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In regards to this class, all of these problems have one simple solution. If you, as a GM, believe that this class will be adverse, disruptive, broken, unfit, or whatever, it is well within your right to disallow any supplemental material that you do not want used. This is a class tailored to specific types of campaign settings. If you don't feel that it works just say "Not in this campaign, maybe next time."


One issue with this beta class: the Gunslinger. How would spells mending/make whole affect the misfire-induced broken condition? The firearm rules do not state that a misfire causes damage to the weapon itself. One way or another, further clarification is needed on firearms rules(oh wait, they were already declared final. Oops.) This will come up as either a caster trying to help the Gunslinger or through multi-classing to conserve grit.