
Merlin_47 |
Merely curious, but will we see an update for them like we did the Gunslinger? Because they both need one, each for different reasons.
On a side note, I do like the update for the Gunslinger. Without going too in depth (wrong forum) I like the advanced firearms sidebar and how that players now just can't find a gunslinger and kill him for his gun and get 1,000gp immediately at level 1. Again, I haven't yet been able to test the new version, but it looks better.

Stephen Radney-MacFarland Senior Designer |

Merely curious, but will we see an update for them like we did the Gunslinger? Because they both need one, each for different reasons.
On a side note, I do like the update for the Gunslinger. Without going too in depth (wrong forum) I like the advanced firearms sidebar and how that players now just can't find a gunslinger and kill him for his gun and get 1,000gp immediately at level 1. Again, I haven't yet been able to test the new version, but it looks better.
You are not going to see an update for them. We got enough feedback on the ninja and samurai that we could make the necessary changes without another round of playtesting.
The changes we needed to make to the gunslinger were at the level that we thought that another round was warranted.

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Merely curious, but will we see an update for them like we did the Gunslinger? Because they both need one, each for different reasons.
On a side note, I do like the update for the Gunslinger. Without going too in depth (wrong forum) I like the advanced firearms sidebar and how that players now just can't find a gunslinger and kill him for his gun and get 1,000gp immediately at level 1. Again, I haven't yet been able to test the new version, but it looks better.
I stated my opinion on the matter Here.
The gunslinger needed a second round of playtesting because it had multiple crippling flaws throughout the level range. Both the Ninja and Samurai have issues, but they are comparatively minor.

Merlin_47 |
I see both your points, but I guess I'd just like to know what changes they made to them is all (more so for the Samurai than the ninja).
Yes, the gunslinger was a disaster and I plan to give it a test run this weekend to see how better it fares than the original version. Just by comparison alone, I'm certain it'll do a lot better.
Thank you both.

Razz |

Merlin_47 wrote:
Merely curious, but will we see an update for them like we did the Gunslinger? Because they both need one, each for different reasons.
On a side note, I do like the update for the Gunslinger. Without going too in depth (wrong forum) I like the advanced firearms sidebar and how that players now just can't find a gunslinger and kill him for his gun and get 1,000gp immediately at level 1. Again, I haven't yet been able to test the new version, but it looks better.
You are not going to see an update for them. We got enough feedback on the ninja and samurai that we could make the necessary changes without another round of playtesting.
The changes we needed to make to the gunslinger were at the level that we thought that another round was warranted.
Why do I have the feeling the Ninja got severely nerfed...?
Well, when the final draft comes along for the 3 classes, will there be last minute editing for those of us playtesting with them?

Ice Titan |

You are not going to see an update for them. We got enough feedback on the ninja and samurai that we could make the necessary changes without another round of playtesting.
The changes we needed to make to the gunslinger were at the level that we thought that another round was warranted.
Darn.
No reason to keep updating my test then.
Shucks.

Merlin_47 |
Why do I have the feeling the Ninja got severely nerfed...?Well, when the final draft comes along for the 3 classes, will there be last minute editing for those of us playtesting with them?
Does it need to be nerfed? No....toned down just a bit? Yes; but like I said, I'm more curious as to what they did to fix the Samurai more than the Ninja.

Realmwalker |

Razz wrote:Does it need to be nerfed? No....toned down just a bit? Yes; but like I said, I'm more curious as to what they did to fix the Samurai more than the Ninja.
Why do I have the feeling the Ninja got severely nerfed...?Well, when the final draft comes along for the 3 classes, will there be last minute editing for those of us playtesting with them?
Other than losing the shield proficiency I did not see anything that needed fixed with the Samurai.
The Ninja as written was a little over powered but a few text tweaks and it is easily fixed as well.

Merlin_47 |
Other than losing the shield proficiency I did not see anything that needed fixed with the Samurai.
I'd like to see there be an option besides having a mount. I could care less about Shield Proficiency.
The Ninja as written was a little over powered but a few text tweaks and it is easily fixed as well.
This I agree with you on. The ninja wasn't totally broken; just needs a little work.

Razz |

Yeah but judging from the loud voices about the Ninja being way too good (compared to a ROGUE only, however) I feel as if now it's going to be taken in the opposite direction.
I am just hoping we will see the results soon. I am more curious about how the Ninja is being handled than the other two. If the Ninja is something close to what it is Round 1 in the end, then I can take the abilities from WotC's Ninja, apply them as new Ninja Tricks and use just the Pathfinder version.

Merlin_47 |
Yeah, see Razz...I'm with you. I don't MIND there being a difference between Ninja and Rogue, since the ninja is to be modeled after the "fantasy" ninja anyhow.
Personally, I want to see what they're doing to the Samurai more. Because if the mount is non-optional, then I need to make a whole new class. I'd like to see a "fantasy" style Samurai anyway as opposed to a "historical" one.
But yes, I understand the "loud voices" and have a similar fear where it'll be nerfed. And Scipion, I don't mind the tweak you propose. Vanishing Trick is one of the (if not the only) issue I had with the initial playtest of the ninja.

Razz |

Yeah, see Razz...I'm with you. I don't MIND there being a difference between Ninja and Rogue, since the ninja is to be modeled after the "fantasy" ninja anyhow.
Personally, I want to see what they're doing to the Samurai more. Because if the mount is non-optional, then I need to make a whole new class. I'd like to see a "fantasy" style Samurai anyway as opposed to a "historical" one.
But yes, I understand the "loud voices" and have a similar fear where it'll be nerfed. And Scipion, I don't mind the tweak you propose. Vanishing Trick is one of the (if not the only) issue I had with the initial playtest of the ninja.
+1
I need to see what Vanishing Trick is again, but I liked Ghost Step from the 3.5 Ninja. 1 ki point as a Swift Action and you go invisible till your next turn. And it's not like the spell, either, where it goes off if you make an attack. It made for a lot of Ghost Step--->Sudden Attack maneuvers, but I like that. The mystifying ninja vanish and then stab! You're dead. It also fit with their historical context, too. It was balanced by the fact it had to use a ki point.
Now what I'd like for Paizo to do is give incentive to keep 1 ki point like they do with the Monk. The Monk continues to use ki strike if he has 1 ki point. I think they should do the same with the Ninja and have it where if they keep 1 ki point, they get a +2 to Will saves (since Will save should be their next best save after Reflex).

Joana |

Now what I'd like for Paizo to do is give incentive to keep 1 ki point like they do with the Monk. The Monk continues to use ki strike if he has 1 ki point. I think they should do the same with the Ninja and have it where if they keep 1 ki point, they get a +2 to Will saves (since Will save should be their next best save after Reflex).
You mean in addition to this?
As long as she has at least 1 point in her ki pool,
she treats any Acrobatics skill check made to jump as if
she had a running start. At 10th level, she also reduces
the DC of Acrobatics skill checks made to jump by 1/2
(although she still cannot move farther than her
speed allows).

Razz |

Razz wrote:Now what I'd like for Paizo to do is give incentive to keep 1 ki point like they do with the Monk. The Monk continues to use ki strike if he has 1 ki point. I think they should do the same with the Ninja and have it where if they keep 1 ki point, they get a +2 to Will saves (since Will save should be their next best save after Reflex).You mean in addition to this?
Ultimate Combat Playtest wrote:As long as she has at least 1 point in her ki pool,
she treats any Acrobatics skill check made to jump as if
she had a running start. At 10th level, she also reduces
the DC of Acrobatics skill checks made to jump by 1/2
(although she still cannot move farther than her
speed allows).
Wow, I totally forgot that one! :D

InfernosReaper |
All the adjustments I'd make to the Ninja class are pretty minor & it's really only a handful of changes.
I never bothered posting on the Samurai, because, in all honesty, nothing the class got really appealed to me in any meaningful way. There really isn't a whole lot in the Samurai mythos that merits a class, let alone that class. Ranger & Fighter can cover most Samurai concepts I can think of. I kinda like the Paths of Power(4 Winds Publishing) Samurai a bit better, if only for the more thematic nature of its abilities.

Merlin_47 |
All the adjustments I'd make to the Ninja class are pretty minor & it's really only a handful of changes.
Same here.
I never bothered posting on the Samurai, because, in all honesty, nothing the class got really appealed to me in any meaningful way.
Yeah, the best Samurai class I saw came from Mongoose Publishing. After that, I'm sorry to say, it's the Complete Warrior Samurai from Wizards. The Samurai in it's current form has no appeal. I've begun considering converting the old Mongoose Publishing Samurai to Pathfinder, actually. It can be a little...broken....but it's the only thing that makes me think "Samurai" when I see it.
Razz wrote:Wow, I totally forgot that one! :D
You mean in addition to this?Ultimate Combat Playtest wrote:
As long as she has at least 1 point in her ki pool,
she treats any Acrobatics skill check made to jump as if
she had a running start. At 10th level, she also reduces
the DC of Acrobatics skill checks made to jump by 1/2
(although she still cannot move farther than her
speed allows).
Yeah, it's actually a very good incentive to have them retain at least one ki point.

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the Samurai to me seems a little under developed as many other representations seem better by comparision. Samurai were not all horsemen some where elite infantry wielding polearms and the like about. I think the improved weapon from wizards old Oriental adventures was awesome, as well as I liked there improved version form the Ultimate Warrior. I think it needs the cool wandering warrior feel like they are trying to do with the gunslinger.

Scipion del Ferro RPG Superstar 2011 Top 4 |

I thought so too at first, but I have been having a lot of fun playtesting my archtype. The class is very persistent.

vidmaster |

judas you are aware they have like 1 ability and 1 feat that makes them mounted and thats about it.......... lets see non cavelier things resolve last stand weapon expertise 2 unique orders that cover the feel. really the only thing that is like the cavey is the bab saves challenge ability oh and banner...