
The Grandfather |

I have tried to build a couple of gunslingers for playtest in ahome game, but I can never finish the job.
I simply cannot see which role the class is intended to fill.
Compared to other melee types they are mediocre in close combat. Compared to rangers and archer fighters they are terible ranged combatants.
Their skills are unremarkable.
They have no magic.
I would greatly appreciate if someone could explain the purpose/role of the gunslinger in a group of adventurers.

Fraust |

I'm not sure if this is what you're looking for...but it's what I got...
What I see the role of the gunslinger to be is the "heart" of the party. It's the fly by the seat of your pants character, the great motivator. The gunslinger is the Jack Sparrow, or Mad Martigan of an adventuring party, making things happen through either rash decisions, or cleverly chosen character flaws.
Mechanically, I don't know. I don't have the time to get in any games with the class, so anything I have to say there is all armchair gaming. There is a lot in the class that I have to scratch my head over, a lot of the deeds feel screwy to me...but I imagine Paizo will do a good job making sense of it in the end. Comparing gunslinger to ranger feels right to me...I would like to see some stuff added in that gives them a little more omph in melee, and I think the comparison will be even better.

InfernosReaper |
Function-wise, it's the non-caster ranged guy.
Mechanically, it should be variants for a few combat classes & some character feats, instead of a full-blown character class.
Roleplay-wise, it depends on what you want to do. You can be a sniper, a soldier, a hunter, a trick-shooter, a pirate, other stuff I haven't thought of yet...

The Grandfather |

Personally I cannot see the gunslinger as the ranged combatant of the party. Issues: Too few attachs pr. round, damage scales badly, range is abyssmal.
I cannot see the gunslinger as a rogue alternative either mechanically or role playing wise. Issues: Intelligence and Charisma will be lacking in the most viable builds, which means the gunslinger has neither the skills nor "in game" charm to pull it off.
Personally I would like to see the gunslinger be either a short range specialist (which probably requires better damage and more attacks/round. Or maybe a viable add-on to other combat types (barbarian, ranger, cavalier, fighter, paladin, rogue, ninja, inquisitor) that allows for some flavorful ranged attacks as a suplement to the class' core abilities.

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I would greatly appreciate if someone could explain the purpose/role of the gunslinger in a group of adventurers.
I have a PFS Gunslinger but haven't gotten to play except 1 time. I did do some mock ups for Godsmouth though using that Gunslinger, a generic Greatsword 18STR Fighter, a BladeKnife, a Ninja and a Neg. Energy Cleric of Asmodeus.
The Gunslinger, the Fighter and the BladeKnife are all full BAB characters so I thought it would be interesting to see how it shook out. So far I think I only did 2 or 3 combat encounters. In one of them though, the gunslinger did his thing! High AC target (21) was able to be taken out with a touch AC attack on a confirmed crit!
Ninja = totally useless, but that's for another forum :)

Lord Twitchiopolis |

As a byproduct of my MMORPGing and past pen-and-paper RPGing, I look at parties as consisting of four roles. Tank, Healer, Blaster, Support.
Your iconic gunslinger, one built to do what gunslingers do, seems to be best at Support, at least as of playtest round 1. He can play the part of the Tank in a pinch, but really shines as a niche character, punishing opponents who rely on high armor.
Are there better options for the Support slot in a party? Most likely. However, gunslinger is at least capable of filling the role.

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Mechanically, it should be variants for a few combat classes & some character feats, instead of a full-blown character class.
I also think this is how it should be done, I'm no fan of the Gunslinger, it's Grit/Deed system. I'm also not a fan of the guns themselves.
Personally I cannot see the gunslinger as the ranged combatant of the party. Issues: Too few attachs pr. round, damage scales badly, range is abyssmal.
Yea, it takes Sig Deed Lightning Reload for him to hit about 80% of the Longbow man potential.

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Gotcha. More out of curiosity than anything, do you use a self converted version, or the class from Psionics Unleashed?
Psionics Unleashed. I'm actually new to the Psionics rules in general so this is really my 'first exposure.' I didn't really play a lot of 3.x and only skimmed the 3.5 Psionics books. Thought I might take the new shiny for a ride :)

InfernosReaper |
Fraust wrote:Gotcha. More out of curiosity than anything, do you use a self converted version, or the class from Psionics Unleashed?Psionics Unleashed. I'm actually new to the Psionics rules in general so this is really my 'first exposure.' I didn't really play a lot of 3.x and only skimmed the 3.5 Psionics books. Thought I might take the new shiny for a ride :)
Psionics in 3.0 was crap. In 3.5, the stuff Expanded Psionics book was okay in some regards, but you needed to hit the WotC website to get a bunch of stuff to make it shine. Even with all the web enhancements & the 2nd 3.5 psionics book, Complete Psionic, Soul Knife still kinda sucked. I'm still going over Psionics Unleashed, but so far so good, especially on Soul Knife.
Anywayz. One thing one could do with Gunslinger is play a psionic race & use the Psionic Shot, some other psionic feats, & the Vital Strike feats to give their Gunslinger a bit more punch & options with their guns, but I don't know how effective it'd all really be...