leo1925 |
So me and my group are about to start the CotCT AP but i have some problem selecting what character i should run, i am between a ranger (switch hitter) amd a paladin. The rest of the party consists of a half-elf summoner, human rogue(dex TWF), dwarf cleric (will be going for the holy vindicator PrC).
So what do you say?
Banesfinger RPG Superstar 2015 Top 16 |
...between a ranger (switch hitter) amd a paladin. The rest of the party consists of a half-elf summoner, human rogue(dex TWF), dwarf cleric (will be going for the holy vindicator PrC).
I recommend the Ranger. A player in our group loves his ranger, mainly because of the Favored Enemy class feature. With 90% of Korvosa's population being human (humanoid), it was an easy choice.
Using the Advance Player's Guide, he took the alternate "Urban" Ranger class. He also took the new "Weapon & Shield" combat style presented in that book (much like your group - ours did not have a 'tank' so he opted for more AC and less hitting power to make up for that shortfall).
Randall Newnham |
I would go with Ranger, as well. I am a big fan of the PF Ranger. I think it is very well-rounded and versatile. I often try to use the Favored Enemy and Terrain to illustrate my backstory. I once played an urban-type ranger (pre-APG) that had humans as his favored enemy, and wastelands (closest terrain). It kinda reflected that he was somewhat of a scavenger, but based in the town where he had to make it one the streets in a gang. I sould easily see other options, as well.
Randy
Growing Up Gamers
Banesfinger RPG Superstar 2015 Top 16 |
...i don't think i want to lose the "hunter" feeling that the core ranger has...and what about favored terrain?(other than urban)?
The player with the Urban Ranger still has the 'hunter' back-story, only it is more of a Bounty Hunter feel (with humans as his favored enemy, that makes sense).
Not sure about favored terrain, since the Urban Ranger replaces that feature with 'Favored Community' (obviously Korvosa).
Jeremy Mac Donald |
I know about the Urban ranger archetype but i don't think i want to lose the "hunter" feeling that the core ranger has. Also what do you suggest for the other favored enemy picks?(other than humans that is), and what about favored terrain?(other than urban)?
Your going to spend most of your time in an urban setting. While 'Hunter' is not impossible an urban style ranger is likely to fit significantly better. Paladin is pretty sweet for this AP as well.
Brutesquad07 |
I like both options so would suggest you grab the one that appeals to you the most. Urban ranger (whether by APG or just flavoring up the core version) is a great option, I suggest you look into the Sable Co. Paladin has many cool options also to tie into the story. A Lawful (mostly) City that can't be bothered to hunt down a petty criminal (Lamm) just screams out for a paladin don't you think?
Ran this AP twice, both groups had a ranger, neither one anything like the other. Both were a blast for the Player and me...Neither group had a Paladin as odd as that is. Every other game I have run has had a paladin in it.
leo1925 |
I like both options so would suggest you grab the one that appeals to you the most. Urban ranger (whether by APG or just flavoring up the core version) is a great option, I suggest you look into the Sable Co. Paladin has many cool options also to tie into the story. A Lawful (mostly) City that can't be bothered to hunt down a petty criminal (Lamm) just screams out for a paladin don't you think?
Ran this AP twice, both groups had a ranger, neither one anything like the other. Both were a blast for the Player and me...Neither group had a Paladin as odd as that is. Every other game I have run has had a paladin in it.
Thank you for your advice, i thought about sable company and i might made him part of it but surely it won't be one of it's elite since i don't like the extra feat and the rules fuziness with the hippogriff as an animal companion.
Any advice on favored enemy and favored terrain?Guardianknight |
As a GM currently running the AP, I'd say that both undead and evil outsiders will help as additional favored enemy choices. For favored terrain, plains and ruins (underground) might be good additional ones though you still won't be in either too much. Anything beyond that is gravy. Hope that helps.
leo1925 |
As a GM currently running the AP, I'd say that both undead and evil outsiders will help as additional favored enemy choices. For favored terrain, plains and ruins (underground) might be good additional ones though you still won't be in either too much. Anything beyond that is gravy. Hope that helps.
Thanks, i was thinking about the same things, any advice on which (either enemies or terrain) ones to "power up"?
leo1925 |
In the case of the ranger i am thinking of taking these:
favored enemy:
1st Humans
5th Undead (+2 humans)
10th Evil outsiders (+2 humans)
15th Abberations? (i don't know, help)
favored terrain:
3rd Urban
8th Underground (+2 urban)
13th Plains (+2 urban)
PS i will be taking favored defense humans at either 1st or 3rd level.
leo1925 |
The truth is i do lean torwards the ranger but i don't like to play (at least for the time being) a ranger with the archetype urban ranger from APG since it loses some of the "hunter" and "wildness" that the ranger has.
Because the ranger i am thinking about playing will be a switch hitter and let's face it that means A LOT of gp (since you must have both a good melee weapon and a good bow), how does this campaign fares in regard to wealth? Normal wealth per level? More? Less?
leo1925 |
Well, considering that only one adventure of five is fully wilderness-based, a "wilderness" ranger will not be the most optimal choice.
Kingmaker right?
Anyway the urban ranger doesn't THAT much over a normal ranger even in a setting heavily on the city stuff, the favored community isn't that greater than favored terrain since i will be focusing all of favored terrains on urban, the trapfinding won't be needed since the party already has a rogue and from what i heard there are hardly traps in this campaing, the Push trough ability might be usefull but i don't think i will miss it much, i prefer the camouflage over the blend in and i am not sure about the invisibility trick over the hide in plain sight.Anyway how is this AP wealth wise?
leo1925 |
Wait, we're in CotCT forum, I'm talking about CotCT, where does Kingmaker come in?
As for the wealth of CotCT, it's pretty much standard. Of course, wealth ultimately depends on how generous the GM is.
When you said considering that only one adventure of five is fully wilderness-based i thought you meant only one of the 5 major APs, you meant on of 5 parts of CotCT?
Gorbacz |
Gorbacz wrote:When you said considering that only one adventure of five is fully wilderness-based i thought you meant only one of the 5 major APs, you meant on of 5 parts of CotCT?Wait, we're in CotCT forum, I'm talking about CotCT, where does Kingmaker come in?
As for the wealth of CotCT, it's pretty much standard. Of course, wealth ultimately depends on how generous the GM is.
I was talking about CotCT in particular.
Adv 1-3 are urban (with some crawling, of course, adv 4 is pretty much all-out wilderness, adv. 5 is a mega-crawl, and 6 is part urban, part crawl.
Gorbacz |
What do you mean by mega-crawl?
I don't ask for spoilers, i just don't understand the term.
It's a 100% dungeon crawl adventure set in a one huge dungeon. OK, there's like 2 pages about what happens outside, but the rest is all classic dungeon fun.
Incidentally, it's also likely the best adventure of CotCT. Greg A. Vaughan is a master of dungeon design, and it shows.
leo1925 |
leo1925 wrote:What do you mean by mega-crawl?
I don't ask for spoilers, i just don't understand the term.It's a 100% dungeon crawl adventure set in a one huge dungeon. OK, there's like 2 pages about what happens outside, but the rest is all classic dungeon fun.
Incidentally, it's also likely the best adventure of CotCT. Greg A. Vaughan is a master of dungeon design, and it shows.
I didn't know that. GREAT
*happy dance*Another question, do we ever fight a dragon on this AP(and when i say fight i mean fight and have at least some chance to win, not fight and if we don't run away we are TPKd)?
magnuskn |
As for the wealth per level question, you can expect the big payout to happen at the end of a module, when you beat that modules big bad. Module four has some issues, because it was a bit poorly designed in terms of XP and loot, but module five makes that up in spades.
Jam412 |
Gorbacz wrote:Yes.*continues happy dance*
Anyway, Gorbacz what do you think about my favored enemy and favored terrain selection? Good selections? Is the order in which i take them good? Is the "upgrade" order good?
I'm at the end of the 5th book of this AP as a player and I would say those first three favored enemy choices are pretty good.
leo1925 |
leo1925 wrote:I'm at the end of the 5th book of this AP as a player and I would say those first three favored enemy choices are pretty good.Gorbacz wrote:Yes.*continues happy dance*
Anyway, Gorbacz what do you think about my favored enemy and favored terrain selection? Good selections? Is the order in which i take them good? Is the "upgrade" order good?
Thank you.
What about the first 2 "upgrades"? Is it good that they both went to human? (reminder: i will be taking favored defense humans at either 1st or 3rd level)walter mcwilliams |
Urban ranger would be a very good choice, as would a paladin. A good DM is really going to make either speical for you with the urban ranger offering him a lot build your story on. The Paladin might be a special challenge for him, but depending on the code you and he work out could offer some superior role playing and moral dilema challenges. Before I took on the DM role for this AP it was the class I was planning to play.