Kusarigama?


Ninja Discussion: Round 1


It looks like the iconic Ninja in the play test is carrying a Kusarigama are we going to be seeing stats for the weapon in the game or are there any that I'm missing?


That is a really modified Kusarigama if that is what that is. It has two bladed ends... Wouldn't work at all for farming...

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Judging by the text box about Ninja and Samurai weapons on page 12, I suspect that there will be a number of new weapons including unique entries for the Katana and Wakizashi.

I'm looking forward to them. Some neat weapons will really serve to differentiate the Ninja and Samurai from their base classes.


Love this weapon. I am sincerely hoping that it will be done well.

If one looks at the application of this weapon, it should be able to trip and ignore the Shield bonus to armor class that a shield provides. The weapon's chain would allow the kama to wrap around the shield still being able to hit the enemy. Just a cool thought idea. Maybe. :)


Personally I'd just be happy if they carried over the stats from 3.5, but granted the nerf that happened to the Spiked Chain I can't see that happening even though those would most likely be the most realistic stats to how the weapon is used.

I can't see a Kusarigama ignoring shields. After all none of the other chain weapons due this and the chain end of a Kusarigama is not even as focused on damage as it is on disarming, tripping and generally harassing your opponent till you can bring the Kama into use.


I have a harder time seeing the kama & chain lose it's reach, but I also thought it was ridiculous to be able to use the kama part at reach or the chain part very well adjacently. Perhaps a double weapon, where the chain has reach by can't attack adjacently & the kama itself can attack adjacent foes, but lacks reach... Granted, it'd take 2 weapon fighting to use to it's fullest & would be bloody expensive(which has always been one of the big killers to 2 weapon fighting builds).


NecromanticNate wrote:
That is a really modified Kusarigama if that is what that is. It has two bladed ends... Wouldn't work at all for farming...

actually the way it looks is that is just two-sided.


InfernosReaper wrote:
I have a harder time seeing the kama & chain lose it's reach, but I also thought it was ridiculous to be able to use the kama part at reach or the chain part very well adjacently. Perhaps a double weapon, where the chain has reach by can't attack adjacently & the kama itself can attack adjacent foes, but lacks reach... Granted, it'd take 2 weapon fighting to use to it's fullest & would be bloody expensive(which has always been one of the big killers to 2 weapon fighting builds).

the way they did it in D&D is that it was ether a reach or a double weapon with a range of 10ft which would be ok imo


The main issue is that as far as I'm aware there isn't a reach weapon in Pathfinder that can cover adjacent squares as well, so something's gotta be toned down from the old D&D writeups.

My recommended modifications are not to bad of an idea really(of course, I came up with it mwuhahaha!), but I also would prefer it if the exotic weapons were actually worth the feat expenditure too. As it is, Spike Chain & similar weapons(like the bladed scarf) are not really worth the feat with that damage output & no reach.


InfernosReaper wrote:
I have a harder time seeing the kama & chain lose it's reach, but I also thought it was ridiculous to be able to use the kama part at reach or the chain part very well adjacently. Perhaps a double weapon, where the chain has reach by can't attack adjacently & the kama itself can attack adjacent foes, but lacks reach... Granted, it'd take 2 weapon fighting to use to it's fullest & would be bloody expensive(which has always been one of the big killers to 2 weapon fighting builds).

This makes the most sense as it is purely fantasy that the kama end was used with reach.

Disarm the foe with the chain, 5 ft step kama to the face.


The problem with disarming a katana-style sword is that if you don't get it right away, the opponent will just slip their sword out of the chain.

Anywayz. It would be an interesting weapon concept to leave the reach for the chain, but limit it to just being a disarm/trip tool instead of that + being a weapon, though I'm sure how popular that would be with people.


Heretek wrote:
InfernosReaper wrote:
I have a harder time seeing the kama & chain lose it's reach, but I also thought it was ridiculous to be able to use the kama part at reach or the chain part very well adjacently. Perhaps a double weapon, where the chain has reach by can't attack adjacently & the kama itself can attack adjacent foes, but lacks reach... Granted, it'd take 2 weapon fighting to use to it's fullest & would be bloody expensive(which has always been one of the big killers to 2 weapon fighting builds).

This makes the most sense as it is purely fantasy that the kama end was used with reach.

Disarm the foe with the chain, 5 ft step kama to the face.

Hmm maybe with a free pull on the chain attack to put them in reach of your Kama? The way some natural attacks have grab or trip riders. But that might be broken, I don't really know.


I definitely think the Kusarigama should be increased to being a one handed weapon instead of a light weapon as it was in 3.5. Otherwise I think your staying fairly true to the weapon.

And its not like we don't have a reach trip disarm weapon, the Whip has a range of 15 feet after all.

I may argue for a bump in the treat range of the Kama. I've never understood why it deals so little damage and has such a low threat range. Kama are fairly deadly weapons after all.


Green-Mage wrote:

I definitely think the Kusarigama should be increased to being a one handed weapon instead of a light weapon as it was in 3.5. Otherwise I think your staying fairly true to the weapon.

And its not like we don't have a reach trip disarm weapon, the Whip has a range of 15 feet after all.

I may argue for a bump in the treat range of the Kama. I've never understood why it deals so little damage and has such a low threat range. Kama are fairly deadly weapons after all.

i thought it was considered a one handed weapon and a light weapon


Perhaps they will make the kusari gama like this!


Anburaid wrote:
Perhaps they will make the kusari gama like this!

That's one way it could be done. After all, the more iconic images that come to mind of that weapon in use involves swinging the chain a bit first. If they incorporate that on that for the chain portion, I could see the reach(unlike the spiked chain which I really couldn't see how anyone practically got any real reach off of it)...

It also could stand to be incorporated into the Bladed Scarf, which was lost much coolness points when it lost reach.

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