Deep 6 FaWtL


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Big snow storm expected Thursday night!

The Exchange

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And you freaking forgot to put on clothes.

Trying to prove you are all that is man?


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Tactical modesty bath towel...

Silver Crusade

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Orthos wrote:
Count me in the no-beard group for pretty much all the same reasons as NH.

In the no-beard group because I can’t grow one worth a damn :(


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Tactical Freehold!


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Tactical Cotton Swab?

Tactical Toilet Brush?

Tactical Plunger?

Tactical Toilet Rim Block (aka toilet pucks)?

...

Yes I'm on the toilet right now...

^_^'


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Did I really post twice?


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Tactical Apple computer.
Tactical blackmail photo of someone utterly shameless.
Tactical house cat.
Tactical paperclip.
Tactical pile of papers.

The Exchange

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You do not throw your house cat!

*claws Terriram*

Though I've heard of Druids throwing their badgers.

I don't want to hear about the druid who threw his snake...


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Ow! I never said anything about throwing the cat! Or wielding them in some other manner they wouldn't like.

But setting them on the floor and letting them run up and handle it? Totally game, as long as they don't get hurt.

The Exchange

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Fear the housecat!


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While making the lemon angel delight I discovered the pumpkin and realized I had everything I needed to make pumpkin pies.

So, I went on a bit of a dessert making bender today.


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Eerg. I'm prepping for tonight and realizing I'm not prepped nearly enough.

Why not?

Because in this particular AP, in this particular book, the PCs can SKIP 12 pages of content with a single Diplomacy roll! I checked, double-checked, and triple-checked, and yes, over 20% of this particular book's content is, "Oh, the PCs made a single roll? Then throw all that out!"

And yeah, I spent time prepping those 12 pages. But losing that much of a book if the party has someone who can make a decent Diplomacy check?

Color me... irritated. I've never seen the like.

The Exchange

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Strange Aeons:

One of the Dreamlands quest - they wanted to skip the whole of one of them by getting their invisible familiar to steal the night hags gem. I said I wouldn't allow it since they have the necessary skill set to accomplish the task. Basically the night hag, even though she couldnt see invisible, had detect evil as constantly on, which the familiar was evil. So the basis for the whole thing is she readies an action to dissappear(ethereal jaunt) if something she can't see, but know she is there. And the party doesn't get the Mc Guffin.

Then they really diploed their way through the Ib shades. Yes, some joker had Ib on language list. Now I don't mind you talking your way through, but since they're CE b@stards, I demanded blood sacrifice out of the party for the Mc Guffin. Letting them talk their way through without negative consequences would be letting them off too easily.


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NobodysHome wrote:

Eerg. I'm prepping for tonight and realizing I'm not prepped nearly enough.

Why not?

Because in this particular AP, in this particular book, the PCs can SKIP 12 pages of content with a single Diplomacy roll! I checked, double-checked, and triple-checked, and yes, over 20% of this particular book's content is, "Oh, the PCs made a single roll? Then throw all that out!"

And yeah, I spent time prepping those 12 pages. But losing that much of a book if the party has someone who can make a decent Diplomacy check?

Color me... irritated. I've never seen the like.

check put this thread when aps let you down!


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Freehold DM wrote:
NobodysHome wrote:

Eerg. I'm prepping for tonight and realizing I'm not prepped nearly enough.

Why not?

Because in this particular AP, in this particular book, the PCs can SKIP 12 pages of content with a single Diplomacy roll! I checked, double-checked, and triple-checked, and yes, over 20% of this particular book's content is, "Oh, the PCs made a single roll? Then throw all that out!"

And yeah, I spent time prepping those 12 pages. But losing that much of a book if the party has someone who can make a decent Diplomacy check?

Color me... irritated. I've never seen the like.

check put this thread when aps let you down!

Reminds me of how Shiro prepares his Call of Cthulu games: He finds really creepy historical stuff: Abandoned amusement parks, disasters that killed dozens of people, then he gets as much "real" stuff from the time as he can: Photos, newspaper articles, interviews, etc. Once he has all the history of the place, he writes up a Call of Cthulu scenario explaining the entire series of events through otherworldly, evil forces.

They are SOOOOOO ridiculously fun!


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Just a Mort wrote:
** spoiler omitted **

Oh, no, this isn't the players.

Here are the AP quotes:

Serpent's Skull Spoiler:

  • Page 25: If the PCs openly approach the urdefhans and state their
    business, they can convince the guards to take them to see
    Izon with a successful Diplomacy check.
  • Page 37: If the PCs agree to help Izon, they are free to leave and
    travel safely through urdefhan territory.

  • There's not a lot of wiggle room for the GM there (unless you feel like changing up the AP): If the PCs make their roll, skip 12 pages.

    Fortunately, I'm pretty tired today, and it's roughly a level-up point for the PCs, so tonight I can just finish the fight, let them roleplay through two major rounds of Diplomacy, and let them level up.

    It'll fill the night, and make them ecstatic.

    Too bad I'm just going to up all the CRs of all the monsters by 1 more, too...


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    Pathfinder Lost Omens Subscriber

    Someone activate the Anti-Spam Defense Screen before it is too late!


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    Tonight's game of Mansions of Madness went well. There were only 3 of us, but we managed to win! Well, "win". We completed the investigation, but were trapped in another dimension with no apparent way out.


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    *yawn* Morning...

    Can I go back to bed? No, ah, well, it was worth a try...


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    It's not an accordion.

    It's a WARCORDION.

    Somehow, I think of that as the favoured morale-boosting device of Dwarven bards.


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    "If he took off his mustache and threw it, it would come back to him."


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    "They grow in Golden Gate Park, next to the stoners."

    Silver Crusade

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    Rysky wrote:

    For those who would be interested in awesome erotic art my buddy REv just launched a Kickstarter to be able to do a hardcover print run of his comic, I Roved Out (link kinda NSFW).

    The comic itself is up for free online if you'd like to read it, this Kickstarter is solely for the Hardcover (the comic is VERY Not Safe For Work, in a good way ^w^).

    And funded within 24 hours!!!! There’s still a whole month of the Kickstarter if you’re wanting to nab a copy ^w^


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    Tactical kitty litter is something I am all too familiar with...


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    "My father was a knight, as was my grandfather. And his father was a...well, he was a dentist, but his father was a knight. Basically I come from a long line of protecting crowns."


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    "I could be wrong, but I think there's a difference between squirrels and birds."
    "We're game designers, we don't know anything about nature or the outdoors."

    The Exchange

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    gran rey de los mono wrote:
    Tonight's game of Mansions of Madness went well. There were only 3 of us, but we managed to win! Well, "win". We completed the investigation, but were trapped in another dimension with no apparent way out.

    Sounds like how a Call of Cthulhu game would end.

    *slow clap*

    The Exchange

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    NH - you know what I'll say. If the AP said that, the AP said that, I ain't too arsed and will just let em talk it out. Less work for me, anyway and we can get to more Murderhoboing. I usually don't tamper with CRs. Tactics + spell selection I'll happily tweak.


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    The General and Crookshanks are constantly late in the morning, and (big surprise!) they're constantly stressing over being late in the morning. All they have to do is wake up ten minutes earlier (which I've mentioned) and it's all good, which is met by concentrated glares.

    And yes, saying I was able to make that adjustment when I was the one working full time doesn't help.


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    gran rey de los mono wrote:
    "They grow in Golden Gate Park, next to the stoners."

    This is so disturbingly accurate it's frightening. Someone's been to GGP.


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    captain yesterday wrote:

    The General and Crookshanks are constantly late in the morning, and (big surprise!) they're constantly stressing over being late in the morning. All they have to do is wake up ten minutes earlier (which I've mentioned) and it's all good, which is met by concentrated glares.

    And yes, saying I was able to make that adjustment when I was the one working full time doesn't help.

    There's a fundamental law of nature at work that you must understand:

    The Law of Non-Morning People: A non-morning person will always take 10 minutes more to be ready in the morning than they have, no matter what time they awaken.

    I've seen it in action. It's a truly remarkable truism throughout the universe.


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    Good morning, everyone. Snowing in Pittsburgh, mostly light with occasional large flakes.


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    captain yesterday wrote:

    The General and Crookshanks are constantly late in the morning, and (big surprise!) they're constantly stressing over being late in the morning. All they have to do is wake up ten minutes earlier (which I've mentioned) and it's all good, which is met by concentrated glares.

    And yes, saying I was able to make that adjustment when I was the one working full time doesn't help.

    That words! They make no sense!


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    NobodysHome wrote:
    captain yesterday wrote:

    The General and Crookshanks are constantly late in the morning, and (big surprise!) they're constantly stressing over being late in the morning. All they have to do is wake up ten minutes earlier (which I've mentioned) and it's all good, which is met by concentrated glares.

    And yes, saying I was able to make that adjustment when I was the one working full time doesn't help.

    There's a fundamental law of nature at work that you must understand:

    The Law of Non-Morning People: A non-morning person will always take 10 minutes more to be ready in the morning than they have, no matter what time they awaken.

    I've seen it in action. It's a truly remarkable truism throughout the universe.

    Make that 20-30 if you expect me to be washed. Warm water is condensed time. Exposure to it distorts the continuum and puts me in timeless stasis.


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    NobodysHome wrote:
    Tactical kitty litter!
    Sissyl wrote:
    Tactical kitty litter is something I am all too familiar with...

    H-hey! I don’t litter! And my private habits are none of your concern!

    (Unless you want me to go in detail at great length about my bowels and their various movements and emulsions, in which case, let me tell you all about this morning...)


    Mort: complains about PCs diplomancing way through game
    Mort: diplomances way through game

    Hmmmmmmm... I sense a problem, here...
    ;P


    (In fairness to Mort, she started off trying to murderhobo her way through the game I ran for her, but then she felt super-guilty and changed to diplomacy instead.)

    The Exchange

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    Actually I don't mind people diplomancing through stuff. The issue is that the targets in question were...I dunno. The sort that would be HAPPY to see the world burn, and laugh manically while they did so.

    I'm not sure if I could actually talk with them without getting revolted. It's basically like making a deal with the devil.

    Sorry, I can't do it.

    Strange Aeons:

    The issue was that the party in question watched creepy aberrations slaughter an entire city without caring a hoot. If they were using diplo to reason with the aberrations, saying an eye for an eye made the whole world blind, there is no use being locked in the cycle of revenge, I'd have well, thought that was cool etc. They just watched, only interested in the McGuffin, while the aberrations massacred everyone.

    It's like seeing atrocities being committed in front of you and you tell the people committing them, I ain't getting in your way, go have fun.

    I can't run Way of the Wicked precisely because I wouldn't be able to see my party go around committing atrocity after atrocity. I'm still a little fluffball inside.


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    Yeah, it's one of the reasons I have so much trouble running for Whingey Wizard. On top of his other faults, he always plays an Evil character, and has the audacity to put 'G' on his character sheet because, y'know, what you write is far more important than how you play. He is precisely the reason I'm no longer allowing PCs to choose their alignments in future campaigns; it's always going to be, "Nope. I'm just going to track your behavior in-game, and if you ever ask I'll tell you what your current alignment is."

    EDIT: It's not so much that he puts the wrong alignment on his character sheet that bugs me, though that is definitely an irritation. It's that I like to run a cooperative, good-aligned campaign where the PCs are trying to save/improve the world. Having someone going out of their way to screw things up just upsets me far more than it should.

    Favorite Crimson Throne Moments:

  • Once they'd taken out the leader of Eel's End, he took over the very-carefully-described den of iniquity and horrors, and let it run exactly as-is with no attempts at reforming even the worst of the iniquities.
  • After the cleric of Shelyn made a truly amazing Diplomacy roll to convince an ancient vampire to only drink from willing victims and only experiment on volunteers, he confiscated the vampire's stuff just to prove he was in control of the situation.
  • With the cleric of Shelyn in mortal danger and realizing his PC would take ONE attack of opportunity to save her, he chose to wait a round instead, letting the cleric get knocked to negative hit points (and almost killed), just to avoid that one attack.
  • So yeah, two of those three are technically "neutral", but the overall behavior is definitely, "I like to hurt others for my own amusement", so Evil it is.

    The Exchange

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    Strange Aeons:

    Granted, from the readings, the party knew that the humans, in a way, had it coming - since a thousand years back, they slaughtered the aberrations. But isn't a thousand years a long time to hold a grudge?

    I think it's more like he's selfish and cares only about himself. He doesn't care about what the den of vice is doing as long as it's making money...

    Number 2 I don't understand. Why would you sabotage a party member's effort? Greed? Well if you look from greed angle, yes I suppose it makes sense.


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    Just a Mort wrote:
    Number 2 I don't understand. Why would you sabotage a party member's effort? Greed? Well if you look from greed angle, yes I suppose it makes sense.

    That was the real kicker. He didn't even sell the stuff he took. It was just a "prize" for "winning".

    And he *always* sabotages other party members' efforts, to the point that most of the other players at the table don't even try to do things when he's around any more. It's really kind of sad.


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    Speaking of running, we're back in the full swing of things: Running 3 games a week with full prep for all 3, plus playing in a fourth.

    Man, I'm TIRED.


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    Getting the house cleaned up for our impending snow storm.


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    NobodysHome wrote:
    And he *always* sabotages other party members' efforts, to the point that most of the other players at the table don't even try to do things when he's around any more. It's really kind of sad.

    OK, I have to get to work, but I thought of a tongue-in-cheek example just to demonstrate the frustration we all have:

    Silliness:

    Party Cleric: OK. We're out of toilet paper, so I'm going to go to the market to buy some more.
    Whingey Wizard: I come along!
    GM, (sighing): Ok, do you want to roleplay this out?
    PC: No!
    WW: Yes!
    The party arrives at the market area
    WW: So, I notice you sell one-ply toilet paper...
    (Goes on 10-minute roleplaying monologue about how one-ply toilet paper is only used by fiends from the abyss, and the queen should know that such a vendor is in her kingdom, and he's sure the guards would want to know that such an unscrupulous vendor is in their city...)

    Insists on rolling his maxed-out Diplomacy and gets somewhere around a 40.
    Terrified Vendor, cowering: I-I-I'm sorry, m'Lord! I'll never sell it again! P-p-please don't report me! What can I do to make it up to you?
    WW: Oh, nothing. He's all yours, Party Cleric!
    GM: The terrified vendor wants nothing to do with you, and is willing to give you his best two-ply toilet paper just to make you go away.
    PC: I try to pay him anyway.
    GM: He bursts into tears.
    PC: ...


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    But, NH: that’s called helping~!

    (Sorry, I couldn’t resist.)


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    Four days is the most I can go without watching comedy before it starts to effect my mood.

    Interesting.


    captain yesterday wrote:
    Getting the house cleaned up for our impending snow storm.

    I’m just trying to get my house clean.

    I’m such a sucky house cleaner compared to, like, everyone else here.

    Sigh.

    Silver Crusade

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    NobodysHome wrote:
    NobodysHome wrote:
    And he *always* sabotages other party members' efforts, to the point that most of the other players at the table don't even try to do things when he's around any more. It's really kind of sad.

    OK, I have to get to work, but I thought of a tongue-in-cheek example just to demonstrate the frustration we all have:

    ** spoiler omitted **

    ... why do you still play with him?


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    He’s apparently a good friend in real life (instead of RPing), and comes with more good friends so that it’s not worth alienating Ong him.

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