Gunslingers dodge, and total cover


Gunslinger Discussion: Round 2


Gunslingers Dodge

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger
gains an uncanny knack for getting out of the way of
ranged attacks. When a ranged attack is made against the
gunslinger, she can spend 1 grit point to move 5 feet as
an immediate action; doing so grants the gunslinger a +2
bonus to AC against the triggering attack. This movement
is not a 5-foot step, and provokes attacks of opportunity.
Alternatively, the gunslinger can drop prone to gain a +4
bonus to AC against the triggering attack. The gunslinger
can only perform this deed while wearing medium or light
armor, and while carrying no more than a light load.

What happens when this action puts the gunslinger behind a tree, or a corner? This will inevitably happen at some point and the question will be raised, best to spell it out early.


It seems to happen before the shot is taken, as such I would think it would provide cover -- I would suggest even if they get total cover the shot could be taken (after all it has to be for the gunslinger's dodge to be able to happen) but would be effectively be against total concealment (50/50 chance he gets behind the wall before he gets hit).


Since it costs grit and is relatively situational, and not too terribly more powerful than Deflect Arrows, I'd say you gain the benefit of any cover you step or drop behind, including total cover, which would cause the shot to miss automatically.


Hmmm here's a sitautional toy I didn't consider, using the terrain to ones advantage that could be quite potent!


It's not so much the power level of it, I would just like the devs to witness what might happen and re-word it so that there would be no confusion later


I could see it either way, that the act of dodging is what gives the bonus to AC but it happens when you are still in your current square and you end in the one you go to 5ft away after the attach is resolved, or the attack is resolved in your new square plus the +2 ac bonus. I am leaning towards the former though.


I like the idea of two gunslingers sweating bullets behind cover, loading their firearms and peeking out to ready a shot, the both of them getting off the occasional shot and dodging back behind cover - until, in the end, the grittiest one wins.

Senior Designer

Glutton wrote:

Gunslingers Dodge

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger
gains an uncanny knack for getting out of the way of
ranged attacks. When a ranged attack is made against the
gunslinger, she can spend 1 grit point to move 5 feet as
an immediate action; doing so grants the gunslinger a +2
bonus to AC against the triggering attack. This movement
is not a 5-foot step, and provokes attacks of opportunity.
Alternatively, the gunslinger can drop prone to gain a +4
bonus to AC against the triggering attack. The gunslinger
can only perform this deed while wearing medium or light
armor, and while carrying no more than a light load.

What happens when this action puts the gunslinger behind a tree, or a corner? This will inevitably happen at some point and the question will be raised, best to spell it out early.

The attack gains a +2 bonus and uses the cover and concealment of the starting space not the space it moves to. Its target, bonus, move. Not target, move, and bonus.

I'll see if I can't make that clearer in the final text.


Stephen Radney-MacFarland wrote:


The attack gains a +2 bonus and uses the cover and concealment of the starting space not the space it moves to. Its target, bonus, move. Not target, move, and bonus.

I'll see if I can't make that clearer in the final text.

I'll make an odd suggestion here:

Make it use up an AoO instead, and have it be move, cover, shoot -- with the shooter getting a final choice of either changing target or (in the case of total cover) a 50/50 miss chance as the move happens.

It would be a different mechanic, produce a little stronger gunslinger, follow iconic shoot out scenes nicely and use up a resource the gunslinger could have in spades that he doesn't have a normal use for.


good suggestion.

I also suggest that the drop n plop not COST grit and only be if you have at least 1 grit left.
You are effectively tripping yourself, which sucks already, why spend resources to do it, for a single one time +4 to AC?


Keep in mind, though, that this helps against iterative attacks - even if the first one ends up hitting, if your dodge puts you behind total cover, your attacker can't take the rest of the shots.


Pendagast wrote:

good suggestion.

I also suggest that the drop n plop not COST grit and only be if you have at least 1 grit left.
You are effectively tripping yourself, which sucks already, why spend resources to do it, for a single one time +4 to AC?

Because it can save your life. I did a playtest where the only point of Grit my gunslinger used was to drop prone, avoiding the killing shot from an archer fighter, then nailing him from the prone position. Prone is great when you are fighting at range. I'd never use it around melee enemies, but especially against a bow user, it's good. They can't do the same and continue fighting.

That said, the idea of using an AoO for something is awesome. Perhaps a covering shot deed, as long as you have Grit, you can make a ranged AoO at an appropriate penalty, but only provoked by ranged attacks and spellcasting? Perhaps one that only does half damage, but forces a concentration check? Spend a Grit point to completely stop the action? For one feat, you can turn your gunslinger into a pretty nice battlefield controller, one who doesn't have to be right in the enemy's face.


Talynonyx wrote:
Pendagast wrote:

good suggestion.

I also suggest that the drop n plop not COST grit and only be if you have at least 1 grit left.
You are effectively tripping yourself, which sucks already, why spend resources to do it, for a single one time +4 to AC?

Because it can save your life. I did a playtest where the only point of Grit my gunslinger used was to drop prone, avoiding the killing shot from an archer fighter, then nailing him from the prone position. Prone is great when you are fighting at range. I'd never use it around melee enemies, but especially against a bow user, it's good. They can't do the same and continue fighting.

That said, the idea of using an AoO for something is awesome. Perhaps a covering shot deed, as long as you have Grit, you can make a ranged AoO at an appropriate penalty, but only provoked by ranged attacks and spellcasting? Perhaps one that only does half damage, but forces a concentration check? Spend a Grit point to completely stop the action? For one feat, you can turn your gunslinger into a pretty nice battlefield controller, one who doesn't have to be right in the enemy's face.

problem is, in normal game play, its soo soo rare to be outside of anyones movement rate in a combat, dropping prone means they are on you.


Pendagast wrote:
Talynonyx wrote:
Pendagast wrote:

good suggestion.

I also suggest that the drop n plop not COST grit and only be if you have at least 1 grit left.
You are effectively tripping yourself, which sucks already, why spend resources to do it, for a single one time +4 to AC?

Because it can save your life. I did a playtest where the only point of Grit my gunslinger used was to drop prone, avoiding the killing shot from an archer fighter, then nailing him from the prone position. Prone is great when you are fighting at range. I'd never use it around melee enemies, but especially against a bow user, it's good. They can't do the same and continue fighting.

That said, the idea of using an AoO for something is awesome. Perhaps a covering shot deed, as long as you have Grit, you can make a ranged AoO at an appropriate penalty, but only provoked by ranged attacks and spellcasting? Perhaps one that only does half damage, but forces a concentration check? Spend a Grit point to completely stop the action? For one feat, you can turn your gunslinger into a pretty nice battlefield controller, one who doesn't have to be right in the enemy's face.

problem is, in normal game play, its soo soo rare to be outside of anyones movement rate in a combat, dropping prone means they are on you.

Well "normal game play" can be really different in different campaigns, if you're playing King Maker there will be plenty for random encounters the you spot from far away. Oh sure most people will be fighting in dungeons and similar terrain but I would have a guess and say the droping prone deed will see enough use to justify the two lines of text that it adds to the deed.


Stephen Radney-MacFarland wrote:
Glutton wrote:

Gunslingers Dodge

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger
gains an uncanny knack for getting out of the way of
ranged attacks. When a ranged attack is made against the
gunslinger, she can spend 1 grit point to move 5 feet as
an immediate action; doing so grants the gunslinger a +2
bonus to AC against the triggering attack. This movement
is not a 5-foot step, and provokes attacks of opportunity.
Alternatively, the gunslinger can drop prone to gain a +4
bonus to AC against the triggering attack. The gunslinger
can only perform this deed while wearing medium or light
armor, and while carrying no more than a light load.

What happens when this action puts the gunslinger behind a tree, or a corner? This will inevitably happen at some point and the question will be raised, best to spell it out early.

The attack gains a +2 bonus and uses the cover and concealment of the starting space not the space it moves to. Its target, bonus, move. Not target, move, and bonus.

I'll see if I can't make that clearer in the final text.

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger

gains an uncanny knack for getting out of the way of
ranged attacks. When a ranged attack is made against the
gunslinger, she can spend 1 grit point as
an immediate action; doing so grants the gunslinger a +2
bonus to AC against the triggering attack,
or the gunslinger can drop prone to gain a +4
bonus to AC against the triggering attack. If the gunslinger does not
drop prone, the gunslinger must move 5 feet if possible after resolving the attack.
This movement is not a 5-foot step, and provokes attacks of opportunity.
The gunslinger can only perform this deed while unarmored, wearing medium or light armor, and while carrying no more than a light load.

How's that? I really hated the "of opportunity.
Alternatively, the gunslinger" part of the feat as it would also call into question the use of the feat to drop prone not using grit, as it is a different sentence. There's a lot of rules lawyers out there you have to watch for. Sometimes I think you guys should look for volunteer editors.

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