Replay rules rear their ugly head again.


Pathfinder Society

151 to 200 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive 4/5

The only problem I would foresee with having it be 2 credits no matter what, is that you again go back to having zero incentive to GM. Currently, if you want that second credit, you HAVE to GM. With it being two credits no matter what, you again will have players who won't step up and help.

Grand Lodge 4/5 5/55/5 ***

Honestly, I would rather have a GM who is doing it because s/he really wants to, rather than one who is doing it just to get a credit for a second character. I have seen too much underwhelming GM'ing as it is.

2/5 ****

Letter writing campaigns work better if the letters have a check for
2d4 ⇒ (2, 1) = 3 * $10 in them.


Hyrum Savage wrote:

Hey everyone,

First off, I appreciate the civil tone this thread has, a lot.

Second, we're not going to be adjusting replay any time soon so while you're free to talk about it, I'm only going to be casually looking at this thread, primarily to make sure everyone is playing nice. :)

Thanks!

Hyrum.

Can we assume this means that the earliest it may change again is the beginning of Season Three? Or is that still too soon?


Enevhar Aldarion wrote:
Can we assume this means that the earliest it may change again is the beginning of Season Three? Or is that still too soon?

At this point we're going to leave replay alone until at least the end of Season 3, baring anything weird happening or some new data that shows we need to change things.

The change to the replay rule was not made in a vacuum and we're not going to abandon it a few months after making the change. While there are some people that don't like the change, far more people like it and feel it's making PFS better.

Does that mean I'm not willing to listen to alternatives? No, but it does mean you need to work pretty hard to change my mind right now since from where I'm sitting the 1:1 rule is working.

Hyrum.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

TwilightKnight wrote:
Honestly, I would rather have a GM who is doing it because s/he really wants to, rather than one who is doing it just to get a credit for a second character. I have seen too much underwhelming GM'ing as it is.

Agreed. Thing is, the underwhelming GMs still *like* GMing and don't need rewards. Ironic...

Enevhar Aldarion wrote:
Can we assume this means that the earliest it may change again is the beginning of Season Three? Or is that still too soon?

I would say about the time we see the promised updates to the Campaign Guide. Or the promised deluge of rewrites for Season 0 modules. Or the promised redux of all the pregenerated iconics.

In other words: "This is something we'll address, but right now it's not a priority. It's on the 'to do' list, though! We'll get back to you."

I'm starting to wonder just what priorities actually get addressed on a regular basis...

[EDIT] Yeesh. Now I just look bitter and snotty. Thanks for proving me wrong before I even finished the post, Hyrum...


Hyrum Savage wrote:
Enevhar Aldarion wrote:
Can we assume this means that the earliest it may change again is the beginning of Season Three? Or is that still too soon?

At this point we're going to leave replay alone until at least the end of Season 3, baring anything weird happening or some new data that shows we need to change things.

The change to the replay rule was not made in a vacuum and we're not going to abandon it a few months after making the change. While there are some people that don't like the change, far more people like it and feel it's making PFS better.

Does that mean I'm not willing to listen to alternatives? No, but it does mean you need to work pretty hard to change my mind right now since from where I'm sitting the 1:1 rule is working.

Hyrum.

Sounds good to me, as it is usually not a good idea to change the rules mid-season, whether it be in something like PFS or in sports or whatever, unless it is something massively serious like the NFL did this past season with the hits some defensive players were throwing. And I somehow don't think there is currently anything that serious in PFS, no matter how some of us may make it sound. :) After all, even if the rules cause a loss of players in some places, they will cause an increase in other places, and you can never please all of the people all of the time.

Paizo Employee Director of Brand Strategy

As for my promise of responding directly to people's queries, I still intend to do so, but some things have come up that have severely limited my available time to do so. Continually posting that I haven't yet answered you doesn't help motivate me to put aside deadlines and real-world issues that are more pressing of my time. Just sayin'.

I appreciate everyone's patience, and hope you can maintain the same level of civility that has guided this thread thus far.

1/5

Mark Garringer wrote:
Arnim Thayer wrote:
We are actually looking at a "Shadow Lodge" unofficial PFS play to help fill time, understanding that characters from these can ONLY be used in Shadow Lodge play.

I'm having a really hard time following the logic on this. We need replay for credit so badly that we are going to create our our unsanctioned play environment to replay in...for no credit?

It does sound like you've got pretty much all the bases covered with diversification, but your players are under the mistaken impression they should be playing for credit more than 2/month? It sounds like you might have some luck Drogon suggestion of explicitly trying to muster newbie tables differently/separately as well as then offering the new month's modules? That way for the newbie slot you can offer pretty much anything because newbies haven't played anything and if you are expressly planning them 1/month you can hopefully get the turnout needed for the table.

Just felt the need to step in here (I haven't read the whole thread yet, but if this has been brought up feel free to ignore it.)

I believe I brought this up, several times, when the new rule was introduced. Ultimately, people will not play for no credit and at full risk of losing their character. This is what is being seen at Arnim's FLGS, playing out at my own FLGS, and I suspect in other places as well.

This type of 'Shadow Lodge' play addresses that problem directly - people play their characters at no risk and no credit, and suddenly you get tables.

Shadow Lodge 2/5

Shieldknight wrote:
...I can pick up a scenario, read through it in about half an hour and spend another half an hour prepping and be ready to run it for my group...

Hopefully you are selective with which scenarios you do this with. There are a few which you would butcher if you did this.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I skimmed this thread earlier, but I'm wondering if the OP is planning on using modules for in store PFS events now that most of them are going to be PFS sanctioned from this point forward. I would think that would go a long way toward adding material to keep long time members interested.

The Exchange 2/5

Fingers crossed, here's to hoping you read my post earlier about what is happening in our area.

Spoiler:
I understand that my situation is a minor occurrence, but if it keeps us from playing PFS, then we would just do home campaigns. And if its about making Paizo more money, than me not buying every single scenario will cut back on Paizo making money. Granted I'm just one person, but I would also stop buying the flip-maps and map packs, because I pretty much just use these for PFS play. I also wouldn't be buying any of the modules, since I really don't need those for running AP's. Granted I'm only one person, but I know how much money is deducted from my checking account each month, multiply that by even a handful of people, and it adds up.

I'm not saying that if "you don't change, I won't play/pay." But I would be forced by the rules to cut back severely, or stop, if I have players who won't play without receiving credit.

I'll GM for no credit. If all I ever get is another star behind my name on my badge, I'm good with that. But when I'm posting on this topic, its not about what I'm willing to do, its about what my group is doing and how it effects our gameplay. I wish I could go to every CON within 250 miles. (That might be 2 year!) But I can't afford it, nor do I have the time. What do I tell my players who want to play, but can't because one person is unwilling to play for no credit?

Now I'm rambling again. Ugh!

Okay, here goes...

Spoiler:
I am okay with the current rule set for playing for credit. 1/1 - Play/GM
However, this will keep me, as a mostly GM person, from ever playing 1/3 to 1/2 the scenarios. And I do so enjoy playing. And before someone says, "Well you did it with LG, why can't you do it here?" Please remember there were 2-3 times the mods available for play in LG than in PFS.

I'm making no sense, just ignore me.

Please, just put out an updated Guide.
Thanks

5/5

TwilightKnight wrote:
I have seen too much underwhelming GM'ing as it is.

This is the #2 reason I GM so much more often than play.

The Exchange 2/5

0gre wrote:
Shieldknight wrote:
...I can pick up a scenario, read through it in about half an hour and spend another half an hour prepping and be ready to run it for my group...
Hopefully you are selective with which scenarios you do this with. There are a few which you would butcher if you did this.

That is when I'm pressed for time. As I posted later, I usually take longer than this. I don't do a lot of "extra" stuff for prepping. I'm not sure how else to explain it and make sense. I haven't had any complaints yet, and I'm open to suggestions to make the experience better for all involved.

2/5 ****

Mark Moreland wrote:

As for my promise of responding directly to people's queries, I still intend to do so, but some things have come up that have severely limited my available time to do so. Continually posting that I haven't yet answered you doesn't help motivate me to put aside deadlines and real-world issues that are more pressing of my time. Just sayin'.

I appreciate everyone's patience, and hope you can maintain the same level of civility that has guided this thread thus far.

Mark & Hyrum: Thank you for taking the time to follow this thread.

My only request on my posts is this:

Please hold on to my suggestion for lower rewards for replays and keep it on file, so that it's in your quiver of options if a future adjustment is needed.

5/5

0gre wrote:
Shieldknight wrote:
...I can pick up a scenario, read through it in about half an hour and spend another half an hour prepping and be ready to run it for my group...
Hopefully you are selective with which scenarios you do this with. There are a few which you would butcher if you did this.

I feel as though I'm cheating my players out of a great 4+ hour experience any time I spend less than a couple of hours prepping. Whether that's reviewing the history of the locale, scrutinizing stat blocks, printing all sorts of hand-outs, drawing/printing maps, or just re-reading the scenario. I want nothing more than to leave the players with an insatiable appetite for more PFS.


Drogon wrote:
I would say about the time we see the promised updates to the Campaign Guide.

Should see this in the next couple of months. It's high on the list but there are a lot of moving pieces in this project and we need to make sure we get them all right.

Quote:
Or the promised deluge of rewrites for Season 0 modules.

We're working on these too and should have some more to post soon. Real life throws some curve balls from time to time though, and we've had to deal with a few ourselves.

Quote:
Or the promised redux of all the pregenerated iconics.

We're almost done with the 1st level versions but these are, to be honest, low on the priority list. Once we clear out the backlog of stuff we're working on we''ll get these posted and ready for play. I think you guys will like the new versions a lot.

Quote:
[EDIT] Yeesh. Now I just look bitter and snotty. Thanks for proving me wrong before I even finished the post, Hyrum...

No worries. :)

Look, we all care about PFS, otherwise we wouldn't be having this discussion. We all want the best OP program out there and my job is to make sure it is. That means that sometimes I'll make decisions that you don't like, but they're often decisions that make sense for the entire program as a whole. The changes to replay are exactly that and while there are many reasons for the change, one we haven't talked a lot about I'll spoil a little bit here:

Replay throws off the data we get on how the various Factions are doing in the shadow war, and Factions are going to matter a lot in Season 3.

A lot.

And if you go back and read my wallpaper blog post from last Friday you might notice something. I won't say more, but all will be made clear soon enough.

Hyrum.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Mark Moreland wrote:

As for my promise of responding directly to people's queries, I still intend to do so, but some things have come up that have severely limited my available time to do so. Continually posting that I haven't yet answered you doesn't help motivate me to put aside deadlines and real-world issues that are more pressing of my time. Just sayin'.

I appreciate everyone's patience, and hope you can maintain the same level of civility that has guided this thread thus far.

I'm just going to remove my foot from my mouth and completely avoid this thread from now on...

Sorry, Mark. Hope you can see past any hotheadedness I may have put out.


One more thing.

We're working on a rewards system for just playing. It won't be tied to XP but will allow for some types of rewards and right now if you replay a scenario you would still get this new type of reward.

Details soon.

Hyrum.

Grand Lodge 2/5

Chris Kenney wrote:
I believe I brought this up, several times, when the new rule was introduced. Ultimately, people will not play for no credit and at full risk of losing their character. This is what is being seen at Arnim's FLGS, playing out at my own FLGS, and I suspect in other places as well.

I must be lucky and my results skew my view. I've got 3-4 players in the area who will routinely replay for no credit. I do also make sure I'm scheduling games that they can play for credit to be sure, but when those replay weeks come up for them many of them will play anyway.

The Exchange 5/5

Shieldknight wrote:
Rant and Stuff

ShieldKnight.. I understand where you're coming from... for me going over the mod and the amount of prep is what I feel that I need to feel ready to run the mod. I hand draw out the maps because for me I feel it adds to the game .. plus it's a relaxation thing for me. I don't expect kudos for it nor to I want them.

The Exchange 5/5

Shieldknight wrote:
Thea Peters wrote:

Stuff

Thanks.

** spoiler omitted **

I totally understand where you are,

I work full time, as well as, take a full time class load .. so please don't take offense when I don't give a lot of sympathy the time theory ..

I'm with everyone else with limited time for PFS stuffs .. the maps come in when I cannot stand looking at my spanish homework or my database homework anymore and I absolutly have to focus on something else for a few minutes..

Shadow Lodge 2/5

Shieldknight wrote:
Kyle Baird wrote:
0gre wrote:
Shieldknight wrote:
...I can pick up a scenario, read through it in about half an hour and spend another half an hour prepping and be ready to run it for my group...
Hopefully you are selective with which scenarios you do this with. There are a few which you would butcher if you did this.
I feel as though I'm cheating my players out of a great 4+ hour experience any time I spend less than a couple of hours prepping. Whether that's reviewing the history of the locale, scrutinizing stat blocks, printing all sorts of hand-outs, drawing/printing maps, or just re-reading the scenario. I want nothing more than to leave the players with an insatiable appetite for more PFS.
** spoiler omitted **...

I didn't mean to pick on you and I don't think Kyle did either.

Recently I ran Throaty Mermaid and after playing in it once and spending about 3-4 hours on prep I still felt under-prepared when I ran it. Scenarios like that are challenging to run cold, or even with light prep. Other scenarios are pretty strait forward and you can do a fair job with running cold (I don't like doing that but I've done it for cons).

Not a comment about your GMing, I was just thinking about the varied nature of the scenarios.

The Exchange 2/5

Removed my earlier posts. I said stuff I didn't need to say, and took things way to personally. I apologize. I am sorry. :(

"Move on sir, nothing to see here." (just a massive blubbering idiot)

Ogre wrote:
Recently I ran Throaty Mermaid and after playing in it once and spending about 3-4 hours on prep I still felt under-prepared when I ran it. Scenarios like that are challenging to run cold, or even with light prep. Other scenarios are pretty strait forward and you can do a fair job with running cold (I don't like doing that but I've done it for cons).

I also recently ran "Throaty Mermaid" without having the advantage of playing it first. I found that even with extra time spent rereading this scenario it was difficult to run. I believe that part of that is it was a murder mystery, and even though I explained that at the beginning of the slot, I don't think my players picked up on that.

possible spoiler info:
They were constantly expecting an encounter, even though you can go a long time without one during the investigative portion of the scenario. Also having to read up on 5 different possible murderers and not knowing which one is it until after you have started the scenario, makes life tough as well. The players also kept on getting confused because they weren't writing down the different crews names. Next time I run this I will have a dry erase board where I can write down the crews names and they can add stuff to it.
We had more than 5 hours set aside to play this scenario (which we fully used) and the roleplaying was fun, but difficult. After it was all over, everyone said they enjoyed the scenario.
Dataphiles 5/5 5/55/5 Venture-Agent, Virginia—Hampton Roads

Mark Garringer wrote:
Arnim Thayer wrote:
I know this might not be the norm, but if it happens enough it can really help PFS grow. YMMV.
And the lesson of this fantastic story (no sarcasm intended) is that without credit these guys wouldn't have done the same thing? They still wouldn't have played a great game? Still wouldn't have had fun? Still wouldn't have given this player a great experience? Your (collective) willingness to help the community is so strictly dependent on 1 XP and 2 PA?

/enable mode <Devils advocate>

In short Yes, or why else track it. It is fun to gain XP, gold, and PA. Even in NON-PFS game PC's gain XP, gold. Would you like to show up to have the games and earn nothing? But other just call it a good time and no worry.

/disable mode <Devils advocate>

I for one am tired of the debate on this one. Some GM's will enforce it others will let players enforce it on themselves as this is all done by the honor system and I am tired of the heart burn.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Mark Garringer wrote:
Chris Kenney wrote:
I believe I brought this up, several times, when the new rule was introduced. Ultimately, people will not play for no credit and at full risk of losing their character. This is what is being seen at Arnim's FLGS, playing out at my own FLGS, and I suspect in other places as well.
I must be lucky and my results skew my view. I've got 3-4 players in the area who will routinely replay for no credit. I do also make sure I'm scheduling games that they can play for credit to be sure, but when those replay weeks come up for them many of them will play anyway.

I'm one of Arnim's fellow GM's in Cape. Chris brought up my biggest gripe about replay as it now stands. Basically, no one likes the pregens (except the cleric) but you are actually PENALIZED for wanting to play your own character for no credit.

Example: 2 players volunteer to fill two slots in two games to make a legal table. Player 1 plays his own character. Player two plays a pregen.
Player one has to watch out and husband his resources and stay back from commuting to the fight for fear of losing his character. He still is forced to use 2 CLW potions and 3 alchemist fires. He's out 560gp.
Player 2 plays with complete disregard for his character during the first mod, uses every bit of the resources given him, and dies in the last encounter. And suddenly, He is no longer dead, and has all his gear back for the second mod.

And before you bring up "What keeps player one from doing as player two if the penalty wasn't there?" argument,; I'll tell you.

Emotional and Time Investments. You play a character, you become invested in them, and want to keep them alive.

And the two modules sanctioned for play don't have any penalties if you play them, why not the same for replay?

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Hyrum Savage wrote:

Hey everyone,

First off, I appreciate the civil tone this thread has, a lot.

Second, we're not going to be adjusting replay any time soon so while you're free to talk about it, I'm only going to be casually looking at this thread, primarily to make sure everyone is playing nice. :)

Thanks!

Hyrum.

And I appreciate the direct response! Thanks for looking in us once again. I promise to keep playing nice!

The Exchange 5/5

I've opted to play my own character in liu of a pregen to make a legal table several times. Each time the only thing I haven't contributed to the game is knowledge of what might happen based on decision made ... essentially my character is perceiving the floor. I've used resources, I've come close to death and the possibility of loosing the character.

I understand the emotional attachment to a character, I have a very strong emotional attachment to my first character and even tho she died and had to be rezzed, I took it as part of the game. My decision were what got her killed. ** note to self, never drink cider with Kyle's wife and play at Doug's table**

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Hyrum Savage wrote:

One more thing.

We're working on a rewards system for just playing. It won't be tied to XP but will allow for some types of rewards and right now if you replay a scenario you would still get this new type of reward.

Details soon.

Hyrum.

FACTION DICE????

Paizo Employee Director of Brand Strategy

Arnim, please don't start a thread about faction dice ;-P

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Mark Moreland wrote:
Arnim, please don't start a thread about faction dice ;-P

That thread I promise NOT to resurrect!

How do I find the e-mail address for both you and Hyrum for some direct communication? I have some questions that don't need a public discussion.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
Arnim, please don't start a thread about faction dice ;-P

As long as they are not made by Q-Workshop, I am all for that!!

*grumbles on about how ugly they are and how difficult they are to read*

I really...really...really..., did I mention really? Hate them!

The Exchange 5/5

wait .. we get faction dice???!!!!!!!!

*runs and hides from Mark's wrath*

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Dragnmoon wrote:
Stuff about Faction dice

and

Thea Peters wrote:
Stuff about Faction dice

Hey! I promised this would be the end of discussion about Faction Dice!

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Hyrum Savage wrote:


Look, we all care about PFS, otherwise we wouldn't be having this discussion. We all want the best OP program out there and my job is to make sure it is. That means that sometimes I'll make decisions that you don't like, but they're often decisions that make sense for the entire program as a whole. The changes to replay are exactly that and while there are many reasons for the change, one we haven't talked a lot about I'll spoil a little bit here:

Replay throws off the data we get on how the various Factions are doing in the shadow war, and Factions are going to matter a lot in Season 3.

A lot.

Thanks for the insight. It helps, knowing that there are "behind the scenes" reasons for the decisions on Replay. Having prepped the Eyes of the Ten part 1, I understand how some of the scenarios could change the flow of the underlying story for PFS.

Hide!:
I still get a giggle every time I run a scenario where a certain Venture Captain sends you out on a mission!

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Arnim Thayer wrote:


Thanks for the insight. It helps, knowing that there are "behind the scenes" reasons for the decisions on Replay. Having prepped the Eyes of the Ten part 1, I understand how some of the scenarios could change the flow of the underlying story for PFS.

** spoiler omitted **

I feel like I am missing soo much because no one in our group is higher then 6!

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

I prepped it for a convention last year, thinking that some of the outlier areas might bring in some higher level PCs. I was wrong, but still floored by how things play out for the Tier 12 scenarios. It is definitely something to look forward to! I would have more players in this range if they would stop dying in the Tier 7-11 scenarios!

[EDIT] And, yes, I know at that level they have options on how to be raised... but some Season 0 scenarios still prevented resurrection, such as Asmodeus Mirage and Eternal Obelisk (both now retired).

Silver Crusade 5/5

luke vyseblade wrote:

first thing, Elyas Ravenwood, i been waiting for u to post :) lol no reason i just knew u would is all.

second, well why not go with that replay token thing? if credit is a scary issue then why not just go with a little reward? maybe make it to where u get 1 reroll per shirt, and 1 reroll per token, per mod, so only 2 free reroll's a mod, (also maybe make it to where you can get only 1 token per replay, i dont think the 1 per new player is a good idea. I know that i would not only feel good for helping out, but then i would feel like i got my lollipop from the doctore as well. so a kinda win/win that doesn't break anything, all it does is give someone a chance to fix a screw up from there character.

Luke Vyseblade,

Thank you. You know sometimes I just cant keep my mouth shut. I find some subjects and threads to be irresistible.

In spite of all of my griping, Im pretty happy with Pathfinder in general and also the Pathfinder Society organized play.

I realy do like that the new modules coming out are sanctioned for PFS play.

Perhaps the Godsmouth Heracy with its “reset” buttion and that replay for credit is allowed but the credit must go to another character, and a few other modules like that might satiate my desire for some form of credit replaying. The Godsmouth Heracy provides an excellent vehicle for people to try out characters etc.

I hope Paizo does more of this.

I am sure at some point I will subject you all to far too much verbiage and a long winded post. But the moment I just don’t have the energy to wade into this thread. I’ll just try to give Arim some moral support.

Good luck
Elyas

5/5

Arnim Thayer wrote:
Hey! I promised this would be the end of discussion about Faction Dice!

... but ... I did not! ;)

Scarab Sages 1/5

lol elyas, i'm used to just seeing you pop up in my threads somehow, and especially these so ur welcome.

I will not mention faction dice (though i am intrigued) and arnim i do not support u in making me want them now... grrr.

something i was wondering though, is there anyway those of us as players and gm's and what not can see the data for factions and players and yadda yadda yadda? i think it would be cool to see how many and where and what and all.

sorry had to go off topic here, so uhm ya lets get back to the original posting or something.


Arnim Thayer wrote:
How do I find the e-mail address for both you and Hyrum for some direct communication? I have some questions that don't need a public discussion.

Hey Arnim,

The email addresses for just about everyone can be found here. Or you can email me at hyrum.savage@paizo.com. :D

Hyrum.

Grand Lodge 4/5 * Venture-Lieutenant, Canada—Manitoba

Hyrum Savage wrote:


And if you go back and read my wallpaper blog post from last Friday you might notice something. I won't say more, but all will be made clear soon enough.

Hyrum.

Maybe this?

"The campaign centers on the sprawling city of Absalom, where five factions **(for now)** engage in a shadow war for control of the city's politics and economy."

Liberty's Edge

O.k.
First off, WOW!
I had to read through a lot just to get to this point.
I am not an avid reader of the forums. To be honest, I think I've spent more time reading this one thread than I had reading the entire forums since I started playing PFS last year.

Here is the setup for my thoughts. I started playing organized play in September of last year with a handful of players (about 6). Since then we have increased our numbers to just shy of 20. We started playing in season 0 and our highest level so far is level 5. We have used the "Play, play, play!" rule extensively with about 3 out of our gaming group (myself included) having made secondary characters to help facilitate play. This has been beneficial several times over considering how many players have joined our group in such a short time and the fact that they came in small spurts.

How is it possible that this has become a source of abuse and in what way does it effect over all game play for PFS (although I can speculate I'd rather have specific examples since there was a lot of thought put into the reasoning for this ruling). I realize that this may have been (o.k. so more then likely) discussed at length so if someone can direct me to the information or send me a message I'd be very appreciative.

Regardless, we have been playing with the "play, play, play!" mindset being none the wiser that this was even an issue. This will be a large detriment to our group because as we spread out and gain more players into PFS it becomes more important for there to be a variety of options so that the gaming group can play.

The fact that the PDF for organized play has not been update while stating that this ruling is already in effect is another source of contention. At the very least I hope that there is a grandfather clause that will be placed, and that it will not go into effect until after the PDF is updated.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kyle Birdwell wrote:

O.k.

First off, WOW!
I had to read through a lot just to get to this point.
I am not an avid reader of the forums. To be honest, I think I've spent more time reading this one thread than I had reading the entire forums since I started playing PFS last year.

Here is the setup for my thoughts. I started playing organized play in September of last year with a handful of players (about 6). Since then we have increased our numbers to just shy of 20. We started playing in season 0 and our highest level so far is level 5. We have used the "Play, play, play!" rule extensively with about 3 out of our gaming group (myself included) having made secondary characters to help facilitate play. This has been beneficial several times over considering how many players have joined our group in such a short time and the fact that they came in small spurts.

How is it possible that this has become a source of abuse and in what way does it effect over all game play for PFS (although I can speculate I'd rather have specific examples since there was a lot of thought put into the reasoning for this ruling). I realize that this may have been (o.k. so more then likely) discussed at length so if someone can direct me to the information or send me a message I'd be very appreciative.

Regardless, we have been playing with the "play, play, play!" mindset being none the wiser that this was even an issue. This will be a large detriment to our group because as we spread out and gain more players into PFS it becomes more important for there to be a variety of options so that the gaming group can play.

The fact that the PDF for organized play has not been update while stating that this ruling is already in effect is another source of contention. At the very least I hope that there is a grandfather clause that will be placed, and that it will not go into effect until after the PDF is updated.

I will answer your lest question first, then I will go into the rest, and be patient with me on the rest, because I may not know the whole story here.

Kyle Birdwell wrote:
The fact that the PDF for organized play has not been update while stating that this ruling is already in effect is another source of contention. At the very least I hope that there is a grandfather clause that will be placed, and that it will not go into effect until after the PDF is updated.

No, It is expected for you to start using the new rules as soon as you know about it, I am sure Hyrum is fully aware that not everyone is going to realize there was a change, but now you know so you should follow them.

On to the rest...

Ok you story sound similar to mine except your start date, sounds like you have the same amount of people playing about the same amount of games, since the highest level is 5, But I Started in July not September.

How is it you are already using Replay rules *I am assuming you mean that by Play, Play, Play!*? With Good organization this should not even have been a problem yet. Like I said I don't know the whole story yet, but Replay, when it was allowed was supposed to be a last dish thing not something used "extensively" like you said. I have been running my guys for longer, the same amount of people, even people visiting from out of town from time to time, and never ran into someone having to Replay.

You should not even be close with the highest level being 5, playing since only September, having run out of Scenarios.

If that is happening, and you were using replay extensively, that is an example of what some people are calling abuse.

That said, we may be able to give you advice on how to solve this issue without resorting to people playing for no credit on replay, since that is the new rule.

If you want you can email me off line so I can tell you how we do it here, since we almost are the exact same size running close to the same amount of time. My email is dragnmoon(at)gmail(dot)com.

RPG Superstar 2012 Top 32

Hyrum Savage wrote:


Replay throws off the data we get on how the various Factions are doing in the shadow war, and Factions are going to matter a lot in Season 3.

A lot.

What would be 'extremely' useful, faction-wise, is something that makes sense for the Northern Barbarian tribes as the Qadiran mercenary schtick is about the only option just now. Cheliax is far too lawful and any Hellknights would get a punch in the face, Taldans are those effete Southerners we joke about, Osirions have nothing in common with the North - they're just a bunch of foreigners, Andoran democracy is absurd unless you're another one of those effete Southerners, which leaves Qadira. But that's just earning cash as a mercenary, it's hardly holding on to an ideal.

We need something Ulfen or Kellish; some King in his Mountain Hall defending his homelands against the enemies on his borders, or even the Witch Queen's offspring getting involved in world affairs. If anything like that is coming then please say now, before I start my Qadiran mercenary (or give us an option to switch factions later)...

1/5

Hyrum Savage wrote:

Replay throws off the data we get on how the various Factions are doing in the shadow war, and Factions are going to matter a lot in Season 3.

A lot.

Not to derail the topic, but will Faction still be a largely ignorable aspect of the game if you want to?

To clarify, right now the missions are, at least, safely ignorable with no immediate consequence. You have to pick a faction, but you're at least not forced to do anything with it. And if you play the popular faction in your area, you probably won't even hit the glass ceiling where you'd be forced to retire your character (since you would not be able to purchase staple magic items, or even items absolutely required to finish adventures such as potions/wands of water breathing for underwater segments and such).

Probably too much to hope for that you'd be leaving this alone, though.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Stormfriend wrote:

What would be 'extremely' useful, faction-wise, is something that makes sense for the Northern Barbarian tribes as the Qadiran mercenary schtick is about the only option just now. Cheliax is far too lawful and any Hellknights would get a punch in the face, Taldans are those effete Southerners we joke about, Osirions have nothing in common with the North - they're just a bunch of foreigners, Andoran democracy is absurd unless you're another one of those effete Southerners, which leaves Qadira. But that's just earning cash as a mercenary, it's hardly holding on to an ideal.

We need something Ulfen or Kellish; some King in his Mountain Hall defending his homelands against the enemies on his borders, or even the Witch Queen's offspring getting involved in world affairs. If anything like that is coming then please say now, before I start my Qadiran mercenary (or give us an option to switch factions later)...

My Ulfen barbarian serves Taldor with the hopes of someday joining the Ulfen Guard. Read through the Taldor book from the Companions line, the info about it is in there.

Shadow Lodge 5/5

Kbirdwell wrote:


Regardless, we have been playing with the "play, play, play!" mindset being none the wiser that this was even an issue. This will be a large detriment to our group because as we spread out and gain more players into PFS it becomes more important for there to be a variety of options so that the gaming group can play.

The fact that the PDF for organized play has not been update while stating that this ruling is already in effect is another source of contention. At the very least I hope that there is a grandfather clause that will be placed, and that it will not go into effect until after the PDF is updated.

I hate to come off as a jerk by saying this but, now that you know, you have to remedy your bad habits. While unfortunate that the OP Guide hasn't been updated since Gen Con, the powers-that-be have been abundantly clear that coordinators are expected to pay attention to the sticky noted posts about society play, and that those posts can modify the rules in the interim. In this case, the 1:1 rule for credit has been in place for quite some time, and now that you know about it, it is expected that your group will modify how you play.

I'm not sure how you pulled this off with only level five characters, but as Dragnmoon said, what you described is exactly the kind of abuse that Paizo was trying to prevent. If you're playing only twice a month and have been playing for a year, you shouldn't be seeing the need to replay scenarios that often as there are plenty to choose from.

The Play, Play, Play rule has been nothing but the biggest headache in the entirety of PFS for GMs. Players constantly abuse its intent by trying to replay modules over and over, play out of tier (e.g. as a level 5 character trying to play in a 7+ module), and all but rubbing it in the face of the coordinators that do come here to understand how it was intended for it to be used. I really can't wait to see it clarified or eliminated.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

MisterSlanky wrote:
The Play, Play, Play rule has been nothing but the biggest headache in the entirety of PFS for GMs. Players constantly abuse its intent by trying to replay modules over and over, play out of tier (e.g. as a level 5 character trying to play in a 7+ module), and all but rubbing it in the face of the coordinators that do come here to understand how it was intended for it to be used.

While I don't agree with this statement, having yet to see true "abuse" in my area (perhaps because I have only seen one player try to "farm" scenarios).

MisterSlanky wrote:
I really can't wait to see it clarified or eliminated.

I DO agree with this!

Lantern Lodge 4/5

Kbirdwell had been playing according to the current version of the Guide to Organised Play. He stumbled upon this thread, and posted to seek clarification. He's only done what any of us would have done had we been in his situation (and many of us have been). Let's not feed him to the lions.

Kbirdwell, thanks for sharing your experience here. We're all looking forward to receiving the next version of the Guide to Organised Play in the coming months which should clear up these issues. In the meantime, please apply the 1:1 credit ruling from this point forward, until the next Organised Play release.

Cheers,
DarkWhite

1 to 50 of 268 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Replay rules rear their ugly head again. All Messageboards

Want to post a reply? Sign in.