Deep 6 FaWtL


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NobodysHome wrote:

You can now pre-order HeroQuest for $126, as long as you're not in Quebec, apparently.

I'm torn; on the one hand everyone talks about what a good game it is. On the other, we play board games maybe 2-3 times a year, so it would likely spend most of its time gathering dust.

EDIT: Yeah, that indecision didn't last long. I'm not as bad as Shiro, but I'm pretty bad.

EDIT 2: And that pretty much explains why it's impossible to get me gifts: I get an allowance every month. I never spend it. It racks up. Along comes a $125 game. Bing! Done. Gone. No chance for a gift! Oops.

Well, that page has been bookmarked, now to do some Nobody style musing of IF I should spend that much...


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Really sorry to hear that LM, like I said a while back, I know how that feels, and it never ever gets easier. I will raise a glass to his life well lived.


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May Buddy have an eternity of fields to run in, and vegetation to munch, and plenty of pats and brushings.


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We haddeth anne mixed weapons tournament tonyght, which was a lotte of funne.

Iffe thou haddest ye speare, lucke to be thou.

Iffe thou haddest ye axe and knyffe, suckes to be thou.


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GM_Beernorg wrote:
Well, that page has been bookmarked, now to do some Nobody style musing of IF I should spend that much...

Nobody style musing:

(1) Notices link. Notices price. Knows he has that much in his personal account.
(2) Closes page. Posts link to Paizo.
(3) Returns to page and pre-orders game.

I'm not what they would call a "deep muser".


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Ok, glad I didn't have a drink in hand...well played NH, well played.


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Pathfinder Lost Omens Subscriber
lisamarlene wrote:

The vet is out at Mom and Eve's farm right now, helping Hermione's horse pass painlessly.

Hermione and Teensy Valeros assumed that the "Rainbow Bridge" that Auntie Eve keeps talking about is Bifrost, so they assume Buddy is on his way to Asgard, to be a horse for the Norse gods. Which is helping them a little bit.

(Kids are weird. We're raising them Christian, but we also stress that all faiths, or lack thereof, are valid, so long as it helps you to be a good person, so they're currently of the mind that the different heavens for the different pantheons are like different continents, so they can still go visit Buddy in the hereafter.)

And I'm over here thinking, You know? Whatever gets them through this. Grief is hard.

Y'know, I think your kids have hit on an aspect of reality that no religion ever wants to talk about -- the fact that while there is 'The' Heaven, that other afterlives being equally valid where one could go visit makes death approachable.

It's less "I'm gonna die and never see anyone I care about ever again" and more "If I end up in Hei Feng's Party-Rama-Dome, I can drop on over to see how all the felines I've been owned by are doing."

That's a lot more comforting, less stark, and while I don't plan on passing any time soon, puts a portion of the Self at ease regarding such things.

And if the lack-of-faith alternative is a quiet world where people just go about their things being decent to each other?

Also a nice place to visit!


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G#%~+&n do I hate paperwork, even with a near photographic memory (except for names).


Finished!!!


About to go home. Good night, everyone.


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Have a good night!


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g'night John Boy.


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So, I raised the bar for everyone else by meticulously filling out my paperwork for my last job.

This is how you get your break lines cut working in construction, so I must remain vigilant.


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Captain Yesterday, A Team wrote:

So, I raised the bar for everyone else by meticulously filling out my paperwork for my last job.

This is how you get your break lines cut working in construction, so I must remain vigilant.

Oh, man. Your break lines are at risk of being cut? That sucks! Why can't they take it easy on you and cut your brake lines instead?


The brake lines are broken.


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"We're in a desert! Why are wearing green camo?!"
"The bad guys are going to be looking for guys in desert camo, not woodland camo."
"...Good point."


Hello, everyone.


John Napier 698 wrote:
Hello, everyone.

How goes the glorious life of garage security? Staying warm I hope!


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Hey there John!


Major Someothertime wrote:
Captain Yesterday, A Team wrote:

So, I raised the bar for everyone else by meticulously filling out my paperwork for my last job.

This is how you get your break lines cut working in construction, so I must remain vigilant.

Oh, man. Your break lines are at risk of being cut? That sucks! Why can't they take it easy on you and cut your brake lines instead?

If you cut my break lines you're better off also cutting my brake lines, because I'll probably come after you.

Or cut more break lines which I can then break as opposed to cutting.

Liberty's Edge

Beats breaking your cut lines, last time I laid tile I lost three of them because I'm just a freaking amateur.


Brake it up everyone. Brake it up.


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We learned on Sunday why Scooby Doo isn't realistic: Having one lovable but bumbling and clueless party member can add levity and flavor to a campaign. Having two leads to a near TPK.

Grand Lodge

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I miss our Scooby Doo and the Carrion Crown game.


NobodysHome wrote:

We learned on Sunday why Scooby Doo isn't realistic: Having one lovable but bumbling and clueless party member can add levity and flavor to a campaign. Having two leads to a near TPK.

heh. Interesting.


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Freehold DM wrote:
NobodysHome wrote:

We learned on Sunday why Scooby Doo isn't realistic: Having one lovable but bumbling and clueless party member can add levity and flavor to a campaign. Having two leads to a near TPK.

heh. Interesting.

The brief summary:
We have a party of five 2nd-level characters in 5e.

One player is basically running what GothBard described quite well as an "idiot Peter Pan". He has Peter Pan's personality, but no concept of caution nor personal risk. After the other comedy relief character drank some poison, made her save, and was still out for 12 hours, he decided to drink the poison as well and rolled a natural 1 on his save. The GM didn't kill him, but that was out of GM kindness. He's a warlock with an AC of 13.

The other is playing the "ultimate naif". She also has no sense of danger, does anything anyone tells her to, and is a monk with an AC of 14.

My character has started referring to them as, "The kids".

So, we had a tactical disaster when we approached an abandoned castle defended by goblins and no one would listen to the cleric's suggestion of moving away and trying to pick them off a few at a time. Instead the party headed straight for the front door. Since the monk was faster than the AC 18 fighter or AC 19 cleric, she went in the door first and got hit by the waiting ambush. The fighter tried to help but got bull rushed off the tower by a dire wolf and was quickly being surrounded.

The cleric and the bard went to assist the fighter and create a defensive cluster.

The monk and the warlock decided that instead of following the rest of the party, they would move inside of the tower, among 8 goblins, 3 dire wolves, a warg, and the goblin leader. They didn't have a plan. They just decided they wanted to be inside.

So yeah, the defense on the outside worked, we defeated all the ground troops, then managed to attrition our way into the tower, but the monk and warlock were long gone by that point, and it was a hard fight with only 3 of us, especially with most of the cleric's healing wasted in a vain attempt to keep two wayward characters alive.

EDIT: For the record, we have a kindly GM so the goblins had a very solid story-relevant reason for taking captives, so they dragged the two unconscious characters inside and didn't coup de grace them. The monk self-stablized and survived. The warlock's survival is still up in the air.


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Those two remind me of a player who decided to play an avariel ranger once. The party decided to try and raid an orcish armory that resided in a tower. The avariel decided to fly into the top floor (not a bad idea per say). However trying to take all the weapons there (WAY more than she could possibly carry) and then dropping a bunch to raise a clatter (not so great an idea). Then getting out of there (decent call) only to give up the cover of a wall to engage a dozen orcish rangers with bows (stated reason, I am an elf, I can outshoot them all) went badly. I remember asking several times "you sure you want to do that" guess that arrow missed the mark, however, the orcs did not.


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GM_Beernorg wrote:
Those two remind me of a player who decided to play an avariel ranger once. The party decided to try and raid an orcish armory that resided in a tower. The avariel decided to fly into the top floor (not a bad idea per say). However trying to take all the weapons there (WAY more than she could possibly carry) and then dropping a bunch to raise a clatter (not so great an idea). Then getting out of there (decent call) only to give up the cover of a wall to engage a dozen orcish rangers with bows (stated reason, I am an elf, I can outshoot them all) went badly. I remember asking several times "you sure you want to do that" guess that arrow missed the mark, however, the orcs did not.

We basically won because the GM's die went cold at the worst possible time for the bad guys: The goblin's "chosen champion" came out to fight the remaining three party members and when you're suddenly flanked and facing characters with armor classes a full 5 points higher than the previous ones, you've got to roll over an 11 at some point or you're going to suffer.

And yeah, he suffered.

And bard. Her speech (and Intimidate) after the champion fell ensured we didn't need to do clean-up duty.

There were many terrified goblin tears on that day.


Ahh, the old cold dice doom, I have seen it many a time.


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GM_Beernorg wrote:
Ahh, the old cold dice doom, I have seen it many a time.

I like a GM who plays the bad guys "in character".

These goblins were feeling great because they'd taken down a couple of adventurers.

Then along come three more who've cut down everything that's come at them, cut down their champion without taking a scratch, and then the elven-looking bard reveals that she's a drow and they've failed their test and their leaders must be punished for their incompetence.

You wouldn't believe how fast those leaders were served up on a platter.

(And no, the bard's a half-elf. She's just a really, really good liar and speaks Undercommon. Go figure. Bard.)


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NobodysHome wrote:

We learned on Sunday why Scooby Doo isn't realistic: Having one lovable but bumbling and clueless party member can add levity and flavor to a campaign. Having two leads to a near TPK.

You have parties that are not all composed of bumbling and clueless members?!


Love it! Now that is adventurer barding done with style.


A little boot black can go a long way :)!


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NobodysHome wrote:
GM_Beernorg wrote:
Ahh, the old cold dice doom, I have seen it many a time.

I like a GM who plays the bad guys "in character".

These goblins were feeling great because they'd taken down a couple of adventurers.

Then along come three more who've cut down everything that's come at them, cut down their champion without taking a scratch, and then the elven-looking bard reveals that she's a drow and they've failed their test and their leaders must be punished for their incompetence.

You wouldn't believe how fast those leaders were served up on a platter.

(And no, the bard's a half-elf. She's just a really, really good liar and speaks Undercommon. Go figure. Bard.)

Whaaa?! You have a party where the bard isn't the Clueless One?!


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Drejk wrote:
NobodysHome wrote:
GM_Beernorg wrote:
Ahh, the old cold dice doom, I have seen it many a time.

I like a GM who plays the bad guys "in character".

These goblins were feeling great because they'd taken down a couple of adventurers.

Then along come three more who've cut down everything that's come at them, cut down their champion without taking a scratch, and then the elven-looking bard reveals that she's a drow and they've failed their test and their leaders must be punished for their incompetence.

You wouldn't believe how fast those leaders were served up on a platter.

(And no, the bard's a half-elf. She's just a really, really good liar and speaks Undercommon. Go figure. Bard.)

Whaaa?! You have a party where the bard isn't the Clueless One?!

Our bards have been solely played by Shiro and GothBard.

Everyone is convinced that bards are the most OP class in Pathfinder.


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NobodysHome wrote:
Drejk wrote:
NobodysHome wrote:
GM_Beernorg wrote:
Ahh, the old cold dice doom, I have seen it many a time.

I like a GM who plays the bad guys "in character".

These goblins were feeling great because they'd taken down a couple of adventurers.

Then along come three more who've cut down everything that's come at them, cut down their champion without taking a scratch, and then the elven-looking bard reveals that she's a drow and they've failed their test and their leaders must be punished for their incompetence.

You wouldn't believe how fast those leaders were served up on a platter.

(And no, the bard's a half-elf. She's just a really, really good liar and speaks Undercommon. Go figure. Bard.)

Whaaa?! You have a party where the bard isn't the Clueless One?!

Our bards have been solely played by Shiro and GothBard.

Everyone is convinced that bards are the most OP class in Pathfinder.

2nd edition codified that.


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captain yesterday wrote:
NobodysHome wrote:
Drejk wrote:
NobodysHome wrote:
GM_Beernorg wrote:
Ahh, the old cold dice doom, I have seen it many a time.

I like a GM who plays the bad guys "in character".

These goblins were feeling great because they'd taken down a couple of adventurers.

Then along come three more who've cut down everything that's come at them, cut down their champion without taking a scratch, and then the elven-looking bard reveals that she's a drow and they've failed their test and their leaders must be punished for their incompetence.

You wouldn't believe how fast those leaders were served up on a platter.

(And no, the bard's a half-elf. She's just a really, really good liar and speaks Undercommon. Go figure. Bard.)

Whaaa?! You have a party where the bard isn't the Clueless One?!

Our bards have been solely played by Shiro and GothBard.

Everyone is convinced that bards are the most OP class in Pathfinder.

2nd edition codified that.

Had consistently great experiences with bards. Even when they got killed.

Really miss my athasian bards lately actually.


Freehold DM wrote:
captain yesterday wrote:
NobodysHome wrote:
Drejk wrote:
NobodysHome wrote:
GM_Beernorg wrote:
Ahh, the old cold dice doom, I have seen it many a time.

I like a GM who plays the bad guys "in character".

These goblins were feeling great because they'd taken down a couple of adventurers.

Then along come three more who've cut down everything that's come at them, cut down their champion without taking a scratch, and then the elven-looking bard reveals that she's a drow and they've failed their test and their leaders must be punished for their incompetence.

You wouldn't believe how fast those leaders were served up on a platter.

(And no, the bard's a half-elf. She's just a really, really good liar and speaks Undercommon. Go figure. Bard.)

Whaaa?! You have a party where the bard isn't the Clueless One?!

Our bards have been solely played by Shiro and GothBard.

Everyone is convinced that bards are the most OP class in Pathfinder.

2nd edition codified that.

Had consistently great experiences with bards. Even when they got killed.

Really miss my athasian bards lately actually.

Bards are a lot of fun! That does sound like a fun bard to play!


captain yesterday wrote:
John Napier 698 wrote:
Hello, everyone.
How goes the glorious life of garage security? Staying warm I hope!

Yeah, I'm staying warm. My glorious life isn't so bad. Yet. Waiting on Winter.


About to go home. Good night, everyone.


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GM_Beernorg wrote:
Love it! Now that is adventurer barding done with style.

Adventurer barding? You mean armor?


Gran, nope, was referring to the act of doing bard things that adventuring bards do.


GM_Beernorg wrote:
Gran, nope, was referring to the act of doing bard things that adventuring bards do.

Oh! So, like, putting barding on each other.


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Is that what they're calling it now?


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I wonder how GothBard would play an athasian bard.


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Freehold DM wrote:
I wonder how GothBard would play an athasian bard.

Well.


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I'm starting a new job should only take a couple of days. I get to rip out a rotting wooden step and replace it with marble, which should last a bit longer.


Freehold DM wrote:
I wonder how GothBard would play an athasian bard.

Confusedly, as we have no idea what they are...


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New guy: What do you do around here?

Me: Everything, except mowing

College kid I trained: That's not an exaggeration!


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NobodysHome wrote:
Freehold DM wrote:
I wonder how GothBard would play an athasian bard.
Confusedly, as we have no idea what they are...

Dark Sun bard! Athas is the campaign world.

Edit: Really all she needs to know is to play them dark and sexy.

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