Saint, the Pathfinder way


Pathfinder First Edition General Discussion


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I’m looking to incorporate the Saint into Pathfinder to match with current rule changes. So looking for some input on how to Pathfinderize this. So the question comes down to what should stay? What should go? And what should change?

This is the Saint from BoED 3.5:

Size and Type: The creature's type changes to "outsider." The saint has the native subtype. Size is unchanged.

Armor Class: A saint gains an insight bonus to AC equal to the character's Wisdom bonus.

Special Attacks: A saint retains all the character's special attacks and gains those listed below.

Holy Power (Su): The save DCs of any and all of the saint's special attacks, including spells as well as spell-like, supernatural, and extraordinary abilities, increase by +2.

Holy Touch (Su): A saint's entire being is suffused with holy power, which likewise flows into any weapon the saint wields. A saint's melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage against evil creatures, and 1d8 points against evil undead and evil outsiders. Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint's attack.

Spell-Like Abilities: At will - guidance, resistance, virtue, and bless. A saint's caster level is equal to its Hit Die total. The save DCs are Charisma-based.

Special Qualities: A saint retains all the character's special qualities and gains those listed below, as well as the outsider type.

Damage Reduction (Ex): Saints gain damage reduction according to their Hit Dice (including character level).

HD Damage Reduction
1-3 -
4-7 5/magic
8-11 5/evil
12+ 10/evil

If the base creature already has damage reduction, use the better value.
Fast Healing (Ex): Each round, a saint heals damage equal to half of its Hit Dice (including character levels, no a maximum of 10 points healed). if the base creature already has fast healing, use the better value.

Immunities (Ex): A saint is immune to acid, cold, electricity, and petrification attacks.

Keen Vision (Ex): Saints have low-light vision and 60-foot darkvision.

Protective Aura (Su): As a free action, a saint can surround herself with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a lesser globe of invulnerability both as cast by a cleric whose level equal to the saint's Hit Dice.

Resistances (Ex): Saints have resistance to fire 10 and receive a +4 racial bonus on Fortitude saves against poison.

Tongues (Su): A saint can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level cleric. This ability is always active.

Abilities: Modify the base creature as follows: Con +2, Wis +2, Cha +4.

Challenge Rating: Same as the base creature +2.

Level Adjustment: Same as the base creature +2.


No need to change anything, just remove the last line about level adjustment.


All this for only +2? What were they thinking?

Dark Archive

Louis IX wrote:
All this for only +2? What were they thinking?

I know....right? I made it a +4 when I had it in a 3e game of mine.

Aside from that...if the template is for a monster/npc no need for a change. If you were planning on letting a PC take it, I'd recommend major changes as you turn it into a prestige class...maybe 5 levels.


Louis IX wrote:
All this for only +2? What were they thinking?

ditto.

Greg

Dark Archive

the only +2 is mentioned in the fluff as being artificially low, and the template can be stripped by your god if you make them not happy.

also if you add vow of poverty (which is underpowered) you almost end up at normal power vs a character with appropriate wealth (YMMV).


Louis IX wrote:
All this for only +2? What were they thinking?

It was low if compared to other level adjustments. I was right on target if compared to class levels. Most if not all level adjustment races were terrible saint, marrulurk, and mineral warrior were some of the very few equal to regular class levels.

Sovereign Court

I suppose I should probably slap myself on the wrist. I saw the subject of the thread and thought, "Simon Templar?"

As it is, I don't disagree with any of the comments already posted. I would probably try to add some sort of reflection of the saint's patronage. A saint that is the Patron Saint of Cheeseburgers, for example, may be able to deliver cheeseburgers to the hungry or something like that...


This seems op, and it is. Erm, well I think it was for anything but pathfinder. BOED and BOVD in my opinion are fairly balanced in pathfinder. Most people see this and think to themselves what??? only a +2 Lvl Adj?!?! But really think of this, most who take the required 3 feats will be either clerics, paladins, or something divine or a monk which is already op to me. In a predominatly evil/undead campaign this is on par with 2 lvls, you don't get bonus spells, no bab increase, no change in FRW, no HP, no bonus anything. If this is not an evil/undead campaign its kinda underpowered i think. Especially at the cost of 3 feats and decent role playing, oh and don't forget the great sacrifice, i lost a leg and 30 years of my life.........

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