DPR Competition


Pathfinder First Edition General Discussion

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Dark Archive

James Risner wrote:

Love the build, Math is under and you didn't show feat progression and pre-reqs for audit (so I didn't audit them.) But at a glance they look right. So assuming all the feats listed exist, your DPR is as follows:

41*(0.95+0.95+0.7+0.55)+38.5*0.2*(0.95+0.95+0.9+0.75) = 156.4850 DPR (Includes CF feat)

Feats:

Spoiler:

1: Exotic Weapon Proficiency (Aldori Dueling Sword)
F1: Weapon Focus (Aldori Dueling Sword)
H: Extra Traits (Heirlom Weapon, Indomitable Faith)
F2: Iron Will
3: Weapon Finesse
F4: Weapon Specialization (Aldori Dueling Sword)
5: Power Attack
F6: Combat Reflexes
7: Mobility
F8: Greater Weapon Focus (Aldori Dueling Sword)
9: Improved Critical (Aldori Dueling Sword)
F10: Critical Focus
11 Dodge
F12 Aldori Dueling Master

The character would probably deal even more damage with the THF archetype, but dawnflower dervish has greater mobility, although he doesn't get one of the best features, an additional extra attack, before 15th level.


and i guess that was the new lesson for today. Completely cool that the flytrap works that well, i had no idea.

I wonder if the inqusitor would have more DPR with the animal domain, thereby giving him an animal companion. As stated in the previous builds, even this worse version of the companion would probably still have 20-25 DPR. Not really sure what he gets from his current domain, but is it really better?

The Exchange Owner - D20 Hobbies

Rebuild a Brass Knuckle optimized "Monk" with AC 29 vs target AC 27

"Knock em out and only the Tarrasque* can Grab Me" Chan

Who Can Grab Me:

I have a CMD vs Grapple of 50, which means there six creates in B1/B2 that can grab me.

Linnorm, Tarn +50 Grapple B p192
Tarrasque +57 B p262
Titan, Thanatotic +50 B2 p267
Mu Spore +51 B2 p195
Qlippoth, Iathavos +51 B2 p222
Nightshade, Nightwave +52 B2 p202

* If I take Improved Grapple and Buy an 5000 gp Dusty Rose Ioun Stone or take Greater Grapple, this drops to only the Tarrasque. My 13th level would get IG and maybe the Ioun.

AC 29 (Touch 17) HP 100 Init +4 Speed 30 CMB +26 CMD +38 (Disarm +42, Grapple +50, Sunder +42) Fort +10 Ref +8 Will +2 (+6 vs fear)

Build:
107,605 gp spent
Human +2 STR Lawful Good Deity Arazni Faction Osirion
STR 18++ (28) DEX 16+ (19) CON 14 INT 7 (9) WIS 7 CHA 7 {+=/4lvl, (x)=effective}
Traits: Dirty Fighter and Heirloom Weapon Cold Iron Brass Knuckles
Human (Feat: Two-Weapon Fighting {Dex 15}) 1st Level (Feat: Double Slice {TWF; Offhand = STR})
Fighter 1 (Feat: Power Attack {+1 BAB, Str 13}; +1 CMD Grapple/Diarm)
Fighter 2 (Feat: Two-Weapon Defense {TWF}; +1 CMD)
3rd Level Feat: Dodge {DEX 13}
Fighter 3 (+1 CMD)
Fighter 4 (Feat: Weapon Focus Brass Knuckles {+1 BAB}; +1 CMD)
5th Level Feat: Weapon Spec Unarmed Strike {WF, 4th Fighter}
Fighter 5 (Weapon Training Monk; +1 CMD)
Fighter 6 (Feat: Improved Two-Weapon Fighting {TWF, +6 BAB}; +1 CMD)
7th Level Feat: Vital Strike {+6 BAB}
Fighter 7 (+1 CMD)
Fighter 8 (Feat: Greater Weapon Focus Brass Knuckles {WS, 8th Fighter}; +1 CMD)
9th Level Feat: Improved Critical Brass Knuckles {+8 BAB}
Fighter 9 (Weapon Training Flails; +1 CMD)
Fighter 10 (Feat: Critical Focus {+9 BAB}; +1 CMD)
11th Level Feat Greater Two-Weapon Fighting Dex 19; ITWF, +11 BAB}
Fighter 11 (+1 CMD)
Fighter 12 (Feat: Two Weapon Rend {Double Slice, ITWF, Dex 17, +11 BAB}; +1 CMD)

Ranks: Acrobatics 12 Climb 2 Disable Device 6 Linguistics 1 Stealth 1 Swim 2

+1 Heirloom Cold Iron Brass Knuckles (Primary), +1 Silversheen Brass Knuckles (Offhand)
Armor: +3 Elven Chain
Belt of +6 Str
Cloak of Crusader (+1 Natural AC; Bless min/level +1 atk)
Gloves of Dueling (+2 Weapon Training)
Ioun (in a Wayfinder) Deep Red Sphere +2 Dex
Ioun Flawed (no resonance in a Wayfinder) Pale Green Prism (+1 comp atk)
Ring of Force Shield
Ring of Prot +1
Robes, Monk

+1 Heirloom BK w/Power AttackGWF/WS/GTWF/TWR/DS/WT&GoD/PaleGreen/Bless vs AC 27

Math:
Standard Action Vital Strike w/Flanking
0.95*(4.5+9+4+2+8+1+1+4.5)+0.1*0.95*(4.5+9+4+2+8+1+1) = 35.1025

Full Attack w/Flanking
(0.95+0.95)*(4.5+9+4+2+8+1+1)+0.1*(0.95+0.95)*(4.5+9+4+2+8+1+1)+(0.75+0.7)* (4.5+9+4+2+8+1+1)+0.1*(0.95+0.9)*(4.5+9+4+2+8+1+1)+(0.5+0.45)*(4.5+9+4+2+8+ 1+1)+0.1*(0.7+0.65)*(4.5+9+4+2+8+1+1)+0.95*0.95*(5.5+13) = 158.59125

Full Attack
(0.9+0.85)*(4.5+9+4+2+8+1)+0.1*(0.95+0.95)*(4.5+9+4+2+8+1)+(0.65+0.6)*(4.5+ 9+4+2+8+1)+0.1*(0.85+0.8)*(4.5+9+4+2+8+1)+(0.4+0.35)*(4.5+9+4+2+8+1)+0.1*(0 .6+0.55)*(4.5+9+4+2+8+1)+0.9*0.85*(5.5+13) = 134.4225

Heirloom only help on primary attacks, so offhand don't gain the trait bonus.

+11 BAB +9 STR +2 WF/GWF +4 WT +1 PaleGreen -3 PA +1 Bless +1 BK - 2 TWF
+25 with Heriloom Cold Iron/+24 with Silversheen

4.5 (1d8) + 9 STR + 4 WT + 2 WS + 8 PA + 1 BK
28.5 multiplied on Crit and 29.5 on Flank

Standard Action 35.1025 DPR
Flank Full Attack 158.59125 DPR
Full Attack 134.4225 DPR

I needed 12,000 gp to have two +2 weapons, and I could have gotten them from AC (but I like AC) by dropping down to AC 26. Here is the math if I do so:

Math:
Standard 0.95*(4.5+9+4+2+8+1+1+3.5+1+4.5)+0.1*0.95*(4.5+9+4+2+8+1+1+1) = 39.4725

Full Flank (0.95+0.95)*(4.5+9+4+2+8+1+1+3.5+1)+0.1*(0.95+0.95)*(4.5+9+4+2+8+1+1+1)+(0. 8+0.75)*(4.5+9+4+2+8+1+1+3.5+1)+0.1*(0.95+0.95)*(4.5+9+4+2+8+1+1+1)+(0.55+0 .5)*(4.5+9+4+2+8+1+1+3.5+1)+0.1*(0.75+0.7)*(4.5+9+4+2+8+1+1+1)+0.95*0.95*(5 .5+13) = 185.70875

Full Attack (0.95+0.9)*(4.5+9+4+2+8+1+1+3.5)+0.1*(0.95+0.95)*(4.5+9+4+2+8+1+1)+(0.7+0.6 5)*(4.5+9+4+2+8+1+1+3.5)+0.1*(0.9+0.85)*(4.5+9+4+2+8+1+1)+(0.45+0.4)*(4.5+9 +4+2+8+1+1+3.5)+0.1*(0.65+0.6)*(4.5+9+4+2+8+1+1)+0.95*0.9*(5.5+13) = 163.9225

Standard Action 39.4725 DPR
Flank Full Attack 185.70875 DPR
Full Attack 163.9225 DPR


Mayhap someone should make a Level-20 variant of this? See how good all the classes ( Damage-wise ) at the peak of their power.

The Exchange Owner - D20 Hobbies

Sammy Kirkpatrick wrote:
Mayhap someone should make a Level-20 variant of this? See how good all the classes ( Damage-wise ) at the peak of their power.

Maybe, but 12th level is so much more likely to be used in actual play. There are so few of us that actually play 12+ level characters.

The Exchange Owner - D20 Hobbies

James Risner wrote:
Maybe, but 12th level is so much more likely to be used in actual play. There are so few of us that actually play 12+ level characters.

The other problem is the benefit is limited. A 20th Fighter gets Crit Multiplier bump X2 to X3, +8 BAB, Greater Weapon Spec, +2 more Weapon Training, and can upgrade his +1 weapons to two +5 weapons (98,000 gp)

So that is a bonus of +3 atk/+12 dmg and crit bump. The problem is the average AC raises from 27 to 36. Thankfully, you are still over maxed to 95% hits.

That puts my "Monk" at 276.60125 DPR at level 20 and 302.47125 Flanking Full Attack.


I tried to make an archer again, but this time it should reach a higher DPR

Peter the paladin:

LVL 1: Paladin Point blank shot, precise shot
LVL 2: Paladin
LVL 3: paladin rapid shot
LVL 4: paladin
LVL 5: paladin deadly shot
LVL 6: paladin
LVL 7: paladin many shot
LVL 8: paladin
LVL 9: paladin improved crit (longbow)
LVL 10: paladin
LVL 11 paladin weapon focus
LVL 12: paladin

Peter the Paladin
human
Init: +7(dex);
Languages common
AC: 30 (),18 touch , 23 flat-footed
HP: 11d10+22=83 Fort:+ 15, Ref:+ 18, Will:+ 14
Speed: 30 ft. ( squares)
Ranged: +16(x2)/16/16/+11/+6 for 1d8 + 11
Base Atk: +12/+7/+2 ; CMB:
Special Qualities: magical knack (trait)
Abilities: Str 14, Dex 24, Con 10 , Int 10 , Wis 8 , Cha 18
Skills: dosnt matter
Possessions: Celestial armor (22400), +4 dex belt (16000), +2 cha headband (4000), bracers of archery (5000), +1 speed longbow (36000), cloak of resistance +3 (9000), amulet of natural armor +3 (9000), handyhaversack (2000), ring of protection +1 (2000)
Spells: smite 4/day, LoH 10/day, divine bond +3 2/day, 4 divine favor, 4 weapon of awe,

So with selfbuffing, and having 4 of each divine bond and weapon of awe, and since they last enough to qualify in this thread he is using them in all fights. giving him

+19(x2)/19/19/+14/+9 for 1d8 + 16

ofcourse we let him activate divine bond granting his weapon +3 modifier

+22(x2)/22/22/+17/+12 for 1d8 + 19 = 23.5

and a DPR of 102.8

he gets into his real element when he smites, and brings this to

+26(x2)/26/26/+21/+16 for 1d8 + 31 = 35.5

that equals out to [b]193.8[\b] DPR.


Pathfinder Rulebook Subscriber
nicklas Læssøe wrote:
Dragorine wrote:


i dont see how you can get 4 attacks on both the tiger and druid. A tiger, and that is what u turn into, has 1 bite attack and 2 claw attacks, the rend attack is only active while grapling. so while it might be nice to have, i do think u need to recalculate the DPR a bit.

For some reason I was under the impression that you could rake after hitting with both claw attacks. I guess I read things wrong. That would lower Tiggers dpr by 9.38 and combined they would do 149.28.

dont the druid also have it as one of his 4th natural attack? or how is it he has 4 total as a tiger. Plz if there is something i missed on how to get it plz enlighten me.

The druid gets 4 attacks because he is Wild Shapped into a Giant Flytrap which gives him 4 bite attacks. If I could take multiattack, as a feat, I would Wild Shape into a couple of other naste huge plants in the bestiary 2 that would give 5 attacks. 1 primary and 4 secondaies.


Pathfinder Rulebook Subscriber
James Risner wrote:


Nice job taking plant form and making it useful.

I get +28 to hit (11STR+9BAB+1WF+3GMF+4Flank) not +26

I think you counted Outflank as +2 (normal) bonus and not +4 Flanking bonus? This assumes your Tiger has Outflank feat which requires INT 3, so the 5th Level Feat.

New Flytrap & Tiger = 174.86 DPR

McDruidson is also huge so he gets -2 to hit for being so. 174.86 does look sexy though.

Edit:Yes Tigger took a bonus to his int the first time he could and put a skill point into linguistics just so he could understand the words that were comming out of McDruidson's mouth. He is such a good kitty.


The build's strength lies in its versatility. Similar to an inquisitor he can "bane" at will from the monk of the empty hand ability (level 11). Also he can use any high-end weapon that a campaign might make available and flurry effectively with it. For the sake of argument below, Coldjaw uses a +3 adamantine quarterstaff. He easily covers the defensive requirements for the thread, and can potentially increase his AC to 42 if needed (shield of swings, fighting defensively and ki-into-dodgeAC). He's got a lot of the monk benefits (such as high speed and good all-round saves).

Coldjaw:

level 1 monk of the empty hand; blind-fight (human), dodge (monk), racial heritage (on half-orc)
level 2 monk of the empty hand; combat reflexes (monk)
level 3 monk of the empty hand; power attack
level 4 monk of the empty hand;
level 5 monk of the empty hand; shield of swings
level 6 monk of the empty hand; improvised weapon mastery (monk)
level 7 monk of the empty hand; iron-hide
level 8 monk of the empty hand;
level 9 monk of the empty hand; keen scent
level 10 monk of the empty hand; spring attack
level 11 monk of the empty hand; improved blind-fight
level 12 monk of the empty hand;

Coldjaw
LN Medium humanoid (human)
Init: Senses:
Languages
AC: 31, touch 22, flat-footed 28
dex, 3 wis, 3 monk, 6 bracer, 3 natural, 2 deflect, 1 dodge, 1 insight
HP: 87, Fort 13, Ref 13, Will 14
8 base, 3 cloak, +x modifier
Speed: 70
Melee:
Ranged:
Space: 5 ft; Reach: 5 ft
Base Atk: 9; CMB: 12 +
Special Actions: ki points can be used to bane weapon appropriately on demand, up to 12 times a day
Special Qualities: ki pool: 12 6 monk level, 3 wisdom, 3 favored class bonus (human)
Abilities: Str 26, Dex 14, Con 14, Int 7, Wis 16, Cha 7
Unmodified: Str 17, Dex 14, Con 14, Int 7, Wis 14, Cha 7 - racial on strength, +3 from levels on strength, +4 item on strength, +2 item on wisdom
Feats: shown above
Skills: your choice, high acrobatics will help, max perception for improved blind-fight
Possessions
+3 adamantine quarterstaff, +4 belt of strength, +2 headband of wisdom, +6 bracers of armor, +2 ring of protection, +2 amulet of natural armor, clear spindle ioun stone, +3 cloak of resistance, 1000gp
Options


  • use shield of swings: half-damage, +4 AC (shield)
  • use ki point on AC: +4 dodge
  • use ki point on gaining weapon qualities (typically bane); can add up to +3 in terms of bonuses
  • haste is not used on the character, a haste buff will increase the DPR by about 15, 24 and 35 respectively

DPR 46.8, 90.3, 129.0:

Haste is included as a bracketed result, as the character in a party can often expect to have that buff available

Basic flurry
21 / 21 / 16 / 16 / 11
Basic damage
1d8 + 8 + 3 = 15.5

Bane flurry
23 / 23 / 18 / 18 / 13
Bane damage
1d8 + 2d6 + 8 + 3 + 2 = 24.5 (12x a day)

Bane, vicious, shock flurry damage
1d8 + 2d6 + 2d6 + 1d6 + 8 + 3 + 2 = 35 (4x day)

2 * 0.75 * 1.1 * 15.5 + 2 * 0.5 * 1.1 * 15.5 + 0.25 * 1.1 * 15.5 = 46.8875 (59.675 hasted)
2 * 0.85 * 1.1 * 24.5 + 2 * 0.65 * 1.1 * 24.5 + 0.35 * 1.1 * 24.5 = 90.2825 (113.19 hasted) 12x a day
2 * 0.85 * 1.1 * 35 + 2 * 0.65 * 1.1 * 35 + 0.35 * 1.1 * 35 = 128.975 (161.7 hasted) 4x a day


Given that Druid McDruidson assumed flanking with his companion, would it be fair to assume your companion charging for the calculations or is that too unreliable?


Haven't really had time to figure out everything, so if someone wants to jump in to add stuff or correct, feel free (plus I'm not really used to having more than a +1 weapon and maybe +1 armor, just used basic gear others had in similar builds). The nice thing is this character starts doing decent damage at level 2, so is quite playable almost from the start.

level progression: ranger 1 (guide), fighter 5, duellist 6 with a +3 scimitar

LVL 1: Weapon Finesse, traits +1 will +2 fear save
LVL 2: Dervish Dance
LVL 3: Dodge, mobility
LVL 4:
LVL 5: Weapon focus scimitar, weapon specialization scimitar
LVL 6: (fighter) weapon training duellist weapons (or light blades if the DM allows for scimitar via dervish dance), or heavy blades if DM doesn't allow
LVL 7: Spring Attack
LVL 8:
LVL 9: Piranha Strike
LVL 10:
LVL 11 Improved Critical Scimitar
LVL 12:

Name
N Medium humanoid (Elf)
Init: +10; Senses: Perception +17
Languages
AC: (30),touch , flat-footed
HP:81? (assuming 5.5 per level on a D10) Fort:+ 9, Ref:18+ , Will:+5 (8vs fear) plus items
Speed: 30ft. ( squares)
Melee:
Ranged:
Space: 5 ft.; Reach: 5 ft.
Base Atk:12 ; CMB:
Special Actions: Instant enemy 1/day +2 hit/dam until enemy is dead
Special Qualities:
Abilities: Str 10, Dex 22(17+3) , Con 12 , Int 14 , Wis 12 , Cha 8
Feats: dodge, mobility, spring attack, weapon finesse, dervish dance, weapon focus scimitar, weapon specialization scimitar, improved critical scimitar, piranha strike
Skills: stealth 23, perception 15,
Possessions: Scimitar +3, amulet of natural armor +3, mithril breastplate +3, belt with dexterity +4, duellist's gloves (plus 2 weapon training).. plus the usual gear everyone puts on for saves etc

Attack progression: 27/22/17
1st: 0.95(25.5+0)+0.3(1x0.95x25.5)=24.225+7.2675=31.49
2nd: 0.75(25.5+0)+0.3(1x0.75x25.5)=19.125+5.7375=24.8625
3rd: 0.5(25.5+0)+0.3(1x0.5x25.5)=12.75+3.875=16.575
total 72.9,
104.39 if you add something like haste boots

what's not calculated in here is power attack (piranha strike) of -3/+6, and once per day an at will favorite enemy bonus of +2 hit/+2 dam. Using both you'd have:

Attack progression: 26/21/16
1st: 0.95(33.5+0)+0.3(1x0.95x33.5)=31.825+9.5474=41.3725
2nd: 0.70(33.5+0)+0.3(1x0.7x33.5)=23.45+7.035=30.485
3rd: 0.45(33.5+0)+0.3(1x0.45x33.5)=15.075+4.5225=19.5975
total 91.455
132.83 if you add haste boots

power attack but no instant enemy
Attack progression: 24/19/14
1st: 0.90(31.5+0)+0.3(1x0.9x31.5)=28.35+8.505=36.85
2nd: 0.65(31.5+0)+0.3(1x0.65x31.5)=20.475+6.1625=26.6375
3rd: 0.4(31.5+0)+0.3(1x0.4x31.5)=12.6+3.78=16.38
total 80.2875
with haste 117.1


Ivan the Inquisitor:
LVL 1: Point Blank Shot, Rapid Shot(Human), Domain (Feather)
LVL 2:
LVL 3: Precise Shot, Lookout
LVL 4: +1 Dex
LVL 5: Deadly Aim
LVL 6: Shielded Caster
LVL 7: Weapon Focus (Longbow)
LVL 8: +1 Dex
LVL 9: Manyshot, Coordinated Defense
LVL 10:
LVL 11: Improved Critical (Longbow)
LVL 12: Swap Places, +1 Dex
Inquisitor Ivan
C/G Human (+2 Dex) Inquisitor 12
Diety: Desna
Init: +12 (+2 if able to act in surprise round); Senses: Perception + 27
Languages : Common
AC: (31),touch 20, flat-footed 23
HP: Fort:+15 , Ref:+17 , Will:+16
Speed: 30ft. (6 squares)
Ranged: +22x2/+22/+22/+17 (1d8+2d6+15, 19-20x3)
Space: 5 ft.; Reach: 5 ft.
Base Atk:+9/+4 ; CMB: +12 ; CMD 30
Special Actions: Judgement (4/day), Greater Bane (12rds/day), Resistant Touch, Aura of Protection
Special Qualities: Cunning Initiative, Solo Tactics, Stalwart
Abilities: Str 12, Dex 26 (Base 17), Con 12, Int 10, Wis 16(Base 14), Cha 8
Feats: Point Blank Shot, Rapid Shot, Precise Shot, Deadly Aim, Weapon Focus (LongBow), Manyshot, Improved Crit (Longbow), Lookout, Shielded Caster, Coordinated Defense, Swap Places
Traits : Reactionary, Resiliant
Skills:
Possessions: Belt of Physical Might(STR/DEX) +2, Celestial Armor, +2 Ring of Protection, +2 Amulet of Nat. Armor, Headband of Inspired Wisdom +2, Cloak of Resistance +3, +1 Corrosive, Frost Longbow (+1 Str), Bracers of Archery, Lesser, Boots of Speed, Belt of Giant Strength +2 (Stripes), Amulet of Mighty Fists +1 (Stripes)
Total : 107400gp
Spells:
Lvl 1 (6/day) Shield of Faith, Divine Favor, Protection From Evil, Alarm, Expeditious Retreat, Burst Bonds
Lvl 2 (6/day) Weapon of Awe, Silence, Resist Energy, See Invisibility, Lesser Resistance
Lvl 3 (5/day) Greater Magic Weapon, Heroism, Dispel Magic, Arcane Sight
Lvl 4 (3/day) Neautralize Poison, Cure Critical Wounds, Restoration, Greater Invisibility

Stripes
N Medium Tiger
Init: +; Senses: Perception +8 , Scent
AC: (23),touch 14, flat-footed 19
HP: Fort:+11 , Ref:+12 , Will:+8
Speed: 40ft. (8 squares)
Melee: Bite +15 (2d6+14), 2 Claws +16 (1d6+14)
Space: 10 ft.; Reach: 5 ft.
Base Atk: +6 ; CMB: +17 (+21 Grapple) ; CMD 29
Special Actions: Pounce, Rake (2 claws)
Special Qualities: Evasion, Devotion, Link, Share Spells
Abilities: Str 28, Dex 18 , Con 17, Int 2, Wis 15, Cha 10
Feats: Multiattack, Iron Will, Power Attack, Weapon Focus (Claws), Improved Natural Attack (Bite)
Skills:

Active Buffs : Heroism, Greater Magic Weapon (Longbow), Weapon of Awe

Alright, Ivan's first incarnation was built as a solid, well balanced character. In response to a couple questions about his maximum potential I have re-vamped the build to maximize DPR as much as possible. It is probably possible to add a couple points to this at the expense of armor and save, but I think Ivan is now as deadly as anyone could want ;)

I have only assumed Stripes is charging during round 1, I think this is fair and represents actual combat.

Ivan Full Attack Round 1 : 3.75 (21.5+7) + [(.1) (2) (3.7) (21.5)] = 122.79
Stripes Charge/Pounce Round 1 :
Bite : .55 (21) + [(.05)(1)(.55)(21)] = 12.08
Claws :1.2 (17.5) + [(.05)(1)(1.2)(17.5)] = 22.05
Rakes :1.1 (17.5) + [(.05)(1)(1.1)(17.5)] = 20.21
Total : 177.13 DPR

Ivan Full Attack Round 2 : 4.25 (23.5 + 21) + [(.1) (2) (3.8) (23.5) = 206.99
Stripes Full Attack Round 2 :
Bite : .45 (21) + [(.05)(1)(.45)(21)] = 9.92
Claws :1 (17.5) + [(.05)(1)(1)(17.5)] = 18.38
Total : 235.29 DPR

Even just taking the average damage for both rounds he is still sitting at 206.21 DPR and it will only go up as combat goes on :)


3 rogue / 3 wizard / 6 arcane trickster

(magical talent knack)

(rogue talent Surprise attack)

items: Meta magic rod quicken (lessor)(dust of disappearance foils true seeing) ( only items i need)

surprise round quicken scorching ray scorching ray (9D6 per ray)(27d6)

RD 1 Move action dust of disappearance quicken scorching ray scorching ray (9d6 per ray )27D6

END ROUND 1

ok lets do the math for DPR.

h(d+s)+tchd. = (.95(touch attacks?)(42 + 52.5 ) + .5*2*.95*42)= 129.675*2(counting surprise round im a rogue

DPR = 259.35 ( DPR after round 1 )

at level 20 same items

same items.

Surprise round quicken acid scorching ray 12d6 + 8d6 sneak polar ray 19D6 + 8d6 Sneak

RD 1 same tactic 12d6 +8d6 + polar ray 19d6 +8d6

90D6 if all hits.(could be 94 with magical talent knack)
106.4
h(d+s)+tchd. === (.95(217 + 112)+ .5*2*.95*112)(already doubled figures for surprise round) =

DPR == 418.95 ( Good by great Wrym red dragon.)


I just realized at 20th level I could have Done MORE... but im tired I'll post a higher DPR than 418 tommorrow.

The Exchange Owner - D20 Hobbies

Otm-Shank wrote:

*Ivan the Inquisitor:

Stripes
N Medium Tiger
Feats: Multiattack, Improved Natural Attack (Bite)

How are you getting these feats? They can not be taken with Character Level feats (1st, 3rd, 5th, etc)

Dragonslie wrote:

3 rogue / 3 wizard / 6 arcane trickster

(dust of disappearance foils true seeing) ( only items i need)

Single use and other expendable items are not valid for these builds, can you recalculate without using Dust of Disappearance?

Dark Archive

James Risner wrote:
Single use and other expendable items are not valid for these builds, can you recalculate without using Dust of Disappearance?

I'd also say no surprise round.


slowly working on one of my characters that I used in Maure's Castle, now that I have the APG, new possibilities have opened up to me.

Will post once I finish her.


Dragonslie wrote:

3 rogue / 3 wizard / 6 arcane trickster

(magical talent knack)

(rogue talent Surprise attack)

items: Meta magic rod quicken (lessor)(dust of disappearance foils true seeing) ( only items i need)

surprise round quicken scorching ray scorching ray (9D6 per ray)(27d6)

RD 1 Move action dust of disappearance quicken scorching ray scorching ray (9d6 per ray )27D6

END ROUND 1

ok lets do the math for DPR.

h(d+s)+tchd. = (.95(touch attacks?)(42 + 52.5 ) + .5*2*.95*42)= 129.675*2(counting surprise round im a rogue

DPR = 259.35 ( DPR after round 1 )

at level 20 same items

same items.

Surprise round quicken acid scorching ray 12d6 + 8d6 sneak polar ray 19D6 + 8d6 Sneak

RD 1 same tactic 12d6 +8d6 + polar ray 19d6 +8d6

90D6 if all hits.(could be 94 with magical talent knack)
106.4
h(d+s)+tchd. === (.95(217 + 112)+ .5*2*.95*112)(already doubled figures for surprise round) =

DPR == 418.95 ( Good by great Wrym red dragon.)

sry dragonisle but that build dosnt work. Sneak attack is only applied once to scorching ray, not once to all three rays. This has been FAQd and discussed in the rules board before. But still a good try


James Risner wrote:

Otm-Shank wrote:

*Ivan the Inquisitor:
Stripes
N Medium Tiger
Feats: Multiattack, Improved Natural Attack (Bite)

How are you getting these feats? They can not be taken with Character Level feats (1st, 3rd, 5th, etc)

An animal companion gets Multiattack for free at lvl 9 and Improved Natural Attack is on the animal companion feat list. Those are the feats for Ivan's animal companion not Ivan himself.

*on a side not I realize I forgot to put Stripes's size as large.


i also think there is a calculation error in ivan the inquisitor, i believe he gets the ekstra 4d6 from bane on his multishot arrow too, and that is a mistake as precision and other ekstra dice damage, dosnt get transfered to it.


Check Manyshot again, it's is only precision damage and crits that aren't multiplied. There is nothing about extra damage dice. I think I may need to adjust the crits though but that is it. At most it's a loss of 2-3 DPR.

Edit*

I realized that I had done the crit multiplications slightly wrong. These are the fixed numbers but really there is less than 1 DPR difference.

Ivan Full Attack Round 1 : 3.75 (21.5+7) + [(.1) (2) (3.55) (21.5)] = 122.14 DRP 122.14
Total with Stripes : 176.48 DPR

Ivan Full Attack Round 2 : 4.25 (23.5 + 21) + [(.1) (2) (3.65) (23.5) = 206.28 DPR
Total with Stripes : 234.58 DPR

The Exchange Owner - D20 Hobbies

Rallick Nom wrote:
An animal companion gets Multiattack for free at lvl 9 and Improved Natural Attack is on the animal companion feat list. Those are the feats for Ivan's animal companion not Ivan himself.

Multiattack at 9 is fine as it isn't a choice. But INA was explicitly forbidden in PFS and they have repetitively asserted that INA is not a feat one can choose for you or your AC if chosen by a character level feat. The net result is this (using INA) is a build that you will be unable to play at a fair number of tables.


James Risner wrote:


Multiattack at 9 is fine as it isn't a choice. But INA was explicitly forbidden in PFS and they have repetitively asserted that INA is not a feat one can choose for you or your AC if chosen by a character level feat. The net result is this (using INA) is a build that you will be unable to play at a fair number of tables.

That really isn't something I had considered. I don't play PFS so I don't know what is allowed and what isn't beyond the snippets I see while browsing the forums. Even if I was going to play PFS rather than with my friends, I wouldn't be worried about this character not being allowed at certain tables because I would never use this build in actual play anyway.

I would play the first version of Ivan I posted since it's more well rounded and practical. The build you're worried about has little staying power and is purely hypothetical and filled with cheese like the Tiger. This was merely an exercise to see how far I could push the DPR of a ranged inquisitor build. I'm pretty sure I stated that when I posted the build.

Edit*
Was it decided at some point that all builds should be made for PFS? If so, then there should be links posted to the rules for PFS so we can all cross check our builds with them.

The Exchange Owner - D20 Hobbies

Rallick Nom wrote:
Was it decided at some point that all builds should be made for PFS?

Yes in the first post:

Jelani wrote:
  • Only Pathfinder Society legal material

  • Ok, I had missed that but I don't know where to find a list of what's in and what's not. I can just as easily change INA to WF and it will have a nearly identical effect.

    You are correct in this case but at the moment I don't think I am going to redo the math a 3rd time for another difference of less than 1 DPR. It just isn't worth it, right? Altering that one feat isn't going to make any appreciable difference in how the build functions or it's massive DPR is it?

    If you think there is a major reason to recalculate Ivan's DPR I will consider it but I think it's a pretty negligible change.

    The Exchange Owner - D20 Hobbies

    Rallick Nom wrote:

    Ok, I had missed that but I don't know where to find a list of what's in and what's not.

    If you think there is a major reason to recalculate Ivan's DPR I will consider it but I think it's a pretty negligible change.

    Nothing is allowed in PFS unless allowed by this:

    PFS Legal

    1d8 -> 2d6 (from INA) is a change of 2.5 damage which is indeed worth about 0.2 DPR difference (If you take WF instead.)


    Thanks for posting the list. I imagine it would also be helpful to know what is legal in the core rules themselves? Could you post a link for that as well?

    Thank you again for doing the comparison of INA vs WF for me. That's exactly what I mean, .2 DPR isn't worth posting all the math again.

    Now we should stop cluttering up the thread and get back actually talking about the builds.

    The Exchange Owner - D20 Hobbies

    Rallick Nom wrote:
    Could you post a link for that as well?

    CORE allowed list

    Dark Archive

    Here's a TWF barbarian. His AC is horrible, but his saves are rather nice. As is his damage on a charge.

    His normal DPR while raging is only 158,44127875

    Math:

    19,5*(0,95+0,85+0,6)+19,5*(0,95+0,85+0,6)*2*0,2 (Falcata 1)
    +19,5*(0,95+0,85)+19,5*(0,95+0,85)*2*0,2 (Falcata 2)
    +2*10,5*0,85+2*10,5*0,85*0,05*2 (Claws)
    +23,5*0,997*0,9925 (Two Weapon Rend)
    =158,44127875

    Against enemies with spell-like abilities or spells (which should be the majority of enemies at this point), his DPR jumps to 188,54877875.

    Math:

    23,5*(0,95+0,85+0,6)+19,5*(0,95+0,85+0,6)*2*0,2 (Falcata 1)
    +23,5*(0,95+0,85)+19,5*(0,95+0,85)*2*0,2 (Falcata 2)
    +2*14,5*0,85+2*10,5*0,85*0,05*2 (Claws)
    +23,5*0,997*0,9925 (Two Weapon Rend)
    =188,54877875

    On a charge against a nonmagic enemy, his DPR is 213,0186690625

    Math:

    26,5*(0,95+0,95+0,7)+19,5*(0,95+0,95+0,7)*2*0,2 (Falcata 1)
    +26,5*(0,95+0,95)+19,5*(0,95+0,95)*2*0,2 (Falcata 2)
    +2*17,5*0,95+2*10,5*0,95*0,05*2 (Claws)
    +23,5*0,99925*0,9975 (Two Weapon Rend)
    =213,0186690625

    which increases to 246,5786690625 against magical-users.

    Math:

    30,5*(0,95+0,95+0,7)+23,5*(0,95+0,95+0,7)*2*0,2 (Falcata 1)
    +30,5*(0,95+0,95)+23,5*(0,95+0,95)*2*0,2 (Falcata 2)
    +2*21,5*0,95+2*14,5*0,95*0,05*2 (Claws)
    +23,5*0,99925*0,9975 (Two Weapon Rend)
    =246,5786690625

    Should he get free traits, he'd be able to get even higher by taking Adopted by half-orcs (tusked) (since we all know that being brought up by orcs makes your teeth bigger)
    TWF barbarians work rather well at this level, although a barbarian on a tiger mount would deal even more damage through the combination of spirited charge and pounce (which is rather broken). He'd be a bit less of a glass cannon, though.

    Spoiler:

    Invulnerable Rager Barbarian 12

    Str 20 -17
    Dex 16 -10
    Con 14 -5
    Int 7 +4
    Wis 7 +4
    Cha 7 +4

    H: Exotic Weapon Proficiency (Falcata)
    1: Two Weapon Fighting
    3: Double Slice
    5: Weapon Focus (Falcata)
    7: Improved Two Weapon Fighting
    9: Improved Critical
    11: Two Weapon Rend

    Level 4: +1 Dexterity
    Level 8,12: +1 Strength

    Rage Powers:
    2: Superstitous
    4: Lesser Beast Totem
    6: Beast Totem
    8: Reckless Abandon
    10: Witch Hunter
    12: Greater Beast Totem

    Equipment:
    Two +3 Falcatas 18318*2
    Rhino Hide 5165
    Belt of Giant Strength +6 36000
    Ring of Protection +2 8000
    Amulet of Natural Armor +1 2000
    Winged Boots 18000
    Cloak of Protection +2 4000

    HP while raging: 149
    AC while raging: 20, touch 13, flat-footed 17
    DR: 6/-
    Saves: Fortitude +15, Reflex +9, Will +4, +9 against SU, SP and spells
    Strength 34, Dexterity 17, Constitution 20, Intelligence 7, Wisdom 7, Charisma 7
    Melee: +28/+23/+18 falcata +3 (1d8+15, 17-20,x3),+28/+23 falcata +3 (1d8+15, 17-20,x3), 2 claws +23 (1d8+6)

    Dark Archive

    Because I just had to try it:
    Mounted Fury Barbarian Spirited Charge Pounce
    Pretty similar to the above build except this gentleman has the following feats:
    Weapon Focus (lance), Mounted Combat, Ride by Attack, Spirited Charge, Power Attack, Improved Critical (lance)

    He also has a +4 lance instead of the falcata and wears boots of speed.

    On a charge, he has the following attacks (including Power Attack, Rage, Charge and Haste):
    Melee +4 lance +31/+31/+26/+21 (1d8+34,19-20,x3)
    Against AC 27, this results in a DPR of 449.68 against a mundane enemy and a DPR of 496.4 against any enemy with spell-likes or spells.

    Math:
    38.5*(0.95+0.95+0.95+0.8)*3+38.5(0.95+0.95+0.95+0.8)*2*0.2

    Math:
    42.5*(0.95+0.95+0.95+0.8)*3+42.5(0.95+0.95+0.95+0.8)*2*0.2

    At this point, the 25.55 dpr a rhino hide would bring are rather neglectible (and not included in the above DPR), so he might as well wear something more protective.


    You do not get Pounce on your character just because the Mount has it. Or are you getting it somehow else?

    Dark Archive

    Xraal wrote:
    You do not get Pounce on your character just because the Mount has it. Or are you getting it somehow else?

    The Greater Beast Totem Rage Power grants a barbarian pounce, among other things.


    Nice!


    yes but although he has pounce, he cant attack with claws while also holding weapons in the same hands. That means u have calculated the DPR wrong for both editions of him, as i assume you have given him the claw attacks when he is mounted to. Anyway i think u should redo the math, and see what that lands him. Ofcourse the mounted barbarian is still going to kick ass, but he will have a problem getting something to ride on that dosnt die all the time though, becouse he lacks an animal companion, he can ofcourse get that, but would then lose the benefit of the invulnrable rager, further reducing his survivability.

    Also to be completely fair to the rules under this thread, your character needs to sport 27 AC, or for barbarians becouse they have so much hp atleast 25 or so. 20 AC at level 12 is not enough to validate for this thread, so you will need to reduce his offensive magical items a bit to comply with the rules discussed earlier in the thread.

    Dark Archive

    nicklas Læssøe wrote:

    yes but although he has pounce, he cant attack with claws while also holding weapons in the same hands. That means u have calculated the DPR wrong for both editions of him, as i assume you have given him the claw attacks when he is mounted to. Anyway i think u should redo the math, and see what that lands him. Ofcourse the mounted barbarian is still going to kick ass, but he will have a problem getting something to ride on that dosnt die all the time though, becouse he lacks an animal companion.

    The first one has clawed feet. The second doesn't even use his claws since he charges with a reach weapon. The mounted barbarian also has an animal companion, probably a wolf since he can't get a tiger, whose attack I didn't include in the calculation. Since he has a free feat slot, he's able to take boon companion to get a full animal companion.


    im actually quite curious to know if clawed feet cheeze is allowed for pathfinder society. If it really is then that part is ok. But you still need to remove some of his magic damage items and grant him more AC and survivability pref. about 25 while raging, especially if you also remove the invulnrable rager to give him a mount.

    Dark Archive

    nicklas Læssøe wrote:
    im actually quite curious to know if clawed feet cheeze is allowed for pathfinder society. If it really is then that part is ok. But you still need to remove some of his magic damage items and grant him more AC and survivability pref. about 25 while raging, especially if you also remove the invulnrable rager to give him a mount.

    +3 breastplate 9350 +9

    ring of protection +2 8000 +2
    amulet of natural armor +1 2000 +1
    ioun stone 5000 +1
    boots of speed 15000 +1
    belt of giant strength +6 36000
    +4 lance 32310

    With a 16 dexterity, that's a raging AC of 25, 29 if he's not using reckless abandon. He can no longer afford his cloak of resistance, but superstitious is rather helpful in this regard.

    And if eidolons can have clawed feet, barbarians should get the same option.


    yep that complies with my requirements of AC, while on the subject of clawed feet, then i would still call the subject great cheeze, and i would personally not allow it as a GM

    note to self for future build, remember the boots of speed, they are so awsome for optimized builds it hurts.

    Dark Archive

    nicklas Læssøe wrote:

    yep that complies with my requirements of AC, while on the subject of clawed feet, then i would still call the subject great cheeze, and i would personally not allow it as a GM

    note to self for future build, remember the boots of speed, they are so awsome for optimized builds it hurts.

    Compared to spirited pounce, the clawed feet are rather harmless.

    And boots of speed are limited to 10 rounds per day, although that should be enough to cover most combats. A very good item to have, especially for two-handed fighting.

    Sovereign Court

    Halfling Slingstaff Warslinger

    stats:

    Ftr Weapon Master (slingstaff) 12th Favored bonus Vs Grapple and Trip
    Low Blow and Warslinger alt racial traits

    Str 14/16
    Dex 18/20
    Con 14/16
    Int 12
    Wis 14
    Cha 9
    Ability Bumps 4th Str, 8th Dex, 12th Con, and Belt of Physical Perfection +2

    HP 112
    AC 30 (31 haste from boots)
    Saves F 15, R 13, W 13 (15 vs fear)
    CMD +38 Disarm/Sunder(slingstaff) +43 Grapple/Trip

    Lvl Feats All weapon specific feats apply to slingstaff
    1.Point Blank Shot, Deadly Aim
    2.Percise Shot
    3.Rapid Shot
    4.Weapon Focus
    5.Weapon Spec
    6.Large Target (+1 precision damage to target for each size category it is larger than you)
    7.Iron Will
    8.Improved Critical
    9.Critical Focus
    10.Greater Focus
    11.Improved Precise
    12. Greater Spec

    Items:
    +2 Quickdraw Light wooden Shield With Sheild scone
    +3 Mithril Chain Shirt
    Amulet Na +2
    ROP +2
    Belt of Physical Perfection +2
    Cloak of Res +3
    Efficent Quiver
    Gloves of Dueling
    Boots of Speed
    +3 Darkwood Sling Staff

    Various bullet types potions and misc gear including oil, torches, shapstone (can be broken as a free action to change damage type to S or P)and spongestone bullets (when presoaked in oil they can belit as free action to add 1D2 fire to damage)


    Standard Operating Procedure have lit torch in shield scone use oil soaked spongestone bullets to add 1d2 fire to most targets, switch to, weapon blanch Adamantine or sharpstones to overcome DR. Use Boots on important full attack rounds.
    DPR from Tejons spreadsheet 91.43 with haste 129.2
    Add in point blank shot 101.08 with haste 140.21
    Damage goes up slightly vs med and larger foes due to Low Blow and Large Target
    Only a 30 AC normally but pretty durable and with respectable DPR


    as a side note to ivan the inquisitor, it should be noted, that his weapon of awe buff, dosnt stack with his judgement as both gives a sacred bonus. Meaning he should probably have about 8 less DPR than calculated above.

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