Another dumb question for Mr. Jacobs, DD or anyone else who has run this


Shackled City Adventure Path

Scarab Sages

I have a new player, who wants to develop a Ninja based on the new PF class. I like the idea, and figure that the Flood Fest would be a good place to introduce him, because they import foreign delacaies etc...

1) Where exactly would the area in Golarion that Ninjas will be hailing from?

2) he wants to be a "spy" type, which i think is cool. He will mask his true calss. I am trying to come up with a reason he would have been sent to Cauldron. I thought perhaps he could be "undercover" working for one of the Noble families, but who is he spying on, and why? Perhaps someone Vhalantru crossed in the past? Maybe Embril or maybe his "master" actually trained "the Jester" and his mission is to kill him...

Any ideas would be appreciated.You guys rock.

Regards,
Patrick

Grand Lodge

Go with the classic cover, a traveling performer. Maybe the Flood Festival has become a popular tale among travelers, and street performers come from around the world.

As for where a ninja could hail from, Tian Xia is a good idea, if not yet fleshed out.

Scarab Sages

The Striders of Fharlanghn could be another option. Things are getting serious so they send another agent to help the party directly. It would also help streamline him into the game nicely.

Scarab Sages

Mac,
I considered that, and have not written that off, I just think a "covert" side mission would be cool to give him...I kinda am liking the " hunt for the leader of the Last Laugh" thing. What do you think?

Scarab Sages

That would certainly encourage some player driven roleplay.
If you go with the Last Laugh idea, you'll somehow have to stretch it out until chapter 8. The player could lose interest in his side-quest if he can't progress.

You could just give him orders to investigate them for now, revealing bits of information here & there. Maybe even infiltrate their ranks in a later chapter.

Then when the party actually need to storm the LL headquarters, the player will be able help them from the inside.

Scarab Sages

Hmm..I kinda like it...I figure between chapters I can do some work with him. I like the idea about infiltrating the organization..I need to do a little research on them...How they are structured etc...

Scarab Sages

I can help a bit there.

Their main base of operations seems to be the Brass Trumpet inn near the lake. Although they have a large network across the city and the help of many local shops who pay them for protection.

The only members in the campaign are as follows:

Guildmaster: Velior Thazo aka 'The Jester'(half-fiend cleric/rogue) - Not seen and barely mentioned until the party has to kill him. Without any foreshadowing they won't even know who he is when they fight him.

Officers or notable members:
Jil (Assassin) - Probably the only member that the party will have contact with more than once. The book mentions a possible romance between her and a party member. Could be interesting if a player infiltrates them.
Finch (Halfling Rogue/Sorcerer) - Supposedly Jil's lieutenant. Fidgety nature & flashy dress sense. But to the party just another nameless face that they'll kill & loot.
Artus Shemwich - A member so sells information in Chapter 3. Probably more loyal to himself than the guild.

Plebs:
Harlequins (monk/assassins) - Elite guards
Thugs (rogue/warriors) - A mix of generic scumbags & corrupt guardsmen.

Grand Lodge

In my game the thugs are called 'motleys' as a veiled insult. As in 'motley fools who do our bidding'.


In my game, I had a character who was hunting down Kyan Winterstrike for various crimes against humanity (elfity?). If you're going to be playing "Strike on Shatterhorn", I'd suggest one of the bad guys from that module in order to reduce the "why have I never heard of these dudes?" effect.

Scarab Sages

Yes, good idea! Anything to make Chapter 11 more entertaining. The campaign basically turns into a game of munchkin by that point.

Kick in the door > Kill > Loot > repeat


Spice merchant, diplomat, juggler, tumbler, acrobat, sword swallower, fire dancer,


Patman,

A lot of excellent suggestions here already particularly the idea of infiltrating the Last Laugh. Has a great deal of merit.

Another couple of suggestions could be that your Ninja has been sent to Cauldron to discover what happened to his master’s son. This son was a well-travelled part of one of the adventuring parties that Vhalantru had had working for him before disposing of them when they began to become too powerful. Perhaps the Ninja must also retrieve the family’s ancestral katana or other such heirloom etc.

Another possible take on his background story could be that he is actually secretly indentured to the Jester having dishonored his family and being exiled into the services of the person he attempted to kill. Perhaps the Jester travelled to his homeland to purchase an exotic item, learn their skills etc and insulted the teenage Ninja's father. The Ninja went to draw his blade but was chastised by his father and then mocked by the Jester. Later in the night the Ninja sort revenge on the foreigner and crept into the Jesters room to dispose of him only to be quickly unarmed and captured. When he was taken before his father pleading for the honour of killing himself for the shame of his actions, the father instead exiled him and indentured him to the Jester. The Jester then decided to have the foreign boy act as a spy for him and join an young adventuring party to learn his trade and act as a 'sleeper' within the group until such time as he may need them disposed of....

Scarab Sages

Hey Delves,
I love the ideas.

I'm going with the tried and true old cliche. Jester (Nulin) was actually aprenticed to the PC's master, but did something (maybe a botched assassaination, killed the wrong family, something of that sort) dishonorable, so the PC (a Tian) is hunting him down.

Something pretty cool..with his starting money, he bought a hat of disguise, and is setting himself up with multiple identities around town. He has rented several rooms under different guises..

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