
leo1925 |

So which potions do you think are really usefull and worth their money?
I am starting with:
Potion of see invisibility (especially if you don't have glitterdust at hand or that for some reason it doesn't work)
Potion of invisibilty (i think that this might save your life or just use for good old inflitration).

Quantum Steve |

Any spell that makes a good wand makes a good potion. That is, low level, not limited by caster level.
You should restrict potions to in combat spells, otherwise it's better to buy a scroll or a wand and have someone else use it on you.
Also, don't buy potions of spells you will use regularly if there is a charged or use-activated item that does the same thing (or your DM will let you custon craft one). It's better to save up for boots of speed than to keep buying potions of haste.
Healing potions are ridiculously non-cost effective. It's not a bad idea to keep a couple for life or death situations, but ONLY use them in life or death situations.
My favorite potions are for spells you don't expect to need, but can't wait for the Wizard to use a scroll. Like Delay Poison (brewed by a Ranger, of course), or maybe Gaseous Form. Resist Energy isn't bad either.
Remember, don't use your potion if the Wizard has time to use a scroll. You can always pay him back at half the price of your potion.

leo1925 |

What potion isn't useful?
The most useful are healing potions. I have held onto a few for a while now and recently the group healer ran out of spells to cast. Saved my character's life.
That reminds me. My character needs to write up a shopping list. Here is hoping my GM lets me buy it all!
No they aren't usefull, or rather they are too expensive for what they do.
If you want healing after combat, a wand of cure light wounds is a very good investement.If you need to drink more than 1 during combat you most probably have already lost.
@Quantum Steve
I am playing a ranger right now in kingmaker and i was thinking what kind of potions should i always keep on me. (There is no wizard in the party)
Also i don't want to abuse the system (in fact for various reasons i want to hinder my character) so i will be taking the scrolls and potions at the "default" cost.
Any particular scrolls and potions for a switch hitter ranger (level 11)?
So far i have thought these:
Scroll of Bloodhound
Scroll of animal messenger
Scroll of Delay poison
scroll of charm animal x2
Scroll of feather step
Scroll of Ant Haul
Scroll of residual tracking
Scroll of gravity bow
Wand of cure light wounds
potion of invisibility
potion of see invisibility

brassbaboon |

In general my characters operate on the principle that drinking potions while in combat is a poor way to manage the action economy. So my goal is usually to drink potions in preparation for a battle and buff up attacks, damage or spell DCs for the battle. In general a potion which boosts your stats or increases your AC is going to be worth more in the long run than healing potions because you'll do more damage and take less damage.
Usually the only characters of mine that carry heal potions are healers, and they usually don't use them during combat.

Ravingdork |

I find that mage armor and (circle of) protection from evil are good potions to have for a protector type.
Keep your pet NPC alive longer.
I also nominate enlarge person, fly, and invisibility as awesome buff potions.

BigNorseWolf |

A FEW healing potions. They're expensive for frequent use, but every once in a while you need to get the cleric back up on their feet, or run around the corner and chug a potion out of reach of the cleric.
-Enlarge person: its faster than the spell. Usually the action you loose enlarging yourself can be made up for with an attack of opportunity.
-slow poison It is in many ways better than neutralize poison, since it can be taken in advance and doesn't have a caster level check (which can be harder to make than the saving throw)
-Invisibility- Don't be george bush. Have an exit strategy.
Haste- for when your wizard wants to show off and throw fireballs instead of letting YOU kill everything.
Remove paralysis- because if the cleric can't move to cast it you're in trouble
Dispel magic- something people forget is a legal choice. You're the caster and the target, so you can use it to get an effect off of you.
Barkskin: stacks with damn near everything
Magic fang: for monks
Bulls strength/bears endurance usually you have the belt of 1, so you need some way of getting the other.
owls wisdom: +2 to will saves in a can.
false life: pre healing healing.