Anything I missed or did wrong on this? BtW, if you want the portfolio for herolab, I can give you that. Spoiler: JACK WHITE-FALCON CR 14
Male Human Ranger (Skirmisher) 15 NN Medium Humanoid (Human) Init +6; Senses Perception +17 -------------------- DEFENSE -------------------- AC 27, touch 15, flat-footed 22. . (+10 armor, +5 Dex, +2 natural) hp 156 (15d10+45) Fort +17, Ref +20, Will +9 Defensive Abilities Evasion -------------------- OFFENSE -------------------- Spd 30 ft. Melee Unarmed Strike +20/+15/+10 (1d3+5/20/x2) Ranged Sammy's Crossbow +26/+26/+21/+16 (1d10+4/19-20/x2) -------------------- STATISTICS -------------------- Str 16/20, Dex 18/22, Con 16, Int 14, Wis 9, Cha 8 Base Atk +15; CMB +20; CMD 35 Feats Crossbow Mastery: Crossbow, Heavy, Dazzling Display: Crossbow, Heavy, Deadly Aim -4/+8, Endurance, Far Shot, Improved Vital Strike, Point Blank Shot, Precise Shot, Precise Strike, Quick Draw, Rapid Reload: Crossbow, Heavy, Rapid Shot, Vital Strike, Weapon Focus: Crossbow, Heavy Skills Acrobatics +5, Bluff +2, Climb +23, Diplomacy +2, Disguise +2, Escape Artist +5, Fly +5, Handle Animal +20, Heal +17, Intimidate +20, Perception +17, Ride +5, Spellcraft +20, Stealth +23, Survival +24, Swim +22 Languages Common, Draconic, Elven SQ Animal Companion Link (Ex), Camouflage (Ex), Circlet of Persuasion, Enemies: Aberrations (+4 bonus) (Ex), Enemies: Dragons (+4 bonus) (Ex), Enemies: Magical Beasts (+4 bonus) (Ex), Enemies: Undead (+2 bonus) (Ex), Heart of the Wilderness +7, Hunter's Trick: Bolster Companion (Ex), Hunter's Trick: Chameleon Step (Ex), Hunter's Trick: Cunning Pantomime (Ex), Hunter's Trick: Defensive Bow Stance (Ex), Hunter's Trick: Second Chance Strike (Ex), Hunter's Trick: Trick Shot (Ex), Hunter's Tricks (6/day) (Ex), Quarry, Ring of Animal Friendship, Share Spells with Companion (Ex), Swift Tracker (Ex), Terrains: Mountain (+4 bonus) (Ex), Terrains: Underground (+4 bonus) (Ex), Terrains: Urban (+2 bonus) (Ex), Track +7, Wild Empathy +14 (Ex), Woodland Stride (Ex) Combat Gear Sammy's Crossbow, +4 Glamered Mithral Agile Breastplate, Masterwork Cold Iron Bolts, Crossbow (50), Adamantine Bolts, Crossbow (50); Other Gear Amulet of Natural Armor +2, Belt of Physical Might, STR & DEX +4, Boots of Speed, Circlet of Persuasion, Cloak of Resistance, +5, Ring of Animal Friendship -------------------- SPECIAL ABILITIES -------------------- Animal Companion Link (Ex) You have a link with your Animal Companion. Camouflage (Ex) You can use the Hide skill in favored terrain. Circlet of Persuasion +3 competence bonus to CHA-based checks (skills already included). Crossbow Mastery: Crossbow, Heavy You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity. Dazzling Display: Crossbow, Heavy Intimidate check to demoralize can affect those within 30' who see you. Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Enemies: Aberrations (+4 bonus) (Ex) +4 to rolls vs Aberrations. Enemies: Dragons (+4 bonus) (Ex) +4 to rolls vs Dragons. Enemies: Magical Beasts (+4 bonus) (Ex) +4 to rolls vs Magical Beasts. Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Far Shot Halve the range increment penalty for extended range. Heart of the Wilderness +7 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival. Hunter's Trick: Bolster Companion (Ex) The ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the an Hunter's Trick: Chameleon Step (Ex) The ranger can move up to twice his speed as a move action. The ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal. Hunter's Trick: Cunning Pantomime (Ex) As a standard action, the ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to Hunter's Trick: Defensive Bow Stance (Ex) The ranger can use this trick as a swift action. Until the start of his next turn, his ranged attacks do not provoke attacks of opportunity. Hunter's Trick: Second Chance Strike (Ex) When he misses with a melee attack, the ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action. Hunter's Trick: Trick Shot (Ex) As a standard action, the ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover. Hunter's Tricks (6/day) (Ex) Various tricks. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into combat. Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target. Quarry +2 to hit and other bonuses against your designated quarry. Quick Draw Draw a weapon as a free action. Throw at full rate of attacks. Rapid Reload: Crossbow, Heavy You can reload fast with one type of Crossbow. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Ring of Animal Friendship On command, this ring affects an animal as if the wearer had cast charm animal. Faint enchantment; CL 3rd; Forge Ring, charm animal; Price 10,800 gp.
ANIMAL COMPANION CR 10
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James Jacobs wrote:
Hmmm... but what would te offspring be like?
Scipion del Ferro wrote: There are not even rules to go to 30... Shh, they don't know that! No, but really, we'll be using the content from the Epic Level Handbook ( With a possible touch of Immortal Handbook, all the Immortal Handbook is unlikely ). Ice_Deep wrote:
Book that are allowed are the pathfinder stuff exclusively, I don't have much of a preference when it comes to the Bloodlines... they're all too cool! I like Human the best, when it comes to sorcerers, and we're ( going ) to be playing in the Drow War campaign. Party stuff hasn't been worked out yet, but it'll probably end up with a rogue, barbarian, and something else. Starting at one, DM would let us do anything ( He previously got rid of Level Adjustment and told us to go crazy. He doesn't care much 'bout over-poweredness, although I don't know if we can be any race right now. ) Oh, and I haven't asked about traits.
I was wondering if anyone could assist me in making a viable build that is good from level one and only got better from there on out. The concept of the build is a summoner ( or sorcerer ) who summons minions to carry out his will. However if he does come out as a sorcerer I would prefer him to be a battlefield control/blaster kind of sorcerer. Oh, and please use 25 point buy. Thanks in advance! |