kestral287 wrote:
Indeed. Would you mind hitting the FAQ button on this to possibly get get an official ruling?
What about if someone attempts a grapple? Mirror dodge states that it works when struck by a melee or ranged attack. Does a grapple count as melee? I would think yes but my DM says no. A creature grappled another player character who wanted to use mirror dodge last campaign. He said that grapple is a combat maneuver and not a melee attack. I strongly disagree. Is he right?
Loren Pechtel wrote:
I just had the same idea and figured I should look into it which brought me to this thread. I was thinking if the creature is summoned then you can command it to accept the trap the soul spell without needing to make a trigger object. Just cast and its trapped. Throw into the bottom of your bag of holding and forget about her.
So, you could take a spinosaurus animal companion and cast alter self on him to make him look human. Then give him a sword as well as a little INT boost and you have a normal looking super strong fighter? Or even better, hit him with Monstrous Physique 4 and make him a 4 armed gargoyle with ridiculous STR, Attack and Defense. I'm about to do this with my Arcanist. I'm taking a 1 level dip into sorcerer and getting bloodline development. He's level 11 (Arcanist 10/ Sorcerer 1). So, at my current level I could have a 4 armed gargoyle with a 41 STR? NICE Spinosuarus lev 7+
Animal Companion STR/DEX Boost
Magic Tattoo Enhancement Bonus
Mythic Monstrous Physique
Sorry for the late reply. Thanks for the feedback, I ended up going more fire blaster type using arcanist. hes doing very well. I'm now trying to make him as tiny as possible seeing that the smaller he is the better his ranged atk, ac, fly and stealth get. He is tiny now but I plan on getting him down to fine by level 18 with some custom magic rituals ill have to work out with the DM.
dragonhunterq wrote:
Would it apply to Enervation? Is negative levels considered dmg, like level dmg or something?
I don't know if this has been addressed yet but, if I read this correctly, you can take 1 level as a sorcerer, one level as a wizard and the rest as a archaist. Then, take the school knowledge and bloodline exploits and now stack your archaist levels with those of the other two classes to determine their bloodline power or school specialization? So 18th level archanist/ 1 level Sorcerer, Cross Blooded (Orc/Draconic Gold Dragon)/ Wizard, Evoker With the magical knack trait (+2 CL, this helps counter the 2 1 level dips) +2dmg/die rolled (Bloodline Arcanas)
Talk about the best of both worlds! Am I missing something? Is this right? Also, if you could take the favored class options of the archanists parent classes, would taking the orc bloodline grant you access to the half-orc sorcerer favored class option, if you are not a half-orc, since you gain the orc subtype from the blood line?
Im building a Wizard (Transmuter). the URL below will link you to there character sheet. http://www.myth-weavers.com/sheetview.php?sheetid=990167 I want to surprise my party by playing him as your stereotypical oldman wizard and then busting out as a barbarian type fighter. I don't want to multi or prestige class. Any advice? Also is there a way to off set the age penalty? I wanted to start him off older but didn't want to take such a hit to the physical stats. His Spell book can open and transform into a double bladed great axe and my DM let me change out the telekinetic fist for the hand of the apprentice ability with th exception that it functions as a spell like ability instead of super natural. Also any Ideas on traits? DM Rules
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