Lem

Cousin Schmitty's page

239 posts. Alias of wesF.


Full Name

Marcus Schmidt Tosscobble

Race

Halfling

Classes/Levels

Master Summoner 5

Gender

Male

Size

Small

Age

23

Special Abilities

Spell-Like Abilities (CL 5th; concentration +10) 10/day—summoning mastery

Alignment

N

Languages

Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Halfling, Ignan, Terran

Occupation

Current HP 10/10; Edilion HP ; 11/11

Homepage URL

Sum S/D Lvl1; 1/2

Strength 10
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 10
Charisma 20

About Cousin Schmitty

Cousn Schimtty
Male Halfling Summoner (Master Summoner) 5
N Small humanoid (halfling)
Hero Points 1
Init +1; Senses Perception +11
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 size)
hp 24 (5d8)
Fort +2, Ref +3, Will +5; +2 vs. fear
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Offense
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Speed 20 ft.
Melee unarmed strike +4 (1d2 nonlethal)
Special Attacks bloodline arcana: arcane
Spell-Like Abilities (CL 5th; concentration +10)
10/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 5th; concentration +10):
2nd (3/day)—create pit (DC 17), haste, invisibility
1st (6/day)—feather fall (DC 16), grease (DC 16), reduce person (DC 16), snowball (DC 16)
0 (at will)—acid splash, detect magic, light, mage hand, mending, message
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Statistics
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Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 20
Base Atk +3; CMB +2; CMD 13
Feats Augment Summoning, Eldritch Heritage, Skill Focus (Knowledge [planes]), Improved Familiar

Traits bandit (river kingdoms), seeker
Skills Diplomacy +10, Knowledge (arcana) +6, Knowledge (planes) +9, Linguistics +10, Perception +11, Spellcraft +6, Stealth +19, Use Magic Device +10; Racial Modifiers +2 Perception, swift as shadows
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Halfling, Ignan, Terran
SQ eidolon link, hero points, lesser eidolon, life link, share spells with eidolon
Combat Gear wand of infernal healing (50 charges); Other Gear +1 shadow mithral chain shirt, 4,900 gp
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TRACKED RESOURCES
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Summoning Mastery III (10/day) (Sp) - 0/10
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Special Abilities
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bandit (River Kingdoms) (Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 racial bonus vs Fear saves.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoning Mastery III (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Superior Summoning When summoning more than one creature, summon an extra one
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.

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Name TBD
Elemental, Lightning, Small (Pilferer)
N Small outsider (air, elemental, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 13, flat-footed 14 (+2 Dex, +1 size, +3 natural)
hp 12 (2d10)
Fort +3, Ref +5, Will +4
Immune elemental traits, electricity
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Offense
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Speed fly 100 ft. (perfect)
Melee slam +6 (1d4 +1d3 electricity) and
unarmed strike +6 (1d2 nonlethal)
Special Attacks metal mastery, spark leap
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Statistics
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Str 10, Dex 14, Con 10, Int 7, Wis 10, Cha 10
Base Atk +3; CMB +2 (+4 steal); CMD 14 (16 vs. steal)
Feats Flyby Attack, Improved Steal, Weapon Finesse
Skills Diplomacy +5, Disable Device +7, Disguise +1, Fly +16, Knowledge (planes) +2, Linguistics +3, Perception +8, Sense Motive +5, Sleight of Hand +8, Spellcraft -1, Stealth +15, Use Magic Device +2
Languages Common
SQ hero points
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TRACKED RESOURCES
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-none-
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Damage: Slam (+1d3 electricity) (Ex) The creature's attack or attacks deal the specified amount of energy damage in addition to their normal damage.
Flight (100 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Bleeds You are immune to bleeds.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Electricity You are immune to electricity damage.
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Steal You don't provoke attacks of opportunity when stealing.
Metal Mastery (Ex) A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).
Spark Leap (Ex) A lightning elemental gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.

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Owen
Serpentine
N Medium outsider
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 17 (+2)
Fort +1, Ref +6, Will +3
Defensive Abilities evasion
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Offense
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Speed 20 ft., climb 20 ft., fly 20 ft. (good)
Melee bite +3 (1d6+1) and
tail slap -2 (1d6) and
unarmed strike +3 (1d3+1 nonlethal)
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Statistics
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Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +3; CMD 16 (can't be tripped)
Feats Skill Focus (Stealth)
Skills Climb +9, Disguise +2, Fly +7, Perception +5, Sense Motive +5, Stealth +19; Racial Modifiers tail
Languages Common
SQ hero points, mount
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TRACKED RESOURCES
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-none-
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Flight (20 feet, Good) You can fly!
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.

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