APG: Perfect Strike question


Rules Questions

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Hello I know there's been a few questions on perfect strike and nonce have been answered.
Basically according to RAW Perfect strike can only be used with Core rulebook monk weapons.
As there's been no official ruling, my monk player is asking me for a DM call:

Would you allow unarmed strike to be used with Perfect strike ? By raw it's not really included. In my case, I think I would accept it. but this can be discussed

Would you allow the use of other monk weapons with this feat (temple sword is a good example)
I understand that Temple sword is much better than Siangham for example and that could be a reason why.
Temple sword 1d8 19–20/×2 compared for example to Siangham 1d6 20 ×2.

Or more simple, the guy who made the feat didn't know that more weapons were coming and so they were not included.

SO ... would you allow these with Perfect strike.

Sczarni RPG Superstar 2012 Top 32

I would allow for any monk weapon that did not have a critical of better than 20/x2. I would not allow the temple sword or cestus from the APG, but I would allow brass knuckles. Taking improved critical or using with a keen weapon allows for a greater chance of crits, much more so than a 20/x2 weapon would. Because face it, how many players sink improved critical or keen on a 20/x2 weapon?

Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, because Monks can't get nice things. They're too overpowered to begin with. /sarcasm.


Maybe not overpowered, but "Need a natural 20 to hit you" is pretty allright in my book!

Frikking 33 AC m***** xP

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Rickmeister wrote:

Maybe not overpowered, but "Need a natural 20 to hit you" is pretty allright in my book!

Frikking 33 AC m***** xP

What level are you talking about? By 10th level, combat characters should have an attack bonus of about +20.


I see not so many problems because Perfect Strike is made (IMHO) to be used with Trip, Disarm or Sunder weapons to be sure that the attack lands after the movement. I see the weapon master more as a control monk.

Said this, I would allow it with temple sword, because it seems to me that the weapon is a "patched" monk weapon reading its description (I'm talking about the automatic proficency).

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Thomas LeBlanc wrote:
I would allow for any monk weapon that did not have a critical of better than 20/x2. I would not allow the temple sword or cestus from the APG, but I would allow brass knuckles. Taking improved critical or using with a keen weapon allows for a greater chance of crits, much more so than a 20/x2 weapon would. Because face it, how many players sink improved critical or keen on a 20/x2 weapon?

Cestus is only 1D4 though... Compared to the amount of damage the monk does, 1D10 lvl 10 for example.

Given that perfect strike can only be used once a round.... i don't know if this is game breaker.

Btw i'm reading the cestus description and what is this sentence supposed to mean ?
While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage

What is normal damage for a monk ? The normal unarmed strike damage or the cestus damage ?

RPG Superstar 2012 Top 8

Chewbacca wrote:

Btw i'm reading the cestus description and what is this sentence supposed to mean ?

While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage

What is normal damage for a monk ? The normal unarmed strike damage or the cestus damage ?

'Normal' in this case means lethal, I assume, rather than the normally subdual/non-lethal damage dealt by an unarmed strike. Essentially, the cestus allows you to make a strike with your fists without the penalties for attacking without the Improved Unarmed Strike feat. So 'normal damage' for a cestus would be 1d4 lethal damage, even if a monk is wearing/wielding it.


Jadeite wrote:
Rickmeister wrote:

Maybe not overpowered, but "Need a natural 20 to hit you" is pretty allright in my book!

Frikking 33 AC m***** xP

What level are you talking about? By 10th level, combat characters should have an attack bonus of about +20.

They are currently at level 6, but he had this at level 5 xP

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Rickmeister wrote:
Jadeite wrote:
Rickmeister wrote:

Maybe not overpowered, but "Need a natural 20 to hit you" is pretty allright in my book!

Frikking 33 AC m***** xP

What level are you talking about? By 10th level, combat characters should have an attack bonus of about +20.
They are currently at level 6, but he had this at level 5 xP

A fighter can have AC 33 by level 4.


Jadeite wrote:
Rickmeister wrote:
Jadeite wrote:
Rickmeister wrote:

Maybe not overpowered, but "Need a natural 20 to hit you" is pretty allright in my book!

Frikking 33 AC m***** xP

What level are you talking about? By 10th level, combat characters should have an attack bonus of about +20.
They are currently at level 6, but he had this at level 5 xP
A fighter can have AC 33 by level 4.

Really? How?

Dark Archive

Rickmeister wrote:
Jadeite wrote:
Rickmeister wrote:
Jadeite wrote:
Rickmeister wrote:

Maybe not overpowered, but "Need a natural 20 to hit you" is pretty allright in my book!

Frikking 33 AC m***** xP

What level are you talking about? By 10th level, combat characters should have an attack bonus of about +20.
They are currently at level 6, but he had this at level 5 xP
A fighter can have AC 33 by level 4.
Really? How?

10 Base

+2 Dexterity 14
+10 Fullplate +1
+5 Tower Shield +1
+2 Combat Expertise
+1 Dodge
+3 Fighting Defensively (with 1 rank in Acrobatics)

Should someone argue that the character spend to much of his wealth on defensive items, he could also take Shield Focus.

But unless the monk or the fighter pose a significant threat, high AC is rather meaningless.


Jadeite wrote:


10 Base
+2 Dexterity 14
+10 Fullplate +1
+5 Tower Shield +1
+2 Combat Expertise
+1 Dodge
+3 Fighting Defensively (with 1 rank in Acrobatics)

Should someone argue that the character spend to much of his wealth on defensive items, he could also take Shield Focus.

But unless the monk or the fighter pose a significant threat, high AC is rather meaningless.

Tower shield = -2 atk

Fighting defensively = -4 atk
Combat expertise = -2 atk.

So the fighter has to become a fortress of defence (-8atk) to get 33 AC, while the monk with a Mage's Armor and some KI can still dish out 2 attacks at fairly decent bonus?

Dark Archive

Rickmeister wrote:
Jadeite wrote:


10 Base
+2 Dexterity 14
+10 Fullplate +1
+5 Tower Shield +1
+2 Combat Expertise
+1 Dodge
+3 Fighting Defensively (with 1 rank in Acrobatics)

Should someone argue that the character spend to much of his wealth on defensive items, he could also take Shield Focus.

But unless the monk or the fighter pose a significant threat, high AC is rather meaningless.

Tower shield = -2 atk

Fighting defensively = -4 atk
Combat expertise = -2 atk.

So the fighter has to become a fortress of defence (-8atk) to get 33 AC, while the monk with a Mage's Armor and some KI can still dish out 2 attacks at fairly decent bonus?

On the other hand, the fighter can do so earlier, more than a few times per day and without external help.


Chewbacca wrote:

Hello I know there's been a few questions on perfect strike and nonce have been answered.

Basically according to RAW Perfect strike can only be used with Core rulebook monk weapons.
As there's been no official ruling, my monk player is asking me for a DM call:

Would you allow unarmed strike to be used with Perfect strike ? By raw it's not really included. In my case, I think I would accept it. but this can be discussed

Would you allow the use of other monk weapons with this feat (temple sword is a good example)
I understand that Temple sword is much better than Siangham for example and that could be a reason why.
Temple sword 1d8 19–20/×2 compared for example to Siangham 1d6 20 ×2.

Or more simple, the guy who made the feat didn't know that more weapons were coming and so they were not included.

SO ... would you allow these with Perfect strike.

In the feat desc. "You must use one of the following weapons to make this attack: Kama, nunchaku, quarterstaff, sai, saingham."

Though I'm fairly positive it's been errata'd to include unarmed strike. And that it's been officially said on this forum, so keep searching. Mainly though, it has a pre-req of improved unarmedstrike. Why would it have that, if you couldn't use a punch.


Thomas LeBlanc wrote:
I would allow for any monk weapon that did not have a critical of better than 20/x2. I would not allow the temple sword or cestus from the APG, but I would allow brass knuckles. Taking improved critical or using with a keen weapon allows for a greater chance of crits, much more so than a 20/x2 weapon would. Because face it, how many players sink improved critical or keen on a 20/x2 weapon?

As for you, this is also covered in RAW. It states that should a roll come up as a possible critical, the other roll must be used as the confirmation.

So if you have a 18-20/x3 weapon, and you roll a 6 on the first roll. Use perfect strike, and then roll a 19. That first 6 is you confirmation. Likely, the crit does not confirm.

Sczarni RPG Superstar 2012 Top 32

mrofmist wrote:
Thomas LeBlanc wrote:
I would allow for any monk weapon that did not have a critical of better than 20/x2. I would not allow the temple sword or cestus from the APG, but I would allow brass knuckles. Taking improved critical or using with a keen weapon allows for a greater chance of crits, much more so than a 20/x2 weapon would. Because face it, how many players sink improved critical or keen on a 20/x2 weapon?

As for you, this is also covered in RAW. It states that should a roll come up as a possible critical, the other roll must be used as the confirmation.

So if you have a 18-20/x3 weapon, and you roll a 6 on the first roll. Use perfect strike, and then roll a 19. That first 6 is you confirmation. Likely, the crit does not confirm.

We had a discussion on this in our group on Sunday. After listening to the 2 rules lawyers bicker between themselves for 20 minutes, I now agree any monk weapon should be usable. The maths started flying, I ducked, but some still penetrated my head and I now allow it. Hasn't really made much of a difference in game play.

Dark Archive

Quote:
We had a discussion on this in our group on Sunday. After listening to the 2 rules lawyers bicker between themselves for 20 minutes, I now agree any monk weapon should be usable. The maths started flying, I ducked, but some still penetrated my head and I now allow it. Hasn't really made much of a difference in game play.

We did use it this Friday night with any monk weapons and I didn't see any problems with it.

It's just that most monks would only use temple sword but that's OK.

It's no big deal really as it can only be used once a round.

Quote:
So if you have a 18-20/x3 weapon, and you roll a 6 on the first roll. Use perfect strike, and then roll a 19. That first 6 is you confirmation. Likely, the crit does not confirm.

My understanding is that perfect strike has to be used BEFORE the dices are rolled.

I wouldn't allow that kind of example.

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