Favorite Spells In Pathfinder


Pathfinder First Edition General Discussion


Here we go. Name off your favorites.

Boneshatter - PF Comp. Osirion. Good damage and not a ranged touch attack so you can hit those pesky rogues running around.

Scorching Ray - PF Core. One of my favorite if not the favorite spells period.

Burning Disarm - PF Comp. Cheliax. Take damage or drop you weapon (if you make the reflex save). Used this last night. Made the whole fight go completely different.

Emergency Force Sphere - PF Comp. Cheliax. Awesome spell for when someone is up on you. And right when you can get it, that sphere is still a b&%$# to get through.


heal, mass heal, wish, time stop, divine power, righteous might, haste, teleport, summon monster x, color spray, charm monster, dominate monster, mass suggestion, disintegrate, freedom of movement, resist energy, mind blank, moment of prescience, vision, greater scrying, fly, false life, feather falling, hero's feast, hmm.

off the top of my head those are my favourites I use a lot. I mostly use spells from the core rulebook.


Magic Missile, (and to a lesser extent, Missile Swarm) because nothing says I'm a mage more than classic, untyped, homing magical damage.


The Create Pit line of spells in the Advanced Player's Guide. They're great anti-golem spells but not deal-breakers like those aweful Orb spells from the 3.5 Spell Compendium.


Pathfinder Rulebook Subscriber

Spark (0-level spell), Suffocation (and it's mass incarnation), Pox Pustules, and most of the Compulsion effects make me happy on the inside, and almost all of my casters have them (usually mutliples are prepared cause they make me happy).

I mean, stealing someone last breath, or thought, what's not to love?

and then Spark, cause setting tiny things on fire is fun.


Anti-Magic Field, Dispel Magic, Greater Dispel Magic, Mage's Disjunction, Silence.. what can I say.. casters suck

Contributor

For classics I'm fond of bestow curse, hold person and sound burst.

For stuff from the APG, I'm liking ant haul (to get my Nodwick on) and ghostbane dirge to handle those pesky will-o'-wisps.

Dark Archive

I've recently been fond of Gallant Inspiration from APG. What a GREAT immediate action spell!


Honestly, Prestidigitation, and ghost sound. I owned a few rp based games with just those 2 spells. And now at-will in PF.... Hell yea!

The Exchange

Grease. Can grease the spot the opponent is standing on or about to charge through, or greasing his weapon (which worked pretty well against a BBEG in this one fight). The APG additions of adding an option such as a flask of acid makes it even more interesting.


I <3 Animate Rope.


Shield of Faith, Magic Vestments, Shield, Black Tentacles, Resiliant Sphere, etc. All good spells and so many more. All time favorite is invisibility. A caster can cast all his/her party buffs and non attack debuffs or summon monsters without risk of reprisal...well, mostly.

What is wrong with the orb spells? Yes I thought the secondary effect was a little dumb, but it is a fourth level spell that does 15d6 elemental damage...no save but still have to hit. No SR. I'd rather cast Crushing Despair, Black Tentacles, Bestow Curse, or Enervation. Personally, I allow orbs without any secondary effect. If my players want to go for 7d6 elemental no save over -6con/50% chance not to act, lose 1d4 levels, or a maximized ray of enfeeblement, then I am perfectly fine with it.


I pick mage hand, teleport and planar bindings.


Confusion. Cast at a mob and watch them kill each other.


Here are some that I've liked for quite some time...
Slow:
This is a pretty brutal debuff and it hits the Will save of the big bruising sorts of guys that you want to cast it on. Hitting multiple opponents with one Slow effect is pretty sick.

Blur/Displacement/Mirror Image: Front line fighters love these. Good duration, good effects.

Black Tentacles: Yep, its still pretty good. Sometimes you want something that doesn't have saves.


Flame Strike is without a doubt my favorite spell. Nothing say "Wrath of the Gods" like a column of fire coming down from the sky.

It just feels so Old Testament. :)

Hyrum.

Dark Archive

Ant Haul.

Dark Archive

The old favorites are still there: Grease, Glitterdust, Haste, Black Tentacles.

The new kids on the block are the Create Pit series of spells. Likely Create Pit (replacing the now situational Web) and Hungry Pit are the solid choices. Spiked Pit is too similar, too soon and Acid Pit dissolves their magic gear.

Wandering Star Motes is a nice new entrant too. Effectively a bouncing hold monster with short duration (and its not an Enchantment spell).


I LOVE the pit spells (from the APG), they amuse me. watch as i cast create pit and trip you into it with my tanglevine from my verdant sorcerer.

I just picked up the geyser spell (from the APG) with my sorcerer going to see how it plays.

The Exchange

Eric The Pipe wrote:

I LOVE the pit spells (from the APG), they amuse me. watch as i cast create pit and trip you into it with my tanglevine from my verdant sorcerer.

I just picked up the geyser spell (from the APG) with my sorcerer going to see how it plays.

Pit spells are great. I loved how my conjurer tied up the BBEG in this one encounter for a few rounds, thus buying time for the rest of the group to take out minions and to buff up.


Yar!

There are a lot of great spells. I usually pick a theme for my casters, so my favs tend to change according to the character. I'm not actually playing a caster ATM, but currently my top 10 picks are as follows:

10: Shadow Conjuration/Evocation & Greater & Shades (especially for spontaneous casters)
9: Limited Wish/Wish/Miracle
8: Waves of Exhaustion
7: Telekinesis
6: Hallow
5: Mass Cacophonous Call (mostly for the picture of it in action)
4: The Finale line of spells (APG for Bards)
3: Deflection
2: Bard's Escape
1: Stone Shape

~P

Sovereign Court

Summon Monster, and Summon Natures Ally have to my favorite spells - with certain level peaks like SNA 4. Summoning spells are so powerful because of their versatility, they can even bring other mini casters into play.

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