Tornulis

Midna's page

12 posts. Alias of WolfmanDan.


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That would be pretty good, Ill try that out next time we play and see how it goes. It's nice for certain circumstances, but I wouldnt use it every fight. I like Shadow Clones too much to waste all my ki being invisible.


Ah, well in that case I think the only thing wrong with the original version is the fact that you can upgrade it. Take away the upgrade, take away the problem. My group had absolutely no problem with me having 10 rounds of invisibility, but the greater invisibility was too much. I have since my first post actually asked my GM if I could give up the Invisible Blade for another ninja trick and just keep my 10+ rounds of normal invisibility. To be honest I am much happier without it. Sorry for any misunderstanding, I thought this was another thread complaining about Invisible Blade.


Well thats what I had been using it for up to level 10. At level 10 it became Greater Invisibility for 10 rounds, and than I just became death incarnate. My full attacks would kill most things, and everybody that ran past me got an invisible attack of opportunity. At that point the GM asked me to stop doing it so I came up with the idea that it should work like a better Vanish. 5 rounds of Greater Invisibility is still powerful, but if I want to be invisible for an entire fight I have to spend multiple ki points.


I rarely use invisibility except to avoid getting smacked while getting into position. Than I unleash my full attack with the extra attack from Ki Attack Speed once Im flanking. I find that I use Shadow Clone way more than Vanishing Trick, it really helps keep my slightly squishy ninja alive when he should by all rights be dead.


This is with a 25 point buy.

Im a level 11 dhampir ninja with the following scores:
Str 14
Dex 17+1 at level 4
Con 12
Int 14
Wis 10
Cha 13+1 at level 8

Ninja tricks:
Vanishing Trick
Shadow Clone
Wall Climber
Fast Stealth
Invisible Blade

Feats:
Combat Reflexes
Dodge
Improved Two-Weapon Fighting
Two-Weapon Defense
Two-Weapon Fighting
Weapon Finesse


I have been playing the ninja for a while now, and my GM determined that Vanishing Trick was a little too powerful for our group so I proposed this fix: Take away the one free use a day, instead of lasting one round per level it works like the Vanish spell from the APG, and it uses a move action instead of a swift action. This didn't affect the way I played the ninja at all and everyone else agreed that I wasn't overpowered anymore.


I will openly admit to being a troll on many other sites, but I take my roleplaying seriously.

ShadowViper seems to be doing a very good impression of a troll to be honest. By calling everyone a troll he is baiting us to react angrly and some of us seem to be falling for it.

Now on to my opinion. I think the animal companions are fine. They may not be exactly what everyone wants, but they are meant to represent a wide variety of animals.


I had a character like this once. He was a fighter and he never used the same weapon twice. After battle he would just chuck the weapon he used. He wasnt optimal and all the other players would follow me around like vultures waiting for my scrapes if I ever got a good magic weapon, but he was really fun.


I currently have a Dhampir Ninja at 7th level. I focused on DEX and CHA.

Feats
Weapon Finesse
Dodge
Two weapon fighting
Two weapon defense

Ninja Tricks
Vanishing Trick(my group has changed it slightly at my recommendation)
Shadow Clone
Wall Climber

He isnt a very optimized ninja, but he is actually quite powerful and with Shadow Clone can easily stay in melee for the full attacks. So far I have been able to keep up with a half orc fighter and dwarven samurai in damage.


I have no problem with the current ninja. Also the samurai in my group would like to say that the class is actually quite good. The Resolve abilities have saved his life at least once a session.


If your druid is willing to wait until 4 lvl to have his mount than a cheetah would be fine because the Small Cat animal companion becomes medium at 4th level.


I think a simplified skill system would be good for new players especially. There are so many different skills that all the new players in my group have to be walked through which ones they should put ranks in and which ones they don't really need. I wouldn't get rid of feats personally, but everything else could easily go.