DM Darkthorne's The Black Phoenix


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Male Halfling Master Summoner 5
Roger McCuen wrote:

Roger visibly looks better after the healing, and stands straighter. "Thank you Daemon." Looking around, Roger frowns. "Why would anyone ever come down here?!"

HP 10/10 thanks to Daemon

The wet pathetic looking halfling covered in sewer gunk looks up at Roger and says,

Hells if I know.


Shaking his head, Roger sighs. "This is a mess. So, where to captain? On what grand adventures will we be lead on now?" A hint of sarcasm is evident in Roger's voice, and he makes no attempts to hide it.


That's enough of those stunts, Roger! It's dangerous enough down here! The captain says angrily, but relieved to see that Daemon has been able to heal you so well. We've got to find the others. Let's keep moving! he says. He begins to say Let's— but he stops mid-sentence and stares into the dark through the cascade of sewage to the other side of the tunnel intersection.

From the darkness on the other side of the sewage waterfall the squeaking and hissing grows steadily louder. Writhing masses of rats crawl over each other towards you from two of the tunnel passageways. They are nothing compared to the enormous rat that just tackled Schmitty, but what they lack in size they make up for in sheer numbers. Countless bald tails whip back and forth and black, beady eyes glare from the chaotic masses of filth and fur. The rats squirm and jump and claw, baring their pointy little fangs and salivating at the smell of warm flesh. They fall over each other, clawing and spitting to be first in line to devour you.

Round 1

Initiative:
Arvind: 1d20 + 2 ⇒ (6) + 2 = 8
Connor: 1d20 + 2 ⇒ (11) + 2 = 13
Cousin Schmitty: 1d20 + 9 ⇒ (2) + 9 = 11
Daemon: 1d20 + 2 ⇒ (16) + 2 = 18
Kale: 1d20 + 3 ⇒ (8) + 3 = 11
Roger: 1d20 + 4 ⇒ (4) + 4 = 8
Voem: 1d20 + 2 ⇒ (19) + 2 = 21

Althos: 1d20 + 3 ⇒ (7) + 3 = 10
Captain Garth Killroy: 1d20 + 2 ⇒ (3) + 2 = 5
Porter: 1d20 + 1 ⇒ (6) + 1 = 7
Rene: 1d20 + 2 ⇒ (17) + 2 = 19

Rat Swarm 1: 1d20 + 3 ⇒ (9) + 3 = 12
Rat Swarm 2: 1d20 + 3 ⇒ (15) + 3 = 18

Battlemap


Male Halfling Master Summoner 5

Schmitty's eyes widen momentarily as he realizes he has no weapons that would be effective against this swarm. As such he uses his actions to get to the stairwell and waits at the bottom to see if others are coming too. E12

If I move through a few people squares I should just make it in a single move action. If not I'll use a double move and continue up the stairs.


Moving to G5, unleashing a punch at the swarm
Attack Roll vs Swarm - 1d20 + 4 ⇒ (20) + 4 = 24, Damage 1d6 + 2 ⇒ (6) + 2 = 8
Crit Confirmation Roll vs Swarm - 1d20 + 4 ⇒ (8) + 4 = 12, Damage 1d6 + 2 ⇒ (5) + 2 = 7

Roger dashes forward quickly, manuevering around the edge to get near one of the piles of rats. He lashes out with his fist, aiming to take out a few of the rats at least, and buy the group time to get away. "Run guys! Get out of here!"


Male Human Fighter 1

Tightening his grip on his sword slightly, Voem watches the wriggling bodies advance towards him in the filth, suddenly regretting kicking the dire rat. Being already injured and knowing that he has no weapon capable of taking on a swarm of rats that large, Voem falls back Move to G12 to get closer to the stairs.

"Gentlemen, I suggest we get out of here!" Voem says, keeping his eye on the rats.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

I begin to fall back as well, Oil! does anyone have oil?! I could make a makeshift bomb!


Male Dwarf Cleric/1 HPs 10/10

Arvind watches as the others begin to withdraw, swinging his flail, in readiness to use against the swarm, he places himself between the swarms and his friends as they retreat up the stairs. Giving his compatriots the time to make their way to safety.

Probably ends up around 10,G


Round 1 Summary

Initiative:
Arvind: (8) (Resolved)
Connor: (13) (Resolved)
Cousin Schmitty: (11) (Resolved)
Daemon: (18) (Resolved)
Kale: (11) (Resolved)
Roger: (8) (Resolved)
Voem: (21) (Resolved)

Althos: (10) (Resolved)
Captain Garth Killroy: (5) (Resolved)
Porter: (7) (Resolved)
Rene: (19) (Resolved)

Rat Swarm 1: (12) (Resolved)
Rat Swarm 2: (18) (Resolved)

@Voem: You are able to navigate to G12

@Daemon: Rene responds to you No… I don’t have oil… but I do know this spell! You could set it on fire! Wait! Oleum he mutters, gesturing with his hands, and a pool of grease materializes on the walkway in front of Arvind and Althos.

Rat Swarm 2: The swarm of rats follows the bloody water to the corpse of the recently-deceased dire rat and moves over it in a sickening display of hunger and competition. The rip into it’s flesh with tiny teeth, scratching at each other to get at it. As you watch, the body is stripped own to bloody bones and fragments of flesh.

Connor follows Schmitty up the stairs.

Rat Swarm 1: The swarm from straight across joins the other swarm in their hideous feasting, but you know it will not be for long.

Kale follows Schmitty up the stairs as well.

@Schmitty: You are able to dart through the legs of the others to make it to the stairs and away from the scary rats.

Althos pulls his mace and steps up next to Arvind to fend off the swarms.

@Arvind: You step in line with Althos and wait for the onslaught.

@Roger: In a daring display of bravery, you run up to the feasting mass of rats and thrust your fist into the midst of them. You figure you must have killed at least three of them.
Since the rats moved before it was your turn, I will have your move take you to G7 instead. Also note that critical hits do not apply to swarms.

Porter draws his sword and shuuders as he joins Althos and Arvind.

The captain cries out to Roger as he rushes in towards the heaving pack of rats G$@&@+mit Roger! I thought I said enough of those stunts! He follows after Roger. move to G8


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

where is everyone in comparison to the oil on the walk way, will I be cutting off people in the party if I light it on fire? will it effectively block the rats or should I wait until they are on the oil to light it up?

I shout, "everyone get behind the oil on the walk way! Try to herd the rats towards it!

with that I pull a tindertwig out of my belt pouch and a torch out of my pack and prepare to light it on fire


Battlemap for the beginning of round 2


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Arvind stay with me, everyone fall back up to the next level. Roger, Captian lead the rats across the oil

I will hold my action until the rats are on the oil patch and then light it up


Male Dwarf Cleric/1 HPs 10/10

Arvind replies to Daemon's words, "I'm with you friend, let us ready ourselves." as Arvind waits for the rats to start towards him, his flail ready to strike and beat any that come close.

Flail attack 1d20 + 5 ⇒ (15) + 5 = 20
Flail damage 1d8 + 4 ⇒ (2) + 4 = 6


Male Human Fighter 1

Standing next to Arvind, Voem faces the swarms and is horrified to see them merge into one large group over the carcass of the dire rat. If the swarm moves within range of his bastard sword, Voem takes a swipe at the rats, swinging from left to right in an effort to push them towards the grease.

Voem's attack 1d20 + 5 ⇒ (17) + 5 = 22
Voem's damage 1d10 + 4 ⇒ (9) + 4 = 13


Male Halfling Master Summoner 5

Schmitty watches from the stairwell to see if he needs to take action.


Roger nods as best he can, and lets loose with 2 quick punches while taking a smell step back.

Flurry of Blows. Attack 1 1d20 + 2 ⇒ (1) + 2 = 3, Damage 1 1d6 + 2 ⇒ (3) + 2 = 5. Attack 2 1d20 + 2 ⇒ (11) + 2 = 13, Damage 2 1d6 + 2 ⇒ (6) + 2 = 8. Then a 5ft Step backwards to wherever is closest to the spill


Round 2 Summary

Initiative:
Arvind: (8) (Resolved)
Connor: (13) (Resolved)
Cousin Schmitty: (11) (Resolved)
Daemon: (18) (Resolved)
Kale: (11) (Resolved)
Roger: (8) (Resolved)
Voem: (21) (Resolved)

Althos: (10) (Resolved)
Captain Garth Killroy: (5) (Resolved)
Porter: (7) (Resolved)
Rene: (19) (Resolved)

Rat Swarm 1: (12) (Resolved)
Rat Swarm 2: (18) (Resolved)

@Voem: The rats continue gnawing on the dire rat and though you swing valiantly, your sword hits nothing but smelly air.

@Daemon: Hold Action

Rene waits for the rats in anticipation.

Rat Swarm 2: The swarm is infuriated by the disruptive human fists in its midst, and emits a loud squeaking.
@Roger: Rats crawl up your arms as you thrust your fists into the swarm, and the entire mass of writhing fur seems to follow them, crawling all over you and biting into your flesh wherever they can.
Damage: 1d6 ⇒ 6

Please make a DC 18 Fortitude save or be nauseated for one round. When nauseated, you may only make single move actions.
Please make another DC 12 Fortitude save.

Connor cowers in the stairwell, looking on in horror.

Rat Swarm 1: The swarm finishes its hideous feasting, leaving only a skeleton and bloody sewer water. Rats spring up Captain Killroy’s legs and crawl all over him, biting him where his armor does not cover.
Damage: 1d6 ⇒ 1

Kale stays near Connor, whimpering softly.

@Schmitty: Though your clothing reeks, you are safe in the stairwell.

Althos sees the captain being swarmed and darts out of the line to try to help. He swats and pulls rats off of him, throwing them off into the darkness. move to G9

@Arvind: Unfortunately, you are too far away and cannot seem to hit the rats despite your best efforts.

@Roger: You try to swat the rats off of you, but they hold fast. Instead, you try moving away from them. It seems to work. Please tell me specifically where you want to go. This time, I will move you to F8.

Porter hesitates, then follows Althos, swinging his torch at the swarm near the captain. move to H9

Torch: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (3) + 2 = 5 +2 fire

The captain cries out as the pack of rats crawls up him, biting into his skin. AAAAAAGGGHGHH! GET THESE THINGS OFFA ME! COME ON, LET’S GET OUT OF HERE! He swats rats off him, moving as quickly as possible behind the grease. move to H13

The Captain’s Fort. Save: 1d20 + 2 ⇒ (6) + 2 = 8
The Captain’s Fort. Save #2: 1d20 + 2 ⇒ (19) + 2 = 21

When he makes it away from them, he is green in the face and looks like he is going to be sick.

Round 3

Initiative:
Arvind: (8) (Unresolved)
Connor: (13) (Unresolved)
Cousin Schmitty: (11) (Unresolved)
Daemon: (18) (Unresolved)
Kale: (11) (Unresolved)
Roger: (8) (Unresolved)
Voem: (21) (Unresolved)

Althos: (10) (Unresolved)
Captain Garth Killroy: (5) (Unresolved)
Porter: (7) (Unresolved)
Rene: (19) (Unresolved)

Rat Swarm 1: (12) (Unresolved)
Rat Swarm 2: (18) (Unresolved)

Battlemap for the beginning of Round 3


DC 18 Fort Save - 1d20 + 4 ⇒ (14) + 4 = 18. DC 12 Fort Save - 1d20 + 4 ⇒ (5) + 4 = 9. Made the first, failed the second.

Roger shouts "I can hold them off now get outta here!" Roger tries a kick and punch combination attack.

Flurry of Blows. Attack 1: 1d20 + 3 ⇒ (8) + 3 = 11 Damage 1d6 + 2 ⇒ (1) + 2 = 3. Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Damage 1d6 + 2 ⇒ (2) + 2 = 4


Male Halfling Master Summoner 5

Unsure of what to do, schmitty delays his action.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

So, is everyone but Roger behind the grease now?

Hurry up Roger! We need to get out of here!


Male Half-elf Ranger 1

Connor stands just opposite the grease from roger and braces to catch him if he needs to jump over the grease.

Come on Roger! I've got you.


Male Dwarf Cleric/1 HPs 10/10

Arvind drops his flail by his side as he goes and pulls the Captain or guard to safety, away from the swarm and behind the oil, towards the stairs, "Come, let the oil burn these black hearted creatures."


Male Human Fighter 1

Voem takes a step to the side H12 to allow Daemon a better view of the area covered in grease. "Rogor, quickly, get back here!"


Round 3 Summary

Initiative:
Arvind: (8) (Resolved)
Connor: (13) (Resolved)
Cousin Schmitty: (11) (Resolved)
Daemon: (18) (Resolved)
Kale: (11) (Resolved)
Roger: (8) (Resolved)
Voem: (21) (Resolved)

Althos: (10) (Resolved)
Captain Garth Killroy: (5) (Resolved)
Porter: (7) (Resolved)
Rene: (19) (Resolved)

Rat Swarm 1: (12) (Resolved)
Rat Swarm 2: (18) (Resolved)

@Voem: You hope Daemon will be able to see past you now.

@Daemon: Hold Action

Rat Swarm 2: The swarm does not stop, and simply follows Roger, springing up his arms and legs as he punches and kicks at them.
@Roger: The rats crawl up you again, furious and hungry. Move to F8
Damage: 1d6 ⇒ 3

Please make a DC 18 Fortitude save or be nauseated for one round. When nauseated, you may only make single move actions.

@Connor: Roger doesn’t seem to hear you…

Rat Swarm 1: The swarm immediately turns its attention to the hapless Porter as the captain runs away, and crawls up his body furiously. Move to G9
Damage: 1d6 ⇒ 4

Kale stays near Connor, whimpering softly.

@Schmitty: You are able to watch the gruesome scene from the safety of the stairs.

Althos swings his mace in an arc, knocking some of the rats away in a spray of blood.

Mace: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Critical: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

@Arvind: You wrap your arms around Althos and pull him away from the rats. Althos to J10, you to J11

@Roger: You have contracted Filth Fever. Please look it up, or let me know if you need details. Your punch falls short, but you land a hefty stomp right in the centre of the swarm.

Porter hesitates, screams as the rats crawl up him and bite into his exposed flesh.

Porter’s Fort. Save: 1d20 + 1 ⇒ (9) + 1 = 10
Porter’s Fort. Save #2: 1d20 + 1 ⇒ (12) + 1 = 13

He swats them off as he, too, runs away. Move to K10

The captain calls out from behind the bridge, still looking a bit green. Let’s go, there’s no use getting bitten up by these little bastards, let ‘em burn!

Round 4

Initiative:
Arvind: (8) (Unresolved)
Connor: (13) (Unresolved)
Cousin Schmitty: (11) (Unresolved)
Daemon: (18) (Unresolved)
Kale: (11) (Unresolved)
Roger: (8) (Unresolved)
Voem: (21) (Unresolved)

Althos: (10) (Unresolved)
Captain Garth Killroy: (5) (Unresolved)
Porter: (7) (Unresolved)
Rene: (19) (Unresolved)

Rat Swarm 1: (12) (Unresolved)
Rat Swarm 2: (18) (Unresolved)


Roger seems to be either ignoring, or not hearing, the various shouts as he continues to battle the swarm of rats, trying to create an opening for his companions to leave.

Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21 vs DC 18

He seems to go green slightly but catches himself, and then unleashes another frenzy of attacks before stepping back slightly again.

Flurry of Blows. Attack 1: 1d20 + 3 ⇒ (13) + 3 = 16, Damage 1d6 + 2 ⇒ (3) + 2 = 5. Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16, Damage 1d6 + 2 ⇒ (5) + 2 = 7. 5ft Step directly back towards the group (I cannot find an updated map)


Male Halfling Master Summoner 5

Holding action, unsure of why we haven't retreated yet.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"Roger you fool, I told you that I would protect you as much as you were going to protect me"

I hand my torch off to whoever is next to me and say "Drop this is the oil as soon as I get Roger across it"

Jump 1d20 + 1 ⇒ (18) + 1 = 19

I jump over the oil and grab Roger dragging him back across the oil so we can light it and flee.

Dex 1d20 + 2 ⇒ (9) + 2 = 11


Male Halfling Master Summoner 5
Daemon Son-of-none wrote:

"Roger you fool, I told you that I would protect you as much as you were going to protect me"

I hand my torch off to whoever is next to me and say "Drop this is the oil as soon as I get Roger across it"

I jump over the oil and grab Roger dragging him back across the oil so we can light it and flee.

Jump 1d20+1

Dex 1d20+2

Schmitty takes the torch from Daemon and prepares to throw it at the oil as soon as everyone is clear.


Male Dwarf Cleric/1 HPs 10/10

Arvind watches, to see which way the swarm(s) decide to go, to follow Roger across the oil or another way. He does however take the flail once more in his hand, ready to defend himself or anyone else. "You alright friend?, those rats didn't get you? Let's hope they follow the bait and move to the oiled area.", Arvind addresses Althos. He raises his eyes and mutters a few words to the divine, encouraging the rats to the oil.


Male Halfling Master Summoner 5

Readies an action to throw torch to light up the rats.


Male Human Fighter 1

Voem attempts to do a backflip to the square behind them.
Acrobatics 1d20 + 2 ⇒ (15) + 2 = 17

"Yahoo!"


Male Dwarf Cleric/1 HPs 10/10

Arvind will be back Monday/Tuesday, please bot as required


Male Halfling Master Summoner 5

is this game effectively dead?


Male Dwarf Cleric/1 HPs 10/10

Hopefully not, though our DM did leave this message for us..Maybe he/she has started early...


Male Halfling Master Summoner 5
Arvind "The Hammer" Grunwald wrote:
Hopefully not, though our DM did leave this message for us..Maybe he/she has started early...

I missed that. Ok. I'll check back in a few weeks.


Thank you all for your time and communication. The Campaign is over. Good night, and good luck.

--Darkthorne

YOU MAY DELETE THIS THREAD

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