Sacred Huntmaster 3 | HP: 30/30 l AC: 19 /T: 13/FF: 16 l Fort: +4, Ref: +5, W: +6 l Init: +6 l Per: +8 l Movement: 30
About Titan the Hunter
Human inquisitor (sacred huntsmaster) of Korlez 3
N Medium humanoid (human)
Init +6; Senses low-light vision; Perception +8
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 30 (3d8+6)
Fort +4, Ref +5, Will +6
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+2/19-20) or
. . heavy mace +4 (1d8+2) or
. . 2 claws +5 (1d4+2)
Ranged mwk composite longbow +6 (1d8+3/×3)
Inquisitor Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect alignment
Inquisitor (Sacred Huntsmaster) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—deadeye's lore[UC], divine favor, hide from undead (DC 13), remove fear
. . 0 (at will)—create water, detect poison, guidance, light, read magic, sift[APG]
Str 14, Dex 16, Con 12, Int 8, Wis 15, Cha 13
Base Atk +2; CMB +5; CMD 17
Feats Agile Maneuvers, Aspect of the Beast[APG], Deadly Aim, Evolved Companion[ACG], Improved Spell Sharing[ACG], Piranha Strike, Power Attack, Totem Beast, Weapon Finesse
Traits blackthorn rancher (lambreth), deadeye bowman, weapon training
Skills Acrobatics -1 (-5 to jump), Climb +2, Craft (bows) +4, Handle Animal +8, Intimidate +6, Knowledge (arcana) +4, Knowledge (nature) +5, Knowledge (religion) +4, Perception +8, Profession (trapper) +6, Sense Motive +9, Stealth +3, Survival +8, Swim +2; Racial Modifiers +2 Sense Motive
SQ animal companion (grizzly bear named Bjorkus), headstrong, hunter tactics, monster lore +2, stern gaze +1, track +1
Combat Gear pheromone arrow (1); Other Gear breastplate, arrows (60), dagger, heavy mace, mwk composite longbow (+2 Str), belt pouch, holy text[UE], masterwork backpack[APG], mess kit[UE], spell component pouch, wooden holy symbol
Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion (animal companion (grizzly bear named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Headstrong Must attempt to correct things that contradict your alignment, or shaken for 1h
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Totem Beast Animal companion gains abilities of an animal focus.
Track +1 Add the listed bonus to Survival checks made to track.
Titan was raised by his parents and his paternal grandfather on a small isolated plot of land near the Vale of Talanor. Due to his grandfather's condition, Titan's family did not socialize much with their few neighbors. The one exception was the robed priests of Korlez. At his parents' insistence, he did not pry when the visiting holy men would make their monthly appearance to deliver his grandfather's medicine, a curious reason to visit given the older man was stronger than most in their prime.
When Titan came of age he left home to apprentice with an expert horse trainer operating stables within the nearby village of Crossroads. Within the region, his master had a reputation for talents that extended beyond the noble equine. This allowed the young man the opportunity to get experience with all manner of beasts, from wolves, to elk, to even an exotic and dangerous smilodon. After four years, Titan had completed his apprenticeship and returned home to visit his parents and plan the next phase of life.
Tragically, Titan returned to his parents' farm to discover that it had been reduced to rubble. Within the burnt remains of his home, he found his parents. Hanging from an ancient tree he once played on as a child, his grandfather had been hung. Partially buried, his parents' remains were burned but largely intact. Exposed to the elements for what might have been years, his grandfather was little more than a skeleton.
After laying his family to rest, he haunted the ruins himself in a lifeless fugue. In shock and lost to grief, Titan could not abandon the ruins of his home. The priests of Korlez found the young man weeks later, feeding on long untended and overgrown crops. The priests were surprised to find anyone on the property but recognized Titan quickly. Believing the young man deserved the truth, the priests shared with Titan the secrets that had been kept from him as a child and what had transpired in the years he was away.
The rest needs to be fleshed out still.
His grandfather had been a powerful lycanthrope that made some enemies in his youth. The priests, known as the Paragons of Tadhg, helped him disappear someplace he could raise his son (Titan's father). While Titan was away getting an education, the hunters finally found the grandfather, burned his home down (killing Titan's parents) and killed/hanged his grandfather. Desperate to find some meaning in the tragedy, Titan swears himself to Korlez in exchange for training and role in Korlez's priesthood.
That role ended up being part lycanthrope protection part lycanthrope conservation efforts. I'll probably need some help building up some connections with the faith.
Titan is a tall lean man of northern descent. Despite any outward signs of impressive physical prowess the deliberate motion of his rangy frame hints at a predator's power and grace. His auburn hair and short well-kept beard match almost perfectly the hulking ursine companion at the man's side.
His mail, bow, and weapons are well cared for but worn, unadorned, and largely unremarkable. Around his neck, hanging from a braided hide cord is a polished obsidian palm-sized disk.