Clanartus Viliras

GM Deathslinger's page

22 posts. Alias of Wandslinger.


RSS


Hmm, do we want to reopen recruitment? Only have Breach and Ainar so far. Or are you two comfortable with just a duo? The adventure is entirely modular for whatever challenge level we have.

Give me some answers.


Breach looks good, though a couple things need to be done: I'd prefer if you listed Gun Training as Gun Training 1, because it's the first time you get it, and pick the gun type you want it to apply to. Add the damage into the listed damage it deals.

Two, list what you are doing with your favored class bonus. I'm pretty sure it went into HP, but I need to be sure. On that note, you should have 30 HP before applying favored class bonuses. 10+9=19+5=24+6=30.

Three, show how many ranks you have in each skill.

Fourth, can you put this together in an alias?


Cool. I suppose I'll throw a bit more grittiness in there, given the desires I'm seeing. Once everybody is ready, we start.


Max HP at first, rolled after.


I do have the cards, so...perhaps. It could be fun. I'd have to be the one doing the drawing, so that everyone could make use of them.


No Hero points at present. I can give the system a work over. Maybe they'll pop up in the future.


Discussion thread is open, if you dare.


Here is your discussion thread! Plan out your characters, and once you're all set we'll begin.

One thing I'd like to know: what kind of zombie action you prefer. I myself envision this game as more 'guns blazing zombie death', but maybe the group would prefer a grittier take on things, or a more twisted and strange idea. Tell me what you want.


After some consideration, here are the ones I choose:

Zoe
Jenny
Breach Shattershield
Ainar, the Lucky Halfling

I'll have the Discussion thread up on Friday. Looking forward to this!


Everybody has until 10pm tomorrow (1/31) to post anything else up. I'll be posting final picks the evening of 2/1. Then, we begin!


4 more days! I like what I see so far.


I don't have any SGG stuff, so no you won't be making a Fusilier. You wanna be a gunstar, play a gunslinger. I realize that a lot of overlap might happen, but zombie gun action tends to breed that.


Hmm. Well, I suppose if you are fine with having abilities that will be rather less useful, I can't really oppose it. I really wish there was an actual archetype to go with it, but I suppose it will do. Consider the ban lifted. Man, I'm bending my own rules already!


Recruitment is running to the end of the month, and I'm not running a first come first serve, so put something up!


Traits are acceptable. Quilted cloth will only be able to apply its DR against firearm attacks that are outside their Touch AC firing range: 2nd range increment and beyond for early firearms, or 6th range increment and beyond for advanced firearms.


3000 is right. No dipping into chirurgeon,sorry. To make this perfectly clear, you cannot take levels in any non gun oriented class or archetype. No weaponmaster fighter. Gunslinger's built on a fighter chassis, so that's the class to us if you want to be great at guns.


All magic is affected equally. There is a reason the Mana Wastes are so dangerous. As for an inquisitor, you'll likely never face enemy spellcasters, so that inquisition is next to useless. Gonna say no.


All backgrounds look interesting so far. I missed your question earlier chibiamy about alchemy. In answer: your extracts are, because the act like spells. Your mutagens have a 10% chance to reverse their effects. Your bombs use so small an amount of magical power that they are unaffected.


Guess I need to level up my reading skills. Trophy Hunter is allowed, and so long as we flavor the bombs like dynamite or black powder bombs, I'll let the Grenadier stay as well. Gonna have to say that the infiltrator and trapper need to go. This is guns blazing zombie action, not survival horror.


I believe I listed the available classes already. To make it clear, you can play: Gunslinger(base, Musket Master, Mysterious Stranger, Pistolero, Gun Tank); Wizard(Spellslinger); Cavalier(Musketeer); and Paladin(Holy Gun). Where is this Grenadier archetype from? I don't have it in my pfsrd app.


Did I forget the point buy? 20 pts is what I was aiming at. If I remember this correctly from the Inner Sea World Guide, the Mana Wastes tends to twist magic. Some areas, such as around Dongun Hold and Alkenstar, are instead dead magic zones, where magic doesn't function at all. Most areas, however, have the listed chances for magic to function. If an Arcane Gunner sounds right to you, then go ahead and do it!


It all happened so fast. One day, everything was fine. The next, it was like Hell had risen up to the face of the earth.

Within a week, the dead had surrounded Dongun Hold and the city of Alkenstar itself. We haven't had word from Martel in over a month, and the last messages from Nex and Geb leave us to believe that they have suffered similar fates. That and...the wastes are spreading. It seems that the mighty magical powers have been swallowed by the same wastes that birthed our country. Without their magical might, how could they fight back successfully?

It doesn't matter right now. What does matter is this: we haven't had word from the Gunworks in nearly a month. We're far past late reports here. The Duchess is assuming that something catastrophic has happened, and she's sending you lot in to find out what's gone wrong. You'll be outfitted from the Duchess' own stockpile. Be grateful. Now get out there, and find out what's going on.

Facts:
So, combining some recent interests of mine, I'm proposing a PBP game here on Paizo for 4, count 'em 4, players. This won't be a high speed game. I work a full schedule, and some days I don't want to think about game things when I come home. To that end, I'll be setting a 3 post per week minimum. Make more if you care to, but realize that I'm going to be aiming at making 3 posts myself. Any more is icing on the cake. This adventure will last at least until the Gunworks mystery is solved. At that point, we'll see if I have the time,and you the inclination, to continue. If you're still interested, here's the details:
-3rd level
-Core races only
-Gunslinger, or gun archetypes only (The base class, its archetypes, and any class that has a gun archetype).
-Generally, you can expect magic to work about 50% of the time normally, 30% of the time in a warped fashion, and 20% not at all.
-Any player may begin with a single advanced firearm of their choice, and 25 rounds of standard ammunition. Early firearms may be purchased from starting gold at 10% of their value. This applies to alternate ammunition as well.
-What I want: A basic mockup of the character. Put it all in a post, don't tell me to read your profile, or you'll be disqualified immediately. Focus on concept, not on stats. Make things fun more than powerful.
-What I need to know, from you as a character: Where you were, and what you were doing when you first heard that the undead were swarming the wastes. Show me how you feel about surviving in a world where magic is untrustworthy, and the dead lurk around every corner.
-Have fun!