
Wiggz |

Both the spell Suffocate and the spell Contagious Flame have listed durations of 3 rounds, but both have effects that become significantly more potent the longer they last. Does the meta-magic feat Extend Spell work on them the way it would seem to?
If so, it would make an Extended Suffocate a pretty deadly 6th level spell, particularly against foes with high damage reduction or AC. Even if it IS a Fortitude save.
Extend Spell
Suffocate
Contagious Flame
The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.
Every round on your turn, a new ray of fire launches from each creature who took damage from the spell in the previous round-these new rays attack as if you fired them, but their point of origin is the previous creature damaged. You can choose the new targets as a free action, all of whom must be within close range (25 ft. + 5 ft./2 levels) of their new starting point. This contagion of flame continues for a total of three rounds-a creature can be struck more than once by this spell over the course of these three rounds, although never by a ray of fire that launches from itself.

Wiggz |

The way I'm reading it, yes, Extend Spell applies to these two spells. However, I would like to point out Contagious Flame has some wonky mechanics :P
I know its been hell on my GM in the past.
I'm kind of working on an Elemental Air Wizard, and Suffocation brings about a nice alternative to lightning spells when it comes to taking out foes. Great flavor for the character concept too - just wanted to make it a touch more potent.