I know this is an old post but wanted to follow up on the thread. We have an established group in the tri-cities area that has been playing for the last 15 years and recently lost 2 of our gm's due to life events. Due to my schedule I'm unable to properly prepare a game in the manner I'm familiar with and we have made a decision as group to seek a new group to merge with if it can be found. We currently have 3-4 players in which most of us have 18 - 20+ years of expierence with D&D 3.0, 3.5, AD&D, Heroes Unlimited, Vampire, Pathfinder, Shadowrun, etc. I will be making a main post with this information, but thought I should see how your group is doing player wise.
We are playing a Underdark game all using Drow Nobles with the innate ability of levitation. When fighting in a encounter our GM informed us that by using levitation we are considered flat footed. While I understand the logic, as we often know logic does not really apply in fantasy games and while attempting to find some rule referring to this I have found none. Can anyone provide any insight? For reference the spell levitation states the following: Pathfinder SRD wrote:
In 3.0 Scimitar's could be used as a weapon of Finesse. Since that point Pathfinder has removed the description text of the weapon to define this. So is Scimitar a Weapon of Finesse or Not?? If it is I think using it with the feat Dervish Dance from the ISWG makes it a great weapon for rogues. Thoughts?
Jam412 wrote:
According to the most recent Novel's taking place after the War of the Spider Queen series the The Lady Penitent trilogy displays Chad Nesad as a location over run by scavengers from the previous houses that existed within the city. They are formed in a very loose setting of the previous self being controlled by males with no clerics of the Spider Queen within the city.
Another interesting idea would be the approach the Palladium takes in their games. In case you are unfamiliar with the likes of Heroes Unlimited, Rifts and fantasy setting provided by this publisher let me list some examples. Full Plate Armor
What these number mean:
Structure Damage Capacity or SDC = Hit points for the armor. When an opponent strikes at the character and misses he inflicts his damage to the targets armor. If he rolls above the AC the damage is inflicted to both the armor and the person. When the armor loses all SDC it no longer provides any protection from incoming attacks. Just a little different spin on things.
[b] 4712 – Year 2 ________ (May) With the end of April and start of May the crops are placed within the ground taking much time of the community. The summer weather has brought with it warmth and much relief for the town’s folk. Latham had left at the end of April and arrived once more to the community in the first week of May with fresh supplies and seed. Trading with the townsfolk new seeds for the crops are used to plant the summer crops of Cucumbers, squash, okra, tomatoes, potatoes, peppers, cantaloupe and watermelon. Latham uses the trading to his advantage to have his own cabin constructed that allows the front of the cabin to act as a store. He plans on using any excess crops this fall to trade with local towns to gather gold and provide the small village with new tools and equipment. For the moment the small room he will use as a store remains bare with the exception of a few farming tools. Event: During the month of May a body is seen floating down the river. Lysanthir seeing the body retrieves it from the flowing water only to discover the person is still breathing. It is a woman in a studded leather armor with a empty scabbard on her side. Her long blond hair is mucked with dirt and hangs in large wet locks. Her body is rushed to Devin who checks the body and with some CPR helps force excess water from the longs. He decides to keep the women with him for care. The woman is well taken care of by Devin who uses every amount of knowledge to heal her he knows. Unfortunately the woman remains in a coma throughout the month. The news of the woman spreads throughout town as many of the women do their best to aid Devin in his care for her in what time they can manage. Alyssa Goreden makes note after bathing the lady of the numerous scares her body has that appear to be jagged. Jasper Vellsking has taken a great liking to the lady, as he has fell into love with the idea of her and is often found acting unlike himself spinning stories about who she could be. She is indeed a beautiful woman, but many people within the town think Jasper is a little obsessed, while others think it is because he has been lonely for quite sometimes spending most of his time helping Conroy and his family rather than fulfilling his life. Population: 32
Maerimydra wrote: A side trip to Ched Nasad would be great (the nearest drow city). If you read about Ched Nasad you'll find out that this city as an interesting design. In fact, this design is so interesting that it makes improved bullrush a deadly feat. :) Chad Nasad was Destroyed last time I looked, of course that is dependent on the GM
Hayato Ken wrote:
Personally I do not find them underpowered. I also find that playing a twf build can be as effective as a thf build. Though throughout this post people have been saying that fighter is underpowered, so if that is the case. Propose fix's rather than just argue about it.
Response: GM Agent wrote:
I agree, though Bornel and Ottar can still compete with each other. The council may rule the town, though there are always those in the council whom other look more highly on and will swing votes in their favor. I Like the idea of a tomb, though I don't want to do 2 seasons back to back. It could serve as something fun later on.
4712 - Year 2 (January) The new year brings no relief to the 20 inches of snow forcing most residents to remain indoors. The fire wood supplies are beginning to run low as cold weather and accumulation persist throughout most of the month. Bornel urges the citizens to help form small groups to help restock the wood supply in the severe weather. The simple restocking turns into a competition between Bornel and Ottar Velkson as they refuse to work together while each forms a separate group. The restocking of the wood supply proceeds as planned with both groups restocking supply. It is Ottar’s group that supplies the most wood and while it would be a small victory for him if not overshadowed by the disappearance of Shaul Compton whom was in Ottar’s group. On the final day of collection Shaul disappeared from the gathering site after unknowingly to the others attempting to kill a wild deer with the bow he was carrying. Ottar and Bornel both encourage their teams and help search for the young man. After two days of searching it is Galious that finds his brother’s corpse within the woods. After hauling it back to town Devin inspects the body and points out the cause of his death displaying the vicious wounds that appear to have come from a wolf like animal. Population: 25
Newly named characters:
I roll behind a screen, mostly because is something goes wrong I want to be able to navigate it. A good example of this was my part of 5 4th level PC's ran into a random encounter of 1d4 minotaurs. I rolled a 4, so with 4 creatures I set up the encounter. It goes well until the main fighter in the party falls to a critical hit. Afterwards during the combat, my dice was hating the party and I pulled several 20's I rolled to help the encounter and not end the game. There where advantages that the party could have taken in this encounter, such as fighting in doorways to limit the area of fighting. Though they choose not to and made the encounter more dangerous. But, I did not want to punish them with ending a game from a random roll.
gnomewizard wrote:
SO, with these stats I would go 2hf, though I will provide builds for both. 2hf
1st Feat: Weapon Focus ( Great Sword )
This build favors heavy armor with a strong strikes. This along with Two-handed fighter alt advancement from APHB,
Now if building a 2wf.
1st Feat: Two-weapon fighting
Take Two-weapon Warrior from APHB,
This Fighter would focus on Dex in the future to keep improving Two-Weapon fighting as he levels. Note: If your GM allows outside feats, Oversized 2 weapon fighting allows the use of larger weapons with less penalties. Also many versions exist of a feat that allows dex damage instead of str. If this is allowed switch the str with the con.
AerynTahlro wrote:
There is a difference and your game master is correct. A masterwork weapon provides a +1 enhancement bonus on attacks only. This is done because of the great quality of the weapon. Magical weapons with a +1 enhancement bonus apply to both attack and damage. I have always viewed these weapons as magically lighter and sharper than even the most experienced weapon smith can make as it builds on top of their perfection.
I’m looking to incorporate the Saint into Pathfinder to match with current rule changes. So looking for some input on how to Pathfinderize this. So the question comes down to what should stay? What should go? And what should change? This is the Saint from BoED 3.5: Size and Type: The creature's type changes to "outsider." The saint has the native subtype. Size is unchanged. Armor Class: A saint gains an insight bonus to AC equal to the character's Wisdom bonus. Special Attacks: A saint retains all the character's special attacks and gains those listed below. Holy Power (Su): The save DCs of any and all of the saint's special attacks, including spells as well as spell-like, supernatural, and extraordinary abilities, increase by +2. Holy Touch (Su): A saint's entire being is suffused with holy power, which likewise flows into any weapon the saint wields. A saint's melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage against evil creatures, and 1d8 points against evil undead and evil outsiders. Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint's attack. Spell-Like Abilities: At will - guidance, resistance, virtue, and bless. A saint's caster level is equal to its Hit Die total. The save DCs are Charisma-based. Special Qualities: A saint retains all the character's special qualities and gains those listed below, as well as the outsider type. Damage Reduction (Ex): Saints gain damage reduction according to their Hit Dice (including character level).
Immunities (Ex): A saint is immune to acid, cold, electricity, and petrification attacks. Keen Vision (Ex): Saints have low-light vision and 60-foot darkvision. Protective Aura (Su): As a free action, a saint can surround herself with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a lesser globe of invulnerability both as cast by a cleric whose level equal to the saint's Hit Dice. Resistances (Ex): Saints have resistance to fire 10 and receive a +4 racial bonus on Fortitude saves against poison. Tongues (Su): A saint can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level cleric. This ability is always active. Abilities: Modify the base creature as follows: Con +2, Wis +2, Cha +4. Challenge Rating: Same as the base creature +2. Level Adjustment: Same as the base creature +2.
Krimson wrote:
We have always played it as the Aura moves with the paladin. So if the Fighter ran out of the 10 ft he lost the ability. Though when the fighter returns to the 10 ft aura, or if the paladin moves in close, the ability is returned.
gravalpea wrote:
It is an interesting concept, though I think I would stick with the TWF rogue, less feats at the start to get more damage. BAB +6, Sneak Attack 4d6.
I personally prefer those numbers to a single attack with Vital Strike. Now don’t get me wrong I understand your going with concept and the greatsword / vital strike would be better for the quick kill on the 1 attack rounds. Though, overall a combo like this can be much more devastating.
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