Ideas for the Gunsliger...


Gunslinger Discussion: Round 1


I like the Gunsliger, i play a steampunk game of my own and i have created upgrades for the guns, like multibarrels, darkvision scopes, silence spells with a radius of 10 inches, stuff like that, so my question is, why not make upgrading a firearm part of the class? Kind of like a summoner does with his monster? that way if a build wants high damage, he can put points into higher caliber bullets, or if hes going the cowboy route, pepperbox pistols and upgraded gears so it fires faster?

Just an idea ive been toying around with but i dont see how to make it a archtype and not a full blown class, also i cant figure out a reason why a fighter cant pick up a gunsligers upgraded weapon and use it himself, this is just brainstorming


Eamon Barnett wrote:

I like the Gunsliger, i play a steampunk game of my own and i have created upgrades for the guns, like multibarrels, darkvision scopes, silence spells with a radius of 10 inches, stuff like that, so my question is, why not make upgrading a firearm part of the class? Kind of like a summoner does with his monster? that way if a build wants high damage, he can put points into higher caliber bullets, or if hes going the cowboy route, pepperbox pistols and upgraded gears so it fires faster?

Just an idea ive been toying around with but i dont see how to make it a archtype and not a full blown class, also i cant figure out a reason why a fighter cant pick up a gunsligers upgraded weapon and use it himself, this is just brainstorming

I must agree. An easy explanation as to why a fighter can't pick up a gunslinger's weapon is because you cannot be proficient with a weapon design you have never seen before. It just wouldn't be logical for a fighter to know how to use a modified musket with grinding gears that remove skin if you press the weapon up to your cheek to aim.


Thats a valid point, ,most of the things that can be applied to a crossbow can branch off into a firearm, such as a double crossbow would be like a hodah pistol or over and under gun, also im not sure on the reload time on the guns, if you can make a full attack with a crossbow, with the right feats, why not with a gun, at least at higher levels where everyone is superhuman anyway. a one point upgrade would be something like "perfect mechanism" reroll a misfire, a higher point one would be conical bullets, increase the range by 40 feet, that could lead the way to rifled barrels or you could go the pure power branch and get something like increased caliber, deal damage as if one catagory larger.

you could aslo attach a gp value to each upgrade, much like the 3.5 kensai.


Eamon Barnett wrote:

Thats a valid point, ,most of the things that can be applied to a crossbow can branch off into a firearm, such as a double crossbow would be like a hodah pistol or over and under gun, also im not sure on the reload time on the guns, if you can make a full attack with a crossbow, with the right feats, why not with a gun, at least at higher levels where everyone is superhuman anyway. a one point upgrade would be something like "perfect mechanism" reroll a misfire, a higher point one would be conical bullets, increase the range by 40 feet, that could lead the way to rifled barrels or you could go the pure power branch and get something like increased caliber, deal damage as if one catagory larger.

you could aslo attach a gp value to each upgrade, much like the 3.5 kensai.

Well the one of the Developers was talking about the inclusion of Pepper Boxes so that is your full attack right there. As much as I liked the 3.5 kensai, I feel as though that would not carry over well. Class abilities that take your loot aren't as good. I took a look at Ashiel's version. It is amazing, but at the same time, too amazing. I made a hybrid of the two gunslinger classes to form a character to be the pirate captain of a ship. I was considering posting the character build but hell, I roll for my stats, old school so it ruins the credibility.


These people are fanatical when it comes to all the mathematics and standardization. I guess people forget that the game still involves roleplaying. All about how the Archer builds do more damage. I like the gunslinger for the idea, and to tell you the truth, that is enough for me. I can't use a bow if my life was swaying in the balance, but as I am an Army Reservist, I can easily relate and roleplay a guntoting character.
/end_rant v.01
But back on subject, what happens if the Gunslinger loses or destroys his weapon of mechanical mayhem at high levels... How long to replace the pinnacle of his blackpowdery muse?


Maybe like 1 day per upgrade? If they went this route i see it more as a loved creation than as a plain old weapon, something the gunslinger is constantly tinkering with and perfecting. as for the feel of the gunslinger, i think it adds kind of a savant side to it, not only is he deadly but hes deadly with style and grace.

In my steampunk game the rules for firearms are 2d6 for a pistol 2d8 for a rifle, so things like vital strike let it stand a better chance of matching the dam of melee characters.

we have a rogue who snipes, he gets sneak attack 5d6 then he has vital strike for 4d8 and some times he uses spell storing bullets, but we dont use the ranged touch attack, maybe giving the current gunslinger bonus precision damage dice like the order of the bow would help him progress better


Eamon Barnett wrote:
...

I like it!


Eamon Barnett wrote:

Maybe like 1 day per upgrade? If they went this route i see it more as a loved creation than as a plain old weapon, something the gunslinger is constantly tinkering with and perfecting. as for the feel of the gunslinger, i think it adds kind of a savant side to it, not only is he deadly but hes deadly with style and grace.

In my steampunk game the rules for firearms are 2d6 for a pistol 2d8 for a rifle, so things like vital strike let it stand a better chance of matching the dam of melee characters.

we have a rogue who snipes, he gets sneak attack 5d6 then he has vital strike for 4d8 and some times he uses spell storing bullets, but we dont use the ranged touch attack, maybe giving the current gunslinger bonus precision damage dice like the order of the bow would help him progress better

sorry I was away Beta testing DOW II Retribution. Well that is good but what about dual pistol? maybe split the difference at 3/4? like the a gunslinger can mod both pistols but is treated as 3/4 his level for modifications (i.e. 10 lvl gunslinger mods two weapons like a 7th lvl would 1?)


That or just split the points between the two weapons, I think that if the gunslinger isnt going to be able to fire very often he has to make each shot be as damaging as he can make it, we have a fighter who uses two pistols, he has two barrels on each aswell as attached blades so so he can switch to melee without switching weapons, it works fairly well.

in a game where someone can make a clockwork golem that turns into a wall of gears, a firearm isnt going to be the most basic firearm in human history, i think instead of comparing it to real life firearms, look at whats already in the game and decide what lvl of advancement can be met.


One issue with this beta class: the Gunslinger. How would spells mending/make whole affect the misfire-induced broken condition? The firearm rules do not state that a misfire causes damage to the weapon itself. One way or another, further clarification is needed on firearms rules(oh wait, they were already declared final. Oops.) This will come up as either a caster trying to help the Gunslinger or through multi-classing to conserve grit.


I think that, as the entire class is based on a single kind of weapon, it probably should include some kind of built-in progression for the dern thing.

I mean, look at the monk - the class is based on his unarmed attacks and their improved progression - why not do precisely the same thing with the gunslinger?

Perhaps a fast reload progression for the double-pistol style guys would be in order and a separate progression that includes a bit of precision damage for the rifleman?

And I love the idea of a built in mechanical upgrade system... lots of possibilities there.

It seems to me that the whole "armies of gunslingers" thing could be easily circumvented in this way as well - preventing firearms from becoming common the same way all of the exotic monk weapons are prevented from becoming so. Specifically, if guns suck for everyone but him (like monk weapons do for the monk) then their use will be trimmed and their hefty price tags maintained.

+1 Eamon!


dotting, i like where this is going.


Have you guys taken a look at this thread? The community gunslinger we've been working on, as a feeder for paizo to take some solid ideas off of, has a mechanical upgrade system, like you're talking about.

We'd like to hear any other feedback or ideas you guys have. :)


James Bolton wrote:

I think that, as the entire class is based on a single kind of weapon, it probably should include some kind of built-in progression for the dern thing.

I mean, look at the monk - the class is based on his unarmed attacks and their improved progression - why not do precisely the same thing with the gunslinger?

Perhaps a fast reload progression for the double-pistol style guys would be in order and a separate progression that includes a bit of precision damage for the rifleman?

And I love the idea of a built in mechanical upgrade system... lots of possibilities there.

It seems to me that the whole "armies of gunslingers" thing could be easily circumvented in this way as well - preventing firearms from becoming common the same way all of the exotic monk weapons are prevented from becoming so. Specifically, if guns suck for everyone but him (like monk weapons do for the monk) then their use will be trimmed and their hefty price tags maintained.

+1 Eamon!

+1 for you! I have been looking for a way to see about progressing the guns from the gunslinger allready. I see that if a fighter had the proficiency for the guns, in combat, a fighter is better than a gunslinger in some aspects because of bonus feats alone. alot of the grit abilities are utility at best. having an upgraded weapon system like that of the monk would be amazing and i totally look forward to what dev team has to say about this.

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