2nd level heal per day and that's it. There is no reason why the paladin can't pick up the slack on heals.
They can buy potions too ya know?

The GM chose healing for me to counter the selfish paladin. The book about gods said that I cannot refuse to heal somebody except when the wounds won't heal naturally. They think it means: when I go down the inquisitor is gonna patch me up.

The paladin is only healing himself. Except when everybody except him is unconscious that is the moment when he heals me so I can heal the rest
--'.Our party is as poor as hell because the paladin (he's in charge) gives it away to the owner of the mine we explored, the village we saved...

Wands, alchemy, crossbows, wizards, etc aren't avaible because of a revised time setting.

the paladin isn't a good commander, I asked for some kind of strategy he said charge! It was the 2nd battle of the day so everybody was a little bit wounded. 25 bandits vs 5 PC's and 2 NPC's result fighter dead and rogue dead and I almost. GM said that it was really stupid to split up while charging.(paladin runs of to the other side with the...

I think there is a slight misquote here, but I can´t access the book currently. A cleric of a good god only has some kind of obligation to help others (i.e people outside of the church) if their wounds won´t close/heal in time. And even then they can charge for the healing.

It like this: A guy with a papercut (1HP damage) comes to the temple and demands healing.... he is likely to be send away with a footprint on his arse and the promise of a scimitar in his delicate regions should he come with such a problem again.

On the other hand, if a villager comes in with a cursed wound that won´t stop bleeding, chaused by a devil or demon ... well you can expect at least some efford to keep you alive, but don´t expect something like a free Restoration spell.

But this is sadly irrelevant to an adventuring party so they should not bother you with the argument.

They way you describe it, the Paladin isn´t doing his job properly. As a "tank" he should try to protect everyone else and draw as much of the enemy attacks on him = the guy with great AC.

If this doesn´t work someone has heal in combat (=wasting actions) to keep the party alive and running.

My advice (not everything is serious):

-talk to your GM about the situation, if this alone doesn´t work talk to the group either with or without the paladin player present. Explain to them, that you are not enjoying running arround and healing everybody, and that the whole problem could be avoided with some sensible tactics.
Just because the Paladin is the leader doens´t mean that the player gets to decide everything.

-The paladin can channel energy, so after every combat where the group has taken damage, make a group hug and let him heal the group - if said paladin want´s to spend his channeling into doing damage or other things...stop healing the paladin an retreat with the rest of the group after he charges the next time.

-If your group doesn´t want to listen, kill your character and start again as something that doesn´t have to listen to the Paladin / and or can kill him easily.

-Challenge the Paladin to a drinking contest for the leadership of the group.


After hearing about your playing situation i have one thing to say:

Danger, Danger Wil Robinson! Eject! Eject!

New to the system or not there is a lot of issues between the GM and other players going on there. I would be disinclined to continue in such a game.

Liberty's Edge

I also agree that the paladin's actions are ground for several cases of falling from grace and losing his powers. If the GM does not enforce the restrictions given in the rules on a paladin's behaviour, then the class is completely out of balance compared to other PCs. In fact, a "selfish paladin" is absolutely opposed to my understanding of the class.

Concerning your "duty" to heal others, you should have a talk with the DM to clarify exactly what your goddess expects of one of her priests. That should be your guideline rather than other PCs' demands. And if what he tells you does not suit your concept, he should be fair enough to allow you to follow another god whose expectations are closer to your concept.

In fact, the GM should not have forced you to take on the healing role. That is what NPCs are for if no player feels like it.


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GB_Be wrote:

I play a dwarf inquisitor and I don't know which spells to use because I am new to pathfinder. My party consists of 1) half-elf sword and shield paladin healing deity, 2) half orc 2 handed fighter/barbarian, 3) halfling rogue, 4) human bow and arrow ranger 5) (me) dwarf inquisitor healing deity.

Our GM chooses our enemies rather randomly. I tend to fight in the frontline but that isn't healthy. Everybody in the party is new to pathfinder including the GM. We used to play warhammer roleplay. Help is much appreciated.

(I do know that my english is rubbish and I am proud of it)

Here is the list for a human 11th level inquisitor I built once. I used the APG option of gaining an extra spell known each level:

0th level:
Acid Splash
Brand
Create Water
Detect Magic
Detect Poison
Disrupt Undead
Light
Read Magic
Sift

1st level:
Cure Light Wounds
Alarm
Comprehend Languages
Divine Favor
Protection from Evil
Shield of Faith
True Strike
Burst Bonds
Command

2nd level:
Cure Moderate Wounds
Invisibility
Bloodhound
Confess
Restoration, Lesser
Knock
Silence
See invisibility

3rd level:
Dispel Magic
Magic Circle vs. Evil
Remove Curse
Remove Disease
Cure Serious Wounds
Protection from Energy

4th level:
Restoration
Divine Power

This one should be group oriented enough to be of value, but at the same time able to hold his own in battle or social situations. I also went a bit with the traditional inquisitor and tracker theme here.

Just in case it interests you, here is the list of feats:
combat reflexes (high dex build), endurance (wants to sleep in medium armor), track (bonus), outflank (teamwork feat), power attack, exotic weapon proficiency: bastard sword (use one-handed, thus make shields possible), shielded caster (teamwork feat), additional traits (resilient; magical talent (purify food and water -> survive on your own in the wilderness)), Swap places (teamwork feat, floating), vital strike (do more damage on a single attack, maybe take furious focus instead), lunge.


So if you are starting at first, Protection from Evil is a must as well as cure light wounds.

Work with Ogre's spells Sangolers spell lists. If you can get your party to worship your diety there is a great spell called ward of the faithful that is really good. I think that is its name like a 4th level inquisitor spell.


GB_Be wrote:
Sigil87 wrote:

keep silence up on the pallys weapon. Not only will it eliminate enemy casters he goes after but it will keep the paladins mouth shut. Put the rogue in charge of talking. :)

Never let a pally be in charge.. EVER! or he just gives away your loot. If you can't just get rid of him like that state that you earned your share fairly and so by rights (law) your part is yours to do with as you wish, and you don't want to give it away!

He will have to respect your say in this and you get your gold or he falls

Tried that and failed. The territory is ruled by a half-elf, he is a half-elf and knows the ruler so I as dwarf can't go and say to him that he cant do things like that and that the money is ours.

A selfish heal paladin who gives away comrades money?

No I don't think so. The Paladin is under stricter guide line than an inquisitor. He needs some attonement. Read Inquisitor REALLY close. Then read it out loud to everyone else, Essentially the inquisitor can do what he pleases as long as it furthers the ultimate goal (ie the end justifies the means) there for the inquisitor is not bound necessarily by the tennents of a cleric of that religion.
Therefor, he is a rogue element amoung the church. So if it says clerics of that god wont refuse healing, that's great. Your NOT a cleric of that god.
Also, you do NOT have to even worship ANY god, you can be an inquisitor of an ideal. Inquisitors don't lose spells or become ex-inquisitors for not following the religion/church closely.

Quote:


Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.

I ask you, where are the tithes and offerings due your church from your efforts? These must be met!!(if the inquisitor wants them to, but it is not for others to argue) What about operating stipend? The Church has meeger funds and you, it's operative are expected to meet the costs of working as a free agent, denying the church it's due is blasphemy and must be righted, if not avenged!

Nothing in that write up says you have to heal anyone.
That's for clerics of the church, which you are not.
Memorize one heal spell of each level, period. When you run out, oh well!
Save yourself a bane and a judgement for conflict with the paladin, and you will drop him like a sack of sorry potatoes.
You're not evil, so technically he can't attack you just because you're arguing, but just in case...
I'd make sure everyone in your gaming group reads and understands the above quote from the inquisitor. You are not bound by the normal tenets of the church/god you have chosen.
Period. I gives a dang what all the clerics are doing these days.


Hitokiriweasel wrote:

It doesn't matter how in with the king the paladin is, he can't decide for THE ENTIRE GROUP to give reward money/money found/loot found to a village. He can give his share back, but not everyone's. And if he's abusing his social status to make you listen/do stuff, he's not being very good and would be on his way to being a fallen pally.

Also, you don't need to atone for anything (or wouldn't need to if I was the DM). You didn't let people die, the died due to stupid tactics. Don't let ANYONE make choices for your character, he's YOUR's. Your DM choosing healing for your domain really makes me wary, as does your group's idea that you can't refuse to heal someone. No where in Sarenae's description does it say that. Well, assuming the pathfinder wiki (I'm away from books right now) didn't leave that part out, though that seems a pretty important thing to leave out.

wait, let me get this straight, the DM chose healing domain FOR your character??

Are you kidding me?
It's highly unlikely an inquisitor would even choose this domain. The inquisitor does not get spells from that domain, so an extra healing spell it does not give. If I were you I'd go for glory or fire. Sun does nothing for an inquisitor as they don't channel (bunk i say, bunk!)

Shadow Lodge

GB_Be wrote:

The GM chose healing for me to counter the selfish paladin. The book about gods said that I cannot refuse to heal somebody except when the wounds won't heal naturally. They think it means: when I go down the inquisitor is gonna patch me up.

The paladin is only healing himself. Except when everybody except him is unconscious that is the moment when he heals me so I can heal the rest
--'.Our party is as poor as hell because the paladin (he's in charge) gives it away to the owner of the mine we explored, the village we saved...

Wands, alchemy, crossbows, wizards, etc aren't avaible because of a revised time setting.

the paladin isn't a good commander, I asked for some kind of strategy he said charge! It was the 2nd battle of the day so everybody was a little bit wounded. 25 bandits vs 5 PC's and 2 NPC's result fighter dead and rogue dead and I almost. GM said that it was really stupid to split up while charging.(paladin runs of to the other side with the...

Yeah... the problem here is you are being forced into a hole you don't want/ enjoy. There are plenty of ways your group could get by without a dedicated healer but the group is choosing to force someone into that position rather than make some compromises.

I suggest you ask the GM to let you CHOOSE a different domain (and god if necessary). Your character is essentially the only bit of the game you have control over and if you take that away it's not really your game, you are just someone else's puppet which isn't fun.


0gre wrote:
GB_Be wrote:

The GM chose healing for me to counter the selfish paladin. The book about gods said that I cannot refuse to heal somebody except when the wounds won't heal naturally. They think it means: when I go down the inquisitor is gonna patch me up.

The paladin is only healing himself. Except when everybody except him is unconscious that is the moment when he heals me so I can heal the rest
--'.Our party is as poor as hell because the paladin (he's in charge) gives it away to the owner of the mine we explored, the village we saved...

Wands, alchemy, crossbows, wizards, etc aren't avaible because of a revised time setting.

the paladin isn't a good commander, I asked for some kind of strategy he said charge! It was the 2nd battle of the day so everybody was a little bit wounded. 25 bandits vs 5 PC's and 2 NPC's result fighter dead and rogue dead and I almost. GM said that it was really stupid to split up while charging.(paladin runs of to the other side with the...

Yeah... the problem here is you are being forced into a hole you don't want/ enjoy. There are plenty of ways your group could get by without a dedicated healer but the group is choosing to force someone into that position rather than make some compromises.

I suggest you ask the GM to let you CHOOSE a different domain (and god if necessary). Your character is essentially the only bit of the game you have control over and if you take that away it's not really your game, you are just someone else's puppet which isn't fun.

Actually, the healing domain is not as bad as it looks at first. The empowering of cure spells can be quite handy, also for yourself. If you should keep the domain, I simply would not waste too many of my precious spells known on cure spells, e.g. skip levels and only take cure light & serious wounds, then see how it develops afterwards.

Also, you are not a walking bandaid. If a paladin can only heal himself, than you are under even less an obligation to help someone else.


This probably isn't the most appropriate advice, but I'd be really tempted the next time the pally charges in recklessly, to stay right on his heels... it's tough to heal when you are in melee, and if you happen to go down, make your next character a CN Inquisitor of Calistria ;) Let the pally try and take your money then.


Actually, if they happen to be playing a homebrew with pf rules, then the Inquisitor can just follow an ideal. However, if it's Golarion, the Inner Sea Guide does specifically state divine spells cannot be gained if the player follows solely an ideal/dead god. Their powers do have to be granted from somewhere, and they're not druids, so they can't get it from nature.

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I still think the fundamental problem is a misreading of what the Inquisitor is. An Inquisitor of a Healing deity does not spend his time going around healing the good and faithful; thats what Clerics of Healing deities do. An Inquisitor of a Healing deity goes out there and captures or kills people and destroys things which are destroying peoples health. They go after the people who do things like cause plagues or famines, or poison wells, or subvert places of healing, or defraud people by offering false cures.

Clerics (and Paladins!) of Good deities mostly do good by just doing good deeds. Inquisitors do good by rooting out and destroying evil. Obviously, Good Clerics, and especially PCs, get to do some smiting for goodness as well. But the real heavy duty killing of evil, the kind where you kill some person everyone else likes because you have uncovered his evil schemes, THAT is what an Inquisitor should be doing. Not slapping magic band-aids on people. You are a vigilante for the religion, not its poster-boy. You are John Constantine, not Dudley Do-Right.

Dang it, now I want to go play myself an Inquisitor...


GB_Be wrote:


The GM chose healing for me to counter the selfish paladin. The book about gods said that I cannot refuse to heal somebody except when the wounds won't heal naturally. They think it means: when I go down the inquisitor is gonna patch me up.

The paladin is only healing himself. Except when everybody except him is unconscious that is the moment when he heals me so I can heal the rest
--'.Our party is as poor as hell because the paladin (he's in charge) gives it away to the owner of the mine we explored, the village we saved...

No, it says,

"By tradition, they normally do not refuse someone in need of healing even if the person cannot pay, but they are quick to assess who urgently needs medical attention and who will recover naturally, which prevents most attempts at exploitation."

It, also, says,
"Swordplay, particularly with the scimitar, is held to be a form of art by her followers. Martial-minded priests seek out evil in the hopes of redeeming it or destroying it if redemption fails."

Nowhere does it say that you must heal during battles or that you have to be the guy to makes up for the selfish paladin. In fact, you should make sure the paladin understands that being selfish is not "good".

Additionally, you are not a priest of Sarenae, you are an Inquisitor. You are grim and determined to root out enemeis of the faith. You are "above many of the normal rules and conventions of the church."

Watch this: http://www.youtube.com/watch?v=O3fl2nG009o
And this: http://www.youtube.com/watch?v=LZXcaF6k28k

Now imagine trying to tell Solomon Kane (a quintesential inquisitor), "You have to heal me, now, in this battle so that I can have the glory of killing our enemies." Yeah...right.

So, basically, you are (and i quote) "doing it wrong". Don't let them dictate what your character is going to do. If my group tried that on my inquisitor, they would have dire consequences and they know it.


I'm new to Inquisitors myself, but there's a potentially great RP angle here.

Paladins aren't meant to be bullies; They are meant to be saviors. As a matter of fact, Inquisitors are incredibly inclined to be bullies.

Inquisitors are known for calling BS on religious and faux religious types. So, in front of the party, you should call that BS on your paladin and ask him to explain himself.

As mentioned previously, you should probably have a conversation with your GM first; But a good GM should see exactly what you're talking about and should appreciate that you want to address it in game, rather than in person.

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