Weapon Finesse and Damage


Rules Questions

Grand Lodge

Does the feat Weapon Finesse apply the Dexterity modifier to additional damage or only the attack roll?

I ask because my third level Druid is ready to start spontaneously casting Summoning Nature's Ally and he has the feats Spell Focus (Conjuration) and Augment Summoning. I'm trying to calculate the bonuses to my summons ahead of time, but am not clear if Weapon Finesse (on an Eagle, for example) only applies to an attack roll or the damage as well.

Thanks much!

Edit: I may have answered my own question. If Weapon Finesse applied the damage rolls already then an Eagle, for example, would have +2 tagged onto each of its attacks. As it stands there is no additional damage so it must not. With Augment Summoning I should be able to add that +2 damage from the Strength modifier. Sound about right?


it's very clear, attack rolls only.

Grand Lodge

Glutton wrote:
it's very clear, attack rolls only.

Thanks. That's probably why the question hasn't been asked as far as I can tell. Glad to be "that guy" ><

Paizo Employee Developer

xebeche wrote:
Glad to be "that guy" ><

We're all that guy at some point or another. Don't worry about it.


There is improved weapon finesse that adds Dex mod to dmg.

Lantern Lodge

Mike Djangali wrote:
There is improved weapon finesse that adds Dex mod to dmg.

Improved Weapon Finesse is not a Pathfinder feat as far as I know. It is a DND 3.5 feat, so its not available in PFS or any home game limited to Pathfinder rules.

However, the Agile weapon enchantment (+1 bonus) does let you use your Dex for damage (but you need the Weapon Finesse feat). It is in the Pathfinder Society Field Guide.


Mythic Weapon Finesse adds DEX to damage

Weapon Finesse (Mythic) wrote:
When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls.

Liberty's Edge

Does this feat effect the off hand like it would if it were str based? Do you get the full dex befit on the off hand or just .5 dex bonus?

Grand Lodge

Tiemmothi wrote:
Does this feat effect the off hand like it would if it were str based? Do you get the full dex befit on the off hand or just .5 dex bonus?

You don't halve your STR bonus to attack rolls for your off hand, nor your DEX bonus if you use Weapon Finesse. For effects that apply DEX to damage, check the text.


Tiemmothi wrote:
Does this feat effect the off hand like it would if it were str based? Do you get the full dex befit on the off hand or just .5 dex bonus?

Offhand penalties only affect damage rolls, not attack rolls. Since weapon finesse only affects attack rolls, then there is no interaction.

Unless you are talking about the agile weapon property. That has a line at the very end saying

Agile Weapon Property wrote:
This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.

So offhand attacks still get the ability score bonus halved. Not that it is too important anyway. Other static bonuses are the ones you should typically focus on with TWF, and the ability score bonus to damage is usually only a small part. And, if you added up the bonuses from mainhand and offhand, it still comes out to the same 1.5x that 2 handing gets (although this has to face way more DR problems).

Liberty's Edge

lemeres wrote:
Tiemmothi wrote:
Does this feat effect the off hand like it would if it were str based? Do you get the full dex befit on the off hand or just .5 dex bonus?

Offhand penalties only affect damage rolls, not attack rolls. Since weapon finesse only affects attack rolls, then there is no interaction.

Unless you are talking about the agile weapon property. That has a line at the very end saying

Agile Weapon Property wrote:
This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons.
So offhand attacks still get the ability score bonus halved. Not that it is too important anyway. Other static bonuses are the ones you should typically focus on with TWF, and the ability score bonus to damage is usually only a small part. And, if you added up the bonuses from mainhand and offhand, it still comes out to the same 1.5x that 2 handing gets (although this has to face way more DR problems).

yes thats what i was looking at, and the way the mythic version would behave...


Honestly, a feat that lets you add dex instead of strength to damage isn't unfair at all. It reduces the amount of stats that the non-casters need.
I had a GM once that houseruled Weapon Finesse to both add dex to to hit and damage instead of strength... The resulting builds were in no way broken because of it.


there is 2 feat options right now if you want dex to damage (ignoring the ridiculous ACG)

dervish dance: dex to damage for scimitar

1 level of swordlord prestige class: dex to damage for aldori dueling sword

Sczarni

Lifat wrote:

Honestly, a feat that lets you add dex instead of strength to damage isn't unfair at all. It reduces the amount of stats that the non-casters need.

I had a GM once that houseruled Weapon Finesse to both add dex to to hit and damage instead of strength... The resulting builds were in no way broken because of it.

You forget the game was originally made by nerds, for nerds... So there is no way any character class that in anyway resembles a "jock" (read: Martial Class) is getting anything good or "fair"... You've heard the expression "Linear Fighter, Quadratic Wizard". It refers to this inherent imbalance built into the game. The melee classes progress at a steady rate, whereas the full casters increase in power exponentially.


if your dm is playing mythic rules, mythic weapon finesse adds dex to damage.


Krodjin wrote:
Lifat wrote:

Honestly, a feat that lets you add dex instead of strength to damage isn't unfair at all. It reduces the amount of stats that the non-casters need.

I had a GM once that houseruled Weapon Finesse to both add dex to to hit and damage instead of strength... The resulting builds were in no way broken because of it.
You forget the game was originally made by nerds, for nerds... So there is no way any character class that in anyway resembles a "jock" (read: Martial Class) is getting anything good or "fair"... You've heard the expression "Linear Fighter, Quadratic Wizard". It refers to this inherent imbalance built into the game. The melee classes progress at a steady rate, whereas the full casters increase in power exponentially.

Oh I know that all too well. Luckily most of my GMs are pretty into houseruling if it adds to balance between characters.


With what has been discussed here regarding additional damage when casting a ranged spell attack; Why would it not make sense for the spell not to act as if you were a gunslinger. The gunslinger uses their dex modifier for attacks and calculating additional base damage.
I have looked over the gunslinger and to me it would make sense that when casting ranged spell you would perform the same calculations for using dex modifier for both attack and damage (unless the spell has auto aim: magic missile). You basically are a magic wielding gunslinger minus the gun mechanic, being that the whole aspect of that class is about how well you hit the enemy.


If your GM allows it, Deadly Agility from Path of War allows Dex to Damage. It requires Weapon Finesse and affects damage just like Str (means 1.5x for 2h, 0.5x for off-hand)

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