Ezren

Elijah Phalen's page

4 posts. Alias of Abraham spalding.


Full Name

Elijah Phalen

Race

Half Elf

Classes/Levels

Ranger(Infilitrator, Trapper, Trophy Hunter) 2/ Cavalier (Musketeer, Strategist, Honor Guard) 1

Gender

Male

Size

Medium

Age

26

Alignment

LN

Languages

Elven, Human, Dwarven

Strength 14
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 14
Charisma 10

About Elijah Phalen

Game Statistics:

Hp 26 Fort+7 Ref+5 Will+4
Bab +3 AC 20(17/13) Touch 12 Flat Foot 18(15/13)
Speed 30 feet

Traits:

Corpse Hunter (pharasma) You receive a +1 trait bonus on all attacks made against undead.
Enemy of the Undead You gain a +2 trait bonus on saving throws against any spells or spell-like abilities from an undead creature.

Racial Features:

Dual Minded The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait get a +2 bonus on all Will saving throws.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses Half-elves receive a +2 racial bonus on Perception skill checks.
Multitalented Half-elves choose two favored class at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Class Features:

Favored Enemy(Undead) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Tracking A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Improved Tracking At 1st level, a trophy hunter gains a +2 bonus on Survival skill checks when following or identifying tracks. When he tracks, he can also attempt a Knowledge (nature) check at DC 15. On a success, the trophy hunter can discern the type and condition of any animals or magical beasts he tracks. By studying their tracks, the trophy hunter is able to identify a rough approximation of their health, maneuverability, and their general behavior as compared to the norm.
Trapfinding A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Firearm Style At 2nd level, a trophy hunter gains the Amateur Gunslinger feat, and can use any 1st-level Gunslinger deed. At every four levels thereafter, the trophy hunter can take a grit feat or select a Gunslinger deed of his level or lower, ranger’s choice.
Gifted Firearm At 1st level, a musketeer is gifted by his order with a firearm (either a pistol or a musket). This weapon is both a symbol of the cavalier’s duty and a focus for much of his talent. He cannot sell this weapon. He also gains the Gunsmithing feat.
If the musketeer’s gifted firearm is destroyed, the cavalier loses this ability for 30 days while a replacement weapon is crafted for him. During this 30-day period, the musketeer takes a –1 penalty on weapon and damage rolls.
Tactician As the cavalier class feature, except that a strategist can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every four levels thereafter (to a maximum of five times per day at 17th level).
Sworn Defense At 1st level, whenever an honor guard issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the honor guard is adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC.
Challenge Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.


Skills:

Acrobatics 1
Climb 1
Disable Device 3
Craft (Alchemy) 1
Craft (Blacksmith) 1
Craft (Weaponsmith) 1
Craft (Armorsmith) 1
Handle Animal 1
Heal 1
Knowledge (Geography) 1
Knowledge (Nature) 1
Knowledge (Engineering) 1
Perception 3
Ride 1
Stealth 2
Survival 1
Swim 1

Feats:

Bonus: Gunsmithing
Bonus: Amatuer Gunslinger
Tower Shield Proficiency
Rapid Reload(Dragon Pistol)

Equipment:

Quilted Clothe Armor (100)
Masterwork Armored Jacket (200)
Masterwork Tower Shield (180)
Masterwork Dragon Pistol (475)
Masterwork Double Barrel Shotgun (300)
Morning Star
Gladius

Heavy Warhorse (300)
Saddle, Tack and bit, Saddlebags
Portable Alchemist Kit (75)
Masterwork Thieves' Tools (100)
Masterwork Backpack (50)
Gunsmith Kit (15)
Spring loaded Wrist sheath x2 (10)
Prosthetic Arm (reload hand) (60 (added masterwork costs for repurposing))
Weapon Cord (.1)
Surgeon's Tools (20)
Healer's Kit x 2 (100)
Fuse Grenade x 2 (200)
Flash Powder x 2 (100)
Troll Styptic x 2 (200)
Dark Flare x 2 (2)
Healy Myrrh (50)
Sunrods x10 (20)
Rope, silk (10)
Flint and Steel
Rations (week)
Water skin x 3 (3)
Smelling Salts (25)
Water Purification Sponge (25)
Smoke Stick x 2 (100)
Ammunition:
Black Powder (keg) (100)
Paper Cartridge (Bullets) x50 (60)
Paper Cartridge (pellets) x50 (60)
Entangling Shot x15 (60)
Metal Cartridges (Bullets) x 30 (7gp 5sp)
Metal Cartridges (pellets) x 30 (45gp)
Bullets x50 (5)
Pellets x50 (5)

14 GP 4 SP