Umagro

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Organized Play Member. 15 posts (120 including aliases). No reviews. No lists. No wishlists. 6 aliases.


Full Name

Hila

Race

Adorable Winter Wolf Puppy 11

Classes/Levels

HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Gender

Female

Size

Large!

Alignment

N?

Languages

Giant

Occupation

Being an orphan.

Strength 27
Dexterity 17
Constitution 19
Intelligence 8
Wisdom 12
Charisma 6

About Hila the Orphan

Hila:

Hila the Orphan
Animal Companion
Large Animal
Init +3; Senses Perception +10 Lowlight Vision, Scent
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Defense
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AC 25, touch 13, flat-footed 22 (+3 Dex +12 Nat -1 Size +1 Deflect)
hp 112 (11d8+55)
Fort +13, Ref+11, Will+8
Immune Cold
Weakness Vulnerable to Fire
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Offense
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Speed 50 ft.
Melee Bite +15/+10 (2d6+13 Plus Trip +1d6 Cold/20/x2)
Breath Weapon: 15 ft cone, every 4 rounds (6d6 cold DC19 for half)
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Statistics
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Str 27, Dex 17, Con 19, Int8, Wis 12, Cha 6
Base Atk +8; CMB +17; CMD 32
Feats Toughness(+9), Power Attack, Cleave, Improved Natural Attack(Bite), Iron Will, Vital Strike
Skills Perception +10, Stealth +7, Survival +8(+4 when tracking with scent)
Languages Giant
Other Gear

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Special Abilities
Scent:A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges. The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen. A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Lowlight Vision: Hila can see twice as far as a human in dim light.
Favored Enemy(Giant) +6Hila gains a +6 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them. Hila may make Knowledge skill checks untrained when attempting to identify these creatures.
Favored Terrain(Cold):Hila gains a +4 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Hila traveling through her favored terrain normally leaves no trail and cannot be tracked (though she may leave a trail if he so chooses).
Share Spells: Hobbes may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. Hobbes may cast spells on Hila even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Evasion: If Hila is subjected to an attack that normally allows a Reflex saving throw for half damage, she takes no damage if she makes a successful saving throw.
Favored Enemy(Magical Beasts) +2Hila gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them. Hila may make Knowledge skill checks untrained when attempting to identify these creatures.
Devotion: Hila gains a +4 morale bonus on Will saves against enchantment spells and effects.
Multi-Attack: Hila gains Multiattack as a bonus feat if she has three or more natural attacks and does not already have that feat. If she does not have the requisite three or more natural attacks, she instead gains a second attack with one of its natural weapons, albeit at a –5 penalty.
Favored Enemy(Humans)+2: Hila gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them. Hila may make Knowledge skill checks untrained when attempting to identify these creatures.
Favored Terrain(Urban):Hila gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Hila traveling through her favored terrain normally leaves no trail and cannot be tracked (though she may leave a trail if he so chooses).

The party killed her parents. Woops.