Kobold Scalecaster

Xylitol the Meek's page

1 post. Alias of mindlessjoker.


Full Name

Xylitol the Meek

Race

Kobold

Classes/Levels

Mage | Lvl 1 | XP: 0 | HP: 17 | Armor 1 | d4 dam | STR 0 | DEX 1 | CON 1 | INT 2 | WIS 1 | CHA -1 | C: 0

Gender

male

Size

Small

Age

17

Alignment

Evil: Use magic to cause terror and fear.

Occupation

Mage

Strength 9
Dexterity 15
Constitution 13
Intelligence 16
Wisdom 12
Charisma 8

About Xylitol the Meek

LOOK:
Styled hair, worn robes, thin body

INVENTORY - Load:3/7:

Leather Armor(1 armor, 1 weight)

Dungeon rations(5 uses, 1 weight)

Staff(1 weight) - a wooden, handmade staff with ancient text inscribed on it in a circular pattern going in a downward motion. At the peak it holds a white pearl that found in a dragons keep many moons ago.

One healing potion

MOVES:

Arcane LearningWhen you Spout Lore or Discern Realities about something magical or otherwise arcane, on a 10+ the GM will also tell you a little-known secret about the subject.

Cast A Spell(INT)When you weave a spell to help solve a problem, describe it and roll +INT. Spells cast this way can never deal damage directly. On a 10+, the spell certainly helps, but choose one. On a 7-9, the spell takes effect, but choose two:
•Your spell won't last long - you'll need to hurry to take advantage of it.
•Your spell affects either much more or much less than you wanted it to.
•Your spell has unforeseen side effects, and might draw unwanted attention.
•The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head.
On a miss, something's gone horribly wrong. Your spell may well have worked, but you will regret casting it.

Black Magic(INT)When you weave a spell to inflict pain, choose two tags and roll +INT. If you do not pick any Range tags, the Range defaults to Hand. On a hit, deal 1d8 damage. On a 7-9, also choose 1:
•You draw unwanted attention or put someone in a spot.
•The GM removes a non-range tag of their choice, and you deal -1 damage.
•The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head.

Tags:Reach, Near, Debilitating (-1 damage), Elemental (choose 1), Forceful, Piercing 1, Subtle, Two Targets (-1 damage)

Spell Focus:Your magical studies are centered on a particular kind of magic, an aspect of the metaphysical world from which you take inspiration. When you first learn magic, select a Focus from the list, and record it below. There is more information on Spell Foci on the attached page.
When you weave a spell that is Aligned to your Focus, your modifier to the roll can't be less than +1. When you weave a spell that is neither Aligned nor Opposed to your Focus, take -1 to the roll. You can never weave a spell if it is Opposed to your focus.

Focus:The Clock
Look:Hourglass Pupils
Aligned:Adjust the Flow of Time, Stop Aging and Movement, Erode to Dust
Opposed:Manipulate Emotions, Moving Anything Around